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Statements

Subject Item
dbr:Joint_constraints
rdfs:label
Joint constraints
rdfs:comment
Joint constraints are rotational constraints on the joints of an artificial system. They are used in an inverse kinematics chain, in fields including 3D animation or robotics. Joint constraints can be implemented in a number of ways, but the most common method is to limit rotation about the X, Y and Z axis independently. An elbow, for instance, could be represented by limiting rotation on Y and Z axis to 0 degrees, and constraining the X-axis rotation to 130 degrees.
dcterms:subject
dbc:Anatomical_simulation dbc:3D_computer_graphics dbc:Robot_kinematics dbc:Computational_physics dbc:Computer_graphics
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2352949
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1099301753
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dbc:Robot_kinematics dbr:Axis_of_rotation dbr:Inverse_kinematics dbr:Vector_(geometric) dbc:Computer_graphics dbc:Computational_physics dbr:3D_animation dbr:Joint dbc:3D_computer_graphics dbr:Robotics n16:axis dbc:Anatomical_simulation
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Joint constraints are rotational constraints on the joints of an artificial system. They are used in an inverse kinematics chain, in fields including 3D animation or robotics. Joint constraints can be implemented in a number of ways, but the most common method is to limit rotation about the X, Y and Z axis independently. An elbow, for instance, could be represented by limiting rotation on Y and Z axis to 0 degrees, and constraining the X-axis rotation to 130 degrees. To simulate joint constraints more accurately, dot-products can be used with an independent axis to repulse the child bones orientation from the unreachable axis. Limiting the orientation of the child bone to a border of vectors tangent to the surface of the joint, repulsing the child bone away from the border, can also be useful in the precise restriction of shoulder movement.
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dbr:Constraints
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