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Statements

Subject Item
dbr:Armored_Task_Force
rdf:type
dbo:Game
rdfs:label
Armored Task Force
rdfs:comment
Armored Task Force is a 2002 computer war-game developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor. The game has combat simulations, and includes four campaigns, set in Death Valley, at the National Training Center in Fort Irwin, CA, in a hypothetical World War III in the Fulda Gap, and in a hypothetical war in Iraq (the game was created before Operation Iraqi Freedom). The game built on the real time gameplay of its predecessor, BCT Commander. It has an AI and hierarchy system that allowed the player to command their forces from the individual vehicle.
dcterms:subject
dbc:Video_games_set_in_California dbc:World_War_III_video_games dbc:2002_video_games dbc:Shrapnel_Games_games dbc:Computer_wargames dbc:Video_games_set_in_Iraq
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21746657
dbo:wikiPageRevisionID
1118660660
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dbo:abstract
Armored Task Force is a 2002 computer war-game developed by ProSIM Company and published by Shrapnel Games. The lead developer was ProSIM Company founder, Pat Proctor. The game has combat simulations, and includes four campaigns, set in Death Valley, at the National Training Center in Fort Irwin, CA, in a hypothetical World War III in the Fulda Gap, and in a hypothetical war in Iraq (the game was created before Operation Iraqi Freedom). The game built on the real time gameplay of its predecessor, BCT Commander. It has an AI and hierarchy system that allowed the player to command their forces from the individual vehicle. The game engine for Armored Task Force inspired a series of ProSIM games, including The Falklands War: 1982, Raging : The Second Korean War, and The Star and the Crescent.
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dbr:Wargame
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wikipedia-en:Armored_Task_Force?oldid=1118660660&ns=0
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2970
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wikipedia-en:Armored_Task_Force