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Statements

Subject Item
dbr:Balkline
rdfs:label
Balkline Mesa para los cuadros 71/2 y 71/1 Kaderspel
rdfs:comment
Para la modalidad del juego de billar cuadro 71/2, se utiliza la mesa representada en la Figura 1. Los cuadritos pequeños, llamados casillas de Parker, exigen el mismo requisito que los grandes para carambolear dentro de ellos. Se introdujeron para evitar una posición llamada ancla (bolas contrarias a ambos lados de la línea y apoyándose en la banda)que permitía series "legales" larguísimas. * Datos: Q67758938 * Multimedia: Balkline billiards / Q67758938 Balkline is the overarching title of a group of carom billiards games generally played with two cue balls and a red object ball on a cloth-covered, 5 foot × 10 foot, pocketless billiard table. The object of the game is to score points, also called counts, by a player striking their cue ball so it makes contact with both the opponent's cue ball and the object ball on a single stroke. A player wins the game by reaching a predetermined number of points. The table is divided by lines drawn on the surface, called balklines, into marked regions called balk spaces. Balk spaces define areas of the table surface in which a player may only score up to a threshold number of points while the opponent's cue ball and the object ball are within that region. Het kaderspel is een spelsoort van het carambolebiljart die is bedacht om het maken van grote series met korte, voor het publiek weinig spectaculaire stoten te bemoeilijken. Daartoe wordt langs elke band een evenwijdige lijn getrokken zodat in de hoeken vierkante kaders en langs de randen langwerpige kaders ontstaan. Als beide aanspeelballen binnen de lijn liggen, dan moet, afhankelijk van de spelsoort, bij de eerste, tweede of derde carambole een van die ballen het vak verlaten.
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dcterms:subject
dbc:Carom_billiards
dbo:wikiPageID
8642286
dbo:wikiPageRevisionID
1066272232
dbo:wikiPageWikiLink
dbr:Curator dbr:Billiard_table n8:George_Butler_Sutton,_billiards_player.jpg dbr:United_Kingdom dbr:Three_cushion_billiards dbr:William_A._Spinks dbr:Carom_billiards dbc:Carom_billiards n8:Carom_Table-Straight_Rail-Balklines_short_and_long_(Portrait).svg n8:Jacob_Schaefer,_Sr.jpg n8:Carambolage-EM_2015-Tag_5-12_(LezFraniak).jpg dbr:Jacob_Schaefer_Sr. dbr:Straight_rail dbr:Far_East n8:Balkline_table.svg dbr:Frank_C._Ives dbr:Pool_(cue_sports)
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n14:rail.htm n20:chuck.htm
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dbt:Commons_category dbt:Clear dbt:Other_uses dbt:Short_description dbt:Cue_sports_nav dbt:Reflist dbt:Convert dbt:Cuegloss
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n5:George_Butler_Sutton,_billiards_player.jpg?width=300
dbo:abstract
Para la modalidad del juego de billar cuadro 71/2, se utiliza la mesa representada en la Figura 1. Los cuadritos pequeños, llamados casillas de Parker, exigen el mismo requisito que los grandes para carambolear dentro de ellos. Se introdujeron para evitar una posición llamada ancla (bolas contrarias a ambos lados de la línea y apoyándose en la banda)que permitía series "legales" larguísimas. * Datos: Q67758938 * Multimedia: Balkline billiards / Q67758938 Het kaderspel is een spelsoort van het carambolebiljart die is bedacht om het maken van grote series met korte, voor het publiek weinig spectaculaire stoten te bemoeilijken. Daartoe wordt langs elke band een evenwijdige lijn getrokken zodat in de hoeken vierkante kaders en langs de randen langwerpige kaders ontstaan. Als beide aanspeelballen binnen de lijn liggen, dan moet, afhankelijk van de spelsoort, bij de eerste, tweede of derde carambole een van die ballen het vak verlaten. Balkline is the overarching title of a group of carom billiards games generally played with two cue balls and a red object ball on a cloth-covered, 5 foot × 10 foot, pocketless billiard table. The object of the game is to score points, also called counts, by a player striking their cue ball so it makes contact with both the opponent's cue ball and the object ball on a single stroke. A player wins the game by reaching a predetermined number of points. The table is divided by lines drawn on the surface, called balklines, into marked regions called balk spaces. Balk spaces define areas of the table surface in which a player may only score up to a threshold number of points while the opponent's cue ball and the object ball are within that region. The balkline games were developed to be more difficult to play and less tedious for spectators than the precursor game, straight rail. The top players of straight rail became so skillful that they would score a seemingly endless series of points, with the balls barely moving in a confined area of the table. Straight rail, unlike the balkline games, had no balk space restrictions, although one was later added. According to Mike Shamos, curator of the U.S. Billiard Archive, "the skill of dedicated players [of straight rail] was so great that they could essentially score at will." The development of balkline is characterized by a series of back and forth developments, where new rules would be implemented to make the game more difficult and to decrease high runs to keep spectators interested, countered by skill development to account for each new rule.
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15630
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