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Statements

Subject Item
dbr:Bauhaus_Entertainment
rdf:type
dbo:Organisation yago:YagoLegalActor yago:YagoLegalActorGeo yago:YagoPermanentlyLocatedEntity yago:Abstraction100002137 wikidata:Q43229 dbo:Company wikidata:Q4830453 yago:SocialGroup107950920 schema:Organization yago:Institution108053576 n25:Agent owl:Thing yago:Company108058098 yago:WikicatVideoGameDevelopmentCompanies n25:SocialPerson dbo:Agent wikidata:Q24229398 yago:Group100031264 yago:Organization108008335
rdfs:label
Bauhaus Entertainment
rdfs:comment
Imagica DigitalScape Bauhaus Entertainment (株式会社イマジカデジタルスケープ・バウハウスエンタテインメント) is a Japanese video game developer. Created in 2006 by the human resource agency (part of ), both merged in 2009 in order to be able to diversify its services' spectrum. Bauhaus Entertainment has helped with the creation of over a dozen videogames from well known franchises. The company usually takes part in the creation of character modelling, background modelling, real-time animation and cutscene animation of large games. Bauhaus specializes in keyframe animation and motion capture of triple-A games.
foaf:name
Bauhaus Entertainment
foaf:homepage
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Bauhaus Entertainment
foaf:depiction
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dbc:Video_game_companies_of_Japan dbc:Imagica_Robot_Holdings dbc:Video_game_development_companies
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1112271591
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dbo:thumbnail
n15:Bauhaus_Entertainment_logo.png?width=300
dbp:foundation
dbr:Japan 2006
dbp:industry
dbr:Video_game_industry
dbp:location
dbr:Japan
dbp:logo
Bauhaus Entertainment logo.png
dbp:logoAlt
Bauhaus Entertainment logo
dbp:owner
Imagica Robot Holdings Inc.
dbp:products
Video games
dbp:type
dbr:Video_game_developer
dbp:website
n6:index.php%3Flang=EN
dbo:abstract
Imagica DigitalScape Bauhaus Entertainment (株式会社イマジカデジタルスケープ・バウハウスエンタテインメント) is a Japanese video game developer. Created in 2006 by the human resource agency (part of ), both merged in 2009 in order to be able to diversify its services' spectrum. Bauhaus Entertainment has helped with the creation of over a dozen videogames from well known franchises. The company usually takes part in the creation of character modelling, background modelling, real-time animation and cutscene animation of large games. Bauhaus specializes in keyframe animation and motion capture of triple-A games. 2012 marked the first time the company developed a game internally for mobile devices. The company also released a book detailing how to create 3D models and animate them using Autodesk Maya and Unity, called "Autodesk Maya Learning Book". The third revision of this book was published in 2011. Every year the company attends the Game Developers Conference and in 2012 attended the Tokyo Game Show as well.
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2006-01-01
dbo:industry
dbr:Video_game_industry
dbo:owner
dbr:Imagica_Robot_Holdings_Inc.
dbo:owningCompany
dbr:Imagica_Robot_Holdings_Inc.
dbo:product
dbr:Video_game
dbo:type
dbr:Video_game_developer
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