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Subject Item
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カルメン・サンディエゴ Carmen Sandiego Carmen Sandiego Carmen Sandiego Carmen Sandiego Carmen Sandiego
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Carmen Sandiego est un personnage de fiction décliné sur plusieurs supports ludo-éducatifs et désigne aussi la série du même nom. Elle est décrite comme une cambrioleuse hors pair, spécialiste du vol d’œuvres d’art et autres trésors archéologiques. Surnommée « Femme en rouge », « Maîtresse du Crime » ou encore « Duchesse de la Ruse », elle est dépeinte comme une grande voleuse de renommée internationale, spécialisée dans le vol d’œuvres d'art et de trésors archéologiques. Elle est poursuivie par les agents de l’ACME, une organisation fictive similaire à Interpol. Carmen Sandiego is een personage uit een educatieve mediafranchise die oorspronkelijk eigendom was van het softwarebedrijf Brøderbund Software, Inc.. Het personage komt voor in computerspellen, televisieprogramma's en boeken. Op enkele uitzonderingen na, is de franchise gericht op kinderen of jonge tieners. Oorspronkelijk was de "Carmen Sandiego"-reeks bestemd voor de Noord-Amerikaanse markt, maar na verloop van tijd zijn de producten vertaald naar diverse talen. Zo werden van de computerspellen Nederlandstalige versies ontwikkeld en verspreid door . Carmen Sandiego è un media franchise iniziato nel 1985 con una serie di videogiochi educativi della Brøderbund e continuato con numerose opere televisive e letterarie. La protagonista è la sofisticata ladra Carmen Sandiego, capo di un'organizzazione criminale che colpisce in tutto il mondo; da questo si prende spesso spunto per l'insegnamento della geografia. Carmen Sandiego es una serie de videojuegos educativos, creada como una aventura gráfica por la compañía estadounidense Broderbund Software.​​ Desde su lanzamiento en 1985 se han publicado más de 20 videojuegos y numerosos productos relacionados con la saga, entre ellos dos concursos de televisión, dos series de animación, juegos de mesa, historietas y libros de ficción.​ Está orientada a estudiantes de primaria y su propósito es enseñar conceptos básicos de geografía, aunque debido a su éxito se han hecho versiones sobre otras materias como historia y matemáticas.​ カルメン・サンディエゴ(Carmen Sandiego)は、1985年に米国でブローダーバンド社から発売された教育ゲーム(アドベンチャーゲーム)『Where in the World Is Carmen Sandiego?』をはじめとするゲームシリーズ、同作を原作とするテレビ番組などメディアミックス作品群の総称、および同作品群に登場する架空の怪盗の名前である。 米国以外での知名度はそれほど高くないものの、原作のゲームシリーズは1985年から2015年まで30年に渡って発売が続けられ、テレビ番組化およびテレビアニメ化、書籍化およびコミカライズなどメディアミックスが続けられており、米国内では人気のエデュテインメントコンテンツとしての地位を確立している。最初のゲーム作品から34年目となる2019年には二度目のアニメ化も行われた。 Carmen Sandiego (sometimes referred to as Where in the World Is Carmen Sandiego?) is a media franchise based on a series of computer games created by the American software company Broderbund. While the original 1985 Where in the World Is Carmen Sandiego? video game was classified as a "mystery exploration" series by creators and the media, the series would later be deemed edutainment when the games became unexpectedly popular in classrooms. The franchise centers around the fictional thieving villain of the same name, who is the ringleader of the criminal organization, V.I.L.E.; the protagonists (most often including the in-game character controlled by the computer user) are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, whi
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A copy of the 1985 video game Where in the World Is Carmen Sandiego? in 5¼-inch floppy disk format for the Apple II Plus personal computer, with the franchise's logo.
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Where in the Universe Is Carmen Sandiego?
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Interactive short that is part of the 2019 Netflix animated series.
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Where in the World Is Carmen Sandiego?
dbp:quote
More a series than a collection of sequels, Carmen has gone around the world and across the country, invaded the continent, and gone back in time twice. Only a series as strong as Carmen could have spawned not only books and board games, but a PBS TV show, too. This five-part series is easily the best selling "edutainment" title ever.
dbp:shorts
Carmen Sandiego: To Steal or Not to Steal
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Craig Brannon, Legacy Software Director of Education
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Where in the World Is Carmen Sandiego? Carmen Sandiego: Out of This World
dbp:source
"Making Things Fun to Learn: Principles of Edutainment Design " presentation at the 1997 Computer Game Developers' Conference. PC Mag on franchise success in 1992
dbp:text
The commercial success of Carmen Sandiego is due in part to its intrinsic fantasy that makes the game both fun and educational. The skill and the fantasy are intertwined, resulting in a much more engaging experience. When playing educational games with intrinsic fantasies, the users are more motivated to apply their educational skills because it feels natural, not arbitrary.
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Carmen Sandiego Where on Earth Is Carmen Sandiego? Where in the World Is Carmen Sandiego?
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Where in Time Is Carmen Sandiego? Where in the World Is Carmen Sandiego?
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dbo:abstract
Carmen Sandiego (sometimes referred to as Where in the World Is Carmen Sandiego?) is a media franchise based on a series of computer games created by the American software company Broderbund. While the original 1985 Where in the World Is Carmen Sandiego? video game was classified as a "mystery exploration" series by creators and the media, the series would later be deemed edutainment when the games became unexpectedly popular in classrooms. The franchise centers around the fictional thieving villain of the same name, who is the ringleader of the criminal organization, V.I.L.E.; the protagonists (most often including the in-game character controlled by the computer user) are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, while the later ultimate goal is to capture Carmen Sandiego herself. The franchise primarily focuses on teaching children geography, but has also branched out into history, mathematics, language arts, and other subjects. An attempt was made to create a series of state-specific games in the 1980s, but the only prototype to be completed was North Dakota. Beginning in 1988, Carmen Sandiego Days became popular across American public schools. In the 1990s, the franchise extended into three television shows, books and comics, board games, a concert series, two planetarium shows, and two music albums. By 1996, the Carmen Sandiego character and game concept had been licensed to over 20 companies including HarperCollins, University Games, Great American Puzzle Factory, DIC Entertainment, WGBH/WQED, Micro Games of America, Publications International and Troll Associates. Towards the turn of the 21st century, the Carmen Sandiego property passed through a series of five corporate hands: Broderbund (1985-1997), The Learning Company (1998), Mattel (1999), The Gores Group (2000), and Riverdeep (2001–present). Subsequent acquisitions and mergers of Riverdeep (licensed to Encore) led to the franchise currently being in the possession of Houghton Mifflin Harcourt. For the next 15 years, the series would become mostly dormant despite a few licensed games. In 2017, soon after Netflix commissioned an animated show based on the property, HMH hired Brandginuity to reboot Carmen Sandiego through a licensing program built around the show and the franchise as a whole including toys, games, and apparel. HMH Productions, established in 2018, is currently the content incubator, production company, and brand manager of Carmen Sandiego. HMH Productions co-produced the animated Netflix TV series Carmen Sandiego, which ran for four seasons from 2019 to 2021 (including a 2020 interactive special), and is set to produce a live-action film as well. As of May 10, 2021, the franchise is owned by HarperCollins, which acquired HMH's trade division. The franchise has become known for its ability to surreptitiously teach facts, breed empathy for other cultures, and develop logic skills, all behind a mask of highly entertaining detective mystery experiences. One aspect of the series that has received consistent praise by critics is its diverse representation of strong, independent, and intelligent minority women. Carmen Sandiego herself is Latina, and it has never been implied that her ethnicity is correlated to her thievery. Carmen Sandiego has maintained a considerable popularity and commercial success over its history. Carmen Sandiego is one of the top 30 longest-running video game series, having existed for just over 30 years with the release of Returns in 2015. By 1997, Carmen Sandiego games had been translated into three different languages, and over 5 million copies had been sold into schools and homes worldwide. The three 1990s-airing television shows have together been nominated for 45 Daytime Emmy Awards (winning 8), while World also won a Peabody Award. They had a combined viewing audience of over 10 million viewers each week. Carmen Sandiego es una serie de videojuegos educativos, creada como una aventura gráfica por la compañía estadounidense Broderbund Software.​​ Desde su lanzamiento en 1985 se han publicado más de 20 videojuegos y numerosos productos relacionados con la saga, entre ellos dos concursos de televisión, dos series de animación, juegos de mesa, historietas y libros de ficción.​ Está orientada a estudiantes de primaria y su propósito es enseñar conceptos básicos de geografía, aunque debido a su éxito se han hecho versiones sobre otras materias como historia y matemáticas.​ El juego debe su nombre a una ladrona ficticia de guante blanco llamada , líder de una organización criminal (V.I.L.E.) y experta en robar bienes históricos. El objetivo del jugador, que hace las veces de detective, es recabar pistas y llegar a los lugares correctos por los que han pasado Carmen y sus secuaces para arrestarles, teniendo en cuenta los datos aportados y un razonamiento lógico.​ Carmen Sandiego est un personnage de fiction décliné sur plusieurs supports ludo-éducatifs et désigne aussi la série du même nom. Elle est décrite comme une cambrioleuse hors pair, spécialiste du vol d’œuvres d’art et autres trésors archéologiques. Surnommée « Femme en rouge », « Maîtresse du Crime » ou encore « Duchesse de la Ruse », elle est dépeinte comme une grande voleuse de renommée internationale, spécialisée dans le vol d’œuvres d'art et de trésors archéologiques. Elle est poursuivie par les agents de l’ACME, une organisation fictive similaire à Interpol. Carmen Sandiego is een personage uit een educatieve mediafranchise die oorspronkelijk eigendom was van het softwarebedrijf Brøderbund Software, Inc.. Het personage komt voor in computerspellen, televisieprogramma's en boeken. Op enkele uitzonderingen na, is de franchise gericht op kinderen of jonge tieners. Oorspronkelijk was de "Carmen Sandiego"-reeks bestemd voor de Noord-Amerikaanse markt, maar na verloop van tijd zijn de producten vertaald naar diverse talen. Zo werden van de computerspellen Nederlandstalige versies ontwikkeld en verspreid door . Carmen Sandiego è un media franchise iniziato nel 1985 con una serie di videogiochi educativi della Brøderbund e continuato con numerose opere televisive e letterarie. La protagonista è la sofisticata ladra Carmen Sandiego, capo di un'organizzazione criminale che colpisce in tutto il mondo; da questo si prende spesso spunto per l'insegnamento della geografia. カルメン・サンディエゴ(Carmen Sandiego)は、1985年に米国でブローダーバンド社から発売された教育ゲーム(アドベンチャーゲーム)『Where in the World Is Carmen Sandiego?』をはじめとするゲームシリーズ、同作を原作とするテレビ番組などメディアミックス作品群の総称、および同作品群に登場する架空の怪盗の名前である。 米国以外での知名度はそれほど高くないものの、原作のゲームシリーズは1985年から2015年まで30年に渡って発売が続けられ、テレビ番組化およびテレビアニメ化、書籍化およびコミカライズなどメディアミックスが続けられており、米国内では人気のエデュテインメントコンテンツとしての地位を確立している。最初のゲーム作品から34年目となる2019年には二度目のアニメ化も行われた。
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Where on Earth Is Carmen Sandiego? Carmen Sandiego
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Where in the World of Music Is Carmen Sandiego?
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