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Statements

Subject Item
dbr:Compute_kernel
rdf:type
owl:Thing dbo:MusicGenre
rdfs:label
Compute kernel Compute-Shader 內核函數
rdfs:comment
在計算中,內核函數是為高吞吐量加速器(例如GPU,DSP或FPGA)編譯的例程,與主程序分開。它們有時被稱為计算着色器,與GPU 共享頂點著色器和像素著色器的執行單元,但不限於在一類設備或圖形API上執行。 In computing, a compute kernel is a routine compiled for high throughput accelerators (such as graphics processing units (GPUs), digital signal processors (DSPs) or field-programmable gate arrays (FPGAs)), separate from but used by a main program (typically running on a central processing unit). They are sometimes called compute shaders, sharing execution units with vertex shaders and pixel shaders on GPUs, but are not limited to execution on one class of device, or graphics APIs. Als Compute-Shader wird ein Shader in OpenGL oder Direct3D, welches zu DirectX gehört, genannt, der losgelöst von der Grafikpipeline beliebige Berechnungen auf Daten auf der Grafikkarte durchführen kann.
owl:differentFrom
dbr:Kernel_(operating_system)
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dbc:GPGPU dbc:Parallel_computing
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50162373
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1123647944
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dbr:CUDA dbc:Parallel_computing dbr:Xeon_Phi dbr:DirectCompute dbr:Pixel_shaders dbr:AI_accelerator dbr:Internal_iterators dbr:Vision_processing_unit dbr:Digital_signal_processor dbr:Intermediate_representation dbr:Field-programmable_gate_array dbr:OpenMP dbr:Shader dbr:Vertex_shaders dbr:Shading_language dbr:Metal_(API) dbr:Stream_processing dbr:Graphics_processing_unit dbr:Computing dbr:Heterogeneous_System_Architecture dbr:High_level_language dbr:OpenCL_C dbr:Scatter_gather_(vector_addressing) dbr:Data_parallel dbr:Computer_for_operations_with_functions dbr:OpenGL dbr:C++AMP dbc:GPGPU dbr:Hardware_acceleration dbr:Manycore dbr:Shader_(computer_graphics) dbr:Machine_independent dbr:SPIR-V dbr:Programming_paradigm dbr:Application_code dbr:Programming_language dbr:Unified_Memory_Architecture dbr:Atomic_operations dbr:SYCL dbr:OpenCL dbr:Vulkan_(API) dbr:Kernel_(image_processing) dbr:Vector_processor dbr:Graphics_API dbr:Execution_unit dbr:Central_processing_unit dbr:Inner_loop dbr:GPGPU dbr:Synchronization_(computer_science)
owl:sameAs
dbpedia-zh:內核函數 dbpedia-tr:Hesaplama_çekirdeği n15:2NpR6 wikidata:Q25313447 dbpedia-de:Compute-Shader
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dbo:abstract
In computing, a compute kernel is a routine compiled for high throughput accelerators (such as graphics processing units (GPUs), digital signal processors (DSPs) or field-programmable gate arrays (FPGAs)), separate from but used by a main program (typically running on a central processing unit). They are sometimes called compute shaders, sharing execution units with vertex shaders and pixel shaders on GPUs, but are not limited to execution on one class of device, or graphics APIs. Als Compute-Shader wird ein Shader in OpenGL oder Direct3D, welches zu DirectX gehört, genannt, der losgelöst von der Grafikpipeline beliebige Berechnungen auf Daten auf der Grafikkarte durchführen kann. 在計算中,內核函數是為高吞吐量加速器(例如GPU,DSP或FPGA)編譯的例程,與主程序分開。它們有時被稱為计算着色器,與GPU 共享頂點著色器和像素著色器的執行單元,但不限於在一類設備或圖形API上執行。
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wikipedia-en:Compute_kernel?oldid=1123647944&ns=0
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3511
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wikipedia-en:Compute_kernel