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Statements

Subject Item
dbr:Donald_Duck's_Playground
rdf:type
yago:WikicatAmigaGames yago:Act100030358 yago:Contest107456188 yago:PsychologicalFeature100023100 yago:Activity100407535 yago:Game100456199 yago:WikicatAppleIIGames yago:Wikicat1984VideoGames yago:Game100430606 yago:Wikicat1985VideoGames yago:WikicatDisneyVideoGames schema:CreativeWork yago:WikicatAtariSTGames wikidata:Q386724 yago:Event100029378 yago:Abstraction100002137 yago:WikicatDonaldDuckVideoGames yago:WikicatVideoGamesComposedByAlLowe yago:WikicatSierraEntertainmentGames yago:Diversion100426928 yago:WikicatCommodore64Games yago:YagoPermanentlyLocatedEntity dbo:VideoGame dbo:Software yago:WikicatTRS-80ColorComputerGames yago:WikicatDOSGames owl:Thing yago:SocialEvent107288639 wikidata:Q7889 wikidata:Q7397 dbo:Work yago:WikicatEducationalVideoGames yago:ComputerGame100458890
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Donald Duck's Playground Donald Duck’s Playground Donald Duck's Playground Donald Duck's Playground Donald Duck's Playground Donald Duck's Playground
rdfs:comment
Donald Duck's Playground è un videogioco educativo sviluppato da Al Lowe nel 1984 per conto di Sierra On-Line, il cui protagonista è Paperino, celebre personaggio Disney. Prima pubblicato solo per Commodore 64, in seguito venne convertito per Atari ST, Amiga, Apple II, PC booter e TRS-80 Color Computer. Donald Duck's Playground es un videojuego educativo de Sierra de 1984. El jugador toma el papel del pato Donald, que busca ganar dinero con el que comprar juguetes para sus sobrinos. Para ello buscará un trabajo en cualquiera de cuatro distintos lugares. Cada turno de trabajo durará de uno a ocho minutos, según prefiera el jugador, y durante ese tiempo Donald tratará de ganar tanto dinero como pueda. Donald Duck's Playground is een educatief computerspel voor kinderen tussen 7 en 11 jaar van Sierra On-line uit 1984. Het spel kwam oorspronkelijk uit voor Commodore 64. Later werd het geporteerd naar Amiga, Atari ST, Apple II, DOS, Commodore 64, TRS-80 en . Voor de Commodore 64 en TRS-80 werd het spel geschreven in machinetaal, voor de andere systemen werd Sierra's interne ontwikkeltool AGI gebruikt. Donald Duck's Playground is a 1984 Sierra educational game. The player takes the role of Donald Duck, whose job is to earn money so that he can buy playground items for his nephews. To do this, Donald can get himself a job in any of four different work places. Each job shift lasts from one to eight minutes, as the player wants, in which time Donald has to earn as much as he can. Donald Duck's Playground ist ein Computerspiel-Klassiker aus dem Jahre 1985. Ursprünglich für den Heimcomputer Commodore C64 geschrieben wurde es für den AGI Interpreter von Sierra portiert und so für viele Plattformen verfügbar gemacht. Al Lowe bezeichnete die Portierung teilweise als lächerlich, weil AGI für einige Aspekte des Spiels – beispielsweise der Kassiervorgang in den Läden – ungeeignet war. Donald Duck's Playground adalah sebuah permainan komputer untuk Commodore 64, berdasarkan karakter kartun dan buku komik Walt Disney, yaitu Donal Bebek. Pemain dapat mengontrol Donal untuk mendapat uang sebanyak mungkin dengan bekerja.
foaf:name
Donald Duck's Playground
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Donald Duck's Playground
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dbp:designer
dbr:Al_Lowe
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dbr:Sierra_Entertainment
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dbp:genre
dbr:Educational_video_game
dbp:id
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dbp:modes
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dbp:platforms
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dbp:publisher
dbr:Sierra_Entertainment dbr:U.S._Gold
dbp:released
1986 1984 Commodore 64 Atari ST, Amiga, Apple II, IBM PCjr, PC
dbp:title
Donald Duck's Playground
dbo:abstract
Donald Duck's Playground is een educatief computerspel voor kinderen tussen 7 en 11 jaar van Sierra On-line uit 1984. Het spel kwam oorspronkelijk uit voor Commodore 64. Later werd het geporteerd naar Amiga, Atari ST, Apple II, DOS, Commodore 64, TRS-80 en . Voor de Commodore 64 en TRS-80 werd het spel geschreven in machinetaal, voor de andere systemen werd Sierra's interne ontwikkeltool AGI gebruikt. Donald Duck's Playground is a 1984 Sierra educational game. The player takes the role of Donald Duck, whose job is to earn money so that he can buy playground items for his nephews. To do this, Donald can get himself a job in any of four different work places. Each job shift lasts from one to eight minutes, as the player wants, in which time Donald has to earn as much as he can. Donald Duck's Playground was originally written for the Commodore 64 and subsequently ported to Sierra's AGI interpreter for the Apple II, PC compatibles, Amiga, and Atari ST. A version for the TRS-80 Color Computer followed as well. The AGI engine had not been designed for this type of game and Al Lowe has described some aspects of porting it (most notably the cash register section) as "ridiculous". Donald Duck's Playground ist ein Computerspiel-Klassiker aus dem Jahre 1985. Ursprünglich für den Heimcomputer Commodore C64 geschrieben wurde es für den AGI Interpreter von Sierra portiert und so für viele Plattformen verfügbar gemacht. Al Lowe bezeichnete die Portierung teilweise als lächerlich, weil AGI für einige Aspekte des Spiels – beispielsweise der Kassiervorgang in den Läden – ungeeignet war. Donald Duck's Playground adalah sebuah permainan komputer untuk Commodore 64, berdasarkan karakter kartun dan buku komik Walt Disney, yaitu Donal Bebek. Pemain dapat mengontrol Donal untuk mendapat uang sebanyak mungkin dengan bekerja. Donald Duck's Playground è un videogioco educativo sviluppato da Al Lowe nel 1984 per conto di Sierra On-Line, il cui protagonista è Paperino, celebre personaggio Disney. Prima pubblicato solo per Commodore 64, in seguito venne convertito per Atari ST, Amiga, Apple II, PC booter e TRS-80 Color Computer. Donald Duck's Playground es un videojuego educativo de Sierra de 1984. El jugador toma el papel del pato Donald, que busca ganar dinero con el que comprar juguetes para sus sobrinos. Para ello buscará un trabajo en cualquiera de cuatro distintos lugares. Cada turno de trabajo durará de uno a ocho minutos, según prefiera el jugador, y durante ese tiempo Donald tratará de ganar tanto dinero como pueda. Donald Duck's Playground apareció originalmente para Commodore 64 y fue posteriormente portado al intérprete AGI de Sierra para el Apple II, compatibles, Amiga y Atari ST. También hubo una versión para TRS-80 Color Computer. El motor AGI no había sido diseñado para este tipo de juego y Al Lowe ha descrito algunos aspectos de la conversión (en particular la sección de la caja registradora) como "ridículos".
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5596
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dbr:Al_Lowe
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