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Dwarf Fortress Slaves to Armok II: Dwarf Fortress Dwarf Fortress 矮人要塞 Dwarf Fortress Dwarf Fortress Dwarf Fortress 드워프 포트리스 Dwarf Fortress Slaves to Armok II: Dwarf Fortress Dwarf Fortress Dwarf Fortress Dwarf Fortress
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Dwarf Fortress (oficjalnie jako Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) – darmowa gra komputerowa na platformy Microsoft Windows, Linux i Mac OS X. Akcja gry rozgrywa się w świecie typu „high fantasy” i polega na kontroli osady krasnoludów. Gra łączy w sobie elementy gier strategicznych i roguelike. Prace nad nią rozpoczęły się w 2002 roku, a pierwsze wydanie gry pojawiło się w 2006. Projekt, mimo długiego już okresu istnienia, nadal znajduje się w fazie alfa – regularnie dodawane są nowe funkcje i możliwości, jak i naprawiane błędy oraz problemy trapiące graczy. Gra znana jest ze swojej skomplikowanej, bogatej rozgrywki i wysokiego poziomu trudności. Dwarf Fortress (с англ. — «Крепость дварфов») — компьютерная игра, сочетающая в себе элементы симулятора строительства и управления и roguelike, разрабатываемая братьями Тарном и Заком Адамсами с 2002 года. Игра является бесплатной и существует исключительно на пожертвования поклонников; первая альфа-версия игры была выпущена в 2006 году. На 2022 год игра всё ещё находится на стадии альфа-версии, несмотря на регулярный выпуск обновлений. Dwarf Fortress (resmi disebut Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) adalah sebuah permainan video independen yang dibuat oleh Tarn dan Zach Adams. Permainan tersebut mempengaruhi Minecraft dan terpilih bersama dengan permainan lainnya untuk tampil di Museum of Modern Art untuk menampilkan sejarah permainan video pada 2012. Dwarf Fortress (celým názvem Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) je freewareová fantasy hra od dvou vývojářů, Tarna Adamse a Zacha Adamse. Její vývoj začal roku 2002, přičemž kontinuálně se na hře pracuje od roku 2006. Práce na hře pokračují až dodnes. Dwarf Fortress je graficky zpracován pomocí ASCII znaků a obsahuje komplexní fyzikální engine. Svět ve hře je celý generován počítačem a každý takovýto svět obsahuje jedinečné historické události, postavy a terén. Ve hře se vyskytují dva herní módy. Ve fortress mode převezme hráč kontrolu nad skupinou trpaslíků a postupně se snaží postavit mocnou a bohatou pevnost. Během hraní se musí hráč vypořádat s nástrahami okolí, nájezdníky, obléháním nebo třeba i s upíry. Druhým herním módem je adventurer mode, ve kterém se hráč Dwarf Fortress (officially called Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project surviving solely on donations. The primary game mode is set in a procedurally generated fantasy world in which the player indirectly controls a group of dwarves, and attempts to construct a successful and wealthy fortress. Critics praised its complex and emergent gameplay but had mixed reactions to its difficulty. The game influenced Minecraft, Rimworld, and others, and was selected among other games to be featured in the Museum of Modern Art to show t 《矮人要塞》(英语:Slaves to Armok: God of Blood Chapter II: Dwarf Fortress,全名“亞莫之奴:神與血第二章:矮人要塞”)是兼有經營模擬和roguelike特徵的獨立製作遊戲。遊戲為免費軟體,在2002年開始開發,2006年alpha版釋出,之後每隔2~3年有較大的更新。製作人是塔恩·亞當斯和札克·亞當斯兄弟,兩人只靠玩家的捐款過活。遊戲用特定演算法隨機產生奇幻世界,玩家控制一群矮人建立一個地底要塞,或是控制一個人物在這個世界中遊蕩。評論家對遊戲的極端複雜度和衍生玩法給予正面評價,但對其難度反應不一。此遊戲是我的世界的重要靈感來源,並在2012年被選入紐約現代藝術博物館的電玩史展出。 遊戲使用延伸ASCII圖象作為介面,但玩家可以用簡單的圖案取代之。遊戲是開放的,沒有特定目的。在開始玩之前,程式會先必須產生一個有海洋、陸地、氣候、生物相、歷史、人物的地圖。要塞模式讓玩家在地圖上找一個地點建立要塞,對抗自然環境和敵人,創造財富,並照顧矮人的食衣住行育樂。每個矮人有自己的個性、宗教、性向、體質、偏好、和工作技能。冒險模式是回合制的roguelike角色扮演遊戲,玩家在這個世界中自由探索、交易、接受任務,甚至可以去參觀要塞。戰鬥過程包括解剖學細節,可以刺穿各個內臟、挫傷脂肪、割斷血管造成失血、或砍斷四肢。 드워프 포트리스(Dwarf Fortress)는 Bay12Games에서 개발 중인 건설경영 시뮬레이션 및 로그라이크 인디 게임이다. 2002년부터 개발을 시작하여 2006년에 첫 알파 버전이 출시된 이 게임은 프리웨어로 배포되며 두 명의 개발자가 순전히 기부에만 의존해서 만들어 온 것으로 알려져 있다. 절차적으로 생성된 판타지 세계를 배경으로 하여 플레이어가 한 무리의 드워프들을 통제하여 부유하고 성공적인 요새를 만드는 것이 게임의 주된 목표이다. 게임의 복잡하고 창발적인 성격으로 비평가들에게 높은 평가를 받았으나 높은 조작 난이도에 대해서는 반응이 엇갈렸다. 마인크래프트와 등의 게임에 큰 영향을 주었으며, 2012년부터 퐁, 테트리스, 심시티 2000, 포탈 등과 함께 컴퓨터 게임의 역사를 보여주기 위해 뉴욕 근대미술관에 전시되어 있는 작품 중 하나이다. 개발자 탄 애덤스는 드워프 포트리스를 자기 일생의 작품이라 불렀다. 2011년에 그는 앞으로 20년 안에는 드워프 포트리스의 정식 1.0 버전이 나오지 않을 것이며, 그 뒤에도 개발은 계속될 것이라고 밝혔다. 드워프 포트리스는 지금까지도 컬트적 인기와 활발한 온라인 커뮤니티를 보유하고 있다. Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress, noto semplicemente come Dwarf Fortress è un videogioco freeware ambientato in un universo fantasy che combina i generi roguelike e costruzione, ed è noto principalmente per la sua complessità e difficoltà. Il gioco si compone principalmente in due modalità: Fortress, nella quale il giocatore dovrà gestire una fortezza nanica, e Adventure, nella quale si vestiranno i panni di un personaggio che potrà liberamente spostarsi e agire nel mondo. Una terza modalità, Legends, permette di visionare dettagliatamente la storia del mondo. Slaves to Armok: God of Blood Chapter II: Dwarf Fortress (meist nur Dwarf Fortress genannt, englisch für „Zwergenfestung“) ist ein Strategie-/Abenteuer-/Simulationsspiel der Brüder Tarn und Zach Adams (Bay 12 Games) für Windows, macOS und Linux. Das Spiel wird als Freeware vertrieben und finanziert sich über fortgesetzte Spenden aus der weltweiten Anhängerschaft des „Kultspiels“. Slaves to Armok: God of Blood Chapter II: Dwarf Fortress, también llamado Slaves to Armok II: Dwarf Fortress, pero más conocido como Dwarf Fortress, es un juego para computadoras freeware desarrollado por Bay 12 Games para Microsoft Windows, Linux y Mac OS X ambientado en un universo fantástico que combina aspectos del roguelike y de los juegos de construcción de ciudades y es principalmente conocido por su alto nivel de complejidad y dificultad. El título del juego se debe a que en el principal modo de juego el jugador debe tomar el mando de un grupo de enanos y construir una fortaleza subterránea. El desarrollo empezó en octubre de 2002, seguido por la primera versión pública lanzada en agosto de 2006 y sigue en desarrollo. El juego está en continuo desarrollo, añadiendo características Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress (abrégé Dwarf Fortress voire DF) est un jeu vidéo indépendant créé par Tarn et Zach Adams. À la fois jeu de gestion et roguelike, le jeu situe son action dans un univers médiéval-fantastique généré aléatoirement. En développement depuis 2002 et accessible gratuitement depuis 2006, le jeu est principalement financé par les donations de sa communauté, puis mis en vente sur Steam en 2022. Slaves to Armok: God of Blood Chapter II: Dwarf Fortress, afgekort tot Dwarf Fortress is een computerspel ontwikkeld door Tarn Adams en uitgegeven door voor Windows, MacOS en Linux. Het is uitgekomen op 8 augustus 2006 en is een combinatie van een rollenspel en simulatiespel. Slaves to Armok: God of Blood, Chapter II: Dwarf Fortress також відома як Slaves to Armok II: Dwarf Fortress та просто Dwarf Fortress (укр. Фортеця дворфів або укр. Фортеця гномів), це безкоштовна відеогра від Bay 12 Games для операційних систем Microsoft Windows, Linux і Mac OS X, що поєднує жанри roguelike та симулятор містобудування у фентезійному світі. Насамперед відома завдяки складному та детально розробленому всесвіту гри.
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The logo for Dwarf Fortress. The text "Dwarf Fortress" is seen in a pixelated font. A pixelated depiction of a dwarf is seen next to the text. Zach Adams is seen at a convention. Tarn Adams is seen at a convention.
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His older brother, Zach, who helped him with his game projects and Dwarf Fortress Tarn Adams in 2013; he has been designing games since high school
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Bay 12 Games
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Public Alpha Steam, Itch.io 2006-08-08 2022-12-06
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Dwarf Fortress
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dbo:abstract
Slaves to Armok: God of Blood Chapter II: Dwarf Fortress (meist nur Dwarf Fortress genannt, englisch für „Zwergenfestung“) ist ein Strategie-/Abenteuer-/Simulationsspiel der Brüder Tarn und Zach Adams (Bay 12 Games) für Windows, macOS und Linux. Das Spiel wird als Freeware vertrieben und finanziert sich über fortgesetzte Spenden aus der weltweiten Anhängerschaft des „Kultspiels“. 《矮人要塞》(英语:Slaves to Armok: God of Blood Chapter II: Dwarf Fortress,全名“亞莫之奴:神與血第二章:矮人要塞”)是兼有經營模擬和roguelike特徵的獨立製作遊戲。遊戲為免費軟體,在2002年開始開發,2006年alpha版釋出,之後每隔2~3年有較大的更新。製作人是塔恩·亞當斯和札克·亞當斯兄弟,兩人只靠玩家的捐款過活。遊戲用特定演算法隨機產生奇幻世界,玩家控制一群矮人建立一個地底要塞,或是控制一個人物在這個世界中遊蕩。評論家對遊戲的極端複雜度和衍生玩法給予正面評價,但對其難度反應不一。此遊戲是我的世界的重要靈感來源,並在2012年被選入紐約現代藝術博物館的電玩史展出。 遊戲使用延伸ASCII圖象作為介面,但玩家可以用簡單的圖案取代之。遊戲是開放的,沒有特定目的。在開始玩之前,程式會先必須產生一個有海洋、陸地、氣候、生物相、歷史、人物的地圖。要塞模式讓玩家在地圖上找一個地點建立要塞,對抗自然環境和敵人,創造財富,並照顧矮人的食衣住行育樂。每個矮人有自己的個性、宗教、性向、體質、偏好、和工作技能。冒險模式是回合制的roguelike角色扮演遊戲,玩家在這個世界中自由探索、交易、接受任務,甚至可以去參觀要塞。戰鬥過程包括解剖學細節,可以刺穿各個內臟、挫傷脂肪、割斷血管造成失血、或砍斷四肢。 在矮人要塞之前,塔恩·亞當斯做的是「亞莫之奴:神與血」,是一個等角立體的遊戲。到2004年,遊戲太難維持,亞當斯把重心轉到矮人要塞。亞當斯稱矮人要塞是他的畢生事業,並在2011年說遊戲的1.0版可能要再過20年才會完成,而且就算到那時候他也會繼續開發。矮人要塞有一群小眾支持者和活躍的網路社群。因為遊戲沒有最終目標,幾乎每一場遊戲最後都會滅亡,所以社群中有個非官方的口號:輸了才好玩(losing is fun)。 2019年為了酬醫療費,官方推出了一個有圖裝的版本在Steam上販售。 Dwarf Fortress (с англ. — «Крепость дварфов») — компьютерная игра, сочетающая в себе элементы симулятора строительства и управления и roguelike, разрабатываемая братьями Тарном и Заком Адамсами с 2002 года. Игра является бесплатной и существует исключительно на пожертвования поклонников; первая альфа-версия игры была выпущена в 2006 году. На 2022 год игра всё ещё находится на стадии альфа-версии, несмотря на регулярный выпуск обновлений. В основном режиме игрок непрямым образом управляет группой дварфов, пытаясь построить подземную крепость в процедурно сгенерированном мире; в течение игровой сессии игрок должен планировать строительство новых сооружений, организовывать быт жителей крепости, организовывать её защиту от врагов и заниматься тому подобными делами. В Dwarf Fortress нет какой-либо конечной цели, победа в игре не предусмотрена. Девиз игры — «Losing is fun» («Проигрывать весело»). Дополнительный режим Adventure больше напоминает традиционные roguelike. Несмотря на намеренно упрощённую графику и управление с клавиатуры, Dwarf Fortress примечательна необыкновенно сложной проработкой вымышленного мира и симуляцией множества его составляющих. Главным достоинством игры критики называли сложный и увлекательный игровой процесс Dwarf Fortress, построенный на взаимодействии различных игровых механик; в качестве недостатков игры они отмечали высокую сложность и трудность освоения. Dwarf Fortress повлияла на создание Minecraft; в 2013 году Нью-Йоркский музей современного искусства включил игру в свою коллекцию как произведение современного искусства. 드워프 포트리스(Dwarf Fortress)는 Bay12Games에서 개발 중인 건설경영 시뮬레이션 및 로그라이크 인디 게임이다. 2002년부터 개발을 시작하여 2006년에 첫 알파 버전이 출시된 이 게임은 프리웨어로 배포되며 두 명의 개발자가 순전히 기부에만 의존해서 만들어 온 것으로 알려져 있다. 절차적으로 생성된 판타지 세계를 배경으로 하여 플레이어가 한 무리의 드워프들을 통제하여 부유하고 성공적인 요새를 만드는 것이 게임의 주된 목표이다. 게임의 복잡하고 창발적인 성격으로 비평가들에게 높은 평가를 받았으나 높은 조작 난이도에 대해서는 반응이 엇갈렸다. 마인크래프트와 등의 게임에 큰 영향을 주었으며, 2012년부터 퐁, 테트리스, 심시티 2000, 포탈 등과 함께 컴퓨터 게임의 역사를 보여주기 위해 뉴욕 근대미술관에 전시되어 있는 작품 중 하나이다. 드워프 포트리스는 텍스트(코드 페이지 437) 기반 그래픽을 사용하며, 정해진 목표나 결말이 없는 비선형적 게임이다. 게임을 플레이하기 전에 플레이어는 먼저 하나의 판타지 세계를 생성해야 한다. 이 세계의 대륙, 바다, 섬, 산맥과 같은 지형은 지질학, 수문지질학, 기후학, 생물지리학적 원리에 따라 절차적으로 생성된다. 또한 이 세계에 존재하는 각 문명의 역사는 그 구성원 하나하나의 생애에 이르기까지 세세하게 시뮬레이션된다. 이러한 과정을 통해 일관적이고 개연성 있는 하나의 세계가 만들어진다. 드워프 포트리스의 주된 게임 모드인 요새 모드에서 플레이어는 이렇게 생성된 세계에서 적당한 지역을 골라 성공적인 정착지, 즉 요새를 세우고, 고블린 침략자 따위의 위협에 맞서 싸우며 부를 축적하고 드워프들을 돌보는 일을 한다. 각각의 드워프는 신체 부위, 장기, 조직 수준까지 모델링되어 있고, 좋아하는 것과 싫어하는 것의 목록, 능력치, 가치관, 삶의 목표, 성격, 기억 등 자신만의 고유한 개성을 지닌다. 두 번째 모드인 모험가 모드는 정해진 목표가 없는 턴제 로그라이크로서, 플레이어는 모험가가 되어 자유롭게 세계를 탐험하고, 임무를 수행하고, 요새 모드에서 만들었던 요새를 찾아갈 수 있다. 드워프 포트리스의 전투 시스템은 장기가 꿰뚫리고, 손가락이 잘리고, 신경이 끊어지는 것 따위의 사건을 세세하게 묘사한다. 숫자 하나로 표현되는 체력 같은 것은 없고, 생명체는 호흡이나 심장 박동 같은 기능이 상실되었을 때 죽는다. 개발자 탄 애덤스는 드워프 포트리스를 자기 일생의 작품이라 불렀다. 2011년에 그는 앞으로 20년 안에는 드워프 포트리스의 정식 1.0 버전이 나오지 않을 것이며, 그 뒤에도 개발은 계속될 것이라고 밝혔다. 드워프 포트리스는 지금까지도 컬트적 인기와 활발한 온라인 커뮤니티를 보유하고 있다. Dwarf Fortress (celým názvem Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) je freewareová fantasy hra od dvou vývojářů, Tarna Adamse a Zacha Adamse. Její vývoj začal roku 2002, přičemž kontinuálně se na hře pracuje od roku 2006. Práce na hře pokračují až dodnes. Dwarf Fortress je graficky zpracován pomocí ASCII znaků a obsahuje komplexní fyzikální engine. Svět ve hře je celý generován počítačem a každý takovýto svět obsahuje jedinečné historické události, postavy a terén. Ve hře se vyskytují dva herní módy. Ve fortress mode převezme hráč kontrolu nad skupinou trpaslíků a postupně se snaží postavit mocnou a bohatou pevnost. Během hraní se musí hráč vypořádat s nástrahami okolí, nájezdníky, obléháním nebo třeba i s upíry. Druhým herním módem je adventurer mode, ve kterém se hráč stane dobrodruhem, za kterého cestuje po světě a bojuje s rozličnými příšerami. Hra získala oblibu díky velké komplexnosti a drží si malou, ale stálou skupinu fanoušků. Na druhou stranu kritici poukazují na extrémní obtížnost se hru naučit a nemožnost hru jakkoli vyhrát. Každá pevnost, jedno jak úspěšná, je předurčena k zániku, na což poukazuje i motto hry „Losing is fun.“ V prosinci 2022 vyšla na Steamu placená verze hry. Dwarf Fortress (resmi disebut Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) adalah sebuah permainan video independen yang dibuat oleh Tarn dan Zach Adams. Permainan tersebut mempengaruhi Minecraft dan terpilih bersama dengan permainan lainnya untuk tampil di Museum of Modern Art untuk menampilkan sejarah permainan video pada 2012. Dwarf Fortress (oficjalnie jako Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) – darmowa gra komputerowa na platformy Microsoft Windows, Linux i Mac OS X. Akcja gry rozgrywa się w świecie typu „high fantasy” i polega na kontroli osady krasnoludów. Gra łączy w sobie elementy gier strategicznych i roguelike. Prace nad nią rozpoczęły się w 2002 roku, a pierwsze wydanie gry pojawiło się w 2006. Projekt, mimo długiego już okresu istnienia, nadal znajduje się w fazie alfa – regularnie dodawane są nowe funkcje i możliwości, jak i naprawiane błędy oraz problemy trapiące graczy. Gra znana jest ze swojej skomplikowanej, bogatej rozgrywki i wysokiego poziomu trudności. Pod koniec 2022 roku gra została wydana na platformie Steam w ulepszonej graficznie wersji, spotykając się z bardzo pozytywnymi recenzjami i stając się jednym z bestsellerów tej platformy, co zaskoczyło nawet samych projektantów. Slaves to Armok: God of Blood Chapter II: Dwarf Fortress, también llamado Slaves to Armok II: Dwarf Fortress, pero más conocido como Dwarf Fortress, es un juego para computadoras freeware desarrollado por Bay 12 Games para Microsoft Windows, Linux y Mac OS X ambientado en un universo fantástico que combina aspectos del roguelike y de los juegos de construcción de ciudades y es principalmente conocido por su alto nivel de complejidad y dificultad. El título del juego se debe a que en el principal modo de juego el jugador debe tomar el mando de un grupo de enanos y construir una fortaleza subterránea. El desarrollo empezó en octubre de 2002, seguido por la primera versión pública lanzada en agosto de 2006 y sigue en desarrollo. El juego está en continuo desarrollo, añadiendo características constantemente.​ En marzo de 2013, el Museo de Arte Moderno de Nueva York (MOMA) ha incorporado el juego a sus exhibiciones como parte de 40 videojuegos de toda la historia que son "ejemplos destacados de diseño de interacciones".​ Slaves to Armok: God of Blood, Chapter II: Dwarf Fortress також відома як Slaves to Armok II: Dwarf Fortress та просто Dwarf Fortress (укр. Фортеця дворфів або укр. Фортеця гномів), це безкоштовна відеогра від Bay 12 Games для операційних систем Microsoft Windows, Linux і Mac OS X, що поєднує жанри roguelike та симулятор містобудування у фентезійному світі. Насамперед відома завдяки складному та детально розробленому всесвіту гри. Dwarf Fortress (officially called Slaves to Armok: God of Blood Chapter II: Dwarf Fortress) is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project surviving solely on donations. The primary game mode is set in a procedurally generated fantasy world in which the player indirectly controls a group of dwarves, and attempts to construct a successful and wealthy fortress. Critics praised its complex and emergent gameplay but had mixed reactions to its difficulty. The game influenced Minecraft, Rimworld, and others, and was selected among other games to be featured in the Museum of Modern Art to show the history of video gaming in 2012. The game has text-based graphics (using the CP437 character set) and is open-ended with no main objectives. Before playing, the player has to set in motion a process which generates a fantasy world with continents, oceans, and islands, produced via generative geology and hydrogeology, meteorology, and biogeography, and then fully simulates the evolution of all civilizations down to the lives of their inhabitants in order to yield a coherent world with internally consistent lore and history. The main game mode, Dwarf Fortress mode, is a colony management game that starts with selecting a suitable site from the generated world, establishing a successful colony or fortress, combating threats like goblin invasions, monster sieges, or undead hordes, generating economic wealth and taking care of the dwarves. Each creature, from animal to dwarf, is modeled down to its body parts, bodily fluids, organs, bones, teeth, hair, and tissues (which, depending on the creature, can be made of more unusual fantastic materials such as metal or stone, or even mist, fire, or moss) each of which can be injured or lost. Creatures have a discrete mind and individual personality, including likes and dislikes, and possesses specific trainable or innate skills in various labors and abilities, as well as short and long term memories to facilitate all this, as well as influencing its current emotional state. The second main game mode, Adventurer mode, is a turn-based, open-ended, open world roguelike where the player starts off as a player made adventurer in the world and is free to explore, complete quests, or visit old abandoned fortresses. The combat system in both modes is anatomically detailed with combat logs describing events like organs getting pierced, fat getting bruised and limbs getting severed. Creatures have no hit points, and instead death occurs as a result of the impairment or disruption of vital functions. Prior to Dwarf Fortress, Tarn Adams was working on a project called Slaves to Armok: God of Blood which was a role-playing game. By 2004, Adams decided to shift from the original Armok to Dwarf Fortress after the former became difficult to maintain. Adams calls it his life's work and said in 2011 that version 1.0 will not be ready for at least another 20 years, and even after that he would continue to work on it. The game has a cult following and an active online community. As there are no win conditions, every fortress or adventurer that isn't "retired", no matter how successful, is usually destroyed or defeated somehow. This prompted the community motto: "Losing is Fun!" Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress, noto semplicemente come Dwarf Fortress è un videogioco freeware ambientato in un universo fantasy che combina i generi roguelike e costruzione, ed è noto principalmente per la sua complessità e difficoltà. Il gioco si compone principalmente in due modalità: Fortress, nella quale il giocatore dovrà gestire una fortezza nanica, e Adventure, nella quale si vestiranno i panni di un personaggio che potrà liberamente spostarsi e agire nel mondo. Una terza modalità, Legends, permette di visionare dettagliatamente la storia del mondo. Dwarf Fortress è modellato su un complesso motore fisico e usa come grafica il Code page 437, quindi solamente testo in diversi colori. Il gioco si sviluppa in mondi generati progressivamente completi di eventi e figure storiche. il gioco è programmato da , con l'aiuto di suo fratello Zach Adams. Lo sviluppo iniziò nell'agosto del 2002: nel gennaio 2015 è stata distribuita la versione 0.40.24 del videogioco. Nel luglio del 2011 Tarn ha dichiarato che il gioco sarebbe stato il lavoro della sua vita e ha ipotizzato che sarebbero serviti altri 20 anni prima del completamento. Le donazioni dei fan sono l'unico sostegno economico al progetto. Prima di Dwarf Fortress, Tarn Adams stava lavorando ad un altro progetto, chiamato "Slaves to Armok: God of Blood", ovvero un Role-Playing game, ma nel 2004 decise di deviare sul progetto Dwarf Fortress poiché il primo progetto era diventato difficile da mantenere, il gioco ha una Fanbase di Culto e un'attiva community online, il motto della fanbase è: "Losing is fun" Slaves to Armok: God of Blood - Chapter II: Dwarf Fortress (abrégé Dwarf Fortress voire DF) est un jeu vidéo indépendant créé par Tarn et Zach Adams. À la fois jeu de gestion et roguelike, le jeu situe son action dans un univers médiéval-fantastique généré aléatoirement. En développement depuis 2002 et accessible gratuitement depuis 2006, le jeu est principalement financé par les donations de sa communauté, puis mis en vente sur Steam en 2022. Le mode de jeu principal met le joueur aux commandes d'un groupe de nains pionniers, sans objectif défini autre que celui de survivre. Le jeu est connu pour sa complexité d’accès, à la fois appréciée et critiquée, et ses rapports de parties écrits par les joueurs. Il a notamment été intégré au sein du Museum of Modern Art en 2012 dans une collection consacrée à l'histoire du jeu vidéo. Slaves to Armok: God of Blood Chapter II: Dwarf Fortress, afgekort tot Dwarf Fortress is een computerspel ontwikkeld door Tarn Adams en uitgegeven door voor Windows, MacOS en Linux. Het is uitgekomen op 8 augustus 2006 en is een combinatie van een rollenspel en simulatiespel.
gold:hypernym
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wikipedia-en:Dwarf_Fortress?oldid=1124670823&ns=0
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79614
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wikipedia-en:Dwarf_Fortress