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Statements

Subject Item
dbr:Filmation_(game_engine)
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rdfs:label
Filmation (game engine) Filmation (motor gráfico)
rdfs:comment
Filmation is the trademark name of the isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, though various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms. Filmation es el nombre registrado de un motor gráfico isométrico empleado en una serie de juegos desarrollados por durante la década de 1980, principalmente para la plataforma ZX Spectrum de 8 bits, aunque varios títulos también aparecieron para las plataformas BBC Micro, Amstrad CPC, MSX y Commodore 64.
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dbp:caption
Batman by Ocean Software Equinox by Software Creations (UK)
dbp:image
ZX Batman.png
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200 220
dbo:abstract
Filmation is the trademark name of the isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, though various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms. The Filmation engine allowed the creation of 3D flip-screen environments and was designed to be used for platform-based arcade adventures. Player characters could move in four diagonal (from the player's perspective) directions, were able to jump over or onto obstacles, and could even push objects around the game environment. Filmation es el nombre registrado de un motor gráfico isométrico empleado en una serie de juegos desarrollados por durante la década de 1980, principalmente para la plataforma ZX Spectrum de 8 bits, aunque varios títulos también aparecieron para las plataformas BBC Micro, Amstrad CPC, MSX y Commodore 64. El motor Filmation premitía la creación de entornos 3D flip-screen y fue diseñado para usarlo en los videojuegos de acción-aventura basados en plataformas. El personaje protagonista puede moverse en cuatro direcciones diagonales (desde la perspectiva del jugador), podían saltar sobre obstáculos o incluso podían empujar objetos alrededor del entorno del juego.
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