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Statements

Subject Item
dbr:Flight_Unlimited
rdf:type
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rdfs:label
Flight Unlimited Flight Unlimited
rdfs:comment
Flight Unlimited is a 1995 aerobatic flight simulator video game developed and published by LookingGlass Technologies. It allows players to pilot reproductions of real-world aircraft and to perform aerobatic maneuvers. They may fly freely, race through floating rings against a timer or take lessons from a virtual flight instructor. The instructor teaches basic and advanced techniques, ranging from rudder turns to maneuvers such as the tailslide, Lomcovák and Immelmann turn. Flight Unlimited est un jeu vidéo de simulation de vol acrobatique développé et publié par Looking Glass Studios en juin 1995. Il permet au joueur de piloter des reproductions d’avions existants et de réaliser des manœuvres acrobatiques. Plusieurs modes de jeu sont disponibles dans Flight Unlimited, le joueur pouvant voler librement, participer à des courses contre-la-montre ou recevoir des leçons de vol de la part d’un instructeur virtuel, ce dernier pouvant apprendre au joueur des techniques basiques ou avancées, de la manœuvre du gouvernail aux figures acrobatiques tels que le looping ou l’immelmann.
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dcterms:subject
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dbo:thumbnail
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dbp:caption
North American box art
dbp:designer
dbr:Seamus_Blackley
dbp:developer
dbr:LookingGlass_Technologies
dbp:genre
dbr:Amateur_flight_simulation dbr:Aerobatics
dbp:modes
dbr:Single-player_video_game
dbp:platforms
dbr:Windows_95 dbr:DOS dbr:Macintosh
dbp:publisher
LookingGlass Technologies
dbp:released
1995-06-07
dbo:abstract
Flight Unlimited is a 1995 aerobatic flight simulator video game developed and published by LookingGlass Technologies. It allows players to pilot reproductions of real-world aircraft and to perform aerobatic maneuvers. They may fly freely, race through floating rings against a timer or take lessons from a virtual flight instructor. The instructor teaches basic and advanced techniques, ranging from rudder turns to maneuvers such as the tailslide, Lomcovák and Immelmann turn. Flight Unlimited was the first self-published game released by Looking Glass Technologies. It was intended to establish the company as a video game publisher and to compete with flight simulator franchises such as Microsoft Flight Simulator. Project leader Seamus Blackley, a particle physicist and amateur pilot, conceived the game in 1992. He felt that other flight simulators failed to convey the experience of real flight, and he reacted by coding a simulated atmosphere for Flight Unlimited based on real-time computational fluid dynamics. Aerobatic pilot Michael Goulian endorsed the game and assisted the team in making it more true to life. Flight Unlimited received positive reviews from critics and was a commercial success; its sales exceeded 780,000 copies by 2002. Reviewers lauded its realism, flight instruction, graphics and sense of flight, but some criticized its high system requirements. The game was followed by two sequels: Flight Unlimited II (1997) and Flight Unlimited III (1999). A combat-oriented successor, Flight Combat, was released in 2002 as Jane's Attack Squadron after a series of setbacks. Soon after Flight Unlimited's completion, Blackley was fired from Looking Glass. He went on to design Jurassic Park: Trespasser at DreamWorks Interactive and later spearhead the Xbox project at Microsoft. Flight Unlimited est un jeu vidéo de simulation de vol acrobatique développé et publié par Looking Glass Studios en juin 1995. Il permet au joueur de piloter des reproductions d’avions existants et de réaliser des manœuvres acrobatiques. Plusieurs modes de jeu sont disponibles dans Flight Unlimited, le joueur pouvant voler librement, participer à des courses contre-la-montre ou recevoir des leçons de vol de la part d’un instructeur virtuel, ce dernier pouvant apprendre au joueur des techniques basiques ou avancées, de la manœuvre du gouvernail aux figures acrobatiques tels que le looping ou l’immelmann. Flight Unlimited est le premier jeu édité à compte d’auteur par Looking Glass Technologies, le jeu ayant été conçu pour permettre au studio de s’établir comme un éditeur et pour concurrencer d’autres franchises de simulateurs de vol tel que Microsoft Flight Simulator. Le jeu a été conçu par Seamus Blackley, un physicien amateur de pilotage, en 1992. D’après lui, les autres simulateurs de vol de l’époque ne parviennent en effet pas à reproduire l’expérience de vol correctement et il décide de programmer une simulation d’atmosphère basée sur la mécanique des fluides numérique. Le jeu a été approuvé par le pilote acrobatique Michael Goulian qui a assisté l’équipe de développement pour rendre le jeu plus réaliste. À sa sortie, Flight Unlimited est bien accueilli par la presse spécialisée et connait un certain succès commercial, le jeu se vendant à plus de 780 000 exemplaires. Les critiques ont salué son réalisme, son mode instruction, ses graphismes et les sensations de vol qu’il procure, certains journalistes regrettant néanmoins qu’il nécessite un ordinateur puissant pour fonctionner correctement. Le jeu a bénéficié de deux suites : Flight Unlimited II, publiée en 1997, et Flight Unlimited III, publiée en 1999. Le développement d’un spin-off, se focalisant sur les combats et baptisé Flight Combat, a également été envisagé. Le projet a cependant pris du retard, le jeu étant finalement publié en 2002 sous le titre Jane's Attack Squadron.
gold:hypernym
dbr:Game
prov:wasDerivedFrom
wikipedia-en:Flight_Unlimited?oldid=1116307320&ns=0
dbo:wikiPageLength
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dbo:releaseDate
1995-06-07
dbo:computingPlatform
dbr:DOS dbr:Windows_95 dbr:Macintosh
dbo:designer
dbr:Seamus_Blackley
dbo:developer
dbr:LookingGlass_Technologies
dbo:genre
dbr:Aerobatics
dbo:publisher
dbr:LookingGlass_Technologies
foaf:isPrimaryTopicOf
wikipedia-en:Flight_Unlimited