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Subject Item
dbr:Killer_Instinct_(1994_video_game)
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rdfs:label
Killer Instinct Killer Instinct (computerspel uit 1994) Killer Instinct (videogioco) Killer Instinct (1994 video game) Killer Instinct (игра, 1994) 殺手本能 킬러 인스팅트 (1994년 비디오 게임) Killer Instinct (videojuego de 1994) Killer Instinct Killer Instinct (jeu vidéo, 1994)
rdfs:comment
Killer Instinct es un videojuego de peleas de la franquicia del mismo nombre, siendo el primero y considerado el principal. El juego se tenía pensado en un principio para Ultra 64, y rompiendo una tradición de sacar solo juegos para consolas, la compañía sorprende al sacar en 1994 el juego para arcade. Killer Instinct fue distribuido por Midway y programado por Rare, fue su primer desarrollo de este tipo de juegos y a pesar de esto tiene una calidad excepcional e incluso presionó a las compañías tradicionales del género a sacar mejores juegos. Killer Instinct is a fighting video game developed by Rare and published by Midway. It was released as an arcade game in the fall of 1994 and, the following year, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organizing a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint. 《킬러 인스팅트》(Killer Instinct)는 영국의 개발사 레어가 제작한 1994년 아케이드 대전 격투 게임이다. 미드웨이 게임스가 배급해 오락실용으로 처음 발매됐으며, 이듬해에 닌텐도가 배급한 슈퍼 패미컴 및 게임보이 이식판이 출시됐다. 《킬러 인스팅트》는 3판 2선승 시합제를 따라간다는 점에서 타 격투 게임들과는 달리, 각 캐릭터마다 체력이 두 줄씩 존재해 상대방의 체력 한 줄을 전부 낮추는 플레이어가 1승을 가져가며 체력이 회복되지 않고 다음 판이 즉시 시작된다. 《킬러 인스팅트》만의 가장 독특한 특징은 콤보 (비디오 게임)에 치중한 격투 시스템으로, 플레이어는 '오토 더블 (auto-doubles)'을 사용해 상대방에게 자동으로 연속공격을 할 수 있으며, 공격을 받는 동안 '콤보 브레이커 (combo breakers)'를 이용해 상대방의 공격을 강제로 중단시켜 저지할 수 있다. 디자이너 에 의하면 《킬러 인스팅트》는 본인이 남코에서 재직할 당시 관여했던 격투 게임 시제품 '밀리 (Melee)'에서 영감을 받아 기획됐다. 그 외에 게임의 주요 요소는 《아랑전설》 시리즈를 포함한 SNK의 격투 게임들로부터도 영향을 받았다. 《殺手本能》(英语:Killer Instinct,中国大陆译作“杀手学堂”,香港和台湾译作“殺手本能,殺手挽歌”)是一款電子格鬥遊戲,由Rare開發,先於美國的1994年11月28日在街機上推出,再由任天堂美國分公司於1995年8月30日在超級任天堂上發售,又於1995年11月在Game Boy上發售。 Killer Instinct è un videogioco picchiaduro sviluppato dalla Rare e realizzato nel 1994 in versione Arcade e successivamente per Super Nintendo, Nintendo 64 e Nintendo Game Boy. Considerato dal punto di vista grafico uno dei migliori giochi dell'epoca, le tecniche utilizzate fanno sì che lo scenario sembri costruito in tre dimensioni. Killer Instinct — видеоигра жанра файтинг, разработанная компанией Rare и выпущенная Midway в 1994 году для аркадных автоматов. В августе 1995 года была выпущена версия для Super Nintendo, а ещё позже — версия для Game Boy. Издательством домашних версий занималась компания Nintendo. Планировалась версия игры для Nintendo 64, но в дальнейшем она была отменена. В 1996 году была выпущена версия Killer Instinct Gold для Nintendo 64 Killer Instinct är ett TV-spel i fightning-genren skapat av Rare, utgivet av Nintendo 1994 som arkadspel. 1995 släpptes spelet till Super Nintendo där Rare använde sig av samma grafikteknik som Donkey Kong Country. Samma år släpptes även en version av spelet till Game Boy. Killer Instinct is een vechtspel gemaakt door Rare en Nintendo. Het werd oorspronkelijk uitgebracht in arcadehallen in 1994, waarna het volgende jaar een SNES-versie volgde. De SNES-versie kwam samen met Killer Cuts, een audio-cd met muziek uit het spel. De cd werd later apart verkocht via de Nintendo Power-catalogus. Het spel werd later uitgebracht voor de Game Boy en op de Xbox One onder de naam Killer Instinct Classic. Het spel kreeg ook een vervolg met de naam (bekend als Killer Instinct Gold voor de Nintendo 64). Killer Instinct est un jeu vidéo de combat, développé par le studio anglais Rare associé avec Midway et Nintendo en 1994. Ce jeu fait partie de la série Killer Instinct. Killer Instinct é um jogo de luta para arcades desenvolvido pela Rare, lançado em 1994. Ele teve uma versão para o Super Nintendo Entertainment System, lançada em 1995 e para o Game Boy. Apresentando cenários renderizados com uma sensação 3D sem precedentes e animações incríveis. O jogo possui um sistema de golpes combinados (Combos) e vários personagens distintos, como os clássicos Mortal Kombat e Street Fighter. Conta com 11 personagens jogáveis (sendo um deles secreto) e uma fase para cada personagem.
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Proprietary MIPS based hardware system
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Tim Stamper Kevin Bayliss
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Most Innovative New Technology
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Arcade flyer for Killer Instinct
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dbr:Robin_Beanland dbr:Graeme_Norgate
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Mark Betteridge Ken Lobb Chris Tilston
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Midway dbr:Rare_(company) Nintendo
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Up to 2 players simultaneously
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Mark Betteridge Martin Hollis Chris Tilston
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Midway Nintendo
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Arcade 0001-08-30 0001-10-28
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Entertainment Weekly
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A
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Killer Instinct
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Killer Instinct
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AMOA Awards
dbo:abstract
Killer Instinct är ett TV-spel i fightning-genren skapat av Rare, utgivet av Nintendo 1994 som arkadspel. 1995 släpptes spelet till Super Nintendo där Rare använde sig av samma grafikteknik som Donkey Kong Country. Samma år släpptes även en version av spelet till Game Boy. 《킬러 인스팅트》(Killer Instinct)는 영국의 개발사 레어가 제작한 1994년 아케이드 대전 격투 게임이다. 미드웨이 게임스가 배급해 오락실용으로 처음 발매됐으며, 이듬해에 닌텐도가 배급한 슈퍼 패미컴 및 게임보이 이식판이 출시됐다. 《킬러 인스팅트》는 3판 2선승 시합제를 따라간다는 점에서 타 격투 게임들과는 달리, 각 캐릭터마다 체력이 두 줄씩 존재해 상대방의 체력 한 줄을 전부 낮추는 플레이어가 1승을 가져가며 체력이 회복되지 않고 다음 판이 즉시 시작된다. 《킬러 인스팅트》만의 가장 독특한 특징은 콤보 (비디오 게임)에 치중한 격투 시스템으로, 플레이어는 '오토 더블 (auto-doubles)'을 사용해 상대방에게 자동으로 연속공격을 할 수 있으며, 공격을 받는 동안 '콤보 브레이커 (combo breakers)'를 이용해 상대방의 공격을 강제로 중단시켜 저지할 수 있다. 디자이너 에 의하면 《킬러 인스팅트》는 본인이 남코에서 재직할 당시 관여했던 격투 게임 시제품 '밀리 (Melee)'에서 영감을 받아 기획됐다. 그 외에 게임의 주요 요소는 《아랑전설》 시리즈를 포함한 SNK의 격투 게임들로부터도 영향을 받았다. 1996년 후속작 《》가 아케이드와 닌텐도 64로 발매됐다. 2013년에는 시리즈 부활의 신호탄을 올린 리부트가 《킬러 인스팅트》라는 이름으로 엑스박스 원 콘솔 동시발매작으로서 출시됐다. 1994년 원작의 경우 2013년 신작 내에서 《킬러 인스팅트 클래식》이란 제목으로 수록됐다. Killer Instinct é um jogo de luta para arcades desenvolvido pela Rare, lançado em 1994. Ele teve uma versão para o Super Nintendo Entertainment System, lançada em 1995 e para o Game Boy. Apresentando cenários renderizados com uma sensação 3D sem precedentes e animações incríveis. O jogo possui um sistema de golpes combinados (Combos) e vários personagens distintos, como os clássicos Mortal Kombat e Street Fighter. Conta com 11 personagens jogáveis (sendo um deles secreto) e uma fase para cada personagem. A perfeita movimentação dos personagens se deve ao fato de que a Rareware, desenvolvedora do jogo, utilizou de uma técnica conhecida como captura de movimentos, que captura os movimentos feitos por atores e os envia aos computadores para que a renderização dos mesmos pudesse ser feita em imagens digitais. Aclamado pela crítica, Killer Instinct foi seguido pelo jogo de arcade Killer Instinct 2, mais tarde portado para o Nintendo 64, como Killer Instinct Gold. Em 2013 a franquia renasceu com o lançamento de Killer Instinct, disponível para Xbox One. Além disto, o jogo original está incluído com o de 2013, sob o título de Killer Instinct Classic. 《殺手本能》(英语:Killer Instinct,中国大陆译作“杀手学堂”,香港和台湾译作“殺手本能,殺手挽歌”)是一款電子格鬥遊戲,由Rare開發,先於美國的1994年11月28日在街機上推出,再由任天堂美國分公司於1995年8月30日在超級任天堂上發售,又於1995年11月在Game Boy上發售。 Killer Instinct is een vechtspel gemaakt door Rare en Nintendo. Het werd oorspronkelijk uitgebracht in arcadehallen in 1994, waarna het volgende jaar een SNES-versie volgde. De SNES-versie kwam samen met Killer Cuts, een audio-cd met muziek uit het spel. De cd werd later apart verkocht via de Nintendo Power-catalogus. Killer Instinct werd ontwikkeld op krachtige Silicon Graphics-computers en 3D-software van . Killer Instinct werd gezien als grafisch leider toen het werd uitgebracht. Het bevatte bewegende achtergronden die van tevoren gerenderd waren en complex-geanimeerde personages. Deze techniek zorgen voor een driedimensionale uitstraling die ongekend was in die tijd. Bovendien zag het er stukken beter uit dan wat in die tijd met realtime driedimensionale rendering mogelijk was. Bram Stoker's Dracula voor de Sega Mega-CD gebruikte later dezelfde techniek. Killer Instinct was ook het eerste arcadespel met een interne harde schijf. Het spel werd later uitgebracht voor de Game Boy en op de Xbox One onder de naam Killer Instinct Classic. Het spel kreeg ook een vervolg met de naam (bekend als Killer Instinct Gold voor de Nintendo 64). Killer Instinct est un jeu vidéo de combat, développé par le studio anglais Rare associé avec Midway et Nintendo en 1994. Ce jeu fait partie de la série Killer Instinct. Killer Instinct es un videojuego de peleas de la franquicia del mismo nombre, siendo el primero y considerado el principal. El juego se tenía pensado en un principio para Ultra 64, y rompiendo una tradición de sacar solo juegos para consolas, la compañía sorprende al sacar en 1994 el juego para arcade. Killer Instinct fue distribuido por Midway y programado por Rare, fue su primer desarrollo de este tipo de juegos y a pesar de esto tiene una calidad excepcional e incluso presionó a las compañías tradicionales del género a sacar mejores juegos. Killer Instinct daba una excelente sensación de tridimensionalidad sin salir nunca de las 2D, además de un uso espectacular del zoom (no incorporado en las versiones de Super Nintendo y Game Boy), incluía sorprendentes animaciones de los personajes y un original y espectacular sistema de combos y movimientos. A pesar de tener solo diez personajes a elegir, la profundidad de movimientos, capacidades y posibilidades de cada uno hacían de él un juego más profundo y completo que otros videojuegos de peleas con más personajes. Como dato curioso, el juego en un principio se llamaba "Brute Force", Werewolf era el nombre de Sabrewulf, y Cinder se llamaba Meltdown en los primeros prototipos del juego. Killer Instinct è un videogioco picchiaduro sviluppato dalla Rare e realizzato nel 1994 in versione Arcade e successivamente per Super Nintendo, Nintendo 64 e Nintendo Game Boy. Considerato dal punto di vista grafico uno dei migliori giochi dell'epoca, le tecniche utilizzate fanno sì che lo scenario sembri costruito in tre dimensioni. Killer Instinct is a fighting video game developed by Rare and published by Midway. It was released as an arcade game in the fall of 1994 and, the following year, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organizing a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint. According to Ken Lobb, the groundwork for Killer Instinct started as a Namco fighting game project in the early planning stages titled "Melee" (which itself later became Weaponlord) during his time at Namco. Aspects of Killer Instinct's core gameplay were influenced from SNK fighting games, namely both the World Heroes series and the Fatal Fury series. Killer Instinct featured more detailed graphics and more diverse characters than any other games of its genre as well as some gameplay elements unique to fighting games of the time. Instead of fighting enemies in best-of-three-rounds bouts, each player has two life bars. The player that depletes the other player's life bars first wins the match. The game also introduced "auto-doubles", a feature which allows players to press a certain sequence of buttons to make characters automatically perform combos on opponents. Also featured in the game are "combo breakers", special defensive moves that can interrupt combos. A critical and commercial success, Killer Instinct was followed by a sequel, the 1996 arcade game Killer Instinct 2, later ported to the Nintendo 64 as Killer Instinct Gold, as well as a new 2013 game rebooting the franchise, serving as a launch title for Xbox One. A port of the original game is included with the 2013 game under the title Killer Instinct Classic. Retrospective lists by various publications included it among the best fighting games of all time. Killer Instinct — видеоигра жанра файтинг, разработанная компанией Rare и выпущенная Midway в 1994 году для аркадных автоматов. В августе 1995 года была выпущена версия для Super Nintendo, а ещё позже — версия для Game Boy. Издательством домашних версий занималась компания Nintendo. Планировалась версия игры для Nintendo 64, но в дальнейшем она была отменена. В 1996 году была выпущена версия Killer Instinct Gold для Nintendo 64
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