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Statements

Subject Item
n2:_The_Sword_of_Ahkranox
rdf:type
dbo:Software dbo:Work schema:CreativeWork wikidata:Q386724 owl:Thing wikidata:Q7889 wikidata:Q7397 dbo:VideoGame
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Malevolence: The Sword of Ahkranox
rdfs:comment
Malevolence: The Sword of Ahkranox is an action role-playing game from Australian indie developer "Visual Outbreak". The game is a turn-based, grid-based, first-person dungeon crawler inspired by classic 1980s and 1990s first person role-playing games. It was released to open beta on February 3, 2013 for Windows.
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Malevolence: The Sword of Ahkranox
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dbp:composer
Nicolas Lee
dbp:designer
Alex Norton
dbp:developer
Visual Outbreak
dbp:genre
dbr:Dungeon_crawl dbr:Action_role-playing_game
dbp:modes
dbr:Single-player_video_game
dbp:platforms
dbr:Microsoft_Windows
dbp:publisher
Visual Outbreak
dbp:released
2012-12-21
dbp:title
Malevolence: The Sword of Ahkranox
dbp:writer
Ryan A. Span
dbo:abstract
Malevolence: The Sword of Ahkranox is an action role-playing game from Australian indie developer "Visual Outbreak". The game is a turn-based, grid-based, first-person dungeon crawler inspired by classic 1980s and 1990s first person role-playing games. It was released to open beta on February 3, 2013 for Windows. Malevolence: The Sword of Ahkranox is the first turn-based RPG to have a truly infinite game world that is both persistent and identical for all players. The engine makes use of procedural world generation to create an infinite in-game world which is the same for every player, meaning that separate players can find the same landmarks and NPCs. The development of the game was funded via Kickstarter.
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2012-12-21
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dbr:Action_role-playing_game dbr:Dungeon_crawl
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