This HTML5 document contains 66 embedded RDF statements represented using HTML+Microdata notation.

The embedded RDF content will be recognized by any processor of HTML5 Microdata.

Namespace Prefixes

PrefixIRI
dctermshttp://purl.org/dc/terms/
yago-reshttp://yago-knowledge.org/resource/
dbohttp://dbpedia.org/ontology/
foafhttp://xmlns.com/foaf/0.1/
n14https://global.dbpedia.org/id/
yagohttp://dbpedia.org/class/yago/
dbthttp://dbpedia.org/resource/Template:
rdfshttp://www.w3.org/2000/01/rdf-schema#
freebasehttp://rdf.freebase.com/ns/
rdfhttp://www.w3.org/1999/02/22-rdf-syntax-ns#
owlhttp://www.w3.org/2002/07/owl#
dbpedia-frhttp://fr.dbpedia.org/resource/
wikipedia-enhttp://en.wikipedia.org/wiki/
dbchttp://dbpedia.org/resource/Category:
dbphttp://dbpedia.org/property/
provhttp://www.w3.org/ns/prov#
xsdhhttp://www.w3.org/2001/XMLSchema#
wikidatahttp://www.wikidata.org/entity/
dbrhttp://dbpedia.org/resource/

Statements

Subject Item
dbr:Post-WIMP
rdf:type
yago:Interface106575227 yago:WikicatGraphicalUserInterfaces yago:PsychologicalFeature100023100 yago:Communication100033020 yago:Program106568978 yago:Technique105665146 yago:GraphicalUserInterface106575681 yago:Ability105616246 yago:Cognition100023271 yago:CodingSystem106353757 yago:WrittenCommunication106349220 yago:WikicatUserInterfaceTechniques yago:Abstraction100002137 yago:Method105660268 yago:Writing106359877 yago:Software106566077 yago:Code106355894 yago:Know-how105616786
rdfs:label
Post-WIMP Post-WIMP
rdfs:comment
Le post-WIMP, en interaction homme-machine, comprend le travail sur les interfaces utilisateurs, généralement des interfaces graphiques, qui tentent d'aller au-delà du paradigme fenêtres, icônes, menus et dispositifs de pointage (les interfaces WIMP). La raison pour laquelle les interfaces WIMP sont devenues si courantes depuis leur conception au Xerox PARC est qu'elles sont très efficaces pour représenter l'espace de travail, les documents, et leurs actions. L'analogie des documents à des feuilles de papier ou des dossiers facilite la présentation des interfaces WIMP à d'autres utilisateurs. In computing, post-WIMP ("windows, icons, menus, pointer") comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. However, WIMP interfaces are not optimal for working with certain tasks or through input devices which differ from a mouse and keyboard. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, other interfaces can better encapsulate workspaces, actions, and objects for such tasks.
dcterms:subject
dbc:Graphical_user_interfaces dbc:User_interface_techniques
dbo:wikiPageID
10330369
dbo:wikiPageRevisionID
1055609238
dbo:wikiPageWikiLink
dbr:Smartphone dbr:Natural_user_interface dbr:Computing dbr:10-foot_user_interface dbr:Interaction_techniques dbr:Widget_toolkit dbr:Mobile_app dbr:Xerox_PARC dbr:Tangible_user_interface dbr:Graphical_user_interfaces dbr:Zooming_user_interface dbc:Graphical_user_interfaces dbr:Virtual_reality dbr:Pixel dbr:Instrumental_interaction dbr:Reality-based_interaction dbr:WIMP_(computing) dbr:3D_interaction dbr:3D_user_interaction dbr:Input_device dbr:Computer_game dbr:Desktop_metaphor dbr:Alpha_compositing dbc:User_interface_techniques dbr:Voice_user_interface dbr:Web_application dbr:Gesture-based_interface
owl:sameAs
wikidata:Q7233492 n14:4tN6o dbpedia-fr:Post-WIMP yago-res:Post-WIMP freebase:m.02q8pjp
dbp:wikiPageUsesTemplate
dbt:Refimprove dbt:Original_research dbt:Wikibooks
dbo:abstract
Le post-WIMP, en interaction homme-machine, comprend le travail sur les interfaces utilisateurs, généralement des interfaces graphiques, qui tentent d'aller au-delà du paradigme fenêtres, icônes, menus et dispositifs de pointage (les interfaces WIMP). La raison pour laquelle les interfaces WIMP sont devenues si courantes depuis leur conception au Xerox PARC est qu'elles sont très efficaces pour représenter l'espace de travail, les documents, et leurs actions. L'analogie des documents à des feuilles de papier ou des dossiers facilite la présentation des interfaces WIMP à d'autres utilisateurs. In computing, post-WIMP ("windows, icons, menus, pointer") comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. The reason WIMP interfaces have become so prevalent since their conception at Xerox PARC is that they are very good at abstracting work-spaces, documents, and their actions. Their analogous desktop metaphor to documents as paper sheets or folders makes WIMP interfaces easy to introduce to new users. Furthermore their basic representations as rectangular regions on a 2D flat screen make them a good fit for system programmers, thus favoring the abundance of commercial widget toolkits in this style. However, WIMP interfaces are not optimal for working with certain tasks or through input devices which differ from a mouse and keyboard. WIMPs are usually pixel-hungry, so given limited screen real estate they can distract attention from the task at hand. Thus, other interfaces can better encapsulate workspaces, actions, and objects for such tasks. Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public in mobile and embedded applications. Meanwhile, software for desktop computer workstations still uses WIMP interfaces, but has started undergoing major operational changes as desktop marketshare declines. These include the exploration of virtual 3D space, interaction techniques for window/icon sorting, focus, and embellishment. The seminal paper for post-WIMP interfaces is "Non Command User Interfaces" by Jakob Nielsen 1993, followed by "The Anti-Mac Interface". Updated proposals are discussed in "Post-WIMP user interfaces" by Andries van Dam. Michel Beaudouin-Lafon subsequently proposed a framework called , that defines a design space for Post-WIMP interaction techniques and a set of properties for comparing them. Examples of Post-WIMP interaction include 3D interaction and .
prov:wasDerivedFrom
wikipedia-en:Post-WIMP?oldid=1055609238&ns=0
dbo:wikiPageLength
5308
foaf:isPrimaryTopicOf
wikipedia-en:Post-WIMP