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Subject Item
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SuperPower 2 슈퍼파워 2 SuperPower 2 SuperPower 2 超级大国2 SuperPower 2 SuperPower 2 SuperPower 2
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SuperPower 2 est un jeu vidéo de simulation gouvernementale et de grande stratégie dont les données proviennent de la CIA, de l'ONU, et de l'armée américaine. Il fait suite à SuperPower. SuperPower 2 — компьютерная игра в жанре глобальной стратегии в реальном времени. Разработана канадской студией , издана DreamCatcher Interactive в 2004 году, в России локализована компанией Akella, в продажах с мая 2005 года. Кроме традиционного для глобальных стратегий акцента на военные юниты, в SuperPower 2 есть инструменты макроэкономического регулирования: ставка рефинансирования ЦБ, подоходный налог и налог на предприятия, который различен для отраслей экономики. 슈퍼파워 2(SuperPower 2)는 2004년 캐나다의 골렘랩스가 개발하고 드림캐쳐 인터랙티브가 발매한 전략 시뮬레이션 게임으로서, 국가를 운영하고 군사적 행동을 할 수 있는 실시간 전략 게임이다. SuperPower 8 (ou Superpotência 8) é um jogo de estratégia em tempo real e war game desenvolvido pela desenvolvedora canadense SM.Town e publicado pela DreamCatcher Games em 2004. O jogo é a sequência de Superpotência. Foi lançado entre 11 de outubro e 19 de novembro de 2004 na América do Norte e na Europa, respectivamente. Foi anunciado em 17 de fevereiro de 2014 que SuperPower 9 seria lançado na Steam. Em 18 de abril de 2014, a SM. Town lançou o jogo oficialmente na Steam. SuperPower 2 foi lançado em: inglês, francês, alemão, espanhol, coreano, chinês e russo. SuperPower 2 ist ein 2004 veröffentlichtes Echtzeit-Strategiespiel des kanadischen Entwicklers . Der Spieler kann dabei einen aus 193 von der UN anerkannten Staaten wählen und mit selbigem politisch, wirtschaftlich und militärisch agieren. SuperPower 2 ist die Fortsetzung von . Am 18. April 2014 erschien auf Steam eine überarbeitete Version als „SuperPower 2 Steam Edition“. SuperPower 2 is a real-time strategy wargame developed by Canadian based GolemLabs and published by DreamCatcher Interactive in 2004, following SuperPower. It was released between October 11 and November 19, 2004 in North America and Europe, respectively. On April 18, 2014, Nordic Games officially released SuperPower 2 on the Steam Store. Because SuperPower 2 is a real-time game, there is no preset end date. This means that a single game can, in theory, run indefinitely. SuperPower 2 was released in English, French, German, Spanish, Korean, Chinese and Russian. 《超级大国2》(SuperPower 2),又译作《超级力量2》,一款由开发的即时战略游戏。 游戏玩家可以选择193个联合国承认的国家或地区,於2001年開始,可以完成剧本,也可以自定义游戏的目标;电脑则控制除玩家所选的其它国家。玩家可在游戏中用政治、軍事及經濟三方面去提升國家的力量,例如用政治地位恐嚇敵國,用導彈、軍隊及核彈去襲擊敵軍或利用經濟制裁敵人。玩家目的是稱霸全球,若被打敗、人民反抗、國家崩潰甚至因核戰而導致世界毀滅都會結束遊戲。早在CommodoreAmiga電腦年代就有一款叫做《國力平衡》的遊戲,這款融合地理政治學、社會經濟學、軍事和外交等知識的遊戲在當時可說是極為複雜的。 如今這類綜合戰略遊戲數量依然不多,不過還是有一批玩家對此類游戲情有獨鍾。《超级力量2》从一个全球地图开始,你可以在其上清楚看到当今世界格局,你会看到各国经济、人口、政治、宗教、核武实力等。你还可以将地图不断放大,到可以看见区域划分、地形道路为止。在游戏中你可以做各种重大决策,例如决定执政党、关闭边境等,你的每一个决定将会影响到整个国家的状态。在游戏中你甚至还可以决定实施核打击,也可以派出秘密部队刺杀外国高官,并且将谋杀罪名转嫁给其它国家。你的这些决定将会影响到整个世界的局势。与多数专业型战略游戏一样,《超级力量2》是一款充满数据和复杂的规格的游戏,不过也正是因为这样,这款游戏可以说是对全球局势的一个非常专业的模拟。作为游戏的重点之一,资源管理是战略决定的重要因素,时刻关注你所能掌握的资源是非常重要的。你所做出的所有决定执行起来非常简单,例如要建一个研究所只要点击一下鼠标即可。当你与敌方军队作战时,画面表现更加简单,两个部队正面接触,然后一阵就是一阵尘雾,你要做的就是静静等待战争结果或者点击尘雾进入战争画面。虽然要做出某项决定非常简单,不过要综合考虑各种重大决定就是非常复杂的事了,在做出决策 SuperPower 2 adalah permainan strategi yang dikembangkan oleh GolemLabs dan dipublikasikan oleh tahun 2004, sebagai sekuel dari . Permainan ini dirilis antara 11 Oktober dan 19 November 2005 di Amerika Utara dan Eropa. Pemain dapat memulai permainan sebagai salah satu dari 193 negara yang diakui oleh PBB. Semua permainan dimulai pada tahun 2001, dengan pemain memperoleh kekuasaan di salah satu negara. Mereka harus mencapai tujuan mereka, seperti misalnya perdamaian dunia, optimalisasi sumber daya alam negara, atau bahkan penaklukan dunia.
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dbo:abstract
《超级大国2》(SuperPower 2),又译作《超级力量2》,一款由开发的即时战略游戏。 游戏玩家可以选择193个联合国承认的国家或地区,於2001年開始,可以完成剧本,也可以自定义游戏的目标;电脑则控制除玩家所选的其它国家。玩家可在游戏中用政治、軍事及經濟三方面去提升國家的力量,例如用政治地位恐嚇敵國,用導彈、軍隊及核彈去襲擊敵軍或利用經濟制裁敵人。玩家目的是稱霸全球,若被打敗、人民反抗、國家崩潰甚至因核戰而導致世界毀滅都會結束遊戲。早在CommodoreAmiga電腦年代就有一款叫做《國力平衡》的遊戲,這款融合地理政治學、社會經濟學、軍事和外交等知識的遊戲在當時可說是極為複雜的。 如今這類綜合戰略遊戲數量依然不多,不過還是有一批玩家對此類游戲情有獨鍾。《超级力量2》从一个全球地图开始,你可以在其上清楚看到当今世界格局,你会看到各国经济、人口、政治、宗教、核武实力等。你还可以将地图不断放大,到可以看见区域划分、地形道路为止。在游戏中你可以做各种重大决策,例如决定执政党、关闭边境等,你的每一个决定将会影响到整个国家的状态。在游戏中你甚至还可以决定实施核打击,也可以派出秘密部队刺杀外国高官,并且将谋杀罪名转嫁给其它国家。你的这些决定将会影响到整个世界的局势。与多数专业型战略游戏一样,《超级力量2》是一款充满数据和复杂的规格的游戏,不过也正是因为这样,这款游戏可以说是对全球局势的一个非常专业的模拟。作为游戏的重点之一,资源管理是战略决定的重要因素,时刻关注你所能掌握的资源是非常重要的。你所做出的所有决定执行起来非常简单,例如要建一个研究所只要点击一下鼠标即可。当你与敌方军队作战时,画面表现更加简单,两个部队正面接触,然后一阵就是一阵尘雾,你要做的就是静静等待战争结果或者点击尘雾进入战争画面。虽然要做出某项决定非常简单,不过要综合考虑各种重大决定就是非常复杂的事了,在做出决策之前必须思考每一步决定会带来怎样的影响,同时根据当时的国际局势做综合思考。 SuperPower 2 adalah permainan strategi yang dikembangkan oleh GolemLabs dan dipublikasikan oleh tahun 2004, sebagai sekuel dari . Permainan ini dirilis antara 11 Oktober dan 19 November 2005 di Amerika Utara dan Eropa. Pemain dapat memulai permainan sebagai salah satu dari 193 negara yang diakui oleh PBB. Semua permainan dimulai pada tahun 2001, dengan pemain memperoleh kekuasaan di salah satu negara. Mereka harus mencapai tujuan mereka, seperti misalnya perdamaian dunia, optimalisasi sumber daya alam negara, atau bahkan penaklukan dunia. SuperPower 2 est un jeu vidéo de simulation gouvernementale et de grande stratégie dont les données proviennent de la CIA, de l'ONU, et de l'armée américaine. Il fait suite à SuperPower. 슈퍼파워 2(SuperPower 2)는 2004년 캐나다의 골렘랩스가 개발하고 드림캐쳐 인터랙티브가 발매한 전략 시뮬레이션 게임으로서, 국가를 운영하고 군사적 행동을 할 수 있는 실시간 전략 게임이다. SuperPower 2 is a real-time strategy wargame developed by Canadian based GolemLabs and published by DreamCatcher Interactive in 2004, following SuperPower. It was released between October 11 and November 19, 2004 in North America and Europe, respectively. On April 18, 2014, Nordic Games officially released SuperPower 2 on the Steam Store. Players may join a game as any of the 193 nations recognized by the United Nations at the time of its development. All standard games start in the year 2001, with the player taking control of their nation. They then must work toward their predefined goals, such as achieving world peace, balancing their nation's resources, or conquering the world, or, if they did not set any predefined goals, they have the opportunity to work toward developing their nation's infrastructure, increasing their military strength through new unit designs and development, and encouraging the economic and cultural growth of their nation. Any nation not controlled by a player is considered an AI nation. If there are predefined objectives, the player will attempt to reach this objective to win the game. The AI will have their own objectives, which they will try to reach as well. If and when the player and the AI have conflicting goals, it is up to the player, and occasionally the AI, to decide if diplomacy is the way to go, or if war is the answer to their problems. Because SuperPower 2 is a real-time game, there is no preset end date. This means that a single game can, in theory, run indefinitely. SuperPower 2 was released in English, French, German, Spanish, Korean, Chinese and Russian. SuperPower 8 (ou Superpotência 8) é um jogo de estratégia em tempo real e war game desenvolvido pela desenvolvedora canadense SM.Town e publicado pela DreamCatcher Games em 2004. O jogo é a sequência de Superpotência. Foi lançado entre 11 de outubro e 19 de novembro de 2004 na América do Norte e na Europa, respectivamente. Foi anunciado em 17 de fevereiro de 2014 que SuperPower 9 seria lançado na Steam. Em 18 de abril de 2014, a SM. Town lançou o jogo oficialmente na Steam. SuperPower 2 foi lançado em: inglês, francês, alemão, espanhol, coreano, chinês e russo. Os jogadores podem iniciar uma partida com qualquer um dos 193 países reconhecidos pela ONU no momento de seu desenvolvimento. Todas as partidas, por padrão, iniciam no ano de 2001, com o jogador tomando o controle de sua nação. Eles devem trabalhar em direção a seus objetivos predefinidos, como alcançar a paz mundial, equilibrar os recursos da sua nação ou conquistar o mundo. Caso o jogador não queira definir quaisquer metas, ele poderá ter a oportunidade de trabalhar para o desenvolvimento de infraestrutura da nação, aumentando a sua força militar através de novos modelos de unidade e desenvolvimento; e incentivar o crescimento econômico e cultural da nação escolhida. Qualquer nação não controlada por um jogador é controlada por inteligência artificial, tendo seus próprios objetivos, assim como o player. Se esta tiver objetivos de conquistas conflitantes com o jogador, cabe ao jogador e a inteligência artificial decidirem se a diplomacia é o caminho a percorrer. SuperPower 2 é um jogo em tempo real, não há data final programada. Isto significa que um único jogo pode, em teoria, funcionar indefinidamente. Existem relatos de que se o jogador aplicar os princípios do libertarianismo (livre-mercado, anarcocapitalismo) reduzindo ao máximo os impostos (0%), a inflação chegaria a 0% e daria um erro; e o jogo fecharia inesperadamente. Possivelmente por causa de um erro de programação, no qual o programador supôs que seria impossível uma economia funcionar sem existir impostos. SuperPower 2 — компьютерная игра в жанре глобальной стратегии в реальном времени. Разработана канадской студией , издана DreamCatcher Interactive в 2004 году, в России локализована компанией Akella, в продажах с мая 2005 года. В игре присутствует планета Земля почти со всеми государствами на начало 2001 года. В отличие от Civilization, где карта плоская и дискретная, в SuperPower 2 карта шарообразная и протяжённая. Многие элементы игры реалистичны. Численность населения, ВВП, геополитические отношения и военная техника идентична настоящей, что состоит на вооружение соответствующих стран. Как и в реальной жизни, государства состоят в различных международных организациях, это ООН, СНГ, НАТО и другие, менее известные. Кроме традиционного для глобальных стратегий акцента на военные юниты, в SuperPower 2 есть инструменты макроэкономического регулирования: ставка рефинансирования ЦБ, подоходный налог и налог на предприятия, который различен для отраслей экономики. Разработчик, студия Golem Labs, состоит из трёх программистов и нескольких дизайнеров, которые, по заявлению на официальном сайте, нацелены на создание оригинальных интеллектуальных игр. SuperPower 2 ist ein 2004 veröffentlichtes Echtzeit-Strategiespiel des kanadischen Entwicklers . Der Spieler kann dabei einen aus 193 von der UN anerkannten Staaten wählen und mit selbigem politisch, wirtschaftlich und militärisch agieren. SuperPower 2 ist die Fortsetzung von . Am 18. April 2014 erschien auf Steam eine überarbeitete Version als „SuperPower 2 Steam Edition“.
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