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Statements

Subject Item
dbr:Timesaver
rdf:type
yago:Question106783768 yago:Contest107456188 yago:Subject106599788 yago:WikicatAbstractStrategyGames yago:Problem106784003 yago:WikicatRiddles dbo:Train yago:Riddle106785223 yago:Game100456199 yago:SocialEvent107288639 yago:YagoPermanentlyLocatedEntity yago:Event100029378 yago:Message106598915 yago:WikicatShuntingPuzzles yago:PsychologicalFeature100023100 yago:Communication100033020 yago:Puzzle106784639 yago:Abstraction100002137
rdfs:label
Timesaver Timesaver Timesaver
rdfs:comment
Ein Timesaver ist ein Strategiespiel auf Basis einer einfachen Modelleisenbahnanlage. Timesaver is a well-known model railroad train shunting puzzle (U.S. English: switching puzzle) created by John Allen. It consists of a specific track layout, a set of initial conditions, a defined goal, and rules which must be obeyed while performing the shunting operations. Timesaver, é a denominação de uma das modalidades do jogo "Shunting Puzzle", criada por John Allen (1913-1973). Ela consiste de um layout de pista específico, um conjunto inicial de condições, um objetivo definido e regras que devem ser obedecidas durante a execução das manobras de acoplamento.
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dbo:abstract
Ein Timesaver ist ein Strategiespiel auf Basis einer einfachen Modelleisenbahnanlage. Timesaver is a well-known model railroad train shunting puzzle (U.S. English: switching puzzle) created by John Allen. It consists of a specific track layout, a set of initial conditions, a defined goal, and rules which must be obeyed while performing the shunting operations. The standard layout consists of a simple yard, with five switches (three lefthand, two righthand), five spurs, and a runaround track at the center. Power is supplied to the track, sufficient to run a locomotive at a fixed slow speed, controlled by a simple center-off reversing switch. Several freight cars are placed on the track, and the object is to move all of them to clearly marked destination positions. Timesaver, é a denominação de uma das modalidades do jogo "Shunting Puzzle", criada por John Allen (1913-1973). Ela consiste de um layout de pista específico, um conjunto inicial de condições, um objetivo definido e regras que devem ser obedecidas durante a execução das manobras de acoplamento.
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