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Statements

Subject Item
n2:_The_Darkness_Hunter
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dbo:Software dbo:VideoGame owl:Thing dbo:Work wikidata:Q7889 wikidata:Q7397 wikidata:Q386724 schema:CreativeWork
rdfs:label
Unholy Night: The Darkness Hunter
rdfs:comment
Unholy Night: The Darkness Hunter is a 2017 fighting game developed by Foxbat Corporation with assistance from Nu-Gaia and published exclusively for the Super Nintendo Entertainment System in Japan by BlazePro, North America by Retroism and Europe by JoshProd. Set during modern times, the game follows six fighters from three groups as they face-off in a conflict to confront the vampire Katatonia. Its gameplay consists of one-on-one fights, with a main three-button configuration, featuring special moves and four playable modes.
foaf:name
Unholy Night: The Darkness Hunter
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dbc:Super_Nintendo_Entertainment_System-only_games dbc:2017_video_games dbc:Homebrew_software dbc:Super_Nintendo_Entertainment_System_games dbc:Fighting_games
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dbp:artist
Takachan Onishi Yoshi Sachie Okumoto
dbp:composer
Maz
dbp:designer
Wakama2 Hiroto Namada
dbp:developer
Foxbat Corporation Nu-Gaia
dbp:genre
dbr:Fighting_game
dbp:modes
dbr:Single-player_video_game dbr:Multiplayer_video_game
dbp:platforms
dbr:Super_Nintendo_Entertainment_System
dbp:producer
Tatsunori Mano
dbp:programmer
Take Spirit
dbp:released
0001-04-08
dbp:title
Unholy Night: The Darkness Hunter
dbo:abstract
Unholy Night: The Darkness Hunter is a 2017 fighting game developed by Foxbat Corporation with assistance from Nu-Gaia and published exclusively for the Super Nintendo Entertainment System in Japan by BlazePro, North America by Retroism and Europe by JoshProd. Set during modern times, the game follows six fighters from three groups as they face-off in a conflict to confront the vampire Katatonia. Its gameplay consists of one-on-one fights, with a main three-button configuration, featuring special moves and four playable modes. Headed by Foxbat CEO Tatsunori Mano, Unholy Night: The Darkness Hunter was created by former SNK members who worked on several fighting game franchises, being first launched through Kickstarter but failed to meet its crowdfunding goal before Retroism acquired the publishing rights for release. The title was met with mixed reception from players and critics since its release, many of which felt divided in regards to several design aspects.
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2017-04-08
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dbr:Fighting_game
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