. "S'anomena Projecci\u00F3 Tridimensional o Projecci\u00F3 3D a qualsevol m\u00E8tode que fa correspondre punts de l'espai sobre una superf\u00EDcie bidimensional, normalment un pla. Com la majoria dels m\u00E8todes actuals per mostrar dades gr\u00E0fiques, aquests m\u00E8todes es basen en sistemes planars (informaci\u00F3 de p\u00EDxels de diversos plans de bits) bidimensionals. L'\u00FAs d'aquest tipus de projecci\u00F3 est\u00E0 molt est\u00E8s, especialment en gr\u00E0fics a trav\u00E9s d'ordinador, enginyeria i dibuix t\u00E8cnic."@ca . . . . . . . . "\u0627\u0644\u0623\u0633\u0642\u0627\u0637 \u0627\u0644\u062A\u0645\u062B\u064A\u0644\u064A \u0644\u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F (3D projection)\u060C \u0647\u0648 \u0639\u0628\u0627\u0631\u0629 \u0639\u0646 \u0623\u0633\u0642\u0627\u0637 \u062A\u0642\u062F\u064A\u0631\u064A \u0644\u062C\u0633\u0645 \u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0639\u0644\u0649 \u0634\u0643\u0644 \u0631\u0633\u0645 \u0630\u0648 \u0628\u0639\u062F\u064A\u0646\u060C \u0648\u0647\u0648 \u0645\u0646 \u0627\u0644\u0648\u0633\u0627\u0626\u0644 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u062D\u062F\u064A\u062B\u0627 \u0644\u0631\u0633\u0645 \u0627\u0644\u062E\u0631\u0627\u0626\u0637 \u0630\u0627\u062A \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0627\u0644\u062B\u0644\u0627\u062B\u064A\u0629\u060C \u0648\u0644\u0623\u0646 \u0645\u0639\u0638\u0645 \u0627\u0644\u0648\u0633\u0627\u0626\u0644 \u0627\u0644\u0645\u062A\u0648\u0641\u0631\u0629 \u0644\u0639\u0631\u0636 \u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u0631\u0633\u0648\u0645\u064A\u0629 \u0641\u064A \u0627\u0644\u062D\u0627\u0633\u0648\u0628 \u0648\u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0628\u064A\u0627\u0646\u064A\u0629 \u0647\u064A \u0648\u0633\u0627\u0626\u0644 \u062B\u0646\u0627\u0626\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F\u060C \u0641\u062A\u0645\u062B\u0644 \u0641\u064A\u0647\u0627 \u0627\u0644\u0631\u0633\u0648\u0645 \u0630\u0627\u062A \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0627\u0644\u062B\u0644\u0627\u062B\u064A\u0629 \u0628\u0645\u0633\u0627\u0642\u0637 \u0639\u0631\u0636 \u062E\u0627\u0635\u0629 \u0645\u0639 \u062A\u0627\u062B\u064A\u0631\u0627\u062A \u0627\u0644\u0638\u0644 \u0648\u063A\u064A\u0631\u0647\u0627 \u0644\u062C\u0639\u0644\u0647\u0627 \u0630\u0627\u062A \u0631\u0624\u064A\u0629 \u062B\u0644\u0627\u062B\u064A\u0629. \u0648\u064A\u0633\u062A\u0641\u0627\u062F \u0645\u0646\u0647 \u0641\u064A \u0645\u062C\u0627\u0644 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0647\u0646\u062F\u0633\u064A \u0648\u0627\u0644\u0639\u0644\u0648\u0645 \u0627\u0644\u0645\u064A\u0643\u0627\u0646\u064A\u0643\u064A\u0629 \u0644\u0631\u0633\u0645 \u0645\u062D\u0631\u0643\u0627\u062A \u0627\u0644\u0622\u0644\u0627\u062A \u0648\u0627\u0644\u0623\u062C\u0647\u0632\u0629 \u0627\u0644\u0645\u062E\u062A\u0644\u0641\u0629 \u0648\u0643\u0630\u0644\u0643 \u0641\u064A \u0635\u064A\u0627\u063A\u0629 \u0627\u0644\u0645\u0639\u0627\u062F\u0646."@ar . . . . . . "An example of the limitations of isometric projection. The height difference between the red and blue balls cannot be determined locally."@en . . . . . . . . . . . . "Impossible staircase.svg"@en . . . . . "Projecci\u00F3 3D"@ca . . "3D \u043F\u0440\u043E\u0454\u043A\u0446\u0456\u044F \u2014 \u0446\u0435 \u0431\u0443\u0434\u044C-\u044F\u043A\u0438\u0439 \u0441\u043F\u043E\u0441\u0456\u0431 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0442\u0440\u0438\u0432\u0438\u043C\u0456\u0440\u043D\u0438\u0445 \u0442\u043E\u0447\u043E\u043A \u043D\u0430 \u0434\u0432\u043E\u0432\u0438\u043C\u0456\u0440\u043D\u0456\u0439 \u043F\u043B\u043E\u0449\u0438\u043D\u0456. \u041E\u0441\u043A\u0456\u043B\u044C\u043A\u0438 \u0431\u0456\u043B\u044C\u0448\u0456\u0441\u0442\u044C \u0441\u0443\u0447\u0430\u0441\u043D\u0438\u0445 \u043C\u0435\u0442\u043E\u0434\u0456\u0432 \u0434\u043B\u044F \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0433\u0440\u0430\u0444\u0456\u0447\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445 \u0431\u0430\u0437\u0443\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u043F\u043B\u0430\u043D\u0430\u0440\u043D\u0438\u0445 (\u043F\u0456\u043A\u0441\u0435\u043B\u044C\u043D\u0430 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044F \u0437 \u0434\u0435\u043A\u0456\u043B\u044C\u043A\u043E\u0445 \u0431\u0456\u0442\u043E\u0432\u0438\u0445 \u043F\u043B\u043E\u0449\u0438\u043D) \u0434\u0432\u043E\u043C\u0456\u0440\u043D\u0438\u0445 \u0441\u0435\u0440\u0435\u0434\u043E\u0432\u0438\u0449\u0430\u0445, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u0446\u044C\u043E\u0433\u043E \u0442\u0438\u043F\u0443 \u043F\u0440\u043E\u0454\u043A\u0446\u0456\u0457 \u0448\u0438\u0440\u043E\u043A\u043E \u043F\u043E\u0448\u0438\u0440\u0435\u043D\u0435, \u043E\u0441\u043E\u0431\u043B\u0438\u0432\u043E \u0432 \u0433\u0430\u043B\u0443\u0437\u0456 \u043A\u043E\u043C\u043F'\u044E\u0442\u0435\u0440\u043D\u043E\u0457 \u0433\u0440\u0430\u0444\u0456\u043A\u0438, \u0456\u043D\u0436\u0435\u043D\u0435\u0440\u0456\u0457 \u0442\u0430 \u043A\u0440\u0435\u0441\u043B\u0435\u043D\u043D\u044F."@uk . . . . "A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane."@en . . . . . . "Proje\u00E7\u00E3o em 3D"@pt . . . "Stone arch drawn in military perspective"@en . . . . . . . . . . . . . . . . "313741"^^ . "32376"^^ . . . . . . . . . . . . "\u4E09\u7EF4\u6295\u5F71\u662F\u5C06\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\u6620\u5C04\u5230\u4E8C\u7EF4\u5E73\u9762\u4E0A\u7684\u65B9\u6CD5\u3002\u7531\u4E8E\u76EE\u524D\u7EDD\u5927\u591A\u6570\u56FE\u5F62\u6570\u636E\u7684\u663E\u793A\u65B9\u5F0F\u4ECD\u662F\u4E8C\u7EF4\u7684\uFF0C\u56E0\u6B64\u4E09\u7EF4\u6295\u5F71\u7684\u5E94\u7528\u76F8\u5F53\u5E7F\u6CDB\uFF0C\u5C24\u5176\u662F\u5728\u8BA1\u7B97\u673A\u56FE\u5F62\u5B66\uFF0C\u5DE5\u7A0B\u5B66\u548C\u5DE5\u7A0B\u5236\u56FE\u4E2D\u3002"@zh . . . . . . . "200"^^ . "1124930457"^^ . . . . . . "Proje\u00E7\u00E3o 3D (ou proje\u00E7\u00E3o gr\u00E1fica) \u00E9 uma t\u00E9cnica de design usada para mostrar objetos tridimensionais (3D) em uma superf\u00EDcie bidimensional (2D). Essas proje\u00E7\u00F5es s\u00E3o baseadas na perspectiva visual e no aspecto de projetar um objeto complexo em um plano projetivo. Proje\u00E7\u00F5es 3D utilizam as qualidades primarias dos formatos dos objetos para criar um mapa de pontos, que ser\u00E3o conectados entre si para causar um efeito visual. O resultado \u00E9 um gr\u00E1fico que cont\u00E9m propriedades conceituais para interpretar que a figura ou imagem n\u00E3o \u00E9 realmente plana (2D), mas sim um objeto s\u00F3lido (3D) porem sendo visualizado em uma tela 2D. Objetos 3D s\u00E3o normalmente visualizados em meios bidimensionais (ex. monitores e papeis). Assim sendo, proje\u00E7\u00F5es gr\u00E1ficas s\u00E3o frequentemente usados como elementos de design, notavelmente em desenhos de engenharia, desenhos t\u00E9cnicos e computa\u00E7\u00E3o gr\u00E1fica. Proje\u00E7\u00F5es podem ser calculadas atrav\u00E9s do uso de an\u00E1lise matem\u00E1tica e formulas, ou usando geometria e t\u00E9cnicas \u00F3pticas."@pt . . "Proiekzio grafiko"@eu . . "Milit\u00E4rperspektive.PNG"@en . . . . "3D-\u043F\u0440\u043E\u0454\u043A\u0446\u0456\u044F"@uk . "\u0625\u0633\u0642\u0627\u0637 \u062A\u0645\u062B\u064A\u0644\u064A \u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F"@ar . . . "IsometricFlaw 2.svg"@en . . . . . . . . . "Proje\u00E7\u00E3o 3D (ou proje\u00E7\u00E3o gr\u00E1fica) \u00E9 uma t\u00E9cnica de design usada para mostrar objetos tridimensionais (3D) em uma superf\u00EDcie bidimensional (2D). Essas proje\u00E7\u00F5es s\u00E3o baseadas na perspectiva visual e no aspecto de projetar um objeto complexo em um plano projetivo."@pt . . . . . . . "3D projection"@en . . . "Potting-bench-cabinet-view.png"@en . . "\u0627\u0644\u0623\u0633\u0642\u0627\u0637 \u0627\u0644\u062A\u0645\u062B\u064A\u0644\u064A \u0644\u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F (3D projection)\u060C \u0647\u0648 \u0639\u0628\u0627\u0631\u0629 \u0639\u0646 \u0623\u0633\u0642\u0627\u0637 \u062A\u0642\u062F\u064A\u0631\u064A \u0644\u062C\u0633\u0645 \u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0639\u0644\u0649 \u0634\u0643\u0644 \u0631\u0633\u0645 \u0630\u0648 \u0628\u0639\u062F\u064A\u0646\u060C \u0648\u0647\u0648 \u0645\u0646 \u0627\u0644\u0648\u0633\u0627\u0626\u0644 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u062D\u062F\u064A\u062B\u0627 \u0644\u0631\u0633\u0645 \u0627\u0644\u062E\u0631\u0627\u0626\u0637 \u0630\u0627\u062A \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0627\u0644\u062B\u0644\u0627\u062B\u064A\u0629\u060C \u0648\u0644\u0623\u0646 \u0645\u0639\u0638\u0645 \u0627\u0644\u0648\u0633\u0627\u0626\u0644 \u0627\u0644\u0645\u062A\u0648\u0641\u0631\u0629 \u0644\u0639\u0631\u0636 \u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u0631\u0633\u0648\u0645\u064A\u0629 \u0641\u064A \u0627\u0644\u062D\u0627\u0633\u0648\u0628 \u0648\u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0628\u064A\u0627\u0646\u064A\u0629 \u0647\u064A \u0648\u0633\u0627\u0626\u0644 \u062B\u0646\u0627\u0626\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F\u060C \u0641\u062A\u0645\u062B\u0644 \u0641\u064A\u0647\u0627 \u0627\u0644\u0631\u0633\u0648\u0645 \u0630\u0627\u062A \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0627\u0644\u062B\u0644\u0627\u062B\u064A\u0629 \u0628\u0645\u0633\u0627\u0642\u0637 \u0639\u0631\u0636 \u062E\u0627\u0635\u0629 \u0645\u0639 \u062A\u0627\u062B\u064A\u0631\u0627\u062A \u0627\u0644\u0638\u0644 \u0648\u063A\u064A\u0631\u0647\u0627 \u0644\u062C\u0639\u0644\u0647\u0627 \u0630\u0627\u062A \u0631\u0624\u064A\u0629 \u062B\u0644\u0627\u062B\u064A\u0629. \u0648\u064A\u0633\u062A\u0641\u0627\u062F \u0645\u0646\u0647 \u0641\u064A \u0645\u062C\u0627\u0644 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0647\u0646\u062F\u0633\u064A \u0648\u0627\u0644\u0639\u0644\u0648\u0645 \u0627\u0644\u0645\u064A\u0643\u0627\u0646\u064A\u0643\u064A\u0629 \u0644\u0631\u0633\u0645 \u0645\u062D\u0631\u0643\u0627\u062A \u0627\u0644\u0622\u0644\u0627\u062A \u0648\u0627\u0644\u0623\u062C\u0647\u0632\u0629 \u0627\u0644\u0645\u062E\u062A\u0644\u0641\u0629 \u0648\u0643\u0630\u0644\u0643 \u0641\u064A \u0635\u064A\u0627\u063A\u0629 \u0627\u0644\u0645\u0639\u0627\u062F\u0646."@ar . . . . . . "The Penrose stairs depicts a staircase which seems to ascend or descend yet forms a continuous loop."@en . . . . "Potting bench drawn in cabinet projection with an angle of 45\u00B0 and a ratio of 2/3"@en . . . . "120"^^ . . . . "Proiekzio grafikoa hiru dimentsioko (3D) objektu bat bi dimentsioko (2D) azalera batean erakusteko erabiltzen den diseinu teknika bat da. Proiekzio hauek ikusizko perspektiban eta alderdien analisian oinarritzen dira objektu konplexu bat proiektatzeko kapazitatea plano sinpleago batean ikusteko."@eu . "S'anomena Projecci\u00F3 Tridimensional o Projecci\u00F3 3D a qualsevol m\u00E8tode que fa correspondre punts de l'espai sobre una superf\u00EDcie bidimensional, normalment un pla. Com la majoria dels m\u00E8todes actuals per mostrar dades gr\u00E0fiques, aquests m\u00E8todes es basen en sistemes planars (informaci\u00F3 de p\u00EDxels de diversos plans de bits) bidimensionals. L'\u00FAs d'aquest tipus de projecci\u00F3 est\u00E0 molt est\u00E8s, especialment en gr\u00E0fics a trav\u00E9s d'ordinador, enginyeria i dibuix t\u00E8cnic."@ca . . . . . . . . . . "\u4E09\u7EF4\u6295\u5F71\u662F\u5C06\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\u6620\u5C04\u5230\u4E8C\u7EF4\u5E73\u9762\u4E0A\u7684\u65B9\u6CD5\u3002\u7531\u4E8E\u76EE\u524D\u7EDD\u5927\u591A\u6570\u56FE\u5F62\u6570\u636E\u7684\u663E\u793A\u65B9\u5F0F\u4ECD\u662F\u4E8C\u7EF4\u7684\uFF0C\u56E0\u6B64\u4E09\u7EF4\u6295\u5F71\u7684\u5E94\u7528\u76F8\u5F53\u5E7F\u6CDB\uFF0C\u5C24\u5176\u662F\u5728\u8BA1\u7B97\u673A\u56FE\u5F62\u5B66\uFF0C\u5DE5\u7A0B\u5B66\u548C\u5DE5\u7A0B\u5236\u56FE\u4E2D\u3002"@zh . . "Proiekzio grafikoa hiru dimentsioko (3D) objektu bat bi dimentsioko (2D) azalera batean erakusteko erabiltzen den diseinu teknika bat da. Proiekzio hauek ikusizko perspektiban eta alderdien analisian oinarritzen dira objektu konplexu bat proiektatzeko kapazitatea plano sinpleago batean ikusteko. 3D proiekzioek objektu baten oinarrizko formaren lehen ezaugarriak erabiltzen dituzte puntu mapa bat sortzeko, ondoren elkarri konektatuak daudenak elementu bisual bat sortzeko. Emaitza grafiko bat da, irudia benetan laua ez dela interpretatzeko propietate konstruktiboak dituena, baina, hobeto esanda, azalera lau batean ikusten den objektu solido bat da (3D). 3D objektuak, neurri handi batean, bi dimentsioko gainazalen gainean (hau da, paperaren eta konputagailuen) gainean erakusten dira. Horrela izanik, proiekzio grafikoak ohiko diseinu-elementu bat dira; batez ere, ingeniaritza-marrazketan, marrazketa-teknikoan eta ordenagailu bidezko grafikoetan erabiltzen dira. Proiekzioak analisi eta formula matematikoak erabiliz kalkula daitezke, edo hainbat teknika geometriko eta optiko erabiliz."@eu . . . "3D \u043F\u0440\u043E\u0454\u043A\u0446\u0456\u044F \u2014 \u0446\u0435 \u0431\u0443\u0434\u044C-\u044F\u043A\u0438\u0439 \u0441\u043F\u043E\u0441\u0456\u0431 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0442\u0440\u0438\u0432\u0438\u043C\u0456\u0440\u043D\u0438\u0445 \u0442\u043E\u0447\u043E\u043A \u043D\u0430 \u0434\u0432\u043E\u0432\u0438\u043C\u0456\u0440\u043D\u0456\u0439 \u043F\u043B\u043E\u0449\u0438\u043D\u0456. \u041E\u0441\u043A\u0456\u043B\u044C\u043A\u0438 \u0431\u0456\u043B\u044C\u0448\u0456\u0441\u0442\u044C \u0441\u0443\u0447\u0430\u0441\u043D\u0438\u0445 \u043C\u0435\u0442\u043E\u0434\u0456\u0432 \u0434\u043B\u044F \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0433\u0440\u0430\u0444\u0456\u0447\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445 \u0431\u0430\u0437\u0443\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u043F\u043B\u0430\u043D\u0430\u0440\u043D\u0438\u0445 (\u043F\u0456\u043A\u0441\u0435\u043B\u044C\u043D\u0430 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044F \u0437 \u0434\u0435\u043A\u0456\u043B\u044C\u043A\u043E\u0445 \u0431\u0456\u0442\u043E\u0432\u0438\u0445 \u043F\u043B\u043E\u0449\u0438\u043D) \u0434\u0432\u043E\u043C\u0456\u0440\u043D\u0438\u0445 \u0441\u0435\u0440\u0435\u0434\u043E\u0432\u0438\u0449\u0430\u0445, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u0446\u044C\u043E\u0433\u043E \u0442\u0438\u043F\u0443 \u043F\u0440\u043E\u0454\u043A\u0446\u0456\u0457 \u0448\u0438\u0440\u043E\u043A\u043E \u043F\u043E\u0448\u0438\u0440\u0435\u043D\u0435, \u043E\u0441\u043E\u0431\u043B\u0438\u0432\u043E \u0432 \u0433\u0430\u043B\u0443\u0437\u0456 \u043A\u043E\u043C\u043F'\u044E\u0442\u0435\u0440\u043D\u043E\u0457 \u0433\u0440\u0430\u0444\u0456\u043A\u0438, \u0456\u043D\u0436\u0435\u043D\u0435\u0440\u0456\u0457 \u0442\u0430 \u043A\u0440\u0435\u0441\u043B\u0435\u043D\u043D\u044F."@uk . . . . . . . . . . . . . . . . . . "[[Archivo:Picture plane projection.png|thumb|300px|Proyecci\u00F3n de un objeto tridimensional sobre un pnormalmente un planoctuales para mostrar datoi9797292y1gddbwouvicw1vc68e1gceq68g s8q6s8qdqicos, estos m\u00E9todos se basan en bidime01726ales. El uso y extendido, especiid92en gr\u00E1ficos poier\u00EDa y dibujo t\u00E9cnico."@es . . . . . "Proyecci\u00F3n tridimensional"@es . . . . . . . . . . . . . . . . "\u4E09\u7EF4\u6295\u5F71"@zh . . . . . . . . . . "[[Archivo:Picture plane projection.png|thumb|300px|Proyecci\u00F3n de un objeto tridimensional sobre un pnormalmente un planoctuales para mostrar datoi9797292y1gddbwouvicw1vc68e1gceq68g s8q6s8qdqicos, estos m\u00E9todos se basan en bidime01726ales. El uso y extendido, especiid92en gr\u00E1ficos poier\u00EDa y dibujo t\u00E9cnico."@es . . . . . "A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane. 3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret that the figure or image as not actually flat (2D), but rather, as a solid object (3D) being viewed on a 2D display. 3D objects are largely displayed on two-dimensional mediums (i.e. paper and computer monitors). As such, graphical projections are a commonly used design element; notably, in engineering drawing, drafting, and computer graphics. Projections can be calculated through employment of mathematical analysis and formulae, or by using various geometric and optical techniques."@en . . . .