. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "D.I.C.E. Award for Action Game of the Year"@en . . . . . . . . . . . . . . . . "The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the academy's annual D.I.C.E. Awards. This award recognizes titles that follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers, additions of action-related games. The curren"@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "1998"^^ . . . . . . . . . . . . . . "D.I.C.E. Award for Action Game of the Year"@en . . . . . . . . . . . . . . . . . . . "72561"^^ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "United States"@en . . . . . . . . . . "Halo Infinite"@en . . . . . . . . "The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the academy's annual D.I.C.E. Awards. This award recognizes titles that follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game. The award initially had separate awards for console action games and computer games at the 1st Annual Interactive Achievement Awards in 1998 with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers, additions of action-related games. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare. The most recent winner of the award is Halo Infinite developed by 343 Industries and published by Xbox Game Studios."@en . . . . . . . . . . "1998-05-28"^^ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "71159517"^^ . . . . . "1124990818"^^ . . . . . . . . . "D.I.C.E. Award for Action Game of the Year"@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .