. "\uAE4A\uC774 \uC9C0\uB3C4"@ko . . . . . . "La carte de disparit\u00E9 correspondant \u00E0 une sc\u00E8ne est une image num\u00E9rique qui contient uniquement l\u2019information sur les correspondances des points entre deux vues d'une m\u00EAme sc\u00E8ne prises \u00E0 deux endroits diff\u00E9rents. \n* St\u00E9r\u00E9ovision \n* Ombroscopie \n* Scanner 3D \n* Portail de l\u2019imagerie num\u00E9rique"@fr . . . . . . . "Em computa\u00E7\u00E3o gr\u00E1fica 3D, um mapa de profundidade \u00E9 uma imagem ou que cont\u00E9m informa\u00E7\u00E3o sobre a dist\u00E2ncia de um ponto de vista at\u00E9 as superf\u00EDcies de objetos na cena. O termo \u00E9 relacionado e pode ser an\u00E1logo ao buffer de profundidade, Z-buffer e Z-depth. O \"Z\" nestes termos, refere-se a uma conven\u00E7\u00E3o de que o eixo central de vis\u00E3o de uma c\u00E2mera corresponde ao eixo Z da c\u00E2mera (a imagem 2D fica nos eixos X e Y), e n\u00E3o ao eixo Z absoluto de uma cena."@pt . "Depth map"@en . "Em computa\u00E7\u00E3o gr\u00E1fica 3D, um mapa de profundidade \u00E9 uma imagem ou que cont\u00E9m informa\u00E7\u00E3o sobre a dist\u00E2ncia de um ponto de vista at\u00E9 as superf\u00EDcies de objetos na cena. O termo \u00E9 relacionado e pode ser an\u00E1logo ao buffer de profundidade, Z-buffer e Z-depth. O \"Z\" nestes termos, refere-se a uma conven\u00E7\u00E3o de que o eixo central de vis\u00E3o de uma c\u00E2mera corresponde ao eixo Z da c\u00E2mera (a imagem 2D fica nos eixos X e Y), e n\u00E3o ao eixo Z absoluto de uma cena."@pt . . . "Carte de disparit\u00E9"@fr . . . . "Mapa de profundidade"@pt . . . "1099344516"^^ . . . . . . "7714"^^ . "In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to depth buffer, Z-buffer, Z-buffering, and Z-depth. The \"Z\" in these latter terms relates to a convention that the central axis of view of a camera is in the direction of the camera's Z axis, and not to the absolute Z axis of a scene."@en . . . . . "In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to depth buffer, Z-buffer, Z-buffering, and Z-depth. The \"Z\" in these latter terms relates to a convention that the central axis of view of a camera is in the direction of the camera's Z axis, and not to the absolute Z axis of a scene."@en . . . . . "\uAE4A\uC774 \uC9C0\uB3C4(\uC601\uC5B4: depth map) \uB610\uB294 \uAE4A\uC774 \uB9F5\uC740 3\uCC28\uC6D0 \uCEF4\uD4E8\uD130 \uADF8\uB798\uD53D\uC2A4\uC5D0\uC11C \uAD00\uCC30 \uC2DC\uC810(viewpoint)\uC73C\uB85C\uBD80\uD130 \uBB3C\uCCB4 \uD45C\uBA74\uACFC\uC758 \uAC70\uB9AC\uC640 \uAD00\uB828\uB41C \uC815\uBCF4\uAC00 \uB2F4\uAE34 \uD558\uB098\uC758 \uC601\uC0C1 \uB610\uB294 \uC601\uC0C1\uC758 \uD55C \uCC44\uB110\uC774\uB2E4."@ko . "La carte de disparit\u00E9 correspondant \u00E0 une sc\u00E8ne est une image num\u00E9rique qui contient uniquement l\u2019information sur les correspondances des points entre deux vues d'une m\u00EAme sc\u00E8ne prises \u00E0 deux endroits diff\u00E9rents. \n* St\u00E9r\u00E9ovision \n* Ombroscopie \n* Scanner 3D \n* Portail de l\u2019imagerie num\u00E9rique"@fr . "\uAE4A\uC774 \uC9C0\uB3C4(\uC601\uC5B4: depth map) \uB610\uB294 \uAE4A\uC774 \uB9F5\uC740 3\uCC28\uC6D0 \uCEF4\uD4E8\uD130 \uADF8\uB798\uD53D\uC2A4\uC5D0\uC11C \uAD00\uCC30 \uC2DC\uC810(viewpoint)\uC73C\uB85C\uBD80\uD130 \uBB3C\uCCB4 \uD45C\uBA74\uACFC\uC758 \uAC70\uB9AC\uC640 \uAD00\uB828\uB41C \uC815\uBCF4\uAC00 \uB2F4\uAE34 \uD558\uB098\uC758 \uC601\uC0C1 \uB610\uB294 \uC601\uC0C1\uC758 \uD55C \uCC44\uB110\uC774\uB2E4."@ko . . . . "\u041A\u0430\u0440\u0442\u0430 \u0433\u043B\u0443\u0431\u0438\u043D\u044B"@ru . . . . . . . . . "30617135"^^ . . . . . . . . . . . .