. . . . . . . . . . . . . . . . . "English"@en . . "Typically 10\u201315"@en . . . "69258257"^^ . "Galac-Tac is a closed-end, science fiction, play-by-mail (PBM) wargame. It was first published by Phoenix Publications in 1982. By 1990, the publisher had changed its name to Delta Games, and then later to Talisman Games. In 2010, Talisman Games changed ownership and transitioned Galac-Tac to a web-based game. It is still available for play by postal mail or email for those with web access challenges. The game has been updated as well as reviewed multiple times in its 40 years of active play. Various reviews in the 1980s and 1990s provided both positive and negative comments as well as potential areas for the game to improve. The game has been featured numerous times in the modern PBM magazine, Suspense & Decision."@en . . . . . "Play-by-mail or web"@en . . . . . "1101540999"^^ . "Galac-Tac"@en . "right"@en . "22060"^^ . . . . . . . . . . . "Galac-Tac"@en . . "Galac-Tac is a closed-end, science fiction, play-by-mail (PBM) wargame. It was first published by Phoenix Publications in 1982. By 1990, the publisher had changed its name to Delta Games, and then later to Talisman Games. In 2010, Talisman Games changed ownership and transitioned Galac-Tac to a web-based game. It is still available for play by postal mail or email for those with web access challenges. The game has been updated as well as reviewed multiple times in its 40 years of active play. Various reviews in the 1980s and 1990s provided both positive and negative comments as well as potential areas for the game to improve. The game has been featured numerous times in the modern PBM magazine, Suspense & Decision. During gameplay, players begin in one of hundreds of star systems in a 100 \u00D7 100 grid map with money and some basic ships, expanding to other star systems in search of resources. Players can establish colonies to enable further expansion. Military conflict is a significant factor in the game with great leeway in the design of fleets and the ability to design individual ships. Diplomacy, espionage, and technology research and development are also important parts of gameplay. The goal is to be the last player remaining or have the strongest position at game's end. Games last about 85 to 95 turns."@en . . "\u2014 Jon Capps, Delta Games Gamemaster. Paper Mayhem, March\u2013April 1990."@en . . . . . . . . . "\"The earliest recorded kill of an empire in Galac-Tac was on turn six.\""@en . . . . . . "Varies, around 85\u201395 turns"@en . . "Title image from 1984 issue of Paper Mayhem magazine."@en . "27.0"^^ . . . "Phoenix Publications, Delta Games, Talisman Games"@en . . . . "Instructions, orders, turn results"@en . . . . . . . . . . . . . . . . . . "padding:8px;"@en . . . . . . . . .