. . "Knight Lore"@en . "Isometric platformer"@en . . . . . . . . . . . . . . . . . "Knight Lore es un videojuego desarrollado por y en 1984 para ZX Spectrum, Amstrad CPC y MSX por Ultimate Play The Game, una de las compa\u00F1\u00EDas brit\u00E1nicas de software de entretenimiento m\u00E1s prestigiosas a nivel mundial durante los 80. Este juego es el tercero en la serie de , precedido por Sabre Wulf y Underwurlde. En \u00E9l deberemos conseguir los ingredientes de una poci\u00F3n repartidos en un castillo lleno de trampas y entreg\u00E1rselos al mago que vive en \u00E9l para que nos libre de la maldici\u00F3n que nos transforma en lobo por la noche. Esta maldici\u00F3n nos afecta durante el desarrollo del juego, en el que transcurren d\u00EDas y noches, y durante la transformaci\u00F3n nos deja indefensos, lo que se debe tener muy en cuenta para no ser eliminado por los enemigos que pululan por las diferentes pantallas. Esto unido a un mapa extenso con pantallas endiabladas contribuye a una dificultad alta, aunque con bastante entrenamiento es posible completar el juego sin necesidad de POKEs o trucos. El juego se trata de un cl\u00E1sico juego de plataformas, su principal novedad reside en el entorno gr\u00E1fico del juego, que utiliza perspectiva isom\u00E9trica permite no s\u00F3lo moverse en tres dimensiones sino tambi\u00E9n interaccionar con objetos mediante una f\u00EDsica sencilla pero efectiva. El motor utilizado llev\u00F3 el nombre de Filmation y se convertir\u00EDa en la marca de la casa. Esta t\u00E9cnica Filmation era impresionante para la \u00E9poca ya que introdujo grandes innovaciones a todos los niveles: marc\u00F3 un antes y despu\u00E9s de la historia de los juegos, siendo a\u00FAn hoy en d\u00EDa una referencia a tener en cuenta. Nuestro protagonista pod\u00EDa interactuar con los objetos, subirse en ellos para llegar a lugares innacesibles, tirar objetos, etc. Los autores, que fueron elevados instant\u00E1neamente a la categor\u00EDa de genios (fama alimentada por su notoria reticencia a ser entrevistados o fotografiados) eran conscientes de la revoluci\u00F3n que iba a suponer el lanzamiento de este juego y de hecho retrasaron su salida hasta despu\u00E9s del Underwurlde (a\u00FAn en 2D), a pesar de que Knight Lore hab\u00EDa sido desarrollado con anterioridad. Al terminar la aventura un mensaje nos indica que esta continuar\u00E1 en , la que ser\u00EDa la pr\u00F3xima aventura de pero que nunca llegar\u00EDa a ser publicada. El juego en 1984 obtuvo un brutal \u00E9xito de cr\u00EDtica y p\u00FAblico, consider\u00E1ndose una verdadera revoluci\u00F3n en el mundo de los videojuegos de la \u00E9poca."@es . . . . . . . "Knight Lore"@cs . . "Knight Lore"@fr . . . . . . . "8"^^ . . . "Knight Lore (Japans: \u30CA\u30A4\u30C8\u30FB\u30ED\u30A2\u30FC \u2015\u9B54\u57CE\u306E\u72FC\u7537\u2015) is een computerspel dat werd ontwikkeld door Ultimate Play the Game en uitgegeven door Ashby Computers and Graphics Ltd. Het puzzelspel kwam in 1984 als eerste uit voor de ZX Spectrum. In 1985 werd het uitgebracht voor de Amstrad CPC en de BBC Micro en een jaar later voor de MSX en NES."@nl . . . . . . . . . . . . . . . . . "737123"^^ . . . . . . . "Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve. Ultimate released Knight Lore third in the Sabreman series despite having completed it first. The Stamper brothers withheld its release for a year to position the company advantageously in anticipation of the game's effect on the market. Knight Lore's novel image masking technique, Filmation, let images appear to pass atop and behind each other without their contents colliding. This created the illusion of depth priority, which the computer did not natively support. By delaying Knight Lore's release, Ultimate protected sales of their then-upcoming Sabre Wulf and created another Filmation game before other developers could copy the style. Ultimate released the original Sabreman trilogy in quick succession in 1984 for the ZX Spectrum. Knight Lore came last, in November. Ports followed for the BBC Micro, Amstrad CPC, MSX, and Family Computer Disk System. In 2008 it was unofficially ported to Atari 8-bit computers based on the BBC Micro version and in 2019 for the C64/C128/Plus4, being a Z80 to 6502 conversion of the Spectrum version. The game was later included in compilations including Rare's 2015 Xbox One retrospective compilation, Rare Replay. Knight Lore is regarded as a seminal work in British gaming history and has been included in multiple lists of top Spectrum games. Critics considered its technical solutions and isometric 3D style a harbinger of future game design. They praised the game's controls and atmosphere of mystery, but noted its difficult gameplay and criticised its sound and occasional graphical slowdown. Knight Lore was the best-selling game of January 1985 and was named the 1984 game of the year by the Golden Joystick Awards and Popular Computing Weekly readers. Though it was not the first isometric 3D video game, Knight Lore popularised the format. When the isometric, flip-screen style fell out of fashion, Knight Lore's influence persisted in computer role-playing games. Retrospective reviewers remember the game as the first to offer an exploratory \"world\" rather than a flat surface, but consider its controls outdated and frustrating in the thirty years since its release."@en . . "\u300E\u30CA\u30A4\u30C8\u30FB\u30ED\u30A2\u30FC\u300F\uFF08Knight Lore\uFF09\u306F\u3001\uFF08\u73FE\uFF1A\u30EC\u30A2\uFF09\u304C\u958B\u767A\u3057\u30011984\u5E74\u3088\u308AZX Spectrum\u3001BBC Micro\u3001Amstrad CPC\u3001MSX\u3001\u30D5\u30A1\u30DF\u30EA\u30FC\u30B3\u30F3\u30D4\u30E5\u30FC\u30BF \u30C7\u30A3\u30B9\u30AF\u30B7\u30B9\u30C6\u30E0\u5411\u3051\u306B\u9806\u6B21\u767A\u58F2\u3055\u308C\u305F\u30A2\u30AF\u30B7\u30E7\u30F3\u30D1\u30BA\u30EB\u30B2\u30FC\u30E0\u3002"@ja . . . . . . "\u300E\u30CA\u30A4\u30C8\u30FB\u30ED\u30A2\u30FC\u300F\uFF08Knight Lore\uFF09\u306F\u3001\uFF08\u73FE\uFF1A\u30EC\u30A2\uFF09\u304C\u958B\u767A\u3057\u30011984\u5E74\u3088\u308AZX Spectrum\u3001BBC Micro\u3001Amstrad CPC\u3001MSX\u3001\u30D5\u30A1\u30DF\u30EA\u30FC\u30B3\u30F3\u30D4\u30E5\u30FC\u30BF \u30C7\u30A3\u30B9\u30AF\u30B7\u30B9\u30C6\u30E0\u5411\u3051\u306B\u9806\u6B21\u767A\u58F2\u3055\u308C\u305F\u30A2\u30AF\u30B7\u30E7\u30F3\u30D1\u30BA\u30EB\u30B2\u30FC\u30E0\u3002"@ja . . . "\u300A\u9B54\u57DF\u4E4B\u72FC\u300B\uFF08\u82F1\u8BED\uFF1AKnight Lore\uFF0C\u53C8\u8BD1\u4F5C\u300C\u9B54\u57CE\u4E4B\u72FC\u300D\uFF09\u662F1984\u5E74\u52A8\u4F5C\u5192\u9669\u6E38\u620F\uFF0C\u7531Ultimate Play the Game\u5F00\u53D1\u53CA\u53D1\u884C\u3002\u6E38\u620F\u5BF9\u5E94ZX Spectrum\u3001BBC Micro\u3001Amstrad CPC\u3001MSX\u3001FC\u78C1\u789F\u673A\u7B49\u5E73\u53F0\u3002\u300A\u9B54\u57DF\u4E4B\u72FC\u300B\u91C7\u7528\u7B49\u8DDD\u8996\u89D2\u56FE\u5F62\uFF0C\u5E76\u63A8\u52A8\u8BE5\u56FE\u5F62\u5728\u7535\u5B50\u6E38\u620F\u754C\u7684\u5E94\u7528\u3002\u6E38\u620F\u4E2D\uFF0C\u73A9\u5BB6\u89D2\u8272Sabreman\u7528\u56DB\u5341\u5929\u65F6\u95F4\uFF0C\u5728\u57CE\u5821\u5404\u623F\u95F4\u6536\u96C6\u9053\u5177\uFF0C\u89E3\u9664\u72FC\u4EBA\u8BC5\u5492\u3002"@zh . "Knight Lore \u00E9 um jogo eletr\u00F4nico de a\u00E7\u00E3o e aventura desenvolvido e lan\u00E7ado pela Ultimate Play the Game para o ZX Spectrum em 1984. O jogo \u00E9 conhecido pelo uso de gr\u00E1ficos isom\u00E9tricos, que popularizou ainda mais em jogos eletr\u00F4nicos. Em Knight Lore, Sabreman tem quarenta dias para coletar objetos em um castelo e preparar uma cura para sua maldi\u00E7\u00E3o do lobisomem. Cada sala do castelo \u00E9 representada em monocrom\u00E1tico em sua pr\u00F3pria tela e consiste em blocos para escalar, obst\u00E1culos para evitar e quebra-cabe\u00E7as para resolver. A Ultimate lan\u00E7ou Knight Lore como o terceiro t\u00EDtulo da s\u00E9rie Sabreman, apesar de t\u00EA-lo conclu\u00EDdo primeiro. Os irm\u00E3os Stamper suspenderam o lan\u00E7amento por um ano para posicionar a empresa de forma vantajosa, em antecipa\u00E7\u00E3o ao efeito do jogo no mercado. A t\u00E9cnica de imagem utilizada em Knight Lore, Filmation, permite que as imagens pare\u00E7am passar por cima e atr\u00E1s umas das outras sem que seus conte\u00FAdos colidam. Isso criou a ilus\u00E3o de prioridade de profundidade, que o computador n\u00E3o suportava nativamente. Ao atrasar o lan\u00E7amento de Knight Lore, a Ultimate protegeu as vendas de seu ent\u00E3o futuro Sabre Wulf e criou outro jogo usando Filmation antes que outros desenvolvedores pudessem copiar o estilo. A Ultimate lan\u00E7ou a trilogia Sabreman original em r\u00E1pida sucess\u00E3o em 1984 para o ZX Spectrum. Knight Lore veio por \u00FAltimo, em novembro. Seguiram-se os portes para BBC Micro, Amstrad CPC, MSX e Family Computer Disk System. Em 2008 foi portado n\u00E3o oficialmente para computadores Atari 8-bit baseados na vers\u00E3o de BBC Micro e em 2019 para C64/C128/Plus4, sendo uma convers\u00E3o de Z80 para 6502 da vers\u00E3o de Spectrum. O jogo foi posteriormente inclu\u00EDdo em compila\u00E7\u00F5es, incluindo a compila\u00E7\u00E3o da Rare de 2015 para Xbox One, Rare Replay. Knight Lore \u00E9 considerado um trabalho seminal na hist\u00F3ria dos jogos brit\u00E2nicos e foi inclu\u00EDdo em v\u00E1rias listas de principais jogos do Spectrum. Cr\u00EDticos consideraram suas solu\u00E7\u00F5es t\u00E9cnicas e estilo 3D isom\u00E9trico um pren\u00FAncio do design de jogos do futuro. Eles elogiaram os controles do jogo e a atmosfera de mist\u00E9rio, mas notaram sua jogabilidade dif\u00EDcil e criticaram seu som e ocasional desacelera\u00E7\u00E3o gr\u00E1fica. Knight Lore foi o jogo mais vendido de janeiro de 1985 e foi nomeado o Jogo do Ano de 1984 pela Golden Joystick Awards e por leitores da Popular Computing Weekly. Embora n\u00E3o tenha sido o primeiro jogo em 3D isom\u00E9trico, Knight Lore popularizou o formato. Quando o estilo isom\u00E9trico flip-screen saiu de moda, a influ\u00EAncia de Knight Lore persistiu nos jogos de RPG de computador. Cr\u00EDticas retrospectivas lembram o jogo como o primeiro a oferecer um \"mundo\" explorat\u00F3rio ao inv\u00E9s de uma superf\u00EDcie plana, mas consideram seus controles desatualizados e frustrantes nos trinta anos desde seu lan\u00E7amento."@pt . . "Atop an orange and worn background is \"Knight Lore\" in seared, stylized, black, interlocked, and outlined lettering. Surrounding the title are similarly styled stars and three gargoyle masks: one faces perpendicular from the plane and two identical masks in profile view face to its left and right. Around the border are yellow, semi-Celtic interwoven lines. The Ultimate logo is very small and centered at the bottom."@en . "Knight Lore (Japans: \u30CA\u30A4\u30C8\u30FB\u30ED\u30A2\u30FC \u2015\u9B54\u57CE\u306E\u72FC\u7537\u2015) is een computerspel dat werd ontwikkeld door Ultimate Play the Game en uitgegeven door Ashby Computers and Graphics Ltd. Het puzzelspel kwam in 1984 als eerste uit voor de ZX Spectrum. In 1985 werd het uitgebracht voor de Amstrad CPC en de BBC Micro en een jaar later voor de MSX en NES."@nl . . . "Knight Lore \u2013 gra komputerowa stworzona i wydana przez Ultimate Play The Game w 1984 roku. Gra jest trzeci\u0105 pozycj\u0105 z serii , zapocz\u0105tkowanej przez gry Sabre Wulf i . W przeciwie\u0144stwie do poprzednich gier z tej serii, korzysta z izometrycznego przedstawienia pola gry. Autorami gry s\u0105 i . Gra zosta\u0142a wydana w wersji na komputery ZX Spectrum, BBC Micro, Amstrad CPC, MSX, PC, NES. Bohaterem gry jest Sabreman, cz\u0142owiek obarczony kl\u0105tw\u0105, powoduj\u0105c\u0105 jego nocne przemiany w wilko\u0142aka. Sabreman ma 40 dni na spenetrowanie pomieszcze\u0144 zamku Knight Lore i odnalezienie sk\u0142adnik\u00F3w magicznego napoju, kt\u00F3ry ma zdj\u0105\u0107 z bohatera kl\u0105tw\u0119. W roku 2008 za spraw\u0105 Krzysztofa \"XXL\" Dudka zosta\u0142a przeniesiona tak\u017Ce na 8-bitowe Atari. Krzysztof dokona\u0142 konwersji z wersji BBC-Micro, obrazek tytu\u0142owy zosta\u0142 wzi\u0119ty z ZX Spectrum (i podkolorowany programem G2F), dodano tak\u017Ce muzyk\u0119, kt\u00F3r\u0105 stworzy\u0142 Micha\u0142 \"stRing\" Radecki-Mikulicz. Program w wersji na Atari ma status freeware."@pl . . . . . . . . . . . . . . . . . "Knight Lore"@en . . . . . "Knight Lore \u00E8 un videogioco d'avventura dinamica sviluppato e pubblicato dalla casa di produzione inglese Ultimate Play the Game (nome con il quale era inizialmente conosciuta l'azienda Rare) nel 1984 per gli home computer ZX Spectrum, BBC Micro, Amstrad CPC, MSX e per la console Famicom Disk System. Il protagonista \u00E8 Sabreman, il quale deve raccogliere alcuni oggetti disseminati per un castello entro quaranta giorni per poter creare una pozione per rompere una maledizione che lo trasforma in un lupo mannaro. Ogni stanza del maniero \u00E8 piena di trappole da evitare, blocchi da scalare e rompicapo da risolvere e ha un colore diverso dalle altre (monocromo su Spectrum, BBC e MSX). Ideato da Tim e Chris Stamper, il gioco \u00E8 il terzo capitolo della serie Sabreman. Per realizzarlo, impiegarono per la prima volta l'engine di image masking da loro progettato Filmation, che permetteva alle immagini di apparire una davanti all'altra senza che si sovrapponessero, creando cos\u00EC l'illusione della profondit\u00E0 spaziale, che i computer dell'epoca non riuscivano a generare nativamente.I fratelli aspettarono un anno prima di pubblicarlo per permettere a Ultimate Play the Game di rendere sicure le vendite di Sabre Wulf (completato dopo, ma uscito come primo titolo della serie), realizzando nel frattempo un altro prodotto con il Filmation (Alien 8) prima che altre software house potessero copiarne le modalit\u00E0 e lo stile. E cos\u00EC, nel 1984, usc\u00EC in rapida successione la prima trilogia di Sabreman, inizialmente solo per ZX Spectrum, ma poi portata per varie piattaforme a 8 bit. Nel 2015 venne inserito nell'antologia retrospettiva per la Xbox One Rare Replay, contenente trenta videogiochi prodotti da Rare.. Knight Lore \u00E8 considerato un'opera seminale nella storia dei videogiochi britannici ed \u00E8 stato incluso in numerose classifiche dei migliori giochi per ZX Spectrum. I critici definirono le sue soluzioni tecniche e lo stile 3D isometrico precursori del futuro design videoludico. Elogiarono inoltre i controlli e l'atmosfera misteriosa, anche se trovarono il gameplay abbastanza complesso (e minato da occasionali rallentamenti grafici) e il suono fastidioso. Risult\u00F2 il videogame pi\u00F9 venduto del gennaio 1985 ed \u00E8 stato nominato gioco dell'anno dai Golden Joystick Awards e dalla rivista Popular Computing Weekly. Lanci\u00F2 definitivamente la grafica isometrica nell'industria videoludica e influenz\u00F2 in maniera permanente il modo di concepire i giochi di ruolo per computer. I recensori retrospettivi lo ricordano come un'opera datata e dalle meccaniche frustranti, ma comunque rivoluzionaria per esser stata la prima a offrire un \"mondo\" esplorativo piuttosto che una superficie piatta."@it . . . . . . . . . . . . . . . "Your Spectrum"@en . . . . . . . . . . . . . . . . . . . "Knight Lore"@pt . . . . "\u30CA\u30A4\u30C8\u30FB\u30ED\u30A2\u30FC"@ja . . . . . . . . . . . . "Spectrum: 14/15"@en . . . "Knight Lore je po\u010D\u00EDta\u010Dov\u00E1 hra vyvinut\u00E1 a distribuovan\u00E1 firmou Ultimate Play The Game v roce 1984. Hra je t\u0159et\u00EDm pokra\u010Dov\u00E1n\u00EDm v s\u00E9rii Sabre Man, navazuje na dobrodru\u017Estv\u00ED v hr\u00E1ch a Underwurlde. Ve h\u0159e mus\u00ED Sabreman naj\u00EDt ingredience pro kouzeln\u00FD lektvar. Hry napsali brat\u0159i Tim a Chris Stamper. Ostatn\u00ED vydavatel\u00E9 hru \u010Dasto napodobovali, \u010Dasto se o n\u00ED mluvilo jako o druh\u00E9 nejkop\u00EDrovan\u011Bj\u0161\u00ED h\u0159e hned po ."@cs . . . . . . . . . . . . . "\u300A\u9B54\u57DF\u4E4B\u72FC\u300B\uFF08\u82F1\u8BED\uFF1AKnight Lore\uFF0C\u53C8\u8BD1\u4F5C\u300C\u9B54\u57CE\u4E4B\u72FC\u300D\uFF09\u662F1984\u5E74\u52A8\u4F5C\u5192\u9669\u6E38\u620F\uFF0C\u7531Ultimate Play the Game\u5F00\u53D1\u53CA\u53D1\u884C\u3002\u6E38\u620F\u5BF9\u5E94ZX Spectrum\u3001BBC Micro\u3001Amstrad CPC\u3001MSX\u3001FC\u78C1\u789F\u673A\u7B49\u5E73\u53F0\u3002\u300A\u9B54\u57DF\u4E4B\u72FC\u300B\u91C7\u7528\u7B49\u8DDD\u8996\u89D2\u56FE\u5F62\uFF0C\u5E76\u63A8\u52A8\u8BE5\u56FE\u5F62\u5728\u7535\u5B50\u6E38\u620F\u754C\u7684\u5E94\u7528\u3002\u6E38\u620F\u4E2D\uFF0C\u73A9\u5BB6\u89D2\u8272Sabreman\u7528\u56DB\u5341\u5929\u65F6\u95F4\uFF0C\u5728\u57CE\u5821\u5404\u623F\u95F4\u6536\u96C6\u9053\u5177\uFF0C\u89E3\u9664\u72FC\u4EBA\u8BC5\u5492\u3002"@zh . . . . . . . . . . "Knight Lore"@pl . . "Knight Lore"@es . . "Spectrum: 94%"@en . . . . . "Knight Lore"@nl . . . "Knight Lore \u2013 gra komputerowa stworzona i wydana przez Ultimate Play The Game w 1984 roku. Gra jest trzeci\u0105 pozycj\u0105 z serii , zapocz\u0105tkowanej przez gry Sabre Wulf i . W przeciwie\u0144stwie do poprzednich gier z tej serii, korzysta z izometrycznego przedstawienia pola gry. Autorami gry s\u0105 i . Gra zosta\u0142a wydana w wersji na komputery ZX Spectrum, BBC Micro, Amstrad CPC, MSX, PC, NES."@pl . . . . . . . . . . . . . . . . . . . . . . . . . "Knight Lore est un jeu vid\u00E9o d'action-aventure en 3D isom\u00E9trique d\u00E9velopp\u00E9 et \u00E9dit\u00E9 par Ultimate Play the Game en 1984 sur ZX Spectrum et Amstrad CPC. Le jeu a \u00E9t\u00E9 adapt\u00E9 sur Famicom Disk System et MSX en 1986. Le personnage incarn\u00E9 explore un labyrinthe dans le but de conjurer la mal\u00E9diction qui a fait de lui un loup-garou. Le jeu est la suite de Sabre Wulf et Underwurlde (1984)."@fr . . "Amstrad: 95%"@en . . . . . . . . . "Knight Lore est un jeu vid\u00E9o d'action-aventure en 3D isom\u00E9trique d\u00E9velopp\u00E9 et \u00E9dit\u00E9 par Ultimate Play the Game en 1984 sur ZX Spectrum et Amstrad CPC. Le jeu a \u00E9t\u00E9 adapt\u00E9 sur Famicom Disk System et MSX en 1986. Le personnage incarn\u00E9 explore un labyrinthe dans le but de conjurer la mal\u00E9diction qui a fait de lui un loup-garou. Le jeu est la suite de Sabre Wulf et Underwurlde (1984). Malgr\u00E9 des environnements \u00E0 deux couleurs, le jeu \u00E9tait techniquement tr\u00E8s avanc\u00E9 pour l'\u00E9poque. Le jeu inaugure le moteur de jeu Filmation qui permet de repr\u00E9senter les d\u00E9cors en perspective isom\u00E9trique. Le jeu a eu un grand succ\u00E8s et connu plusieurs adaptations et suites. Ultimate a \u00E9galement produit d'autres jeux fond\u00E9s sur le m\u00EAme moteur, comme Alien 8 (1985)."@fr . "Knight Lore"@ru . . . . . . . . . "Knight Lore je po\u010D\u00EDta\u010Dov\u00E1 hra vyvinut\u00E1 a distribuovan\u00E1 firmou Ultimate Play The Game v roce 1984. Hra je t\u0159et\u00EDm pokra\u010Dov\u00E1n\u00EDm v s\u00E9rii Sabre Man, navazuje na dobrodru\u017Estv\u00ED v hr\u00E1ch a Underwurlde. Ve h\u0159e mus\u00ED Sabreman naj\u00EDt ingredience pro kouzeln\u00FD lektvar. Hry napsali brat\u0159i Tim a Chris Stamper. Knight Lore je pova\u017Eov\u00E1na za revolu\u010Dn\u00ED hru, proto\u017Ee to byla prvn\u00ED adventura, kter\u00E1 pou\u017E\u00EDvala pseudo-3D zobrazen\u00ED sv\u011Bta izometrick\u00FDm zobrazen\u00EDm. Pro dosa\u017Een\u00ED 3D efektu byl pou\u017Eit zobrazovac\u00ED engin tv\u016Frci nazvan\u00FD filmation, kter\u00FD zobrazuje hern\u00ED plochu v samostatn\u00FDch odd\u011Blen\u00FDch obrazovk\u00E1ch v izometrick\u00E9m zobrazen\u00ED, umo\u017E\u0148uje pohyb ve \u010Dty\u0159ech sm\u011Brech, skok postav na p\u0159ek\u00E1\u017Eku \u010Di p\u0159es ni, a posouv\u00E1n\u00ED objekt\u016F na obrazovce p\u0159i interakci s postavou. Ostatn\u00ED vydavatel\u00E9 hru \u010Dasto napodobovali, \u010Dasto se o n\u00ED mluvilo jako o druh\u00E9 nejkop\u00EDrovan\u011Bj\u0161\u00ED h\u0159e hned po ."@cs . . . . . "Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve."@en . . "Knight Lore \u00E8 un videogioco d'avventura dinamica sviluppato e pubblicato dalla casa di produzione inglese Ultimate Play the Game (nome con il quale era inizialmente conosciuta l'azienda Rare) nel 1984 per gli home computer ZX Spectrum, BBC Micro, Amstrad CPC, MSX e per la console Famicom Disk System. Il protagonista \u00E8 Sabreman, il quale deve raccogliere alcuni oggetti disseminati per un castello entro quaranta giorni per poter creare una pozione per rompere una maledizione che lo trasforma in un lupo mannaro. Ogni stanza del maniero \u00E8 piena di trappole da evitare, blocchi da scalare e rompicapo da risolvere e ha un colore diverso dalle altre (monocromo su Spectrum, BBC e MSX)."@it . . . . . "Knight Lore"@it . . "1122201980"^^ . . . . . . . . . . . . . "Knight Lore \u2014 \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043D\u0430\u044F \u0438\u0433\u0440\u0430 \u0432 \u0436\u0430\u043D\u0440\u0435 \u043A\u0432\u0435\u0441\u0442, \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u0430\u044F \u0438 \u0432\u044B\u043F\u0443\u0449\u0435\u043D\u043D\u0430\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 Ultimate Play The Game \u0432 1984 \u0433\u043E\u0434\u0443. \u0418\u0433\u0440\u0430 \u0441\u0442\u0430\u043B\u0430 \u0442\u0440\u0435\u0442\u044C\u0435\u0439 \u0432 \u0441\u0435\u0440\u0438\u0438 Sabreman, \u043F\u043E\u0441\u043B\u0435 \u0438\u0433\u0440 Sabre Wulf \u0438 . \u041D\u043E, \u0432 \u043E\u0442\u043B\u0438\u0447\u0438\u0435 \u043E\u0442 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0438\u0445 \u0438\u0433\u0440 \u0441\u0435\u0440\u0438\u0438, \u0432 Knight Lore \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043B\u0441\u044F \u0434\u0432\u0438\u0436\u043E\u043A \u00ABFilmation\u00BB, \u0438\u043C\u0438\u0442\u0438\u0440\u0443\u044E\u0449\u0438\u0439 \u0442\u0440\u0451\u0445\u043C\u0435\u0440\u043D\u043E\u0441\u0442\u044C \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u043E\u0439 \u043F\u0440\u043E\u0435\u043A\u0446\u0438\u0438. Knight Lore \u0441\u0442\u0430\u043B\u0430 \u0438\u0437\u0432\u0435\u0441\u0442\u043D\u0430 \u043A\u0430\u043A \u043F\u0435\u0440\u0432\u0430\u044F \u0438\u0433\u0440\u0430 \u0432 \u0436\u0430\u043D\u0440\u0435 \u00AB\u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u043E\u0433\u043E \u043A\u0432\u0435\u0441\u0442\u0430\u00BB \u0438 \u044D\u0442\u043E\u0442 \u043F\u043E\u0434\u0445\u043E\u0434 \u0431\u044B\u043B \u0441\u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u043D \u043C\u043D\u043E\u0433\u0438\u043C\u0438 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A\u0430\u043C\u0438. \u0412 1984 \u0433\u043E\u0434\u0443 \u0438\u0433\u0440\u0430 \u043F\u043E\u043B\u0443\u0447\u0438\u043B\u0430 \u043D\u0430\u0433\u0440\u0430\u0434\u0443 Golden Joystick Awards \u0432 \u043D\u043E\u043C\u0438\u043D\u0430\u0446\u0438\u0438 \u00AB\u0418\u0433\u0440\u0430 \u0433\u043E\u0434\u0430\u00BB."@ru . "Spectrum: 9/10"@en . . "Spectrum: 9/10"@en . . . . . "Amstrad: 91%"@en . "37225"^^ . . "Knight Lore es un videojuego desarrollado por y en 1984 para ZX Spectrum, Amstrad CPC y MSX por Ultimate Play The Game, una de las compa\u00F1\u00EDas brit\u00E1nicas de software de entretenimiento m\u00E1s prestigiosas a nivel mundial durante los 80. Este juego es el tercero en la serie de , precedido por Sabre Wulf y Underwurlde. En \u00E9l deberemos conseguir los ingredientes de una poci\u00F3n repartidos en un castillo lleno de trampas y entreg\u00E1rselos al mago que vive en \u00E9l para que nos libre de la maldici\u00F3n que nos transforma en lobo por la noche."@es . . . . . . . . . . . . "Knight Lore \u00E9 um jogo eletr\u00F4nico de a\u00E7\u00E3o e aventura desenvolvido e lan\u00E7ado pela Ultimate Play the Game para o ZX Spectrum em 1984. O jogo \u00E9 conhecido pelo uso de gr\u00E1ficos isom\u00E9tricos, que popularizou ainda mais em jogos eletr\u00F4nicos. Em Knight Lore, Sabreman tem quarenta dias para coletar objetos em um castelo e preparar uma cura para sua maldi\u00E7\u00E3o do lobisomem. Cada sala do castelo \u00E9 representada em monocrom\u00E1tico em sua pr\u00F3pria tela e consiste em blocos para escalar, obst\u00E1culos para evitar e quebra-cabe\u00E7as para resolver."@pt . . . . . . . . . . . . . . . . "Ultimate Play the Game"@en . . . . . "\u9B54\u57DF\u4E4B\u72FC"@zh . . . . . . . . "Knight Lore \u2014 \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043D\u0430\u044F \u0438\u0433\u0440\u0430 \u0432 \u0436\u0430\u043D\u0440\u0435 \u043A\u0432\u0435\u0441\u0442, \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u0430\u044F \u0438 \u0432\u044B\u043F\u0443\u0449\u0435\u043D\u043D\u0430\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 Ultimate Play The Game \u0432 1984 \u0433\u043E\u0434\u0443. \u0418\u0433\u0440\u0430 \u0441\u0442\u0430\u043B\u0430 \u0442\u0440\u0435\u0442\u044C\u0435\u0439 \u0432 \u0441\u0435\u0440\u0438\u0438 Sabreman, \u043F\u043E\u0441\u043B\u0435 \u0438\u0433\u0440 Sabre Wulf \u0438 . \u041D\u043E, \u0432 \u043E\u0442\u043B\u0438\u0447\u0438\u0435 \u043E\u0442 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0438\u0445 \u0438\u0433\u0440 \u0441\u0435\u0440\u0438\u0438, \u0432 Knight Lore \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043B\u0441\u044F \u0434\u0432\u0438\u0436\u043E\u043A \u00ABFilmation\u00BB, \u0438\u043C\u0438\u0442\u0438\u0440\u0443\u044E\u0449\u0438\u0439 \u0442\u0440\u0451\u0445\u043C\u0435\u0440\u043D\u043E\u0441\u0442\u044C \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u043E\u0439 \u043F\u0440\u043E\u0435\u043A\u0446\u0438\u0438. Knight Lore \u0441\u0442\u0430\u043B\u0430 \u0438\u0437\u0432\u0435\u0441\u0442\u043D\u0430 \u043A\u0430\u043A \u043F\u0435\u0440\u0432\u0430\u044F \u0438\u0433\u0440\u0430 \u0432 \u0436\u0430\u043D\u0440\u0435 \u00AB\u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u043E\u0433\u043E \u043A\u0432\u0435\u0441\u0442\u0430\u00BB \u0438 \u044D\u0442\u043E\u0442 \u043F\u043E\u0434\u0445\u043E\u0434 \u0431\u044B\u043B \u0441\u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u043D \u043C\u043D\u043E\u0433\u0438\u043C\u0438 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A\u0430\u043C\u0438. \u0412 1984 \u0433\u043E\u0434\u0443 \u0438\u0433\u0440\u0430 \u043F\u043E\u043B\u0443\u0447\u0438\u043B\u0430 \u043D\u0430\u0433\u0440\u0430\u0434\u0443 Golden Joystick Awards \u0432 \u043D\u043E\u043C\u0438\u043D\u0430\u0446\u0438\u0438 \u00AB\u0418\u0433\u0440\u0430 \u0433\u043E\u0434\u0430\u00BB. \u0416\u0443\u0440\u043D\u0430\u043B Your Sinclair \u043F\u043E\u043C\u0435\u0441\u0442\u0438\u043B \u0438\u0433\u0440\u0443 \u043D\u0430 \u0432\u0442\u043E\u0440\u043E\u0435 \u043C\u0435\u0441\u0442\u043E \u0432 \u0441\u043F\u0438\u0441\u043A\u0435 50 \u043B\u0443\u0447\u0448\u0438\u0445 \u0438\u0433\u0440 \u0432\u0441\u0435\u0445 \u0432\u0440\u0435\u043C\u0435\u043D \u0438 \u043D\u0430\u0437\u0432\u0430\u043B \u0438\u0433\u0440\u0443 \u00AB\u043E\u0434\u043D\u043E\u0439 \u0438\u0437 \u0441\u0430\u043C\u044B\u0445 \u0432\u0430\u0436\u043D\u044B\u0445 (\u0438 \u043B\u0443\u0447\u0448\u0438\u0445) \u0438\u0433\u0440 \u043A\u043E\u0433\u0434\u0430-\u043B\u0438\u0431\u043E \u043D\u0430\u043F\u0438\u0441\u0430\u043D\u043D\u044B\u0445 \u0434\u043B\u044F \u0421\u043F\u0435\u043A\u043A\u0438\u00BB (\u0430\u043D\u0433\u043B. One of the most important (and best) games ever written for the Speccy)."@ru . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Knight Lore"@en . . . . .