. "OpenGL Shading Language (abreviado GLSL o GLslang) es un lenguaje de alto nivel de sombreado con una sintaxis basada en el lenguaje de programaci\u00F3n C. Fue creado por la junta de revisi\u00F3n de la arquitectura OpenGL (OpenGL ARB) para ofrecer a los desarrolladores m\u00E1s control sobre la tuber\u00EDa de renderizado sin tener que usar o lenguajes espec\u00EDficos para cada hardware. \n* Datos: Q779819"@es . "\u0644\u063A\u0629 \u0627\u0644\u062A\u0638\u0644\u064A\u0644 \u0639\u0627\u0644\u064A\u0629 \u0627\u0644\u0645\u0633\u062A\u0648\u064A \u0644\u0645\u0643\u062A\u0628\u0629 \u0627\u0644\u0631\u0633\u0648\u0645\u064A\u0627\u062A \u0627\u0648\u0628\u0646 \u062C\u064A \u0627\u0644 \u0627\u0644\u0645\u0641\u062A\u0648\u062D\u0629 \u0647\u064A \u0644\u063A\u0629 \u0639\u0627\u0644\u064A\u0629 \u0627\u0644\u0645\u0633\u062A\u0648\u064A \u0645\u0628\u0646\u064A\u0629 \u0639\u0644\u064A \u0644\u063A\u0629 \u0633\u064A. \u0648\u0635\u0645\u0645\u062A \u0628\u0648\u0627\u0633\u0637\u0629 \u0645\u062C\u0644\u0633 \u0645\u0631\u0627\u062C\u0639\u0647 \u0645\u0639\u0645\u0627\u0631\u064A\u0629 \u0627\u0644\u0627\u0648\u0628\u0646 \u062C\u064A \u0627\u0644 \u0644\u0625\u0639\u0637\u0627\u0621 \u0627\u0644\u0645\u0637\u0648\u0631\u064A\u0646 \u062A\u062D\u0643\u0645 \u0645\u0628\u0627\u0634\u0631 \u0623\u0643\u062B\u0631 \u0641\u064A \u0645\u0627\u0633\u0648\u0631\u0629 \u0627\u0644\u0631\u0633\u0648\u0645\u064A\u0627\u062A \u0645\u0646 \u062F\u0648\u0646 \u0627\u0644\u062D\u0627\u062C\u0629 \u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0644\u063A\u0629 \u0627\u0644\u0627\u0633\u0645\u0628\u0644\u064A \u0623\u0648 \u0623\u064A \u0644\u063A\u0647 \u0645\u0646 \u0644\u063A\u0627\u062A \u0627\u0644\u0639\u062A\u0627\u062F. \u0627\u0644\u0646\u0633\u062E\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 \u0645\u0646 GLSL \u0647\u064A \u0627\u0644\u0646\u0633\u062E\u0629 1.50."@ar . "GLSL (OpenGL Shading Language) \u306FGLslang\u3068\u3057\u3066\u3082\u77E5\u3089\u308C\u3001C\u8A00\u8A9E\u306E\u69CB\u6587\u3092\u30D9\u30FC\u30B9\u3068\u3057\u305F\u9AD8\u30EC\u30D9\u30EB\u30B7\u30A7\u30FC\u30C7\u30A3\u30F3\u30B0\u8A00\u8A9E\u3067\u3042\u308B\u3002\u3053\u308C\u306F\u30A2\u30BB\u30F3\u30D6\u30EA\u8A00\u8A9E\u3084\u30CF\u30FC\u30C9\u30A6\u30A7\u30A2\u306B\u4F9D\u5B58\u3057\u305F\u8A00\u8A9E\u3092\u4F7F\u308F\u306A\u3044\u3067\u3001\u30A2\u30D7\u30EA\u30B1\u30FC\u30B7\u30E7\u30F3\u30BD\u30D5\u30C8\u30A6\u30A7\u30A2\u958B\u767A\u8005\u304C\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30B9\u30D1\u30A4\u30D7\u30E9\u30A4\u30F3\u3092\u76F4\u63A5\u5236\u5FA1\u3067\u304D\u308B\u3088\u3046\u306BOpenGL ARB (Architecture Review Board) \u3067\u7B56\u5B9A\u3055\u308C\u305F\u3002"@ja . "GLSL"@pt . . . . "GLSL"@ja . . "GLSL, acronimo di OpenGL Shading Language, anche conosciuto come GLslang, \u00E8 un linguaggio di programmazione ad alto livello per la gestione delle unit\u00E0 shader di una Graphics processing unit basato su linguaggio di programmazione C. Lo scopo di questo linguaggio \u00E8 quello di permettere ai programmatori un controllo pi\u00F9 diretto e immediato delle pipeline grafiche, che non richieda l'uso di codice assembly o di codici specifici. I benefici principali del GLSL sono:"@it . "OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages."@en . . . "GLSL (OpenGL Shading Language, Graphics Library Shader Language) \u2014 \u044F\u0437\u044B\u043A \u0432\u044B\u0441\u043E\u043A\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F \u0434\u043B\u044F \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0448\u0435\u0439\u0434\u0435\u0440\u043E\u0432. \u0420\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D \u0434\u043B\u044F \u0432\u044B\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u044F \u043C\u0430\u0442\u0435\u043C\u0430\u0442\u0438\u043A\u0438, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043E\u0431\u044B\u0447\u043D\u043E \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u0432\u044B\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u044F \u0440\u0430\u0441\u0442\u0435\u0440\u0438\u0437\u0430\u0446\u0438\u0438 \u0433\u0440\u0430\u0444\u0438\u043A\u0438. \u0421\u0438\u043D\u0442\u0430\u043A\u0441\u0438\u0441 \u044F\u0437\u044B\u043A\u0430 \u0431\u0430\u0437\u0438\u0440\u0443\u0435\u0442\u0441\u044F \u043D\u0430 \u044F\u0437\u044B\u043A\u0435 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F ANSI C, \u043E\u0434\u043D\u0430\u043A\u043E, \u0438\u0437-\u0437\u0430 \u0435\u0433\u043E \u0441\u043F\u0435\u0446\u0438\u0444\u0438\u0447\u0435\u0441\u043A\u043E\u0439 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043D\u043E\u0441\u0442\u0438, \u0438\u0437 \u043D\u0435\u0433\u043E \u0431\u044B\u043B\u0438 \u0438\u0441\u043A\u043B\u044E\u0447\u0435\u043D\u044B \u043C\u043D\u043E\u0433\u0438\u0435 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u0438, \u0434\u043B\u044F \u0443\u043F\u0440\u043E\u0449\u0435\u043D\u0438\u044F \u044F\u0437\u044B\u043A\u0430 \u0438 \u043F\u043E\u0432\u044B\u0448\u0435\u043D\u0438\u044F \u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438. \u0412 \u044F\u0437\u044B\u043A \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u044B \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u0444\u0443\u043D\u043A\u0446\u0438\u0438 \u0438 \u0442\u0438\u043F\u044B \u0434\u0430\u043D\u043D\u044B\u0445, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440 \u0434\u043B\u044F \u0440\u0430\u0431\u043E\u0442\u044B \u0441 \u0432\u0435\u043A\u0442\u043E\u0440\u0430\u043C\u0438 \u0438 \u043C\u0430\u0442\u0440\u0438\u0446\u0430\u043C\u0438."@ru . . . . . "GLSL (OpenGL Shading Language) \u2014 \u043C\u043E\u0432\u0430 \u0432\u0438\u0441\u043E\u043A\u043E\u0433\u043E \u0440\u0456\u0432\u043D\u044F \u0434\u043B\u044F \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u0448\u0435\u0439\u0434\u0435\u0440\u0456\u0432. \u0421\u0438\u043D\u0442\u0430\u043A\u0441\u0438\u0441 \u043C\u043E\u0432\u0438 \u0431\u0430\u0437\u0443\u0454\u0442\u044C\u0441\u044F \u043D\u0430 \u043C\u043E\u0432\u0456 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u044F ANSI C, \u043E\u0434\u043D\u0430\u043A, \u0447\u0435\u0440\u0435\u0437 \u0439\u043E\u0433\u043E \u0441\u043F\u0435\u0446\u0438\u0444\u0456\u0447\u043D\u0443 \u0441\u043F\u0440\u044F\u043C\u043E\u0432\u0430\u043D\u0456\u0441\u0442\u044C, \u0437 \u043D\u044C\u043E\u0433\u043E \u0431\u0443\u043B\u0438 \u0432\u0438\u043B\u0443\u0447\u0435\u043D\u0456 \u0431\u0430\u0433\u0430\u0442\u043E \u043C\u043E\u0436\u043B\u0438\u0432\u043E\u0441\u0442\u0435\u0439, \u0434\u043B\u044F \u0441\u043F\u0440\u043E\u0449\u0435\u043D\u043D\u044F \u043C\u043E\u0432\u0438 \u0442\u0430 \u043F\u0456\u0434\u0432\u0438\u0449\u0435\u043D\u043D\u044F \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0438\u0432\u043D\u043E\u0441\u0442\u0456. \u0423 \u043C\u043E\u0432\u0443 \u0434\u043E\u043B\u0443\u0447\u0435\u043D\u0456 \u0434\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0456 \u0444\u0443\u043D\u043A\u0446\u0456\u0457 \u0456 \u0442\u0438\u043F\u0438 \u0434\u0430\u043D\u0438\u0445, \u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434 \u0434\u043B\u044F \u0440\u043E\u0431\u043E\u0442\u0438 \u0437 \u0432\u0435\u043A\u0442\u043E\u0440\u0430\u043C\u0438 \u0456 \u043C\u0430\u0442\u0440\u0438\u0446\u044F\u043C\u0438. \u041E\u0441\u043D\u043E\u0432\u043D\u0456 \u043F\u0435\u0440\u0435\u0432\u0430\u0433\u0438 GLSL: \n* \u041F\u0435\u0440\u0435\u043D\u043E\u0441\u0438\u043C\u0456\u0441\u0442\u044C \u043A\u043E\u0434\u0443 \u043C\u0456\u0436 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0430\u043C\u0438 \u0456 \u043E\u043F\u0435\u0440\u0430\u0446\u0456\u0439\u043D\u0438\u043C\u0438 \u0441\u0438\u0441\u0442\u0435\u043C\u0430\u043C\u0438."@uk . . . "GLSL"@uk . "GLSL, acronimo di OpenGL Shading Language, anche conosciuto come GLslang, \u00E8 un linguaggio di programmazione ad alto livello per la gestione delle unit\u00E0 shader di una Graphics processing unit basato su linguaggio di programmazione C. Lo scopo di questo linguaggio \u00E8 quello di permettere ai programmatori un controllo pi\u00F9 diretto e immediato delle pipeline grafiche, che non richieda l'uso di codice assembly o di codici specifici. Introdotto originariamente come estensione per la libreria grafica OpenGL 1.5, GLSL \u00E8 stato introdotto dall'OpenGL ARB nella OpenGL 2, la maggiore revisione dell'OpenGL a partire dalla sua prima versione. GLSL \u00E8 in competizione con il linguaggio di shading proprietario di Microsoft, HLSL (High Level Shading Language) integrato nella libreria grafica Direct3D (DirectX). I benefici principali del GLSL sono: \n* Compatibilit\u00E0 con diversi sistemi operativi, come GNU/Linux, macOS e Windows. \n* Possibilit\u00E0 di programmare gli shader di qualsiasi scheda video (anche di produttori differenti) che supporti l'OpenGL \n* Essendo il compilatore GLSL incluso nei driver della scheda video, i produttori possono creare codice ottimizzato per le proprie soluzioni, migliorando le performance."@it . . . . . . "GLSL (OpenGL Shading Language) \u00E9 uma linguagem de shading de alto n\u00EDvel baseada na linguagem de programa\u00E7\u00E3o C. Foi criada pela para dar aos desenvolvedores controle mais direto do pipeline de gr\u00E1ficos sem ter de usar a linguagem de assembly ou linguagens espec\u00EDficas de hardware. A especifica\u00E7\u00E3o atual da GLSL \u00E9 a vers\u00E3o 4.10."@pt . . "2152476"^^ . . . . "\u0644\u063A\u0629 \u0627\u0644\u062A\u0638\u0644\u064A\u0644 \u0639\u0627\u0644\u064A\u0629 \u0627\u0644\u0645\u0633\u062A\u0648\u064A \u0644\u0645\u0643\u062A\u0628\u0629 \u0627\u0644\u0631\u0633\u0648\u0645\u064A\u0627\u062A \u0627\u0648\u0628\u0646 \u062C\u064A \u0627\u0644 \u0627\u0644\u0645\u0641\u062A\u0648\u062D\u0629 \u0647\u064A \u0644\u063A\u0629 \u0639\u0627\u0644\u064A\u0629 \u0627\u0644\u0645\u0633\u062A\u0648\u064A \u0645\u0628\u0646\u064A\u0629 \u0639\u0644\u064A \u0644\u063A\u0629 \u0633\u064A. \u0648\u0635\u0645\u0645\u062A \u0628\u0648\u0627\u0633\u0637\u0629 \u0645\u062C\u0644\u0633 \u0645\u0631\u0627\u062C\u0639\u0647 \u0645\u0639\u0645\u0627\u0631\u064A\u0629 \u0627\u0644\u0627\u0648\u0628\u0646 \u062C\u064A \u0627\u0644 \u0644\u0625\u0639\u0637\u0627\u0621 \u0627\u0644\u0645\u0637\u0648\u0631\u064A\u0646 \u062A\u062D\u0643\u0645 \u0645\u0628\u0627\u0634\u0631 \u0623\u0643\u062B\u0631 \u0641\u064A \u0645\u0627\u0633\u0648\u0631\u0629 \u0627\u0644\u0631\u0633\u0648\u0645\u064A\u0627\u062A \u0645\u0646 \u062F\u0648\u0646 \u0627\u0644\u062D\u0627\u062C\u0629 \u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0644\u063A\u0629 \u0627\u0644\u0627\u0633\u0645\u0628\u0644\u064A \u0623\u0648 \u0623\u064A \u0644\u063A\u0647 \u0645\u0646 \u0644\u063A\u0627\u062A \u0627\u0644\u0639\u062A\u0627\u062F. \u0627\u0644\u0646\u0633\u062E\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 \u0645\u0646 GLSL \u0647\u064A \u0627\u0644\u0646\u0633\u062E\u0629 1.50."@ar . "GLSL"@it . . "\u062C\u064A \u0625\u0644 \u0625\u0633 \u0625\u0644"@ar . "L\u2019OpenGL Shading Language (GLSL) est un langage de programmation de shaders de haut niveau dont la syntaxe est fond\u00E9e sur le langage C. Ces derniers permettent un contr\u00F4le avanc\u00E9 du pipeline de la carte graphique. Le GLSL a \u00E9t\u00E9 d\u00E9velopp\u00E9 par l\u2019OpenGL Architecture Review Board afin de faciliter la programmation de shaders avec l'API OpenGL sans avoir \u00E0 utiliser le (en) ou des langages sp\u00E9cifiques \u00E0 chaque mat\u00E9riel."@fr . "OpenGL Shading Language (zkr\u00E1cen\u011B GLSL nebo tak\u00E9 GLslang) je vy\u0161\u0161\u00ED programovac\u00ED jazyk pro psan\u00ED shader\u016F, kter\u00FD vych\u00E1z\u00ED ze syntaxe jazyka C pro . Jazyk GLSL byl vytvo\u0159en konsorciem ."@cs . . "OpenGL Shading Language"@de . . "OpenGL Shading Language (GLSL, glslang) \u2013 j\u0119zyk programowania potoku graficznego sk\u0142adniowo zbli\u017Cony do j\u0119zyka C, wykorzystywany przez bibliotek\u0119 OpenGL. Program napisany w GLSL wykonywany jest bezpo\u015Brednio na GPU."@pl . . . . "GLSL(OpenGL Shading Language, OpenGL \uC170\uC774\uB529 \uC5B8\uC5B4)\uB294 C \uC5B8\uC5B4\uB97C \uAE30\uCD08\uB85C \uD55C, \uC0C1\uC704 \uB808\uBCA8 \uC170\uC774\uB529 \uC5B8\uC5B4\uC774\uB2E4. GLslang\uB85C\uB3C4 \uC54C\uB824\uC838 \uC788\uB2E4. HLSL\uACFC \uC720\uC0AC\uD55C \uC774 \uC5B8\uC5B4\uB294 \uC5B4\uC148\uBE14\uB9AC \uC5B8\uC5B4\uB098 \uD558\uB4DC\uC6E8\uC5B4\uC5D0 \uC758\uC874\uD55C \uC5B8\uC5B4\uB97C \uC0AC\uC6A9\uD558\uC9C0 \uC54A\uACE0, \uAC1C\uBC1C\uC790\uAC00 \uADF8\uB798\uD53D\uC2A4 \uD30C\uC774\uD504\uB77C\uC778\uC744 \uC9C1\uC811 \uC81C\uC5B4\uD560 \uC218 \uC788\uB3C4\uB85D OpenGL ARB(Architecture Review Board)\uAC00 \uCC45\uC815\uD558\uC600\uB2E4. GLSL\uC740 \uD504\uB85C\uD30C\uC77C\uC774 \uC788\uC5B4\uC11C \uAC1C\uBC1C\uC790\uB294 Cg\uB85C \uAC1C\uBC1C\uD55C \uCF54\uB4DC\uB97C \uBC14\uB85C \uBCC0\uD658\uD560 \uC218\uB3C4 \uC788\uB2E4."@ko . "OpenGL Shading Language"@cs . . . "OpenGL Shading Language (zkr\u00E1cen\u011B GLSL nebo tak\u00E9 GLslang) je vy\u0161\u0161\u00ED programovac\u00ED jazyk pro psan\u00ED shader\u016F, kter\u00FD vych\u00E1z\u00ED ze syntaxe jazyka C pro . Jazyk GLSL byl vytvo\u0159en konsorciem ."@cs . . . "1082817810"^^ . . . "OpenGL Shading Language (GLSL) \u00E4r ett programmeringsspr\u00E5k som \u00E4r baserat p\u00E5 programmeringsspr\u00E5ket C. GLSL anv\u00E4nds fr\u00E4mst f\u00F6r modern grafisk programmering i OpenGL."@sv . . . . "OpenGL Shading Language (GLSL, glslang) \u2013 j\u0119zyk programowania potoku graficznego sk\u0142adniowo zbli\u017Cony do j\u0119zyka C, wykorzystywany przez bibliotek\u0119 OpenGL. Program napisany w GLSL wykonywany jest bezpo\u015Brednio na GPU."@pl . . . . . . . . . "GLSL (OpenGL Shading Language) \u2014 \u043C\u043E\u0432\u0430 \u0432\u0438\u0441\u043E\u043A\u043E\u0433\u043E \u0440\u0456\u0432\u043D\u044F \u0434\u043B\u044F \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u0448\u0435\u0439\u0434\u0435\u0440\u0456\u0432. \u0421\u0438\u043D\u0442\u0430\u043A\u0441\u0438\u0441 \u043C\u043E\u0432\u0438 \u0431\u0430\u0437\u0443\u0454\u0442\u044C\u0441\u044F \u043D\u0430 \u043C\u043E\u0432\u0456 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443\u0432\u0430\u043D\u043D\u044F ANSI C, \u043E\u0434\u043D\u0430\u043A, \u0447\u0435\u0440\u0435\u0437 \u0439\u043E\u0433\u043E \u0441\u043F\u0435\u0446\u0438\u0444\u0456\u0447\u043D\u0443 \u0441\u043F\u0440\u044F\u043C\u043E\u0432\u0430\u043D\u0456\u0441\u0442\u044C, \u0437 \u043D\u044C\u043E\u0433\u043E \u0431\u0443\u043B\u0438 \u0432\u0438\u043B\u0443\u0447\u0435\u043D\u0456 \u0431\u0430\u0433\u0430\u0442\u043E \u043C\u043E\u0436\u043B\u0438\u0432\u043E\u0441\u0442\u0435\u0439, \u0434\u043B\u044F \u0441\u043F\u0440\u043E\u0449\u0435\u043D\u043D\u044F \u043C\u043E\u0432\u0438 \u0442\u0430 \u043F\u0456\u0434\u0432\u0438\u0449\u0435\u043D\u043D\u044F \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0438\u0432\u043D\u043E\u0441\u0442\u0456. \u0423 \u043C\u043E\u0432\u0443 \u0434\u043E\u043B\u0443\u0447\u0435\u043D\u0456 \u0434\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0456 \u0444\u0443\u043D\u043A\u0446\u0456\u0457 \u0456 \u0442\u0438\u043F\u0438 \u0434\u0430\u043D\u0438\u0445, \u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434 \u0434\u043B\u044F \u0440\u043E\u0431\u043E\u0442\u0438 \u0437 \u0432\u0435\u043A\u0442\u043E\u0440\u0430\u043C\u0438 \u0456 \u043C\u0430\u0442\u0440\u0438\u0446\u044F\u043C\u0438. \u041E\u0441\u043D\u043E\u0432\u043D\u0456 \u043F\u0435\u0440\u0435\u0432\u0430\u0433\u0438 GLSL: \n* \u041F\u0435\u0440\u0435\u043D\u043E\u0441\u0438\u043C\u0456\u0441\u0442\u044C \u043A\u043E\u0434\u0443 \u043C\u0456\u0436 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0430\u043C\u0438 \u0456 \u043E\u043F\u0435\u0440\u0430\u0446\u0456\u0439\u043D\u0438\u043C\u0438 \u0441\u0438\u0441\u0442\u0435\u043C\u0430\u043C\u0438."@uk . . . . . . . "GLSL (OpenGL Shading Language) \u00E9 uma linguagem de shading de alto n\u00EDvel baseada na linguagem de programa\u00E7\u00E3o C. Foi criada pela para dar aos desenvolvedores controle mais direto do pipeline de gr\u00E1ficos sem ter de usar a linguagem de assembly ou linguagens espec\u00EDficas de hardware. A especifica\u00E7\u00E3o atual da GLSL \u00E9 a vers\u00E3o 4.10."@pt . . . . . . . . "OpenGL Shading Language"@pl . "GLSL"@zh . . . "L\u2019OpenGL Shading Language (GLSL) est un langage de programmation de shaders de haut niveau dont la syntaxe est fond\u00E9e sur le langage C. Ces derniers permettent un contr\u00F4le avanc\u00E9 du pipeline de la carte graphique. Le GLSL a \u00E9t\u00E9 d\u00E9velopp\u00E9 par l\u2019OpenGL Architecture Review Board afin de faciliter la programmation de shaders avec l'API OpenGL sans avoir \u00E0 utiliser le (en) ou des langages sp\u00E9cifiques \u00E0 chaque mat\u00E9riel."@fr . . "OpenGL Shading Language"@en . . . . . . "GLSL (OpenGL Shading Language, Graphics Library Shader Language) \u2014 \u044F\u0437\u044B\u043A \u0432\u044B\u0441\u043E\u043A\u043E\u0433\u043E \u0443\u0440\u043E\u0432\u043D\u044F \u0434\u043B\u044F \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0448\u0435\u0439\u0434\u0435\u0440\u043E\u0432. \u0420\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D \u0434\u043B\u044F \u0432\u044B\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u044F \u043C\u0430\u0442\u0435\u043C\u0430\u0442\u0438\u043A\u0438, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043E\u0431\u044B\u0447\u043D\u043E \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u0432\u044B\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u044F \u0440\u0430\u0441\u0442\u0435\u0440\u0438\u0437\u0430\u0446\u0438\u0438 \u0433\u0440\u0430\u0444\u0438\u043A\u0438. \u0421\u0438\u043D\u0442\u0430\u043A\u0441\u0438\u0441 \u044F\u0437\u044B\u043A\u0430 \u0431\u0430\u0437\u0438\u0440\u0443\u0435\u0442\u0441\u044F \u043D\u0430 \u044F\u0437\u044B\u043A\u0435 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F ANSI C, \u043E\u0434\u043D\u0430\u043A\u043E, \u0438\u0437-\u0437\u0430 \u0435\u0433\u043E \u0441\u043F\u0435\u0446\u0438\u0444\u0438\u0447\u0435\u0441\u043A\u043E\u0439 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043D\u043E\u0441\u0442\u0438, \u0438\u0437 \u043D\u0435\u0433\u043E \u0431\u044B\u043B\u0438 \u0438\u0441\u043A\u043B\u044E\u0447\u0435\u043D\u044B \u043C\u043D\u043E\u0433\u0438\u0435 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u0438, \u0434\u043B\u044F \u0443\u043F\u0440\u043E\u0449\u0435\u043D\u0438\u044F \u044F\u0437\u044B\u043A\u0430 \u0438 \u043F\u043E\u0432\u044B\u0448\u0435\u043D\u0438\u044F \u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438. \u0412 \u044F\u0437\u044B\u043A \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u044B \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u0444\u0443\u043D\u043A\u0446\u0438\u0438 \u0438 \u0442\u0438\u043F\u044B \u0434\u0430\u043D\u043D\u044B\u0445, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440 \u0434\u043B\u044F \u0440\u0430\u0431\u043E\u0442\u044B \u0441 \u0432\u0435\u043A\u0442\u043E\u0440\u0430\u043C\u0438 \u0438 \u043C\u0430\u0442\u0440\u0438\u0446\u0430\u043C\u0438. \u041E\u0441\u043D\u043E\u0432\u043D\u043E\u0435 \u043F\u0440\u0435\u0438\u043C\u0443\u0449\u0435\u0441\u0442\u0432\u043E GLSL \u043F\u0435\u0440\u0435\u0434 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043D\u044B\u043C\u0438 \u044F\u0437\u044B\u043A\u0430\u043C\u0438 \u2014 \u043F\u0435\u0440\u0435\u043D\u043E\u0441\u0438\u043C\u043E\u0441\u0442\u044C \u043A\u043E\u0434\u0430 \u043C\u0435\u0436\u0434\u0443 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0430\u043C\u0438 \u0438 \u041E\u0421. \u042F\u0437\u044B\u043A GLSL \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0432 OpenGL, \u0432 OpenGL ES \u0438 WebGL \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u044F\u0437\u044B\u043A GLSL ES (OpenGL ES Shading Language)."@ru . "OpenGL Shading Language (abreviado GLSL o GLslang) es un lenguaje de alto nivel de sombreado con una sintaxis basada en el lenguaje de programaci\u00F3n C. Fue creado por la junta de revisi\u00F3n de la arquitectura OpenGL (OpenGL ARB) para ofrecer a los desarrolladores m\u00E1s control sobre la tuber\u00EDa de renderizado sin tener que usar o lenguajes espec\u00EDficos para cada hardware. \n* Datos: Q779819"@es . "OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages."@en . . . . . . "GLSL - OpenGL Shading Language \u4E5F\u7A31\u4F5C GLslang\uFF0C\u662F\u4E00\u500B\u4EE5C\u8A9E\u8A00\u70BA\u57FA\u790E\u7684\u9AD8\u968E\u8457\u8272\u8A9E\u8A00\u3002\u5B83\u662F\u7531 \u6240\u5EFA\u7ACB\uFF0C\u63D0\u4F9B\u958B\u767C\u8005\u5C0D\u7E6A\u5716\u7BA1\u7DDA\u66F4\u591A\u7684\u76F4\u63A5\u63A7\u5236\uFF0C\u800C\u7121\u9700\u4F7F\u7528\u6C47\u7F16\u8BED\u8A00\u6216\u786C\u9AD4\u898F\u683C\u8A9E\u8A00\u3002"@zh . . . "GLSL(OpenGL Shading Language, OpenGL \uC170\uC774\uB529 \uC5B8\uC5B4)\uB294 C \uC5B8\uC5B4\uB97C \uAE30\uCD08\uB85C \uD55C, \uC0C1\uC704 \uB808\uBCA8 \uC170\uC774\uB529 \uC5B8\uC5B4\uC774\uB2E4. GLslang\uB85C\uB3C4 \uC54C\uB824\uC838 \uC788\uB2E4. HLSL\uACFC \uC720\uC0AC\uD55C \uC774 \uC5B8\uC5B4\uB294 \uC5B4\uC148\uBE14\uB9AC \uC5B8\uC5B4\uB098 \uD558\uB4DC\uC6E8\uC5B4\uC5D0 \uC758\uC874\uD55C \uC5B8\uC5B4\uB97C \uC0AC\uC6A9\uD558\uC9C0 \uC54A\uACE0, \uAC1C\uBC1C\uC790\uAC00 \uADF8\uB798\uD53D\uC2A4 \uD30C\uC774\uD504\uB77C\uC778\uC744 \uC9C1\uC811 \uC81C\uC5B4\uD560 \uC218 \uC788\uB3C4\uB85D OpenGL ARB(Architecture Review Board)\uAC00 \uCC45\uC815\uD558\uC600\uB2E4. GLSL\uC740 \uD504\uB85C\uD30C\uC77C\uC774 \uC788\uC5B4\uC11C \uAC1C\uBC1C\uC790\uB294 Cg\uB85C \uAC1C\uBC1C\uD55C \uCF54\uB4DC\uB97C \uBC14\uB85C \uBCC0\uD658\uD560 \uC218\uB3C4 \uC788\uB2E4."@ko . . . . "OpenGL Shading Language"@ru . . . . "14116"^^ . "OpenGL Shading Language"@sv . . . . . "Die OpenGL Shading Language (kurz: GLSL oder glSlang) ist eine Programmiersprache, um mittels OpenGL auf dem Grafikprozessor eigene Programme, sogenannte Shader, auszuf\u00FChren."@de . . "OpenGL Shading Language"@fr . . "GLSL (OpenGL Shading Language) \u306FGLslang\u3068\u3057\u3066\u3082\u77E5\u3089\u308C\u3001C\u8A00\u8A9E\u306E\u69CB\u6587\u3092\u30D9\u30FC\u30B9\u3068\u3057\u305F\u9AD8\u30EC\u30D9\u30EB\u30B7\u30A7\u30FC\u30C7\u30A3\u30F3\u30B0\u8A00\u8A9E\u3067\u3042\u308B\u3002\u3053\u308C\u306F\u30A2\u30BB\u30F3\u30D6\u30EA\u8A00\u8A9E\u3084\u30CF\u30FC\u30C9\u30A6\u30A7\u30A2\u306B\u4F9D\u5B58\u3057\u305F\u8A00\u8A9E\u3092\u4F7F\u308F\u306A\u3044\u3067\u3001\u30A2\u30D7\u30EA\u30B1\u30FC\u30B7\u30E7\u30F3\u30BD\u30D5\u30C8\u30A6\u30A7\u30A2\u958B\u767A\u8005\u304C\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30B9\u30D1\u30A4\u30D7\u30E9\u30A4\u30F3\u3092\u76F4\u63A5\u5236\u5FA1\u3067\u304D\u308B\u3088\u3046\u306BOpenGL ARB (Architecture Review Board) \u3067\u7B56\u5B9A\u3055\u308C\u305F\u3002"@ja . "Die OpenGL Shading Language (kurz: GLSL oder glSlang) ist eine Programmiersprache, um mittels OpenGL auf dem Grafikprozessor eigene Programme, sogenannte Shader, auszuf\u00FChren."@de . . . . . . . "GLSL"@es . . . . . "GLSL"@ko . "GLSL - OpenGL Shading Language \u4E5F\u7A31\u4F5C GLslang\uFF0C\u662F\u4E00\u500B\u4EE5C\u8A9E\u8A00\u70BA\u57FA\u790E\u7684\u9AD8\u968E\u8457\u8272\u8A9E\u8A00\u3002\u5B83\u662F\u7531 \u6240\u5EFA\u7ACB\uFF0C\u63D0\u4F9B\u958B\u767C\u8005\u5C0D\u7E6A\u5716\u7BA1\u7DDA\u66F4\u591A\u7684\u76F4\u63A5\u63A7\u5236\uFF0C\u800C\u7121\u9700\u4F7F\u7528\u6C47\u7F16\u8BED\u8A00\u6216\u786C\u9AD4\u898F\u683C\u8A9E\u8A00\u3002"@zh . . . "OpenGL Shading Language (GLSL) \u00E4r ett programmeringsspr\u00E5k som \u00E4r baserat p\u00E5 programmeringsspr\u00E5ket C. GLSL anv\u00E4nds fr\u00E4mst f\u00F6r modern grafisk programmering i OpenGL."@sv . .