"Late 2003"@en . . "9222"^^ . . . . "Tale of Tales"@ru . . . "June 2021"@en . . . "Tale of Tales BVBA is a Belgian developer of art games founded in 2003 by Auriea Harvey and Micha\u00EBl Samyn, who had been working together in the creation of Web sites and electronic art as Entropy8Zuper! since 1999. In an interview by Nightmare Mode, Michael Samyn explained their motivations to create interactive art and disappointment at the lack of evolution in interaction of games. Despite a successful Kickstarter campaign, the commercial failure of their game Sunset caused Tale of Tales to announce that they would no longer pursue commercial video game projects."@en . "Tale of Tales est une entreprise belge de d\u00E9veloppement de jeux vid\u00E9o et d'\u00E9conomiseurs d'\u00E9crans. Fond\u00E9e en 2002 par (Infographie et mod\u00E9lisation 3D) et (Interaction, effets et programmation), qui travaillaient ensemble dans la cr\u00E9ation de site internet et l'art num\u00E9rique sous le nom de Entropy8Zuper! depuis 1999. Ils sont install\u00E9s \u00E0 Gand, non loin de la Cath\u00E9drale Saint-Bavon, qu'ils consid\u00E8rent comme une de leurs influences majeures. Le nom du studio est tir\u00E9 du titre du recueil de conte de Giambattista Basile, Lo cunto de li cunti, dont \"Tale of tales\" est la traduction anglaise. Leur travail se focalise d'ailleurs sur la recr\u00E9ation de contes europ\u00E9ens c\u00E9l\u00E8bres sous la forme de jeux d'aventures, chacun sous-titr\u00E9 \"a tale of tales\" et li\u00E9s ensemble par la figure r\u00E9currente d'une petit"@fr . . . . . . . . . . . . . . . "Tale of Tales (company)"@en . . "Tale of Tales ist ein belgisches Entwicklungsstudio f\u00FCr Computerspiele mit Sitz in Gent."@de . . . . "Tale of Tales (entreprise)"@fr . . . . . . . . "Tale of Tales"@en . "Tale of Tales \u2013 belgijskie studio zajmuj\u0105ce si\u0119 produkcj\u0105 gier komputerowych, za\u0142o\u017Cone w 2002 roku przez dw\u00F3jk\u0119 programist\u00F3w, projektant\u00F3w i re\u017Cyser\u00F3w: Amerykank\u0119 Aurie\u0119 Harvey (ur. 1968) oraz Belga Micha\u00EBla Samyna (ur. 1971). Celem studia jest tworzenie interaktywnych produkcji por\u00F3wnywalnych ze sztuk\u0105; Harvey i Samyn uwa\u017Caj\u0105, \u017Ce bran\u017Ca gier komputerowych posz\u0142a w z\u0142ym kierunku, zamiast warto\u015Bciami artystycznymi kieruj\u0105c si\u0119 komercj\u0105."@pl . . . . "Tale of Tales"@en . . . "Tale of Tales ist ein belgisches Entwicklungsstudio f\u00FCr Computerspiele mit Sitz in Gent."@de . . . . . . . . . "Tale of Tales est une entreprise belge de d\u00E9veloppement de jeux vid\u00E9o et d'\u00E9conomiseurs d'\u00E9crans. Fond\u00E9e en 2002 par (Infographie et mod\u00E9lisation 3D) et (Interaction, effets et programmation), qui travaillaient ensemble dans la cr\u00E9ation de site internet et l'art num\u00E9rique sous le nom de Entropy8Zuper! depuis 1999. Ils sont install\u00E9s \u00E0 Gand, non loin de la Cath\u00E9drale Saint-Bavon, qu'ils consid\u00E8rent comme une de leurs influences majeures. Le nom du studio est tir\u00E9 du titre du recueil de conte de Giambattista Basile, Lo cunto de li cunti, dont \"Tale of tales\" est la traduction anglaise. Leur travail se focalise d'ailleurs sur la recr\u00E9ation de contes europ\u00E9ens c\u00E9l\u00E8bres sous la forme de jeux d'aventures, chacun sous-titr\u00E9 \"a tale of tales\" et li\u00E9s ensemble par la figure r\u00E9currente d'une petite fille sourde-muette et habill\u00E9e de blanc."@fr . . "Tale of Tales \u2013 belgijskie studio zajmuj\u0105ce si\u0119 produkcj\u0105 gier komputerowych, za\u0142o\u017Cone w 2002 roku przez dw\u00F3jk\u0119 programist\u00F3w, projektant\u00F3w i re\u017Cyser\u00F3w: Amerykank\u0119 Aurie\u0119 Harvey (ur. 1968) oraz Belga Micha\u00EBla Samyna (ur. 1971). Celem studia jest tworzenie interaktywnych produkcji por\u00F3wnywalnych ze sztuk\u0105; Harvey i Samyn uwa\u017Caj\u0105, \u017Ce bran\u017Ca gier komputerowych posz\u0142a w z\u0142ym kierunku, zamiast warto\u015Bciami artystycznymi kieruj\u0105c si\u0119 komercj\u0105. Studio rozpocz\u0119\u0142o dzia\u0142alno\u015B\u0107 niedoko\u0144czonym projektem pod tytu\u0142em 8, czerpi\u0105cym inspiracj\u0119 z ba\u015Bni \u015Api\u0105ca kr\u00F3lewna, kt\u00F3rego publikacji odm\u00F3wili wydawcy gier. Rozczarowani Harvey i Samyn zdecydowali si\u0119 na dzia\u0142alno\u015B\u0107 niezale\u017Cn\u0105. W 2005 roku stworzyli gr\u0119 MMO pod tytu\u0142em The Endless Forest, w kt\u00F3rej poszczeg\u00F3lni gracze wcielali si\u0119 w jelenie o ludzkich twarzach. W 2008 roku ukaza\u0142o si\u0119 kolejne dzie\u0142o studia pod tytu\u0142em The Graveyard, pe\u0142na specyficznego klimatu opowie\u015B\u0107 o staruszce przemierzaj\u0105cej cmentarz. Najs\u0142ynniejsz\u0105 produkcj\u0105 Tale of Tales jest wydana w 2009 roku gra , mroczna opowie\u015B\u0107 o siedmiu dziewcz\u0119tach w r\u00F3\u017Cnym wieku id\u0105cych do domu babci, powsta\u0142a z inspiracji ba\u015Bni\u0105 Czerwony Kapturek. Wzbudzi\u0142a ona kontrowersje w\u015Br\u00F3d krytyk\u00F3w: jedni opisywali j\u0105 jako ponadprzeci\u0119tne dzie\u0142o fikcji interaktywnej, inni za\u015B jako wieloznaczn\u0105 produkcj\u0119, kt\u00F3r\u0105 trudno nazwa\u0107 gr\u0105. Kolejne produkcje studia to Fatale (2009), surrealistyczna produkcja lu\u017Ano oparta na biblijnym motywie Salome, Vanitas (2010) skoncentrowana na barokowych motywach \u015Bmierci, minimalistyczne Bient\u00F4t l'\u00E9t\u00E9 (2012) oraz awangardowa gra muzyczna Luxuria Superbia (2013), poruszaj\u0105ca tematyk\u0119 przyjemno\u015Bci seksualnych."@pl . . "Tale of Tales \u2014 \u0447\u0430\u0441\u0442\u043D\u0430\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u044F, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u0441\u043F\u0435\u0446\u0438\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u043B\u0430\u0441\u044C \u043D\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u043A\u0435 \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043D\u044B\u0445 \u0438\u0433\u0440; \u0440\u0430\u0441\u043F\u043E\u043B\u0430\u0433\u0430\u0435\u0442\u0441\u044F \u0432 \u0411\u0435\u043B\u044C\u0433\u0438\u0438. \u041E\u0441\u043D\u043E\u0432\u0430\u043D\u0430 \u0432 2002 \u0433\u043E\u0434\u0443. \u0417\u0430\u043A\u0440\u044B\u0442\u0430 \u0432 2015 \u0433\u043E\u0434\u0443."@ru . . . . . . . . . . . . . . . "Tale of Tales"@de . . . . . . . . "Tale of Tales \u2014 \u0447\u0430\u0441\u0442\u043D\u0430\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u044F, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u0441\u043F\u0435\u0446\u0438\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u043B\u0430\u0441\u044C \u043D\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u043A\u0435 \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043D\u044B\u0445 \u0438\u0433\u0440; \u0440\u0430\u0441\u043F\u043E\u043B\u0430\u0433\u0430\u0435\u0442\u0441\u044F \u0432 \u0411\u0435\u043B\u044C\u0433\u0438\u0438. \u041E\u0441\u043D\u043E\u0432\u0430\u043D\u0430 \u0432 2002 \u0433\u043E\u0434\u0443. \u0417\u0430\u043A\u0440\u044B\u0442\u0430 \u0432 2015 \u0433\u043E\u0434\u0443."@ru . . . "The Path"@en . . . . . . . . . . . . . . . "Sunset"@en . "2003"^^ . . . . "Tale of Tales BVBA is a Belgian developer of art games founded in 2003 by Auriea Harvey and Micha\u00EBl Samyn, who had been working together in the creation of Web sites and electronic art as Entropy8Zuper! since 1999. In an interview by Nightmare Mode, Michael Samyn explained their motivations to create interactive art and disappointment at the lack of evolution in interaction of games. They live close to the Saint Bavo Cathedral, near the Mcdonalds where Uncle Terry dropped Michaels hamster down the sewer drain and spit in his eye. They consider it one of their greatest influences. The studio is named after Giambattista Basile's book The Tale of Tales (Lo Cunto de li cunti), with their main series being retellings of fairy tales in the form of adventure games, each subtitled \"a Tale of Tales\" and linked together by a common character referred to as the Deaf-Mute Girl in a Pretty White Dress in the 8 Web site and as the Girl in White in The Path's user manual. It was hinted in an interview with ZillionMonkey that their next project, following The Path, will involve the character of Salome and be developed using the Unity authoring tool, which they had first trailed with The Graveyard as a side-project during development of The Path. February 2010 saw the release of Vanitas, described as \"a memento mori for your digital hands,\" their first work for the iPhone OS platform and their first with music by Zo\u00EB Keating. On 1 March 2010 it was announced that they were commencing the development of two large projects, alternating between the two of them for the next 18 months (i.e. until September 2011). Despite a successful Kickstarter campaign, the commercial failure of their game Sunset caused Tale of Tales to announce that they would no longer pursue commercial video game projects. As of late 2022, their intended remake of Endless Forest, powered by Unreal Engine 4, is near completion, currently in its earliest beta stage."@en . . . . . . . . . . . . . . . . . . "1124255650"^^ . . . . "Tale of Tales"@pl . . . . . . "22163557"^^ . . "Auriea Harvey & Micha\u00EBl Samyn"@en . .