"Yoshiaki Koizumi"@in . "1991"^^ . . . . "Yoshiaki Koizumi (jap. \u5C0F\u6CC9 \u6B53\u6643, Koizumi Yoshiaki; * 29. April 1968 in Mishima, Japan) ist ein japanischer Spieleentwickler und hat seit 1991 bei dem Unternehmen Nintendo an der Produktion mehrerer bekannter Videospiele gearbeitet, darunter Titel der Reihen Super Mario und The Legend of Zelda. Dabei hatte er sp\u00E4ter leitende Funktionen als Regisseur oder Produzent inne. Er leitet ein Team in der Entwicklungsabteilung EAD Tokio."@de . . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643, Koizumi Yoshiaki, born April 29, 1968) is a Japanese video game designer, director, and producer, and business executive. He is a senior executive officer at Nintendo, where he is known for his work within their Mario and The Legend of Zelda series. Since 2013, Koizumi is also part of the board of directors of Nintendo\u2019s subsidiary 1-UP Studio as one of its representative directors, and since October 2022, Koizumi is part of the board of directors of Nintendo's subsidiary Nintendo Pictures as one of its directors."@en . "\u0401\u0441\u0438\u0430\u043A\u0438 \u041A\u043E\u0438\u0434\u0437\u0443\u043C\u0438 (\u044F\u043F. \u6CC9 \u6B53\u6643\u6CC9 \u6B53\u6643, \u0440\u043E\u0434. 29 \u0430\u043F\u0440\u0435\u043B\u044F 1968 \u0433\u043E\u0434\u0430) \u2014 \u044F\u043F\u043E\u043D\u0441\u043A\u0438\u0439 \u0434\u0438\u0437\u0430\u0439\u043D\u0435\u0440 \u0432\u0438\u0434\u0435\u043E\u0438\u0433\u0440, \u0440\u0435\u0436\u0438\u0441\u0441\u0451\u0440, \u043F\u0440\u043E\u0434\u044E\u0441\u0435\u0440 \u0438 \u0431\u0438\u0437\u043D\u0435\u0441-\u043C\u0435\u043D\u0435\u0434\u0436\u0435\u0440. \u041E\u043D \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u0442\u0430\u0440\u0448\u0438\u043C \u0438\u0441\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u043C \u0434\u0438\u0440\u0435\u043A\u0442\u043E\u0440\u043E\u043C Nintendo, \u0433\u0434\u0435 \u0438\u0437\u0432\u0435\u0441\u0442\u0435\u043D \u0441\u0432\u043E\u0435\u0439 \u0440\u0430\u0431\u043E\u0442\u043E\u0439 \u0432 \u0441\u0435\u0440\u0438\u0438 Mario \u0438 The Legend of Zelda. \u0421 2013 \u0433\u043E\u0434\u0430 \u041A\u043E\u0438\u0434\u0437\u0443\u043C\u0438 \u0442\u0430\u043A\u0436\u0435 \u0432\u0445\u043E\u0434\u0438\u0442 \u0432 \u0441\u043E\u0432\u0435\u0442 \u0434\u0438\u0440\u0435\u043A\u0442\u043E\u0440\u043E\u0432 \u0434\u043E\u0447\u0435\u0440\u043D\u0435\u0439 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0438 Nintendo 1-UP Studio \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u043E\u0434\u043D\u043E\u0433\u043E \u0438\u0437 \u0435\u0451 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0445 \u0434\u0438\u0440\u0435\u043A\u0442\u043E\u0440\u043E\u0432, \u0430 \u0441 \u043E\u043A\u0442\u044F\u0431\u0440\u044F 2022 \u0433\u043E\u0434\u0430 \u041A\u043E\u0438\u0434\u0437\u0443\u043C\u0438 \u0432\u0445\u043E\u0434\u0438\u0442 \u0432 \u0441\u043E\u0432\u0435\u0442 \u0434\u0438\u0440\u0435\u043A\u0442\u043E\u0440\u043E\u0432 \u0434\u043E\u0447\u0435\u0440\u043D\u0435\u0439 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0438 Nintendo, Nintendo Pictures \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u043E\u0434\u043D\u043E\u0433\u043E \u0438\u0437 \u0435\u0451 \u0434\u0438\u0440\u0435\u043A\u0442\u043E\u0440\u043E\u0432."@ru . . "Yoshiaki Koizumi"@fr . "Super Mario"@en . . "\u5C0F\u6CC9 \u6B53\u6643\uFF08\u3053\u3044\u305A\u307F \u3088\u3057\u3042\u304D\u30011968\u5E744\u670829\u65E5- \uFF09\u306F\u3001\u65E5\u672C\u306E\u30B2\u30FC\u30E0\u30AF\u30EA\u30A8\u30A4\u30BF\u30FC\u3002\u4EFB\u5929\u5802\u682A\u5F0F\u4F1A\u793E\u57F7\u884C\u5F79\u54E1\u4F01\u753B\u5236\u4F5C\u672C\u90E8\u526F\u672C\u90E8\u9577\u30011-UP\u30B9\u30BF\u30B8\u30AA\u682A\u5F0F\u4F1A\u793E\u53D6\u7DE0\u5F79\u3001\u30CB\u30F3\u30C6\u30F3\u30C9\u30FC\u30D4\u30AF\u30C1\u30E3\u30FC\u30BA\u682A\u5F0F\u4F1A\u793E\u53D6\u7DE0\u5F79\u3002\u9759\u5CA1\u770C\u4E09\u5CF6\u5E02\u51FA\u8EAB\u3002"@ja . . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643 Koizumi Yoshiaki, kelahiran 29 April 1968 di Mishima, Shizuoka) adalah seorang perancang, sutradara dan produser permainan video Jepang. Ia lulus dari Universitas Seni Osaka sebagai pembuat film dan bekerja di Nintendo sejak 1991. Koizumi adalah manajer Tokyo Software Development Group No. 2 dan juga pada perusahaan tersebut dan dikenal karena karyanya pada serial permainan dan The Legend of Zelda."@in . . . "\uCF54\uC774\uC988\uBBF8 \uC694\uC2DC\uC544\uD0A4(\uC77C\uBCF8\uC5B4: \u5C0F\u6CC9 \u6B53\u6643, 1968\uB144 4\uC6D4 29\uC77C~)\uB294 \uC77C\uBCF8\uC758 \uBE44\uB514\uC624 \uAC8C\uC784 \uB514\uC790\uC774\uB108, \uB514\uB809\uD130 \uBC0F \uD504\uB85C\uB4C0\uC11C\uC774\uC790 \uAE30\uC5C5\uC778\uC774\uB2E4. \uB2CC\uD150\uB3C4\uC0AC \uC18C\uC18D \uCC28\uC7A5\uC774\uBA70 \uB300\uD45C \uCC38\uC5EC \uC791\uD488\uC73C\uB85C \u300A\uB9C8\uB9AC\uC624\u300B\uC640 \u300A\uC824\uB2E4\uC758 \uC804\uC124\u300B \uC2DC\uB9AC\uC988\uAC00 \uC788\uB2E4."@ko . . . . . . "Deputy General Manager atNintendo EPD(2015\u2013present)"@en . . "Yoshiaki Koizumi (jap. \u5C0F\u6CC9 \u6B53\u6643, Koizumi Yoshiaki; * 29. April 1968 in Mishima, Japan) ist ein japanischer Spieleentwickler und hat seit 1991 bei dem Unternehmen Nintendo an der Produktion mehrerer bekannter Videospiele gearbeitet, darunter Titel der Reihen Super Mario und The Legend of Zelda. Dabei hatte er sp\u00E4ter leitende Funktionen als Regisseur oder Produzent inne. Er leitet ein Team in der Entwicklungsabteilung EAD Tokio."@de . . . . . "\uCF54\uC774\uC988\uBBF8 \uC694\uC2DC\uC544\uD0A4"@ko . . . "1968-04-29"^^ . . "Yoshiaki Koizumi (jap. \u5C0F\u6CC9\u6B53\u6643 Koizumi Yoshiaki; ur. 29 kwietnia 1968 w Mishimie) \u2013 japo\u0144ski projektant gier. Jest absolwentem . Od 1991 r. pracuje dla Nintendo. Jego pierwszym projektem by\u0142a gra na SNES The Legend of Zelda: A Link to the Past. Kolejnymi du\u017Cymi projektami przy, kt\u00F3rych bra\u0142 udzia\u0142 by\u0142y Super Mario Kart, Super Mario World 2: Yoshi's Island i Super Mario 64. Pierwsz\u0105 gr\u0105, przy produkcji, kt\u00F3rej by\u0142 jednym z g\u0142\u00F3wnych projektant\u00F3w by\u0142a The Legend of Zelda: Ocarina of Time, a nast\u0119pnie The Legend of Zelda: Majora\u2019s Mask, Super Mario Sunshine, Donkey Kong Jungle Beat i Super Mario Galaxy."@pl . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643 Koizumi Yoshiaki, nascut el dia 29 d'abril, 1968) \u00E9s un dissenyador de videojocs, director i productor japon\u00E9s. Treballa per a Nintendo, \u00E9s el subdirector general de Planificaci\u00F3 i Desenvolupament de la companyia. \u00C9s conegut pel seu treball dins de la s\u00E8rie Mario i The Legend of Zelda."@ca . "\u064A\u0648\u0634\u064A\u0627\u0643\u064A \u0643\u0648\u064A\u0632\u0648\u0645\u064A"@ar . . . "Yoshiaki Koizumi"@ca . . . . . . . . . . . "Video game designer, director and producer"@en . . . "\uCF54\uC774\uC988\uBBF8 \uC694\uC2DC\uC544\uD0A4(\uC77C\uBCF8\uC5B4: \u5C0F\u6CC9 \u6B53\u6643, 1968\uB144 4\uC6D4 29\uC77C~)\uB294 \uC77C\uBCF8\uC758 \uBE44\uB514\uC624 \uAC8C\uC784 \uB514\uC790\uC774\uB108, \uB514\uB809\uD130 \uBC0F \uD504\uB85C\uB4C0\uC11C\uC774\uC790 \uAE30\uC5C5\uC778\uC774\uB2E4. \uB2CC\uD150\uB3C4\uC0AC \uC18C\uC18D \uCC28\uC7A5\uC774\uBA70 \uB300\uD45C \uCC38\uC5EC \uC791\uD488\uC73C\uB85C \u300A\uB9C8\uB9AC\uC624\u300B\uC640 \u300A\uC824\uB2E4\uC758 \uC804\uC124\u300B \uC2DC\uB9AC\uC988\uAC00 \uC788\uB2E4."@ko . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643 Koizumi Yoshiaki?) (Mishima, Prefectura de Shizuoka, Jap\u00F3n, 29 de abril de 1968) es un dise\u00F1ador de videojuegos japon\u00E9s. Graduado en el Departamento de Planificaci\u00F3n Concepto Visual de la Universidad de Artes de Osaka, ha estado trabajando para Nintendo desde los \u00FAltimos 24 a\u00F1os. Actualmente es el director general adjunto de Nintendo EPD. Yoshiaki fue uno de los presentadores durante la presentaci\u00F3n de Nintendo Switch, el 13 de enero de 2017."@es . . . . . . . . "Executive Officer atNintendo(2018\u20132020)"@en . . . . "\u5C0F\u6CC9\u6B22\u6643\uFF081968\u5E744\u670829\u65E5\uFF0D\uFF09\u662F\u4E00\u540D\u65E5\u672C\u7684\u6E38\u620F\u5236\u4F5C\u4EBA\uFF0C\u6E38\u620F\u5F00\u53D1\u7ECF\u7406\u3002\u76EE\u524D\u62C5\u4EFB\u4EFB\u5929\u5802\u57F7\u884C\u8463\u4E8B\u3001\u4F01\u5212\u5236\u4F5C\u672C\u90E8\u526F\u90E8\u957F\uFF0C\u517C\u4EFB\u65D7\u4E0B\u5B50\u516C\u53F81-UP\u5DE5\u4F5C\u5BA4\u548C\u7684\u8463\u4E8B\u3002"@zh . . "Yoshiaki Koizumi"@es . . . . "1968-04-29"^^ . . . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643, Koizumi Yoshiaki, born April 29, 1968) is a Japanese video game designer, director, and producer, and business executive. He is a senior executive officer at Nintendo, where he is known for his work within their Mario and The Legend of Zelda series. Since 2013, Koizumi is also part of the board of directors of Nintendo\u2019s subsidiary 1-UP Studio as one of its representative directors, and since October 2022, Koizumi is part of the board of directors of Nintendo's subsidiary Nintendo Pictures as one of its directors."@en . "6612721"^^ . . . "Yoshiaki Koizumi"@pl . . . "\u5C0F\u6CC9 \u6B53\u6643"@en . . . . . "Yoshiaki Koizumi"@pt . "Yoshiaki Koizumi"@de . "1991"^^ . . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643 Koizumi Yoshiaki?, Mishima, 29 de abril de 1968) \u00E9 um projetista, diretor e produtor japon\u00EAs de jogos eletr\u00F4nicos. Ele trabalha desde 1991 para a Nintendo e atua como oficial executivo e vice-gerente geral de sua divis\u00E3o Entertainment Planning & Development, sendo mais conhecido por suas contribui\u00E7\u00F5es para as s\u00E9ries The Legend of Zelda e Mario."@pt . . . . . . . . . . . . . "Mishima, Shizuoka Prefecture, Japan"@en . "Yoshiaki Koizumi"@it . . . . . . . "Yoshiaki Koizumi"@en . "Senior Executive Officer at Nintendo (2020\u2013present)"@en . . . . . "ja"@en . . "Koizumi on his game design philosophy"@en . . "Yoshiaki Koizumi (jap. \u5C0F\u6CC9\u6B53\u6643 Koizumi Yoshiaki; ur. 29 kwietnia 1968 w Mishimie) \u2013 japo\u0144ski projektant gier. Jest absolwentem . Od 1991 r. pracuje dla Nintendo. Jego pierwszym projektem by\u0142a gra na SNES The Legend of Zelda: A Link to the Past. Kolejnymi du\u017Cymi projektami przy, kt\u00F3rych bra\u0142 udzia\u0142 by\u0142y Super Mario Kart, Super Mario World 2: Yoshi's Island i Super Mario 64. Pierwsz\u0105 gr\u0105, przy produkcji, kt\u00F3rej by\u0142 jednym z g\u0142\u00F3wnych projektant\u00F3w by\u0142a The Legend of Zelda: Ocarina of Time, a nast\u0119pnie The Legend of Zelda: Majora\u2019s Mask, Super Mario Sunshine, Donkey Kong Jungle Beat i Super Mario Galaxy."@pl . . . . . . "Yoshiaki Koizumi"@en . "1968"^^ . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643 Koizumi Yoshiaki?), f\u00F6dd 29 april 1968 i Mishima, Shizuoka, \u00E4r en japansk speldesigner, regiss\u00F6r och producent. Han tog examen som en filmskapare fr\u00E5n och har arbetat p\u00E5 Nintendo sedan 1991. Koizumi \u00E4r chef f\u00F6r Tokyo Software Development Group No. 2 inom f\u00F6retagets Entertainment Analysis & Development Division och \u00E4r k\u00E4nd f\u00F6r sitt arbete med spelserierna Super Mario och The Legend of Zelda."@sv . "1"^^ . . . . . "\u064A\u0648\u0634\u064A\u0627\u0643\u064A \u0643\u0648\u064A\u0632\u0648\u0645\u064A (\u0628\u0627\u0644\u064A\u0627\u0628\u0627\u0646\u064A\u0629: \u5C0F\u6CC9 \u6B53\u6643 \u0643\u0648\u064A\u0632\u0648\u0645\u064A \u064A\u0648\u0634\u064A\u0627\u0643\u064A)\u060C \u0648\u0644\u062F 29 \u0623\u0628\u0631\u064A\u0644 1968\u060C \u0647\u0648 \u0645\u0635\u0645\u0645 \u0623\u0644\u0639\u0627\u0628 \u0641\u064A\u062F\u064A\u0648 \u0648\u0645\u062E\u0631\u062C \u0648\u0645\u0646\u062A\u062C \u0648\u0645\u062F\u064A\u0631 \u064A\u0627\u0628\u0627\u0646\u064A. \u0643\u0648\u064A\u0632\u0648\u0645\u064A \u0647\u0648 \u0646\u0627\u0626\u0628 \u0627\u0644\u0645\u062F\u064A\u0631 \u0627\u0644\u0639\u0627\u0645 \u0644\u0634\u0631\u0643\u0629 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0625\u0646\u062A\u0631\u062A\u064A\u0646\u0645\u0646\u062A \u0644\u0644\u062A\u062E\u0637\u064A\u0637 \u0648\u0627\u0644\u062A\u0637\u0648\u064A\u0631\u060C \u0648\u0647\u0648 \u0645\u0639\u0631\u0648\u0641 \u0628\u0639\u0645\u0644\u0647 \u0636\u0645\u0646 \u0633\u0644\u0633\u0644\u0629 \u0645\u0627\u0631\u064A\u0648 \u0648\u0623\u0633\u0637\u0648\u0631\u0629 \u0632\u064A\u0644\u062F\u0627."@ar . "Yoshiaki Koizumi"@sv . . "Representative Director at 1-Up Studio"@en . "Senior Executive Officer at Nintendo"@en . . . . . . "\u064A\u0648\u0634\u064A\u0627\u0643\u064A \u0643\u0648\u064A\u0632\u0648\u0645\u064A (\u0628\u0627\u0644\u064A\u0627\u0628\u0627\u0646\u064A\u0629: \u5C0F\u6CC9 \u6B53\u6643 \u0643\u0648\u064A\u0632\u0648\u0645\u064A \u064A\u0648\u0634\u064A\u0627\u0643\u064A)\u060C \u0648\u0644\u062F 29 \u0623\u0628\u0631\u064A\u0644 1968\u060C \u0647\u0648 \u0645\u0635\u0645\u0645 \u0623\u0644\u0639\u0627\u0628 \u0641\u064A\u062F\u064A\u0648 \u0648\u0645\u062E\u0631\u062C \u0648\u0645\u0646\u062A\u062C \u0648\u0645\u062F\u064A\u0631 \u064A\u0627\u0628\u0627\u0646\u064A. \u0643\u0648\u064A\u0632\u0648\u0645\u064A \u0647\u0648 \u0646\u0627\u0626\u0628 \u0627\u0644\u0645\u062F\u064A\u0631 \u0627\u0644\u0639\u0627\u0645 \u0644\u0634\u0631\u0643\u0629 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0625\u0646\u062A\u0631\u062A\u064A\u0646\u0645\u0646\u062A \u0644\u0644\u062A\u062E\u0637\u064A\u0637 \u0648\u0627\u0644\u062A\u0637\u0648\u064A\u0631\u060C \u0648\u0647\u0648 \u0645\u0639\u0631\u0648\u0641 \u0628\u0639\u0645\u0644\u0647 \u0636\u0645\u0646 \u0633\u0644\u0633\u0644\u0629 \u0645\u0627\u0631\u064A\u0648 \u0648\u0623\u0633\u0637\u0648\u0631\u0629 \u0632\u064A\u0644\u062F\u0627."@ar . . . . . . . "21231"^^ . . . . . "If you think about games only as a thing that you interact with, you're missing the possibility of immersion. The inspirations that I tend to draw on for that all come from real life itself. Hiking on a mountain and seeing a cave and thinking about what's inside \u2013 it's that sense of wonder and excitement I want players to feel."@en . . . . "Manager at Nintendo EAD"@en . . "The Legend of Zelda"@en . . . . . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643 Koizumi Yoshiaki?; Mishima, 29 aprile 1968) \u00E8 un autore di videogiochi giapponese. Ha ricoperto il ruolo di produttore, game director, animatore e scrittore su molti dei videogiochi di maggior successo della Nintendo, tra cui titoli delle fortunate serie di Super Mario e The Legend of Zelda. Attualmente riveste la carica di vicedirettore generale della divisione di sviluppo Nintendo EPD ed \u00E8 un ufficiale esecutivo del consiglio di amministrazione della compagnia."@it . "\u5C0F\u6CC9\u6B22\u6643\uFF081968\u5E744\u670829\u65E5\uFF0D\uFF09\u662F\u4E00\u540D\u65E5\u672C\u7684\u6E38\u620F\u5236\u4F5C\u4EBA\uFF0C\u6E38\u620F\u5F00\u53D1\u7ECF\u7406\u3002\u76EE\u524D\u62C5\u4EFB\u4EFB\u5929\u5802\u57F7\u884C\u8463\u4E8B\u3001\u4F01\u5212\u5236\u4F5C\u672C\u90E8\u526F\u90E8\u957F\uFF0C\u517C\u4EFB\u65D7\u4E0B\u5B50\u516C\u53F81-UP\u5DE5\u4F5C\u5BA4\u548C\u7684\u8463\u4E8B\u3002"@zh . . . . . . . . "\u5C0F\u6CC9 \u6B53\u6643\uFF08\u3053\u3044\u305A\u307F \u3088\u3057\u3042\u304D\u30011968\u5E744\u670829\u65E5- \uFF09\u306F\u3001\u65E5\u672C\u306E\u30B2\u30FC\u30E0\u30AF\u30EA\u30A8\u30A4\u30BF\u30FC\u3002\u4EFB\u5929\u5802\u682A\u5F0F\u4F1A\u793E\u57F7\u884C\u5F79\u54E1\u4F01\u753B\u5236\u4F5C\u672C\u90E8\u526F\u672C\u90E8\u9577\u30011-UP\u30B9\u30BF\u30B8\u30AA\u682A\u5F0F\u4F1A\u793E\u53D6\u7DE0\u5F79\u3001\u30CB\u30F3\u30C6\u30F3\u30C9\u30FC\u30D4\u30AF\u30C1\u30E3\u30FC\u30BA\u682A\u5F0F\u4F1A\u793E\u53D6\u7DE0\u5F79\u3002\u9759\u5CA1\u770C\u4E09\u5CF6\u5E02\u51FA\u8EAB\u3002"@ja . . "1116965071"^^ . "Yoshiaki Koizumi (\u5C0F\u6CC9\u6B53\u6643, Koizumi Yoshiaki, n\u00E9 en 1968) est un concepteur de jeux vid\u00E9o japonais travaillant pour l'entreprise Nintendo. Il est, depuis le d\u00E9but des ann\u00E9es 1990, l'un des principaux cr\u00E9ateurs des s\u00E9ries The Legend of Zelda et Super Mario. En 2003 il fonde avec Takao Shimizu le nouveau studio de d\u00E9veloppement Nintendo EAD Tokyo."@fr . . . . . . . . "Executive Officer at Nintendo"@en . . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643 Koizumi Yoshiaki, nascut el dia 29 d'abril, 1968) \u00E9s un dissenyador de videojocs, director i productor japon\u00E9s. Treballa per a Nintendo, \u00E9s el subdirector general de Planificaci\u00F3 i Desenvolupament de la companyia. \u00C9s conegut pel seu treball dins de la s\u00E8rie Mario i The Legend of Zelda."@ca . . "Japanese"@en . . "right"@en . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643 Koizumi Yoshiaki, kelahiran 29 April 1968 di Mishima, Shizuoka) adalah seorang perancang, sutradara dan produser permainan video Jepang. Ia lulus dari Universitas Seni Osaka sebagai pembuat film dan bekerja di Nintendo sejak 1991. Koizumi adalah manajer Tokyo Software Development Group No. 2 dan juga pada perusahaan tersebut dan dikenal karena karyanya pada serial permainan dan The Legend of Zelda."@in . . . . . "center"@en . . . "\u041A\u043E\u0438\u0434\u0437\u0443\u043C\u0438, \u0401\u0441\u0438\u0430\u043A\u0438"@ru . . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643 Koizumi Yoshiaki?; Mishima, 29 aprile 1968) \u00E8 un autore di videogiochi giapponese. Ha ricoperto il ruolo di produttore, game director, animatore e scrittore su molti dei videogiochi di maggior successo della Nintendo, tra cui titoli delle fortunate serie di Super Mario e The Legend of Zelda. Attualmente riveste la carica di vicedirettore generale della divisione di sviluppo Nintendo EPD ed \u00E8 un ufficiale esecutivo del consiglio di amministrazione della compagnia."@it . "\u5C0F\u6CC9\u6B53\u6643"@ja . "\u0401\u0441\u0438\u0430\u043A\u0438 \u041A\u043E\u0438\u0434\u0437\u0443\u043C\u0438 (\u044F\u043F. \u6CC9 \u6B53\u6643\u6CC9 \u6B53\u6643, \u0440\u043E\u0434. 29 \u0430\u043F\u0440\u0435\u043B\u044F 1968 \u0433\u043E\u0434\u0430) \u2014 \u044F\u043F\u043E\u043D\u0441\u043A\u0438\u0439 \u0434\u0438\u0437\u0430\u0439\u043D\u0435\u0440 \u0432\u0438\u0434\u0435\u043E\u0438\u0433\u0440, \u0440\u0435\u0436\u0438\u0441\u0441\u0451\u0440, \u043F\u0440\u043E\u0434\u044E\u0441\u0435\u0440 \u0438 \u0431\u0438\u0437\u043D\u0435\u0441-\u043C\u0435\u043D\u0435\u0434\u0436\u0435\u0440. \u041E\u043D \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u0442\u0430\u0440\u0448\u0438\u043C \u0438\u0441\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u043C \u0434\u0438\u0440\u0435\u043A\u0442\u043E\u0440\u043E\u043C Nintendo, \u0433\u0434\u0435 \u0438\u0437\u0432\u0435\u0441\u0442\u0435\u043D \u0441\u0432\u043E\u0435\u0439 \u0440\u0430\u0431\u043E\u0442\u043E\u0439 \u0432 \u0441\u0435\u0440\u0438\u0438 Mario \u0438 The Legend of Zelda. \u0421 2013 \u0433\u043E\u0434\u0430 \u041A\u043E\u0438\u0434\u0437\u0443\u043C\u0438 \u0442\u0430\u043A\u0436\u0435 \u0432\u0445\u043E\u0434\u0438\u0442 \u0432 \u0441\u043E\u0432\u0435\u0442 \u0434\u0438\u0440\u0435\u043A\u0442\u043E\u0440\u043E\u0432 \u0434\u043E\u0447\u0435\u0440\u043D\u0435\u0439 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0438 Nintendo 1-UP Studio \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u043E\u0434\u043D\u043E\u0433\u043E \u0438\u0437 \u0435\u0451 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0445 \u0434\u0438\u0440\u0435\u043A\u0442\u043E\u0440\u043E\u0432, \u0430 \u0441 \u043E\u043A\u0442\u044F\u0431\u0440\u044F 2022 \u0433\u043E\u0434\u0430 \u041A\u043E\u0438\u0434\u0437\u0443\u043C\u0438 \u0432\u0445\u043E\u0434\u0438\u0442 \u0432 \u0441\u043E\u0432\u0435\u0442 \u0434\u0438\u0440\u0435\u043A\u0442\u043E\u0440\u043E\u0432 \u0434\u043E\u0447\u0435\u0440\u043D\u0435\u0439 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0438 Nintendo, Nintendo Pictures \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u043E\u0434\u043D\u043E\u0433\u043E \u0438\u0437 \u0435\u0451 \u0434\u0438\u0440\u0435\u043A\u0442\u043E\u0440\u043E\u0432."@ru . . "35.0"^^ . . "Representative Director at1-Up Studio(2013\u2013present)"@en . . "Yoshiaki Koizumi"@en . "\u5C0F\u6CC9\u6B22\u6643"@zh . . . . . . . . "Koizumi at Montreal International Games Summit in 2007"@en . . "Yoshiaki Koizumi (\u5C0F\u6CC9\u6B53\u6643, Koizumi Yoshiaki, n\u00E9 en 1968) est un concepteur de jeux vid\u00E9o japonais travaillant pour l'entreprise Nintendo. Il est, depuis le d\u00E9but des ann\u00E9es 1990, l'un des principaux cr\u00E9ateurs des s\u00E9ries The Legend of Zelda et Super Mario. En 2003 il fonde avec Takao Shimizu le nouveau studio de d\u00E9veloppement Nintendo EAD Tokyo."@fr . . . . . . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643 Koizumi Yoshiaki?), f\u00F6dd 29 april 1968 i Mishima, Shizuoka, \u00E4r en japansk speldesigner, regiss\u00F6r och producent. Han tog examen som en filmskapare fr\u00E5n och har arbetat p\u00E5 Nintendo sedan 1991. Koizumi \u00E4r chef f\u00F6r Tokyo Software Development Group No. 2 inom f\u00F6retagets Entertainment Analysis & Development Division och \u00E4r k\u00E4nd f\u00F6r sitt arbete med spelserierna Super Mario och The Legend of Zelda."@sv . . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643 Koizumi Yoshiaki?, Mishima, 29 de abril de 1968) \u00E9 um projetista, diretor e produtor japon\u00EAs de jogos eletr\u00F4nicos. Ele trabalha desde 1991 para a Nintendo e atua como oficial executivo e vice-gerente geral de sua divis\u00E3o Entertainment Planning & Development, sendo mais conhecido por suas contribui\u00E7\u00F5es para as s\u00E9ries The Legend of Zelda e Mario. Koizumi se formou na Universidade de Artes de Osaka com o objetivo de tornar-se diretor de cinema, por\u00E9m acabou se candidatando e sendo aceito para trabalhar na Nintendo. Seus primeiros trabalhos foram na cria\u00E7\u00E3o das hist\u00F3rias de The Legend of Zelda: A Link to the Past e The Legend of Zelda: Link's Awakening, tamb\u00E9m come\u00E7ando a experimentar com o projeto de jogo e anima\u00E7\u00F5es. Foi assistente de dire\u00E7\u00E3o em Super Mario 64 e teve seu primeiro trabalho como diretor em The Legend of Zelda: Ocarina of Time, tamb\u00E9m cuidando de outras \u00E1reas como personagens e sistemas de jogo. Ele retornou como diretor na sequ\u00EAncia The Legend of Zelda: Majora's Mask, sendo creditado como o respons\u00E1vel pelos elementos mais s\u00E9rios da hist\u00F3ria. Ele depois disso passou a trabalhar em t\u00EDtulos da s\u00E9rie Super Mario, com o primeiro sendo Super Mario Sunshine e continuando em Super Mario Galaxy. Koizumi em seguida foi promovido a produtor da s\u00E9rie, supervisionando o desenvolvimento de todos os jogos principais seguintes, incluindo Super Mario Galaxy 2 e Super Mario Odyssey. Al\u00E9m disso, ele atuou como produtor geral do console Nintendo Switch e foi nomeado em 2015 como vice-diretor da divis\u00E3o Entertainment Planning & Development."@pt . . . "Deputy General Manager at Nintendo EPD"@en . . "Yoshiaki Koizumi (\u5C0F\u6CC9 \u6B53\u6643 Koizumi Yoshiaki?) (Mishima, Prefectura de Shizuoka, Jap\u00F3n, 29 de abril de 1968) es un dise\u00F1ador de videojuegos japon\u00E9s. Graduado en el Departamento de Planificaci\u00F3n Concepto Visual de la Universidad de Artes de Osaka, ha estado trabajando para Nintendo desde los \u00FAltimos 24 a\u00F1os. Su primer proyecto fue The Legend of Zelda: A Link to the Past para SNES. M\u00E1s tarde pas\u00F3 a trabajar en grandes juegos como Super Mario Kart, Super Mario World 2: Yoshi's Island, Super Mario 64, y The Legend of Zelda: Ocarina of Time. Su primera direcci\u00F3n en el campo de juego fue con Super Mario Sunshine, seguido de Donkey Kong Jungle Beat y Super Mario Galaxy. Actualmente es el director general adjunto de Nintendo EPD. Yoshiaki fue uno de los presentadores durante la presentaci\u00F3n de Nintendo Switch, el 13 de enero de 2017."@es . . . . . . "Manager atNintendo EAD(2008\u20132015)"@en .