. . "Capit\u00E1n Sevilla"@en . "Capit\u00E1n Sevilla fue un videojuego de ordenador de 8 bits publicado en 1988 para MSX, Spectrum y Amstrad CPC. Desarrollado en Espa\u00F1a, al ser distribuido por Dinamic Software, probablemente la compa\u00F1\u00EDa m\u00E1s importante en el software espa\u00F1ol en aquella \u00E9poca, cont\u00F3 con una amplia cobertura publicitaria en las revistas del sector, tales como MicroHobby y Microman\u00EDa. Dentro de esa cobertura, se incluy\u00F3 un c\u00F3mic\u200B del dibujante Max con los personajes centrales del juego."@es . "MSX Club"@en . . . "Capit\u00E1n Sevilla"@en . . "1065246479"^^ . "\u00C1ngel Jim\u00E9nez"@en . . . . . . "Capit\u00E1n Sevilla is a 1988 platform video game developed by the Spanish group Hi-Score and published by Dinamic Software for the Amstrad CPC, MSX and ZX Spectrum. In the game, players assume the role of Mariano L\u00F3pez, a transporter-turned superhero after eating a radiation-affected blood sausage to fight against the mad scientist Torrebruno and protect Earth. Capit\u00E1n Sevilla was conceived during the golden age of Spanish software under the working title Capit\u00E1n Morcilla by director \u00C1lvaro Mateos, who developed titles published by Dinamic Software such as Rocky and West Bank (1985), and formed Hi-Score as a game development group dedicated to microcomputers with royalties obtained from his previous works. The idea originated from a comic strip by artist Angel Tirado during his high school days and the project initially started on the ZX Spectrum but went through a turbulent development cycle before its eventual launch to the market. Capit\u00E1n Sevilla proved to be unsuccessful when it was published across Europe but received positive reception from critics across all platforms since its release; praise was given to its originality, audiovisual presentation and addictive gameplay but criticism was geared towards the high difficulty level and ending sequence. In recent years, fans have since experimented with remaking and porting the title to other platforms."@en . . . . . . "9"^^ . . . . . . "MicroHobby"@en . . "Rafael Garc\u00EDa Fern\u00E1ndez"@en . . "49"^^ . . "Manuel Gasco"@en . . . . . . . "\u00C1lvaro Mateos"@en . . . . . . . . . . . . . "67682007"^^ . "Hi-Score"@en . . . . . . "Francisco Rodr\u00EDguez"@en . . "Capit\u00E1n Sevilla"@en . . . . . . . . . . . . . . "Manuel Guill\u00E9n Gonz\u00E1lez"@en . "Francisco G\u00F3mez"@en . "David Brioso Santos"@en . "Angel Tirado"@en . "Amstar"@en . . . . . . "20247"^^ . . . . "Capit\u00E1n Sevilla"@es . . . . . . . . . . . . . . "Capit\u00E1n Sevilla fue un videojuego de ordenador de 8 bits publicado en 1988 para MSX, Spectrum y Amstrad CPC. Desarrollado en Espa\u00F1a, al ser distribuido por Dinamic Software, probablemente la compa\u00F1\u00EDa m\u00E1s importante en el software espa\u00F1ol en aquella \u00E9poca, cont\u00F3 con una amplia cobertura publicitaria en las revistas del sector, tales como MicroHobby y Microman\u00EDa. Dentro de esa cobertura, se incluy\u00F3 un c\u00F3mic\u200B del dibujante Max con los personajes centrales del juego."@es . . . . . . "14"^^ . "Capit\u00E1n Sevilla is a 1988 platform video game developed by the Spanish group Hi-Score and published by Dinamic Software for the Amstrad CPC, MSX and ZX Spectrum. In the game, players assume the role of Mariano L\u00F3pez, a transporter-turned superhero after eating a radiation-affected blood sausage to fight against the mad scientist Torrebruno and protect Earth."@en . . . "Jos\u00E9 Ram\u00F3n P\u00E9rez"@en . "9"^^ . . .