"Steve Brown"@en . . . . . . . "Cauldron II: The Pumpkin Strikes Back is a video game developed and published by British developer Palace Software as a sequel to their 1985 game Cauldron. The 2D platform game was released in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the \"Witch Queen\". The roles of the two were reversed from the first game, in which the witch defeated a monstrous pumpkin. Following the success of Cauldron, Palace employee Steve Brown began work on a sequel. To provide fans of the original title with a new experience, a very different style of gameplay was implemented for the sequel, although several minor features retained connections to the first. Inspired by the bouncing pumpkin character in Cauldron, Brown designed the game around the character's movement. The bouncing mechanic proved problematic for the programmers who were unable to perfect its implementation. Technical limitations also prevented them from implementing certain animations, such as turning pages of a book. Cauldron II was first released on the Commodore 64. It was released in the following years on other systems and as re-releases. The game received praise, mainly for its audio-visuals, in video game magazines. Difficulty in handling the bouncing pumpkin's movement was a common complaint, although reviewers felt the overall package was of good value."@en . . . . . . "Cauldron II: The Pumpkin Strikes Back"@en . . . . . "33.0"^^ . . "Cauldron II: The Pumpkin Strikes Back (lett. \"la zucca contrattacca\") \u00E8 un videogioco di avventura dinamica a piattaforme pubblicato nel 1986 per Amstrad CPC, Commodore 64 e ZX Spectrum dalla Palace Software. \u00C8 il seguito di Cauldron (1985) e ha per protagonista una zucca di Halloween animata, in lotta contro la strega che era invece protagonista nel primo capitolo contro le zucche. Come il predecessore, Cauldron II ricevette molti buoni giudizi dalla critica, che a volte ne evidenzi\u00F2 anche l'alta difficolt\u00E0.Ci fu un ulteriore seguito con nel 1992."@it . . . . . "1121260951"^^ . . . "14415"^^ . . . . . . . "9"^^ . . . . . . "91.0"^^ . . . . . "Cauldron II: The Pumpkin Strikes Back es un videojuego creado por Steve Brown y Richard Leinfellner, publicado por Palace Software en 1986, para ZX Spectrum, Amstrad CPC y Commodore 64. Es la segunda parte del videojuego Cauldron, aunque en este caso se intercambian los papeles: ahora controlas a la calabaza y la bruja es el enemigo a batir."@es . . . . "Cauldron II: The Pumpkin Strikes Back"@en . "Cauldron II: The Pumpkin Strikes Back is a video game developed and published by British developer Palace Software as a sequel to their 1985 game Cauldron. The 2D platform game was released in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the \"Witch Queen\". The roles of the two were reversed from the first game, in which the witch defeated a monstrous pumpkin."@en . "Cauldron II : La Citrouille contre-attaque (Cauldron II: The Pumpkin Strikes Back) est un jeu vid\u00E9o de plates-formes d\u00E9velopp\u00E9 et publi\u00E9 par Palace Software en 1986 sur Amstrad CPC, Commodore 64 et ZX Spectrum. Le jeu fait suite \u00E0 Cauldron, publi\u00E9 en 1985, dans lequel le joueur incarne une sorci\u00E8re tentant de vaincre une citrouille afin de devenir la reine des sorci\u00E8res. Dans Cauldron II, le joueur contr\u00F4le une citrouille ayant surv\u00E9cu aux \u00E9v\u00E8nements du jeu original et voulant retrouver et se venger de la sorci\u00E8re. Comme pour le premier opus, le d\u00E9veloppement est confi\u00E9 \u00E0 Steven Brown et \u00E0 Richard Leinfellner qui reprennent leurs r\u00F4les respectifs de concepteur et de programmeur. Plut\u00F4t que de recycler le concept du premier opus, l\u2019\u00E9quipe de d\u00E9veloppement d\u00E9cide d\u2019innover en incorporant un certain nombre de nouveaut\u00E9s. Brown s\u2019inspire notamment de la sc\u00E8ne finale de Cauldron dans laquelle la sorci\u00E8re combat une citrouille bondissant dans une pi\u00E8ce et d\u00E9cide de concevoir le jeu autour des mouvements de cette derni\u00E8re. Cauldron II est d\u2019abord publi\u00E9 sur Commodore 64 avant d\u2019\u00EAtre port\u00E9 sur Amstrad CPC et ZX Spectrum dans les mois suivant sa sortie. Le jeu est bien accueilli par la presse sp\u00E9cialis\u00E9e, qui souligne notamment la qualit\u00E9 de ses graphismes et de ses effets sonores. Le succ\u00E8s commercial des deux Cauldron permet \u00E0 Steve Brown de s'imposer comme un concepteur important au sein de Palace Software, le studio lui donnant ensuite carte blanche pour d\u00E9velopper Barbarian: The Ultimate Warrior."@fr . . . . . . . . "Cauldron II : La Citrouille contre-attaque"@fr . . . . . . . . "Cauldron II: The Pumpkin Strikes Back (lett. \"la zucca contrattacca\") \u00E8 un videogioco di avventura dinamica a piattaforme pubblicato nel 1986 per Amstrad CPC, Commodore 64 e ZX Spectrum dalla Palace Software. \u00C8 il seguito di Cauldron (1985) e ha per protagonista una zucca di Halloween animata, in lotta contro la strega che era invece protagonista nel primo capitolo contro le zucche. Come il predecessore, Cauldron II ricevette molti buoni giudizi dalla critica, che a volte ne evidenzi\u00F2 anche l'alta difficolt\u00E0.Ci fu un ulteriore seguito con nel 1992."@it . . . . . . . . . . . . . "Cauldron II: The Pumpkin Strikes Back"@en . . "Cauldron II: The Pumpkin Strikes Back"@es . "1986"^^ . . . . . . . . "Cauldron II : La Citrouille contre-attaque (Cauldron II: The Pumpkin Strikes Back) est un jeu vid\u00E9o de plates-formes d\u00E9velopp\u00E9 et publi\u00E9 par Palace Software en 1986 sur Amstrad CPC, Commodore 64 et ZX Spectrum. Le jeu fait suite \u00E0 Cauldron, publi\u00E9 en 1985, dans lequel le joueur incarne une sorci\u00E8re tentant de vaincre une citrouille afin de devenir la reine des sorci\u00E8res. Dans Cauldron II, le joueur contr\u00F4le une citrouille ayant surv\u00E9cu aux \u00E9v\u00E8nements du jeu original et voulant retrouver et se venger de la sorci\u00E8re. Comme pour le premier opus, le d\u00E9veloppement est confi\u00E9 \u00E0 Steven Brown et \u00E0 Richard Leinfellner qui reprennent leurs r\u00F4les respectifs de concepteur et de programmeur. Plut\u00F4t que de recycler le concept du premier opus, l\u2019\u00E9quipe de d\u00E9veloppement d\u00E9cide d\u2019innover en incorporant un "@fr . . . . . . . . . . . . . "true"@en . "Richard Leinfellner and Stan Schembri"@en . "Cover art by Steve Brown"@en . . . . "Cauldron II: The Pumpkin Strikes Back es un videojuego creado por Steve Brown y Richard Leinfellner, publicado por Palace Software en 1986, para ZX Spectrum, Amstrad CPC y Commodore 64. Es la segunda parte del videojuego Cauldron, aunque en este caso se intercambian los papeles: ahora controlas a la calabaza y la bruja es el enemigo a batir."@es . . "Artwork of a vertical rectangular box. The top portion reads \"Cauldron\u2022II The Pumpkin Strikes Back\" and the bottom portion reads \"Spectrum\". Depicted behind a black background is a witch with long green hair and a long pointed nose. The witch holds an orange pumpkin in both hands."@en . . . "The idea behind Cauldron II was that there should be a sufficient thread to link to the previous game, but that it should also present new ideas around the platform genre. A player would then be sufficiently assured that we'd done our best to create a new game, rather than fobbing them off with more of a successful formula."@en . . "Stan Schembri on the design of Cauldron II"@en . . "Cauldron II: The Pumpkin Strikes Back"@it . . "3932529"^^ . . . . . . "Palace Software"@en . . .