. . . . . . . . . . . . . . "HUD (head-up display, pop\u0159. heads-up display) je v po\u010D\u00EDta\u010Dov\u00FDch videohr\u00E1ch typ zobrazov\u00E1n\u00ED informac\u00ED a \u00FAdaj\u016F o hr\u00E1\u010Di za pomoc\u00ED grafick\u00E9ho u\u017Eivatelsk\u00E9ho prost\u0159ed\u00ED. Jeho n\u00E1zev HUD je p\u0159evzat z modern\u00EDho letectv\u00ED. HUD nej\u010Dast\u011Bji zobrazuje hern\u00ED informace, jako je zdrav\u00ED, zb\u00FDvaj\u00EDc\u00ED munice nebo postup ve h\u0159e, jako nap\u0159\u00EDklad \u00FArove\u0148 nebo obt\u00ED\u017Enost."@cs . . . . . . "13582"^^ . . "Heads-Up Display, \u0430\u0431\u0431\u0440. HUD (\u0430\u043D\u0433\u043B. head-up \u2014 \u043F\u0440\u0435\u0434\u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044B\u0439 \u0434\u043B\u044F \u043F\u0440\u043E\u0441\u043C\u043E\u0442\u0440\u0430 \u0431\u0435\u0437 \u043D\u0430\u043A\u043B\u043E\u043D\u0430 \u0433\u043E\u043B\u043E\u0432\u044B, display \u2014 \u0438\u043D\u0434\u0438\u043A\u0430\u0446\u0438\u044F) \u2014 \u0447\u0430\u0441\u0442\u044C \u0432\u0438\u0437\u0443\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0438\u043D\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u0430 \u0438\u0433\u0440\u043E\u043A\u0430, \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u044E\u0449\u0430\u044F\u0441\u044F \u043D\u0430 \u043F\u0435\u0440\u0435\u0434\u043D\u0435\u043C \u043F\u043B\u0430\u043D\u0435 \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0438\u0433\u0440\u043E\u0432\u043E\u0433\u043E \u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u0441\u0442\u0432\u0430 \u0432 \u0432\u0438\u0434\u0435\u043E\u0438\u0433\u0440\u0435. \u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u043E\u0442 \u0430\u043D\u0430\u043B\u043E\u0433\u0438\u0447\u043D\u043E\u0433\u043E \u0432 \u0430\u043D\u0433\u043B\u0438\u0439\u0441\u043A\u043E\u043C \u044F\u0437\u044B\u043A\u0435 \u043E\u0431\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440\u0430 \u043D\u0430 \u043B\u043E\u0431\u043E\u0432\u043E\u043C \u0441\u0442\u0435\u043A\u043B\u0435 (\u0418\u041B\u0421)."@ru . "HUD (videogiochi)"@it . . . . . . "En los videojuegos, se llama HUD (Head-Up Display o visualizaci\u00F3n cabeza-arriba, tambi\u00E9n conocido como barra de estado) a la informaci\u00F3n que en todo momento se muestra en pantalla durante la partida, generalmente en forma de iconos y n\u00FAmeros. El HUD suele mostrar el n\u00FAmero de vidas, puntos, nivel de salud y armadura, minimapa, y otros, dependiendo del juego.\u200B"@es . . . "De HUD (afkorting van het Engelse head-up display) in een computerspel is de methode waarop informatie visueel wordt weergegeven aan de speler tijdens het spelen. De HUD maakt deel uit van de gebruikersomgeving van het spel. In sommige spellen kan men de HUD aanpassen aan eigen wensen: in bijvoorbeeld Ratchet: Gladiator kan men de kleur van de HUD aanpassen en in Supreme Commander de lay-out van de gehele HUD."@nl . . . . . . . . "HUD \u0454 \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u044E \u0433\u0440\u0430\u0444\u0456\u0447\u043D\u043E\u0433\u043E \u0456\u043D\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u0443 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430, \u044F\u043A\u0430 \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0440\u0456\u0437\u043D\u043E\u043C\u0430\u043D\u0456\u0442\u043D\u0443 \u0456\u0433\u0440\u043E\u0432\u0443 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044E \u043D\u0435 \u0432\u0438\u043A\u043B\u0438\u043A\u0430\u044E\u0447\u0438 \u0434\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0456 \u043C\u0435\u043D\u044E. \u0421\u0432\u043E\u044E \u043D\u0430\u0437\u0432\u0443 \u043E\u0442\u0440\u0438\u043C\u0430\u043B\u0430 \u0447\u0435\u0440\u0435\u0437 \u0441\u0445\u043E\u0436\u0456\u0441\u0442\u044C \u0437 \u0442\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0456\u0454\u044E, \u044F\u043A\u0430 \u0431\u0443\u043B\u0430 \u0440\u043E\u0437\u0440\u043E\u0431\u043B\u0435\u043D\u0430 \u0434\u043B\u044F \u0441\u0443\u0447\u0430\u0441\u043D\u0438\u0445 \u0432\u0456\u0439\u0441\u044C\u043A\u043E\u0432\u0438\u0445 \u043B\u0456\u0442\u0430\u043A\u0456\u0432 \u0442\u0430 \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043F\u0456\u043B\u043E\u0442\u043E\u0432\u0456 \u0431\u0430\u0447\u0438\u0442\u0438 \u0432\u0430\u0436\u043B\u0438\u0432\u0443 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044E \u043D\u0430 \u043B\u043E\u0431\u043E\u0432\u043E\u043C\u0443 \u0441\u043A\u043B\u0456."@uk . . "HUD (videojuegos)"@es . . . "HUD (gry komputerowe)"@pl . . . . . . . . . "A HUD (do ingl\u00EAs: heads-up display - tela de alerta) \u00E9 a sigla para representa\u00E7\u00E3o dos objetos do jogo, tais como: vida (\u00E0s vezes representado por life - do ingl\u00EAs vida, force - do ingl\u00EAs for\u00E7a), magia (\u00E0s vezes representados por: mana - ou MP, Mana Points -). Esses atributos (assim como s\u00E3o chamados no jogo) variam de nome e de valor de acordo com o jogo (podendo ser traduzido para a l\u00EDngua original do projeto). Pode ser tamb\u00E9m usada para representar itens e outras objetos do projeto/jogo."@pt . . . "HUD (video gaming)"@en . . . "1111300228"^^ . "HUD \u0454 \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u044E \u0433\u0440\u0430\u0444\u0456\u0447\u043D\u043E\u0433\u043E \u0456\u043D\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u0443 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430, \u044F\u043A\u0430 \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0440\u0456\u0437\u043D\u043E\u043C\u0430\u043D\u0456\u0442\u043D\u0443 \u0456\u0433\u0440\u043E\u0432\u0443 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044E \u043D\u0435 \u0432\u0438\u043A\u043B\u0438\u043A\u0430\u044E\u0447\u0438 \u0434\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0456 \u043C\u0435\u043D\u044E. \u0421\u0432\u043E\u044E \u043D\u0430\u0437\u0432\u0443 \u043E\u0442\u0440\u0438\u043C\u0430\u043B\u0430 \u0447\u0435\u0440\u0435\u0437 \u0441\u0445\u043E\u0436\u0456\u0441\u0442\u044C \u0437 \u0442\u0435\u0445\u043D\u043E\u043B\u043E\u0433\u0456\u0454\u044E, \u044F\u043A\u0430 \u0431\u0443\u043B\u0430 \u0440\u043E\u0437\u0440\u043E\u0431\u043B\u0435\u043D\u0430 \u0434\u043B\u044F \u0441\u0443\u0447\u0430\u0441\u043D\u0438\u0445 \u0432\u0456\u0439\u0441\u044C\u043A\u043E\u0432\u0438\u0445 \u043B\u0456\u0442\u0430\u043A\u0456\u0432 \u0442\u0430 \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043F\u0456\u043B\u043E\u0442\u043E\u0432\u0456 \u0431\u0430\u0447\u0438\u0442\u0438 \u0432\u0430\u0436\u043B\u0438\u0432\u0443 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044E \u043D\u0430 \u043B\u043E\u0431\u043E\u0432\u043E\u043C\u0443 \u0441\u043A\u043B\u0456."@uk . . . . . . "HUD (heads-up display o head-up display - visore a testa alta, nome derivato dal head-up display usato in aviazione) \u00E8 il termine usato nel mondo dei videogiochi per indicare le informazioni costantemente visibili durante il gioco in sovraimpressione. Tra queste possiamo trovare contemporaneamente questi esempi: \n* i punti ferita del personaggio \n* il numero di vite rimanenti \n* le munizioni disponibili per l'arma attualmente in uso \n* l'arma in uso \n* il punteggio totale \n* i soldi guadagnati \n* qualsiasi altro oggetto dell'inventario \n* altri messaggi (ad esempio degli aiuti) Solitamente tutte queste informazioni vengono visualizzate attraverso i numeri o icone particolari. A volte, ad esempio per la vita del personaggio, vengono utilizzate barre colorate. \u00C8 uso comune da parte dei programmatori introdurre effetti speciali quando il giocatore sta per morire (per un basso livello di vita), come ad esempio far lampeggiare le scritte in rosso. I giochi di guida solitamente visualizzano la velocit\u00E0 e la marcia utilizzata, la posizione rispetto agli avversari e a volte anche la mappa del circuito. Questo tipo di informazioni comunque vengono visualizzate in modo da lasciare la visuale di gioco libera il pi\u00F9 possibile, anche se alcuni giochi tendono a rendere il display parte del gioco (ad esempio i videogiochi di fantascienza, per esempio Dead Space, in cui l'HUD \u00E8 interpretato come un ologramma - o informazione a schermo - che il giocatore vede come lo vedrebbe il personaggio del gioco)."@it . . . . . . . . . "\u7535\u5B50\u6E38\u620F\u9886\u57DF\u4E2D\uFF0C\u5E73\u89C6\u663E\u793A\u5668\uFF08\u82F1\u8BED\uFF1Aheads-up display\uFF0C\u4E2D\u56FD\u5927\u9646\u8BD1\u4F5C\u201C\u5E73\u89C6\u663E\u793A\u5668\u201D\uFF0C\u9999\u6E2F\u548C\u53F0\u6E7E\u8BD1\u4F5C\u201C\u62AC\u982D\u986F\u793A\u5668\u201D\uFF0C\u7B80\u79F0\u300CHUD\u300D\uFF09\u6216\u72B6\u6001\u680F\uFF08\u82F1\u8BED\uFF1Astatus bar\uFF09\u662F\u7528\u6237\u754C\u9762\u7684\u4E00\u90E8\u5206\uFF0C\u4EE5\u89C6\u89C9\u65B9\u5F0F\u63D0\u793A\u6E38\u620F\u72B6\u6001\u3002\u5176\u540D\u6E90\u81EA\u73B0\u4EE3\u822A\u7A7A\u5668\u7684\u5E73\u89C6\u663E\u793A\u5668\u3002 \u5E73\u89C6\u663E\u793A\u5668\u4E00\u822C\u540C\u65F6\u663E\u793A\u591A\u9879\u4FE1\u606F\uFF0C\u5982\u4E3B\u4EBA\u516C\u7684\u751F\u547D\u503C\u3001\u9053\u5177\uFF0C\u4EE5\u53CA\u6E38\u620F\u8FDB\u5EA6\uFF08\u5982\u5F97\u5206\u3001\u5173\u5361\u3001\u5269\u4F59\u65F6\u95F4\uFF09\u3002"@zh . "HUD (jogo eletr\u00F4nico)"@pt . . . . . "HUD (head-up display, pop\u0159. heads-up display) je v po\u010D\u00EDta\u010Dov\u00FDch videohr\u00E1ch typ zobrazov\u00E1n\u00ED informac\u00ED a \u00FAdaj\u016F o hr\u00E1\u010Di za pomoc\u00ED grafick\u00E9ho u\u017Eivatelsk\u00E9ho prost\u0159ed\u00ED. Jeho n\u00E1zev HUD je p\u0159evzat z modern\u00EDho letectv\u00ED. HUD nej\u010Dast\u011Bji zobrazuje hern\u00ED informace, jako je zdrav\u00ED, zb\u00FDvaj\u00EDc\u00ED munice nebo postup ve h\u0159e, jako nap\u0159\u00EDklad \u00FArove\u0148 nebo obt\u00ED\u017Enost."@cs . "Heads-Up Display, \u0430\u0431\u0431\u0440. HUD (\u0430\u043D\u0433\u043B. head-up \u2014 \u043F\u0440\u0435\u0434\u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044B\u0439 \u0434\u043B\u044F \u043F\u0440\u043E\u0441\u043C\u043E\u0442\u0440\u0430 \u0431\u0435\u0437 \u043D\u0430\u043A\u043B\u043E\u043D\u0430 \u0433\u043E\u043B\u043E\u0432\u044B, display \u2014 \u0438\u043D\u0434\u0438\u043A\u0430\u0446\u0438\u044F) \u2014 \u0447\u0430\u0441\u0442\u044C \u0432\u0438\u0437\u0443\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0438\u043D\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u0430 \u0438\u0433\u0440\u043E\u043A\u0430, \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u044E\u0449\u0430\u044F\u0441\u044F \u043D\u0430 \u043F\u0435\u0440\u0435\u0434\u043D\u0435\u043C \u043F\u043B\u0430\u043D\u0435 \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0438\u0433\u0440\u043E\u0432\u043E\u0433\u043E \u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u0441\u0442\u0432\u0430 \u0432 \u0432\u0438\u0434\u0435\u043E\u0438\u0433\u0440\u0435. \u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u043E\u0442 \u0430\u043D\u0430\u043B\u043E\u0433\u0438\u0447\u043D\u043E\u0433\u043E \u0432 \u0430\u043D\u0433\u043B\u0438\u0439\u0441\u043A\u043E\u043C \u044F\u0437\u044B\u043A\u0435 \u043E\u0431\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440\u0430 \u043D\u0430 \u043B\u043E\u0431\u043E\u0432\u043E\u043C \u0441\u0442\u0435\u043A\u043B\u0435 (\u0418\u041B\u0421)."@ru . . "HUD (\u0432\u0456\u0434\u0435\u043E\u0456\u0433\u0440\u0438)"@uk . . . . . . . "\u5E73\u89C6\u663E\u793A\u5668 (\u7535\u5B50\u6E38\u620F)"@zh . "De HUD (afkorting van het Engelse head-up display) in een computerspel is de methode waarop informatie visueel wordt weergegeven aan de speler tijdens het spelen. De HUD maakt deel uit van de gebruikersomgeving van het spel. In sommige spellen kan men de HUD aanpassen aan eigen wensen: in bijvoorbeeld Ratchet: Gladiator kan men de kleur van de HUD aanpassen en in Supreme Commander de lay-out van de gehele HUD."@nl . "Head-Up Display (\u0438\u0433\u0440\u044B)"@ru . . . . . . . . . "En los videojuegos, se llama HUD (Head-Up Display o visualizaci\u00F3n cabeza-arriba, tambi\u00E9n conocido como barra de estado) a la informaci\u00F3n que en todo momento se muestra en pantalla durante la partida, generalmente en forma de iconos y n\u00FAmeros. El HUD suele mostrar el n\u00FAmero de vidas, puntos, nivel de salud y armadura, minimapa, y otros, dependiendo del juego.\u200B"@es . . . "HUD (videohry)"@cs . . . "L\u2019affichage t\u00EAte haute (en anglais : heads-up display - HUD) est un ensemble d'informations affich\u00E9 en p\u00E9riph\u00E9rie du centre de l'\u00E9cran et renseignant le joueur sur son personnage ou son environnement : score, niveau, sant\u00E9 de son personnage, arme utilis\u00E9e, nombre de munitions restantes, carte, position du joueur, position des ennemis ou des opposants, informations de mission, communication alli\u00E9e, chat avec joueurs en ligne... Son nom vient des dispositifs servant au pilotage des avions de chasse qui s'affichent sur \u00E9cran transparent face au pilote ou directement dans la visi\u00E8re du casque."@fr . . . . . . "L\u2019affichage t\u00EAte haute (en anglais : heads-up display - HUD) est un ensemble d'informations affich\u00E9 en p\u00E9riph\u00E9rie du centre de l'\u00E9cran et renseignant le joueur sur son personnage ou son environnement : score, niveau, sant\u00E9 de son personnage, arme utilis\u00E9e, nombre de munitions restantes, carte, position du joueur, position des ennemis ou des opposants, informations de mission, communication alli\u00E9e, chat avec joueurs en ligne... Son nom vient des dispositifs servant au pilotage des avions de chasse qui s'affichent sur \u00E9cran transparent face au pilote ou directement dans la visi\u00E8re du casque. Ainsi dot\u00E9, le joueur peut ais\u00E9ment avoir un \u0153il sur les \u00E9l\u00E9ments qui pourront le conduire \u00E0 remporter la mission qui lui est attribu\u00E9e tout en se concentrant sur l'action du jeu (mire de vis\u00E9e au centre de l'\u00E9cran pour les jeux de tir en vue subjective, par exemple). Les HUD se trouvaient, \u00E0 l'origine, sur les jeux qui mettaient le joueur dans la peau d'une personne (jeu en vue subjective) ou au pilotage d'un v\u00E9hicule (avion, vaisseau spatial, voiture, moto, bot de combat, bateau, sous-marin...). Par extension, le terme HUD a remplac\u00E9 de mani\u00E8re abusive le terme IHM (Interface Homme/Machine) pour l'ensemble des jeux, notamment les jeux de strat\u00E9gie en temps r\u00E9el, qui ne pr\u00E9sentent pas de v\u00E9ritable HUD au sens d'informations affich\u00E9es mais une v\u00E9ritable interface de gestion."@fr . "HUD (computerspel)"@nl . "In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level)."@en . "HUD (heads-up display o head-up display - visore a testa alta, nome derivato dal head-up display usato in aviazione) \u00E8 il termine usato nel mondo dei videogiochi per indicare le informazioni costantemente visibili durante il gioco in sovraimpressione. Tra queste possiamo trovare contemporaneamente questi esempi: \n* i punti ferita del personaggio \n* il numero di vite rimanenti \n* le munizioni disponibili per l'arma attualmente in uso \n* l'arma in uso \n* il punteggio totale \n* i soldi guadagnati \n* qualsiasi altro oggetto dell'inventario \n* altri messaggi (ad esempio degli aiuti)"@it . . . . . . . "\u7535\u5B50\u6E38\u620F\u9886\u57DF\u4E2D\uFF0C\u5E73\u89C6\u663E\u793A\u5668\uFF08\u82F1\u8BED\uFF1Aheads-up display\uFF0C\u4E2D\u56FD\u5927\u9646\u8BD1\u4F5C\u201C\u5E73\u89C6\u663E\u793A\u5668\u201D\uFF0C\u9999\u6E2F\u548C\u53F0\u6E7E\u8BD1\u4F5C\u201C\u62AC\u982D\u986F\u793A\u5668\u201D\uFF0C\u7B80\u79F0\u300CHUD\u300D\uFF09\u6216\u72B6\u6001\u680F\uFF08\u82F1\u8BED\uFF1Astatus bar\uFF09\u662F\u7528\u6237\u754C\u9762\u7684\u4E00\u90E8\u5206\uFF0C\u4EE5\u89C6\u89C9\u65B9\u5F0F\u63D0\u793A\u6E38\u620F\u72B6\u6001\u3002\u5176\u540D\u6E90\u81EA\u73B0\u4EE3\u822A\u7A7A\u5668\u7684\u5E73\u89C6\u663E\u793A\u5668\u3002 \u5E73\u89C6\u663E\u793A\u5668\u4E00\u822C\u540C\u65F6\u663E\u793A\u591A\u9879\u4FE1\u606F\uFF0C\u5982\u4E3B\u4EBA\u516C\u7684\u751F\u547D\u503C\u3001\u9053\u5177\uFF0C\u4EE5\u53CA\u6E38\u620F\u8FDB\u5EA6\uFF08\u5982\u5F97\u5206\u3001\u5173\u5361\u3001\u5269\u4F59\u65F6\u95F4\uFF09\u3002"@zh . . . "HUD (ang. heads-up display) \u2013 integralna cz\u0119\u015B\u0107 wi\u0119kszo\u015Bci gier komputerowych, zawieraj\u0105ca dodatkowe informacje na temat postaci lub obiekt\u00F3w sterowanych przez gracza, kt\u00F3re u\u0142atwiaj\u0105 rozgrywk\u0119. Nazwa wywodzi si\u0119 od tzw. wy\u015Bwietlacza przeziernego HUD stosowanego np. przez pilot\u00F3w samolot\u00F3w bojowych."@pl . "HUD (ang. heads-up display) \u2013 integralna cz\u0119\u015B\u0107 wi\u0119kszo\u015Bci gier komputerowych, zawieraj\u0105ca dodatkowe informacje na temat postaci lub obiekt\u00F3w sterowanych przez gracza, kt\u00F3re u\u0142atwiaj\u0105 rozgrywk\u0119. Nazwa wywodzi si\u0119 od tzw. wy\u015Bwietlacza przeziernego HUD stosowanego np. przez pilot\u00F3w samolot\u00F3w bojowych."@pl . . . . "1674561"^^ . "In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level)."@en . . . . . . "A HUD (do ingl\u00EAs: heads-up display - tela de alerta) \u00E9 a sigla para representa\u00E7\u00E3o dos objetos do jogo, tais como: vida (\u00E0s vezes representado por life - do ingl\u00EAs vida, force - do ingl\u00EAs for\u00E7a), magia (\u00E0s vezes representados por: mana - ou MP, Mana Points -). Esses atributos (assim como s\u00E3o chamados no jogo) variam de nome e de valor de acordo com o jogo (podendo ser traduzido para a l\u00EDngua original do projeto). Pode ser tamb\u00E9m usada para representar itens e outras objetos do projeto/jogo."@pt . . . . . . "Affichage t\u00EAte haute (jeu vid\u00E9o)"@fr . . . . . . . . .