. . . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39 Kamiya Hideki?; Matsumoto, 19 dicembre 1970) \u00E8 un autore di videogiochi giapponese."@it . . . . . "1994"^^ . . . . . . . . "1970-12-19"^^ . . . . "Hideki Kamiya (jap. \u795E\u8C37 \u82F1\u6A39 Kamiya Hideki; ur. 19 grudnia 1970) \u2013 japo\u0144ski projektant i re\u017Cyser gier wideo dla studia PlatinumGames.Kamiya by\u0142 wcze\u015Bniej zatrudniony przez firmy Capcom i Clover Studio, a tak\u017Ce za\u0142o\u017Cy\u0142 studio PlatinumGames w 2006 roku, wraz z innymi by\u0142ymi pracownikami Capcom. Jako projektant gier, Kamiya twierdzi, \u017Ce najbardziej inspirowa\u0142y go gry takie jak The Legend of Zelda: A Link to the Past i Gradius. Jego ulubion\u0105 gr\u0105 akcji jest pierwsza pierwsza ods\u0142ona \u2013 gra Castlevania (z 1986 roku)."@pl . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39 Kamiya Hideki?, nacido el 19 de diciembre de 1970) es un dise\u00F1ador de videojuegos que form\u00F3 parte de Capcom y Clover Studio. Actualmente trabaja con otros exmiembros de Clover Studio en la compa\u00F1\u00EDa que fund\u00F3, PlatinumGames.\u200B"@es . "Kamiya in 2019"@en . . . . "Hideki Kamiya (jap. \u795E\u8C37 \u82F1\u6A39, Kamiya Hideki; * 19. Dezember 1970 in Matsumoto) ist ein japanischer Videospieleentwickler und war Mitarbeiter bei Capcom und Clover Studio. Derzeit arbeitet er f\u00FCr Platinum Games, vorher unter dem Namen Seeds bekannt. Er arbeitete zun\u00E4chst als Planner am original Resident Evil und war Direktor von Resident Evil 2. Er ist vor allem durch Devil May Cry und Viewtiful Joe bekannt, wo er ebenfalls als Direktor arbeitete. Im Jahr 2006 war Kamiya haupts\u00E4chlich verantwortlich f\u00FCr das vielgelobte Spiel \u014Ckami. Au\u00DFerdem synchronisierte er Godot in der japanischen Version von Gyakuten Saiban 3. Platinum Games gab bekannt, dass Sega drei Spiele von ihnen ver\u00F6ffentlichen wird. Dazu geh\u00F6rt auch das Spiel Bayonetta von Kamiya. Es wird beschrieben als \u201Estylish action game\u201C mit \u201Ea witch battling angels\u201C."@de . . . "Hideki Kamiya"@pl . . . "\u041A\u0430\u043C\u0456\u044F \u0425\u0456\u0434\u0435\u043A\u0456"@uk . . . "33226"^^ . "\u041A\u0430\u043C\u0456\u044F \u0425\u0456\u0434\u0435\u043A\u0456 (\u044F\u043F. \u795E\u8C37 \u82F1\u6A39, \u0440\u043E\u043C\u0430\u0434\u0437\u0456: Kamiya Hideki, \u043D\u0430\u0440. 19 \u0433\u0440\u0443\u0434\u043D\u044F 1970, \u041C\u0430\u0446\u0443\u043C\u043E\u0442\u043E) - \u044F\u043F\u043E\u043D\u0441\u044C\u043A\u0438\u0439 \u0433\u0435\u0439\u043C\u0434\u0438\u0437\u0430\u0439\u043D\u0435\u0440, \u043A\u043E\u043B\u0438\u0448\u043D\u0456\u0439 \u043F\u0440\u0430\u0446\u0456\u0432\u043D\u0438\u043A \u043A\u043E\u0440\u043F\u043E\u0440\u0430\u0446\u0456\u0457 Capcom \u0442\u0430 . \u0423 \u0434\u0430\u043D\u0438\u0439 \u0447\u0430\u0441 \u0432\u0456\u043D \u043F\u0440\u0430\u0446\u044E\u0454 \u0443 \u0441\u0442\u0443\u0434\u0456\u0457 PlatinumGames \u0437 \u043A\u043E\u043B\u0438\u0448\u043D\u0456\u043C\u0438 \u043F\u0440\u0430\u0446\u0456\u0432\u043D\u0438\u043A\u0430\u043C\u0438 Clover Studio."@uk . "\u795E\u8C37 \u82F1\u6A39"@en . . . . . . . . . "1970-12-19"^^ . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39, Kamiya Hideki, born December 19, 1970) is a Japanese video game designer, director and since 2017, the vice-president of PlatinumGames. He began his career in 1994 with Capcom, where he directed Resident Evil 2 (1998), Devil May Cry (2001), Viewtiful Joe (2003), and \u014Ckami (2006). From 2004 to 2006, he worked for the Capcom subsidiary Clover Studio. After leaving Capcom, Kamiya and other former staff members founded PlatinumGames in 2006. His projects with PlatinumGames include Bayonetta (2009) and The Wonderful 101 (2013)."@en . . . . . . . . . . . . "Hideki Kamiya"@es . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39 Kamiya Hideki?, nacido el 19 de diciembre de 1970) es un dise\u00F1ador de videojuegos que form\u00F3 parte de Capcom y Clover Studio. Actualmente trabaja con otros exmiembros de Clover Studio en la compa\u00F1\u00EDa que fund\u00F3, PlatinumGames.\u200B"@es . "1124057067"^^ . . . . . "\u0647\u064A\u062F\u0627\u0643\u064A \u0643\u0627\u0645\u064A\u0627 \u0648\u0644\u062F \u0641\u064A 19 \u062F\u064A\u0633\u0645\u0628\u0631 \u0639\u0627\u0645 1970 \u0645 . \u0647\u0648 \u0645\u0635\u0645\u0645 \u0623\u0644\u0639\u0627\u0628 \u0641\u064A\u062F\u064A\u0648 \u064A\u0627\u0628\u0627\u0646\u064A \u0639\u0645\u0644 \u0633\u0627\u0628\u0642\u0627\u064B \u0644\u062F\u0649 \u0634\u0631\u0643\u0629 \u0643\u0627\u0628\u0643\u0648\u0645 \u0648\u0643\u0644\u0648\u0641\u0631 \u0633\u062A\u0648\u062F\u064A\u0648. \u0648\u0647\u0648 \u064A\u0639\u0645\u0644 \u062D\u0627\u0644\u064A\u0627\u064B \u0641\u064A \u0627\u0633\u062A\u0648\u062F\u064A\u0648 \u0628\u0644\u0627\u062A\u064A\u0646\u064A\u0648\u0645 \u062C\u064A\u0645\u0632 \u0645\u0639 \u0623\u0639\u0636\u0627\u0621 \u0643\u0644\u0648\u0641\u0631 \u0633\u062A\u0648\u062F\u064A\u0648 \u0627\u0644\u0633\u0627\u0628\u0642\u064A\u0646. \u0645\u0646 \u0623\u0634\u0647\u0631 \u0623\u0644\u0639\u0627\u0628\u0647 \u062F\u064A\u0641\u0644 \u0645\u0627\u064A \u0643\u0631\u0627\u064A."@ar . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39 Kamiya Hideki?, Matsumoto, 19 de dezembro de 1970) \u00E9 um designer e diretor de videogames que trabalha para a PlatinumGames. Kamiya foi anteriormente contratado pela Capcom e pela Clover Studio, e fundou a PlatinumGames em 2006, juntamente com outros ex-funcion\u00E1rios da Capcom. Como designer de jogos, Kamiya afirma que ele foi bastante inspirado pelos jogos The Legend of Zelda: A Link to the Past e Gradius. Seu jogo de a\u00E7\u00E3o favorito \u00E9 o primeiro Castlevania, lan\u00E7ado em 1986."@pt . . . . "Hideki Kamiya"@en . . "\uAC00\uBBF8\uC57C \uD788\uB370\uD0A4(\uC77C\uBCF8\uC5B4: \u795E\u8C37 \u82F1\u6A39, 1970\uB144 12\uC6D4 19\uC77C ~ )\uB294 \uC77C\uBCF8\uC758 \uBE44\uB514\uC624 \uAC8C\uC784 \uB514\uC790\uC774\uB108\uC774\uB2E4."@ko . . . . . "Hideki Kamiya"@en . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39 Kamiya Hideki?, Matsumoto, 19 de dezembro de 1970) \u00E9 um designer e diretor de videogames que trabalha para a PlatinumGames. Kamiya foi anteriormente contratado pela Capcom e pela Clover Studio, e fundou a PlatinumGames em 2006, juntamente com outros ex-funcion\u00E1rios da Capcom. Como designer de jogos, Kamiya afirma que ele foi bastante inspirado pelos jogos The Legend of Zelda: A Link to the Past e Gradius. Seu jogo de a\u00E7\u00E3o favorito \u00E9 o primeiro Castlevania, lan\u00E7ado em 1986. Depois de se formar na faculdade, Kamiya buscou trabalhos em v\u00E1rios desenvolvedores de jogos. Ele foi rejeitado pela Sega e tinha um pedido aceito pela Namco. No entanto, a Namco queria que ele fosse um artista mas seu desejo era ser designer de jogos. Kamiya se juntou a Capcom como desenhista em 1994. Seus primeiros trabalhos inclu\u00EDdos: planejador do original Resident Evil e diretor de Resident Evil 2. Mais tarde ele foi o diretor de Devil May Cry e Viewtiful Joe original. Em 2006, Kamiya trabalhou como diretor do jogo Okami. O jogo foi desenvolvido pela Clover Studio para PlayStation 2.Ele se juntou a ex-colegas da Capcom, incluindo Atsushi Inaba e Shinji Mikami, para criar uma nova empresa, pouco antes da Clover Studio ser fechada pela Capcom no final de 2006. Esta nova empresa, mais tarde chamado Platinum Games, anunciou um acordo de 4 jogos com a Sega. Inclu\u00EDdos no neg\u00F3cio, estavam os jogos Bayonetta, MadWorld, Vanquish e Infinite Space.Como designer de jogo, Kamiya afirma que foi muito inspirado pelos jogos The Legend of Zelda: A Link to the Past e Gradius. Seu jogo de a\u00E7\u00E3o favorito \u00E9 o Castlevania original. Kamiya afirmou estar interessado em fazer um novo jogo Star Fox para Wii U."@pt . . "1994"^^ . . . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39, Kamiya Hideki, n\u00E9 le 19 d\u00E9cembre 1970), est un cr\u00E9ateur de jeu vid\u00E9o japonais. Entr\u00E9 chez Capcom en 1994, il effectue un travail de premier plan sur la cr\u00E9ation et le d\u00E9veloppement des licences Resident Evil, Devil May Cry, Viewtiful Joe et \u014Ckami. En 2006, il quitte l'entreprise pour prendre part \u00E0 la cr\u00E9ation d'une nouvelle soci\u00E9t\u00E9 par le producteur Atsushi Inaba qui deviendra PlatinumGames. Il y dirige la cr\u00E9ation du beat them all Bayonetta en 2009."@fr . . . . . "Hideki Kamiya"@ca . . . . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39, Kamiya Hideki) (Matsumoto, 19 december 1970) is een Japans producent en ontwerper van computerspellen. Hij is senior vice-president bij PlatinumGames."@nl . . . . "Matsumoto, Nagano, Japan"@en . . . . . "\u795E\u8C37\u82F1\u6A39\uFF081970\u5E7412\u670819\u65E5\uFF0D\uFF09\u662F\u904A\u6232\u8A2D\u8A08\u5E2B\u3002\u9577\u91CE\u7E23\u677E\u672C\u5E02\u51FA\u751F\u3002\u904A\u6232\u4EE3\u8868\u4F5C\u70BA\u300A\u60E1\u9748\u53E4\u58212\u300B\u3001\u300A\u60E1\u9B54\u7375\u4EBA\u300B\u3001\u300A\u5B8C\u7F8E\u8D85\u4EBAJOE\u300B\u3001\u300A\u5927\u795E\u300B\u3001\u9084\u6709\u300A\u730E\u5929\u4F7F\u9B54\u5973\u300B\u7B49\u7B49\u3002"@zh . . "9134651"^^ . . . . . "Japanese"@en . . . "1970"^^ . . . . . . . . . . "Hideki Kamiya"@fr . "\u0647\u064A\u062F\u0627\u0643\u064A \u0643\u0627\u0645\u064A\u0627 \u0648\u0644\u062F \u0641\u064A 19 \u062F\u064A\u0633\u0645\u0628\u0631 \u0639\u0627\u0645 1970 \u0645 . \u0647\u0648 \u0645\u0635\u0645\u0645 \u0623\u0644\u0639\u0627\u0628 \u0641\u064A\u062F\u064A\u0648 \u064A\u0627\u0628\u0627\u0646\u064A \u0639\u0645\u0644 \u0633\u0627\u0628\u0642\u0627\u064B \u0644\u062F\u0649 \u0634\u0631\u0643\u0629 \u0643\u0627\u0628\u0643\u0648\u0645 \u0648\u0643\u0644\u0648\u0641\u0631 \u0633\u062A\u0648\u062F\u064A\u0648. \u0648\u0647\u0648 \u064A\u0639\u0645\u0644 \u062D\u0627\u0644\u064A\u0627\u064B \u0641\u064A \u0627\u0633\u062A\u0648\u062F\u064A\u0648 \u0628\u0644\u0627\u062A\u064A\u0646\u064A\u0648\u0645 \u062C\u064A\u0645\u0632 \u0645\u0639 \u0623\u0639\u0636\u0627\u0621 \u0643\u0644\u0648\u0641\u0631 \u0633\u062A\u0648\u062F\u064A\u0648 \u0627\u0644\u0633\u0627\u0628\u0642\u064A\u0646. \u0645\u0646 \u0623\u0634\u0647\u0631 \u0623\u0644\u0639\u0627\u0628\u0647 \u062F\u064A\u0641\u0644 \u0645\u0627\u064A \u0643\u0631\u0627\u064A."@ar . . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39, Kamiya Hideki) (Matsumoto, 19 december 1970) is een Japans producent en ontwerper van computerspellen. Hij is senior vice-president bij PlatinumGames."@nl . . . . . . . . . . . . . "\u795E\u8C37\u82F1\u6A39\uFF081970\u5E7412\u670819\u65E5\uFF0D\uFF09\u662F\u904A\u6232\u8A2D\u8A08\u5E2B\u3002\u9577\u91CE\u7E23\u677E\u672C\u5E02\u51FA\u751F\u3002\u904A\u6232\u4EE3\u8868\u4F5C\u70BA\u300A\u60E1\u9748\u53E4\u58212\u300B\u3001\u300A\u60E1\u9B54\u7375\u4EBA\u300B\u3001\u300A\u5B8C\u7F8E\u8D85\u4EBAJOE\u300B\u3001\u300A\u5927\u795E\u300B\u3001\u9084\u6709\u300A\u730E\u5929\u4F7F\u9B54\u5973\u300B\u7B49\u7B49\u3002"@zh . . . . . . . . . . . . . "\u795E\u8C37\u82F1\u6A39"@zh . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39 , Kamiya Hideki?, nascut el 19 de desembre de 1970) \u00E9s un dissenyador i director de videojocs japon\u00E8s treballant per . Kamiya va treballar tamb\u00E9 per Capcom i Clover Studio, per a posteriorment acabar fundant PlatinumGames el 2006 juntament amb altres antics treballadors de Capcom. Com a dissenyador de videojocs, Kamiya afirma que la inspiraci\u00F3 li ve de videojocs com The Legend of Zelda: A Link to the Past i . El seu videojoc d'acci\u00F3 favorit \u00E9s el Castlevania original."@ca . . . "Hideki Kamiya (jap. \u795E\u8C37 \u82F1\u6A39, Kamiya Hideki; * 19. Dezember 1970 in Matsumoto) ist ein japanischer Videospieleentwickler und war Mitarbeiter bei Capcom und Clover Studio. Derzeit arbeitet er f\u00FCr Platinum Games, vorher unter dem Namen Seeds bekannt. Er arbeitete zun\u00E4chst als Planner am original Resident Evil und war Direktor von Resident Evil 2. Er ist vor allem durch Devil May Cry und Viewtiful Joe bekannt, wo er ebenfalls als Direktor arbeitete. Im Jahr 2006 war Kamiya haupts\u00E4chlich verantwortlich f\u00FCr das vielgelobte Spiel \u014Ckami. Au\u00DFerdem synchronisierte er Godot in der japanischen Version von Gyakuten Saiban 3."@de . "\u0425\u0438\u0434\u044D\u043A\u0438 \u041A\u0430\u043C\u0438\u044F (\u044F\u043F. \u795E\u8C37 \u82F1\u6A39 \u041A\u0430\u043C\u0438\u044F \u0425\u0438\u0434\u044D\u043A\u0438, \u0440\u043E\u0434. 19 \u0434\u0435\u043A\u0430\u0431\u0440\u044F 1970, \u041C\u0430\u0446\u0443\u043C\u043E\u0442\u043E, \u043F\u0440\u0435\u0444\u0435\u043A\u0442\u0443\u0440\u0430 \u041D\u0430\u0433\u0430\u043D\u043E, \u042F\u043F\u043E\u043D\u0438\u044F) \u2014 \u044F\u043F\u043E\u043D\u0441\u043A\u0438\u0439 \u0433\u0435\u0439\u043C\u0434\u0438\u0437\u0430\u0439\u043D\u0435\u0440, \u0431\u044B\u0432\u0448\u0438\u0439 \u0441\u043E\u0442\u0440\u0443\u0434\u043D\u0438\u043A Capcom \u0438 . \u0412 \u043D\u0430\u0441\u0442\u043E\u044F\u0449\u0435\u0435 \u0432\u0440\u0435\u043C\u044F \u0440\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0432 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0438 Platinum Games. \u0421\u0430\u0439\u0442 IGN \u043F\u043E\u0441\u0442\u0430\u0432\u0438\u043B \u041A\u0430\u043C\u0438\u044E \u043D\u0430 56 \u043C\u0435\u0441\u0442\u043E \u0432 \u0441\u043F\u0438\u0441\u043A\u0435 \u00AB100 \u0432\u0435\u043B\u0438\u0447\u0430\u0439\u0448\u0438\u0445 \u0441\u043E\u0437\u0434\u0430\u0442\u0435\u043B\u0435\u0439 \u0438\u0433\u0440 \u0432\u0441\u0435\u0445 \u0432\u0440\u0435\u043C\u0451\u043D\u00BB."@ru . . . . . . . . . "Hideki Kamiya"@de . . . . . . "ja"@en . . . . . . "Hideki Kamiya"@pt . "\u795E\u8C37 \u82F1\u6A39\uFF08\u304B\u307F\u3084 \u3072\u3067\u304D\u30011970\u5E7412\u670819\u65E5 - \uFF09\u306F\u3001\u65E5\u672C\u306E\u30B2\u30FC\u30E0\u30C7\u30B6\u30A4\u30CA\u30FC\u3002\u4EE3\u8868\u4F5C\u306F\u300E\u30D0\u30A4\u30AA\u30CF\u30B6\u30FC\u30C92\u300F\u3001\u300E\u30C7\u30D3\u30EB\u30E1\u30A4\u30AF\u30E9\u30A4\u300F\u3001\u300E\u30D3\u30E5\u30FC\u30C6\u30A3\u30D5\u30EB \u30B8\u30E7\u30FC\u300F\u3001\u300E\u5927\u795E\u300F\u3001\u300E\u30D9\u30E8\u30CD\u30C3\u30BF\u300F\u30B7\u30EA\u30FC\u30BA\u3002"@ja . "\uAC00\uBBF8\uC57C \uD788\uB370\uD0A4(\uC77C\uBCF8\uC5B4: \u795E\u8C37 \u82F1\u6A39, 1970\uB144 12\uC6D4 19\uC77C ~ )\uB294 \uC77C\uBCF8\uC758 \uBE44\uB514\uC624 \uAC8C\uC784 \uB514\uC790\uC774\uB108\uC774\uB2E4."@ko . . . . . . . . "\u041A\u0430\u043C\u0456\u044F \u0425\u0456\u0434\u0435\u043A\u0456 (\u044F\u043F. \u795E\u8C37 \u82F1\u6A39, \u0440\u043E\u043C\u0430\u0434\u0437\u0456: Kamiya Hideki, \u043D\u0430\u0440. 19 \u0433\u0440\u0443\u0434\u043D\u044F 1970, \u041C\u0430\u0446\u0443\u043C\u043E\u0442\u043E) - \u044F\u043F\u043E\u043D\u0441\u044C\u043A\u0438\u0439 \u0433\u0435\u0439\u043C\u0434\u0438\u0437\u0430\u0439\u043D\u0435\u0440, \u043A\u043E\u043B\u0438\u0448\u043D\u0456\u0439 \u043F\u0440\u0430\u0446\u0456\u0432\u043D\u0438\u043A \u043A\u043E\u0440\u043F\u043E\u0440\u0430\u0446\u0456\u0457 Capcom \u0442\u0430 . \u0423 \u0434\u0430\u043D\u0438\u0439 \u0447\u0430\u0441 \u0432\u0456\u043D \u043F\u0440\u0430\u0446\u044E\u0454 \u0443 \u0441\u0442\u0443\u0434\u0456\u0457 PlatinumGames \u0437 \u043A\u043E\u043B\u0438\u0448\u043D\u0456\u043C\u0438 \u043F\u0440\u0430\u0446\u0456\u0432\u043D\u0438\u043A\u0430\u043C\u0438 Clover Studio."@uk . "\uAC00\uBBF8\uC57C \uD788\uB370\uD0A4"@ko . . . "\u0647\u064A\u062F\u0627\u0643\u064A \u0643\u0627\u0645\u064A\u0627"@ar . . . . . . "\u041A\u0430\u043C\u0438\u044F, \u0425\u0438\u0434\u044D\u043A\u0438"@ru . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39 Kamiya Hideki?; Matsumoto, 19 dicembre 1970) \u00E8 un autore di videogiochi giapponese."@it . . . . "Video game designer, director, vice-president at PlatinumGames"@en . . . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39, Kamiya Hideki, born December 19, 1970) is a Japanese video game designer, director and since 2017, the vice-president of PlatinumGames. He began his career in 1994 with Capcom, where he directed Resident Evil 2 (1998), Devil May Cry (2001), Viewtiful Joe (2003), and \u014Ckami (2006). From 2004 to 2006, he worked for the Capcom subsidiary Clover Studio. After leaving Capcom, Kamiya and other former staff members founded PlatinumGames in 2006. His projects with PlatinumGames include Bayonetta (2009) and The Wonderful 101 (2013)."@en . . . . . . . "\u795E\u8C37 \u82F1\u6A39\uFF08\u304B\u307F\u3084 \u3072\u3067\u304D\u30011970\u5E7412\u670819\u65E5 - \uFF09\u306F\u3001\u65E5\u672C\u306E\u30B2\u30FC\u30E0\u30C7\u30B6\u30A4\u30CA\u30FC\u3002\u4EE3\u8868\u4F5C\u306F\u300E\u30D0\u30A4\u30AA\u30CF\u30B6\u30FC\u30C92\u300F\u3001\u300E\u30C7\u30D3\u30EB\u30E1\u30A4\u30AF\u30E9\u30A4\u300F\u3001\u300E\u30D3\u30E5\u30FC\u30C6\u30A3\u30D5\u30EB \u30B8\u30E7\u30FC\u300F\u3001\u300E\u5927\u795E\u300F\u3001\u300E\u30D9\u30E8\u30CD\u30C3\u30BF\u300F\u30B7\u30EA\u30FC\u30BA\u3002"@ja . . . . "\u795E\u8C37\u82F1\u6A39"@ja . . . . . "Hideki Kamiya (jap. \u795E\u8C37 \u82F1\u6A39 Kamiya Hideki; ur. 19 grudnia 1970) \u2013 japo\u0144ski projektant i re\u017Cyser gier wideo dla studia PlatinumGames.Kamiya by\u0142 wcze\u015Bniej zatrudniony przez firmy Capcom i Clover Studio, a tak\u017Ce za\u0142o\u017Cy\u0142 studio PlatinumGames w 2006 roku, wraz z innymi by\u0142ymi pracownikami Capcom. Jako projektant gier, Kamiya twierdzi, \u017Ce najbardziej inspirowa\u0142y go gry takie jak The Legend of Zelda: A Link to the Past i Gradius. Jego ulubion\u0105 gr\u0105 akcji jest pierwsza pierwsza ods\u0142ona \u2013 gra Castlevania (z 1986 roku)."@pl . . . . . . "Hideki Kamiya"@en . . "\u0425\u0438\u0434\u044D\u043A\u0438 \u041A\u0430\u043C\u0438\u044F (\u044F\u043F. \u795E\u8C37 \u82F1\u6A39 \u041A\u0430\u043C\u0438\u044F \u0425\u0438\u0434\u044D\u043A\u0438, \u0440\u043E\u0434. 19 \u0434\u0435\u043A\u0430\u0431\u0440\u044F 1970, \u041C\u0430\u0446\u0443\u043C\u043E\u0442\u043E, \u043F\u0440\u0435\u0444\u0435\u043A\u0442\u0443\u0440\u0430 \u041D\u0430\u0433\u0430\u043D\u043E, \u042F\u043F\u043E\u043D\u0438\u044F) \u2014 \u044F\u043F\u043E\u043D\u0441\u043A\u0438\u0439 \u0433\u0435\u0439\u043C\u0434\u0438\u0437\u0430\u0439\u043D\u0435\u0440, \u0431\u044B\u0432\u0448\u0438\u0439 \u0441\u043E\u0442\u0440\u0443\u0434\u043D\u0438\u043A Capcom \u0438 . \u0412 \u043D\u0430\u0441\u0442\u043E\u044F\u0449\u0435\u0435 \u0432\u0440\u0435\u043C\u044F \u0440\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0432 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0438 Platinum Games. \u0421\u0430\u0439\u0442 IGN \u043F\u043E\u0441\u0442\u0430\u0432\u0438\u043B \u041A\u0430\u043C\u0438\u044E \u043D\u0430 56 \u043C\u0435\u0441\u0442\u043E \u0432 \u0441\u043F\u0438\u0441\u043A\u0435 \u00AB100 \u0432\u0435\u043B\u0438\u0447\u0430\u0439\u0448\u0438\u0445 \u0441\u043E\u0437\u0434\u0430\u0442\u0435\u043B\u0435\u0439 \u0438\u0433\u0440 \u0432\u0441\u0435\u0445 \u0432\u0440\u0435\u043C\u0451\u043D\u00BB."@ru . . . . . . . . . "Hideki Kamiya"@it . . . "Hideki Kamiya"@nl . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39, Kamiya Hideki, n\u00E9 le 19 d\u00E9cembre 1970), est un cr\u00E9ateur de jeu vid\u00E9o japonais. Entr\u00E9 chez Capcom en 1994, il effectue un travail de premier plan sur la cr\u00E9ation et le d\u00E9veloppement des licences Resident Evil, Devil May Cry, Viewtiful Joe et \u014Ckami. En 2006, il quitte l'entreprise pour prendre part \u00E0 la cr\u00E9ation d'une nouvelle soci\u00E9t\u00E9 par le producteur Atsushi Inaba qui deviendra PlatinumGames. Il y dirige la cr\u00E9ation du beat them all Bayonetta en 2009."@fr . . . "Hideki Kamiya (\u795E\u8C37 \u82F1\u6A39 , Kamiya Hideki?, nascut el 19 de desembre de 1970) \u00E9s un dissenyador i director de videojocs japon\u00E8s treballant per . Kamiya va treballar tamb\u00E9 per Capcom i Clover Studio, per a posteriorment acabar fundant PlatinumGames el 2006 juntament amb altres antics treballadors de Capcom. Com a dissenyador de videojocs, Kamiya afirma que la inspiraci\u00F3 li ve de videojocs com The Legend of Zelda: A Link to the Past i . El seu videojoc d'acci\u00F3 favorit \u00E9s el Castlevania original."@ca .