. . . . . . . . . . . . . . . . . . "15111"^^ . . . . "Talisman was a Microsoft project to build a new 3D graphics architecture based on quickly compositing 2D \"sub-images\" onto the screen, an adaptation of tiled rendering. In theory, this approach would dramatically reduce the amount of memory bandwidth required for 3D games and thereby lead to lower-cost graphics accelerators. The project took place during the introduction of the first high-performance 3D accelerators, and these quickly surpassed Talisman in both performance and price. No Talisman-based systems were ever released commercially, and the project was eventually cancelled in the late 1990s."@en . . . . . . . . . . . . "10479709"^^ . . . . . . "1073459905"^^ . . . . "Talisman was a Microsoft project to build a new 3D graphics architecture based on quickly compositing 2D \"sub-images\" onto the screen, an adaptation of tiled rendering. In theory, this approach would dramatically reduce the amount of memory bandwidth required for 3D games and thereby lead to lower-cost graphics accelerators. The project took place during the introduction of the first high-performance 3D accelerators, and these quickly surpassed Talisman in both performance and price. No Talisman-based systems were ever released commercially, and the project was eventually cancelled in the late 1990s."@en . . . . . . . . . . . . . . . "Microsoft Talisman"@en . . . . .