. . . . . "Monday Night Combat est un jeu vid\u00E9o de type MOBA et tir \u00E0 la troisi\u00E8me personne d\u00E9velopp\u00E9 par et \u00E9dit\u00E9 par Microsoft Game Studios, sorti en 2010 sur Windows et Xbox 360."@fr . . . . . . . . . . . . "1112459911"^^ . . . "2010-08-11"^^ . "8"^^ . . . "Monday Night Combat"@en . . . . . . . . . . . "2011-01-24"^^ . "PC: 82/100"@en . . . . . . . "Monday Night Combat"@fr . . . . . "Microsoft Windows"@en . "8"^^ . . . . . . . "X360: 79/100"@en . "9"^^ . . . . . . . . . . . . "2010-08-11"^^ . . . . . . . . "Monday Night Combat"@de . . . . . . "Xbox 360"@en . . . "A\u2212"@en . . . . "Monday Night Combat"@es . . "Cris Velasco, Robert Navarro, Howard Mostrom"@en . "Monday Night Combat is a downloadable third-person shooter video game developed by Uber Entertainment. It was published by Microsoft Studios on the Xbox 360 and by Uber Entertainment and Valve for Microsoft Windows. It was released on August 11, 2010 on the Xbox 360 as part of Microsoft's 2010 Xbox Live Summer of Arcade and is distributed through Xbox Live Arcade. It was released on January 24, 2011 for Windows via Steam. Monday Night Combat is a class-based third-person shooter game in which two teams are pitted against each other in a fictional combat setting similar to that of a tower defense title. The competitors on each team are clones, and the goal is to destroy the other team's Moneyball, a stationary objective which houses the team's money, while protecting their own. It is presented to the player as the Monday Night Football sport of the future. The game was well received by critics, averaging 79.24% at GameRankings and 79 out of 100 at Metacritic, two video game aggregate websites. Reviewers were generally universal in praising the quality of the game in comparison to the cost. The game's graphics and art style were also praised. Critics noted that the six character classes were well-suited to the tower defense style of gameplay. As of year-end 2011, Monday Night Combat has sold over 307,000 copies on Xbox Live Arcade."@en . . . . . . "Monday Night Combat ist ein von entwickelter Third-Person-Shooter mit MOBA- und Tower-Defense-Elementen. Das Spiel erschien am 9. Februar 2010 f\u00FCr Xbox 360 und am 24. Januar 2011 f\u00FCr PC. Der titelgebende Monday Night Combat stellt dabei, in Anlehnung an Monday Night Football, den beliebtesten t\u00F6dlichen Montagnachtsport in einer dystopischen Zukunft. Dabei k\u00E4mpfen menschliche Klone und Roboter in speziellen Arenen um Geld und Ruhm, allerdings ist die Aufmachung des Spiels nicht ernsthaft, sondern wesentlich durch Humor gepr\u00E4gt."@de . . "Monday Night Combat"@en . . . . . . . . . . . "Monday Night Combat est un jeu vid\u00E9o de type MOBA et tir \u00E0 la troisi\u00E8me personne d\u00E9velopp\u00E9 par et \u00E9dit\u00E9 par Microsoft Game Studios, sorti en 2010 sur Windows et Xbox 360."@fr . . . . . . . . . . . . . . . . . . . "Monday Night Combat ist ein von entwickelter Third-Person-Shooter mit MOBA- und Tower-Defense-Elementen. Das Spiel erschien am 9. Februar 2010 f\u00FCr Xbox 360 und am 24. Januar 2011 f\u00FCr PC. Der titelgebende Monday Night Combat stellt dabei, in Anlehnung an Monday Night Football, den beliebtesten t\u00F6dlichen Montagnachtsport in einer dystopischen Zukunft. Dabei k\u00E4mpfen menschliche Klone und Roboter in speziellen Arenen um Geld und Ruhm, allerdings ist die Aufmachung des Spiels nicht ernsthaft, sondern wesentlich durch Humor gepr\u00E4gt."@de . . . . . . "29984"^^ . . . . . . "7.75"^^ . . . . . . . . . . . . . . . . "26797617"^^ . . . . . . . . . "Monday Night Combat is a downloadable third-person shooter video game developed by Uber Entertainment. It was published by Microsoft Studios on the Xbox 360 and by Uber Entertainment and Valve for Microsoft Windows. It was released on August 11, 2010 on the Xbox 360 as part of Microsoft's 2010 Xbox Live Summer of Arcade and is distributed through Xbox Live Arcade. It was released on January 24, 2011 for Windows via Steam."@en . "2011-01-24"^^ . . . . . . . . "Monday Night Combat"@en . . . . . . . . . . . .