. . . . ""@en . . . . . "Nintendo Research & Development 1 (Nintendo R&D1) \u00E8 stata una divisione di ricerca e sviluppo interna a Nintendo. La sua creazione coincide con l'entrata dell'azienda nell'industria dei giocattoli meccanici ed elettronici. \u00C8 nota per aver sviluppato le serie di videogiochi Metroid, Kid Icarus e Wario Land."@it . . "2378284"^^ . . . "A Nintendo Research & Development No. 1 Department (\u4EFB\u5929\u5802\u958B\u767A\u7B2C\u4E00\u90E8 Nintend\u014D Kaihatsu Daiichi Bu?), comumente abreviada como Nintendo R&D1, foi uma divis\u00E3o dentro da desenvolvedora japonesa de jogos eletr\u00F4nicos Nintendo, que era respons\u00E1vel pela produ\u00E7\u00E3o de muitos dos t\u00EDtulos da empresa. A R&D1 foi a primeira divis\u00E3o da Nintendo dedicada ao desenvolvimento de t\u00EDtulos e sua cria\u00E7\u00E3o coincidiu com a entrada da empresa na ind\u00FAstria de jogos eletr\u00F4nicos."@pt . . "Nintendo logo, used during R&D1's existence"@en . . . . "51375"^^ . "Nintendo Research & Development 1 (Nintendo Investigaci\u00F3n y Desarrollo 1 en espa\u00F1ol, y tambi\u00E9n conocido como Nintendo R&D1) fue el primer y m\u00E1s antiguo equipo de desarrollo de Nintendo."@es . . . . . . . . . . . "Hirofumi Matsuoka"@en . . . . . . . . . . . . . . . . . "\uB2CC\uD150\uB3C4 \uAC1C\uBC1C \uC81C\uC77C\uBD80"@ko . . . . "\u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0644\u0644\u0628\u062D\u062B \u0648\u0627\u0644\u062A\u0637\u0648\u064A\u0631 1"@ar . "1970"^^ . . . "Nintend\u014D Kaihatsu Daiichi Bu"@en . "Handheld game console development"@en . . "Exterior of the former Nintendo headquarters in Kyoto, Japan, which housed the department"@en . . . . . . . . . "\u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0644\u0644\u0628\u062D\u062B \u0648\u0627\u0644\u062A\u0637\u0648\u064A\u0631 1 (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629: Nintendo Research & Development 1)\u200F \u0642\u0633\u0645 \u0645\u0646 \u0623\u0642\u0633\u0627\u0645 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0648\u0623\u0642\u062F\u0645 \u0641\u0631\u064A\u0642 \u062A\u0637\u0648\u064A\u0631 \u0628\u0647\u0627\u060C \u0627\u0628\u062A\u0643\u0627\u0631\u0627\u062A\u0647 \u0645\u0647\u062F\u062A \u0644\u0644\u0634\u0631\u0643\u0629 \u0635\u0646\u0627\u0639\u0629 \u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0628\u0627\u0644\u0635\u062F\u0641\u0629 \u060C \u062A\u0623\u0633\u0633 \u0642\u0628\u0644 \u0633\u0646\u0629 1972\u0645.\u0645\u0646 \u0623\u0647\u0645 \u0625\u0635\u062F\u0627\u0631\u0627\u062A \u0627\u0644\u0623\u0644\u0639\u0627\u0628 : \u0643\u0644\u0648 \u0643\u0644\u0648 \u0644\u0627\u0646\u062F\u060C \u0648\u062F\u0648\u0643 \u0647\u0627\u0646\u062A\u060C \u0648\u0633\u0644\u0633\u0644\u0629 \u062F\u0648\u0646\u0643\u064A \u0643\u0648\u0646\u063A\u060C \u0648\u0628\u0627\u0628\u0627\u064A . \u064A\u0634\u062A\u0647\u0631 \u0627\u0644\u0642\u0633\u0645 \u0628\u0634\u062E\u0635\u064A\u0627\u062A \u0623\u0633\u0627\u0633\u064A\u0629 \u0645\u0646 \u0641\u0631\u064A\u0642 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u060C \u0645\u0646 \u0623\u0628\u0631\u0632\u0647\u0627 \u063A\u0627\u0646\u0628\u064A \u064A\u0648\u0643\u0648\u064A."@ar . . . . . . . . . "\uB2CC\uD150\uB3C4 \uAC1C\uBC1C \uC81C\uC77C\uBD80(\u4EFB\u5929\u5802\u958B\u767A\u7B2C\u4E00\u90E8, \uC57D\uCE6D \uB2CC\uD150\uB3C4 R&D1)\uB294 \uB2CC\uD150\uB3C4\uC5D0 \uC874\uC7AC\uD588\uB358 \uAC00\uC7A5 \uC624\uB798\uB41C \uBE44\uB514\uC624 \uAC8C\uC784 \uAC1C\uBC1C \uBD80\uC11C\uC600\uB2E4. 1960\uB144\uB300\uC5D0 \uB2CC\uD150\uB3C4\uAC00 \uC804\uC790\uC624\uB77D\uC73C\uB85C \uC0AC\uC5C5\uC744 \uD655\uC7A5\uD558\uBA74\uC11C \uC694\uCF54\uC774 \uAD70\uD398\uC774\uB97C \uC8FC\uCD95\uC73C\uB85C \uAC1C\uBC1C\uC790\uB4E4\uC774 \uBAA8\uC5EC \uD0C4\uC0DD\uD588\uC73C\uBA70, 1972\uB144 \uBB34\uB835 20\uC5EC \uBA85 \uAC00\uB7C9\uC758 \uAC1C\uBC1C\uC9C4\uC774 \uAC16\uCDB0\uC9C0\uBA74\uC11C \uB2CC\uD150\uB3C4 \uB0B4\uBD80\uC5D0\uC11C\uC758 \uC704\uCE58\uB97C \uACF5\uACE0\uD788\uD558\uAE30 \uC2DC\uC791\uD588\uB2E4. \uC124\uB9BD \uB2F9\uC2DC\uC5D0\uB294 \uB2CC\uD150\uB3C4 \uAC1C\uBC1C\uBD80\uB77C\uB294 \uC0C1\uD638\uB97C \uC0AC\uC6A9\uD588\uC73C\uB098 1978\uB144 \uB2CC\uD150\uB3C4 \uBCF8\uC0AC\uB85C\uBD80\uD130 \uBD84\uB9AC\uD558\uBA74\uC11C \uC0AC\uBA85\uC744 \uD604\uC7AC \uC54C\uB824\uC9C4 \uC774\uB984\uC73C\uB85C \uBCC0\uACBD\uD588\uB2E4. \uAC1C\uBC1C \uC81C\uC77C\uBD80\uAC00 \uC81C\uC791\uD55C \uB300\uD45C\uC801\uC778 \uCD08\uAE30 \uB2CC\uD150\uB3C4 \uAC8C\uC784\uC73C\uB85C \u300A\uBA54\uD2B8\uB85C\uC774\uB4DC\u300B, \u300A\uB9C8\uB9AC\uC624\uBE0C\uB77C\uB354\uC2A4\u300B\uC640 \u300A\uB3D9\uD0A4\uCF69\u300B\uC774 \uC788\uB2E4. 1989\uB144\uBD80\uD130\uB294 \uD734\uB300\uC6A9 \uAC8C\uC784\uAE30 \uAC8C\uC784\uBCF4\uC774 \uAE30\uAE30 \uAC1C\uBC1C\uC5D0 \uCC38\uC5EC\uD588\uC73C\uBA70, \uB610\uD55C \uD574\uB2F9 \uAE30\uC885\uC73C\uB85C \u300A\uC288\uD37C \uB9C8\uB9AC\uC624 \uB79C\uB4DC\u300B\uC640 \uAC19\uC740 \uD765\uD589\uC791\uB4E4\uC744 \uAC1C\uBC1C\uD574 \uCD9C\uC2DC\uD588\uB2E4. 1997\uB144 \uC694\uCF54\uC774\uC758 \uC0AC\uC784 \uD6C4\uBD80\uD130\uB294 \uC774\uC988\uC2DC \uD0C0\uCF00\uD788\uB85C\uAC00 \uAD00\uB9AC\uC790\uB85C\uC11C \uC6B4\uC601\uD588\uB2E4. 2004\uB144 \uB2CC\uD150\uB3C4 \uC0AC\uC7A5 \uC774\uC640\uD0C0 \uC0AC\uD1A0\uB8E8\uAC00 \uB2CC\uD150\uB3C4 \uAC1C\uBC1C \uC81C\uC774\uBD80\uC640 \uD568\uAED8 \uBD80\uC11C\uB97C \uAD6C\uC870\uC870\uC815\uD558\uBA74\uC11C \uB2CC\uD150\uB3C4 \uAE30\uD68D\uAC1C\uBC1C\uBCF8\uBD80\uB85C \uD761\uC218\uB410\uB2E4."@ko . "Nintendo Research and Development 1 (R&D1) \u00E9tait la plus ancienne \u00E9quipe de d\u00E9veloppement de Nintendo. Elle fut form\u00E9e lorsque Nintendo se lan\u00E7a dans le march\u00E9 du jeu vid\u00E9o. \u00C0 l'\u00E9poque R&D1 \u00E9tait dirig\u00E9e par Gunpei Yokoi. Cette \u00E9quipe est \u00E0 l'origine de plusieurs s\u00E9ries importantes chez Nintendo : Metroid, Kid Icarus, Wario Land et WarioWare. En 1986, plusieurs membres de R&D1 fond\u00E8rent Intelligent Systems."@fr . . . . "Nintendo Research & Development No. 1 Department, commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as Nintendo Research & Development Department before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as Metroid, Mario Bros. and Donkey Kong."@en . "Video game console development"@en . . . . . "Yoshio Sakamoto"@en . . . . . "Kyoto"@en . . . "Nintendo Research & Development 1"@fr . . . "Nintendo Research & Development 1 (Nintendo Investigaci\u00F3n y Desarrollo 1 en espa\u00F1ol, y tambi\u00E9n conocido como Nintendo R&D1) fue el primer y m\u00E1s antiguo equipo de desarrollo de Nintendo."@es . . . "Nintendo Research & Development No. 1 Department"@en . . . . "\uB2CC\uD150\uB3C4 \uAC1C\uBC1C \uC81C\uC77C\uBD80(\u4EFB\u5929\u5802\u958B\u767A\u7B2C\u4E00\u90E8, \uC57D\uCE6D \uB2CC\uD150\uB3C4 R&D1)\uB294 \uB2CC\uD150\uB3C4\uC5D0 \uC874\uC7AC\uD588\uB358 \uAC00\uC7A5 \uC624\uB798\uB41C \uBE44\uB514\uC624 \uAC8C\uC784 \uAC1C\uBC1C \uBD80\uC11C\uC600\uB2E4. 1960\uB144\uB300\uC5D0 \uB2CC\uD150\uB3C4\uAC00 \uC804\uC790\uC624\uB77D\uC73C\uB85C \uC0AC\uC5C5\uC744 \uD655\uC7A5\uD558\uBA74\uC11C \uC694\uCF54\uC774 \uAD70\uD398\uC774\uB97C \uC8FC\uCD95\uC73C\uB85C \uAC1C\uBC1C\uC790\uB4E4\uC774 \uBAA8\uC5EC \uD0C4\uC0DD\uD588\uC73C\uBA70, 1972\uB144 \uBB34\uB835 20\uC5EC \uBA85 \uAC00\uB7C9\uC758 \uAC1C\uBC1C\uC9C4\uC774 \uAC16\uCDB0\uC9C0\uBA74\uC11C \uB2CC\uD150\uB3C4 \uB0B4\uBD80\uC5D0\uC11C\uC758 \uC704\uCE58\uB97C \uACF5\uACE0\uD788\uD558\uAE30 \uC2DC\uC791\uD588\uB2E4. \uC124\uB9BD \uB2F9\uC2DC\uC5D0\uB294 \uB2CC\uD150\uB3C4 \uAC1C\uBC1C\uBD80\uB77C\uB294 \uC0C1\uD638\uB97C \uC0AC\uC6A9\uD588\uC73C\uB098 1978\uB144 \uB2CC\uD150\uB3C4 \uBCF8\uC0AC\uB85C\uBD80\uD130 \uBD84\uB9AC\uD558\uBA74\uC11C \uC0AC\uBA85\uC744 \uD604\uC7AC \uC54C\uB824\uC9C4 \uC774\uB984\uC73C\uB85C \uBCC0\uACBD\uD588\uB2E4. \uAC1C\uBC1C \uC81C\uC77C\uBD80\uAC00 \uC81C\uC791\uD55C \uB300\uD45C\uC801\uC778 \uCD08\uAE30 \uB2CC\uD150\uB3C4 \uAC8C\uC784\uC73C\uB85C \u300A\uBA54\uD2B8\uB85C\uC774\uB4DC\u300B, \u300A\uB9C8\uB9AC\uC624\uBE0C\uB77C\uB354\uC2A4\u300B\uC640 \u300A\uB3D9\uD0A4\uCF69\u300B\uC774 \uC788\uB2E4. 1989\uB144\uBD80\uD130\uB294 \uD734\uB300\uC6A9 \uAC8C\uC784\uAE30 \uAC8C\uC784\uBCF4\uC774 \uAE30\uAE30 \uAC1C\uBC1C\uC5D0 \uCC38\uC5EC\uD588\uC73C\uBA70, \uB610\uD55C \uD574\uB2F9 \uAE30\uC885\uC73C\uB85C \u300A\uC288\uD37C \uB9C8\uB9AC\uC624 \uB79C\uB4DC\u300B\uC640 \uAC19\uC740 \uD765\uD589\uC791\uB4E4\uC744 \uAC1C\uBC1C\uD574 \uCD9C\uC2DC\uD588\uB2E4. 1997\uB144 \uC694\uCF54\uC774\uC758 \uC0AC\uC784 \uD6C4\uBD80\uD130\uB294 \uC774\uC988\uC2DC \uD0C0\uCF00\uD788\uB85C\uAC00 \uAD00\uB9AC\uC790\uB85C\uC11C \uC6B4\uC601\uD588\uB2E4. 2004\uB144 \uB2CC\uD150\uB3C4 \uC0AC\uC7A5 \uC774\uC640\uD0C0 \uC0AC\uD1A0\uB8E8\uAC00 \uB2CC\uD150\uB3C4 \uAC1C\uBC1C \uC81C\uC774\uBD80\uC640 \uD568\uAED8 \uBD80\uC11C\uB97C \uAD6C\uC870\uC870\uC815\uD558\uBA74\uC11C \uB2CC\uD150\uB3C4 \uAE30\uD68D\uAC1C\uBC1C\uBCF8\uBD80\uB85C \uD761\uC218\uB410\uB2E4."@ko . . "Nintendo Research & Development No. 1 Department, commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as Nintendo Research & Development Department before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as Metroid, Mario Bros. and Donkey Kong. R&D1 developed the hugely successful Game Boy line, which was released in 1989. They developed some of the line's most popular games, such as Super Mario Land, and created the character of Wario. Team Shikamaru was a small club within Nintendo R&D1 that was composed of Makoto Kano, Yoshio Sakamoto, and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including Metroid, Kid Icarus, Famicom Detective Club, Trade & Battle: Card Hero, and several others. After Yokoi's resignation in 1997, this group was led by Takehiro Izushi. In 2004, Satoru Iwata restructured the Nintendo R&D1 team. Many of the staff members were later reassigned to the Nintendo SPD team, which in turn merged with Nintendo EAD in 2015 to form Nintendo Entertainment Planning & Development."@en . . . "Nintendo Research and Development 1 (\u4EFB\u5929\u5802\u958B\u767A\u7B2C\u4E00\u90E8 Nintendo Research and Development 1?) (R&D1) var Nintendos \u00E4ldsta utvecklingslag. De skapande sammanf\u00F6ll med Nintendos intr\u00E4de i tv-spelindustrin, och den ursprungliga R&D1 leddes av Gunpei Yokoi. Utvecklaren har skapat flera noterbara Nintendo-serier som Metroid, Tetris, Mario Bros. och Donkey Kong."@sv . . "\u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0644\u0644\u0628\u062D\u062B \u0648\u0627\u0644\u062A\u0637\u0648\u064A\u0631 1 (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629: Nintendo Research & Development 1)\u200F \u0642\u0633\u0645 \u0645\u0646 \u0623\u0642\u0633\u0627\u0645 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0648\u0623\u0642\u062F\u0645 \u0641\u0631\u064A\u0642 \u062A\u0637\u0648\u064A\u0631 \u0628\u0647\u0627\u060C \u0627\u0628\u062A\u0643\u0627\u0631\u0627\u062A\u0647 \u0645\u0647\u062F\u062A \u0644\u0644\u0634\u0631\u0643\u0629 \u0635\u0646\u0627\u0639\u0629 \u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0628\u0627\u0644\u0635\u062F\u0641\u0629 \u060C \u062A\u0623\u0633\u0633 \u0642\u0628\u0644 \u0633\u0646\u0629 1972\u0645.\u0645\u0646 \u0623\u0647\u0645 \u0625\u0635\u062F\u0627\u0631\u0627\u062A \u0627\u0644\u0623\u0644\u0639\u0627\u0628 : \u0643\u0644\u0648 \u0643\u0644\u0648 \u0644\u0627\u0646\u062F\u060C \u0648\u062F\u0648\u0643 \u0647\u0627\u0646\u062A\u060C \u0648\u0633\u0644\u0633\u0644\u0629 \u062F\u0648\u0646\u0643\u064A \u0643\u0648\u0646\u063A\u060C \u0648\u0628\u0627\u0628\u0627\u064A . \u064A\u0634\u062A\u0647\u0631 \u0627\u0644\u0642\u0633\u0645 \u0628\u0634\u062E\u0635\u064A\u0627\u062A \u0623\u0633\u0627\u0633\u064A\u0629 \u0645\u0646 \u0641\u0631\u064A\u0642 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u060C \u0645\u0646 \u0623\u0628\u0631\u0632\u0647\u0627 \u063A\u0627\u0646\u0628\u064A \u064A\u0648\u0643\u0648\u064A."@ar . "\u4EFB\u5929\u5802\u5F00\u53D1\u7B2C\u4E00\u90E8\uFF08\u4EFB\u5929\u5802\u958B\u767A\u7B2C\u4E00\u90E8\uFF0CNintendo Research and Development 1\uFF0C\u7B80\u79F0R&D1\uFF09\u662F\u65E5\u672C\u7535\u5B50\u6E38\u620F\u516C\u53F8\u4EFB\u5929\u5802\u6700\u65E9\u7684\u5F00\u53D1\u56E2\u961F\u3002\u5176\u5728\u4EFB\u5929\u5802\u8FDB\u5165\u7535\u5B50\u6E38\u620F\u4EA7\u4E1A\u65F6\u521B\u7ACB\uFF0C\u539FR&D1\u7531\u6A2A\u4E95\u519B\u5E73\u62C5\u4EFB\u90E8\u957F\u3002\u5F00\u53D1\u56E2\u961F\u521B\u7ACB\u4E86\u6570\u4E2A\u4EFB\u5929\u5802\u77E5\u540D\u7CFB\u5217\uFF0C\u5982\u94F6\u6CB3\u6218\u58EB\u3001\u6572\u51B0\u5757\u3001\u5149\u795E\u8BDD\u548C\u74E6\u91CC\u5965\u5927\u9646\u3002 \u4EFB\u5929\u5802R&D1\u548C\u8EDF\u4EF6\u5F00\u53D1\u5546Intelligent Systems\u5EFA\u7ACB\u4E86\u7D27\u5BC6\u5173\u7CFB\uFF0C\u6700\u521D\u5728\u6570\u4E2A\u9879\u76EE\u4E2D\u5408\u4F5C\u3002\u65E9\u5148\u6709\u8BEF\u89E3\u4EFB\u5929\u5802R&D1\u5458\u5DE5\u79BB\u804C\u53BBIntelligent Systems\u5DE5\u4F5C\uFF0C\u4F46\u5B9E\u5219\u4E0D\u7136\uFF0C\u5BE6\u969B\u4E0AIntelligent Systems\u662F\u4F86\u81EA\u66FE\u5408\u4F5C\u53C3\u8207\u958B\u767C\u300A\u5927\u91D1\u525BJr.\u300B\u8857\u6A5F\u904A\u6232\u7684\u5CA9\u5D0E\u6280\u7814\u5DE5\u696D\u54E1\u5DE5\u96E2\u8077\u5F8C\u5275\u7ACB\u3002\u4EFB\u5929\u5802R&D1\u81EA1990\u5E74\u4EE3\u8D77\uFF0C\u5F00\u53D1\u56E2\u961F\u9010\u6E10\u7F29\u5C0F\uFF0C\u4E00\u4E9B\u8D44\u6DF1\u5458\u5DE5\u9000\u4F11\u6216\u53BBCreatures\u7B49\u4EFB\u5929\u5802\u5408\u4F5C\u516C\u53F8\uFF0C\u6700\u77E5\u540D\u7684\u662F\u7530\u4E2D\u5B8F\u548C\u548C\u3002 R&D1\u5F00\u53D1\u4E86\u5927\u83B7\u6210\u529F\u7684Game Boy\u5BB6\u7CFB\uFF081989\u5E74\u9996\u53D1\uFF09\u3002\u56E2\u961F\u8FD8\u5F00\u53D1\u6709\u90E8\u5206\u7545\u9500\u6E38\u620F\u5982\u300A\u8D85\u7EA7\u9A6C\u91CC\u5965\u5927\u9646\u300B\u7CFB\u5217\uFF0C\u5E76\u521B\u9020\u4E86\u89D2\u8272\u9EDB\u897F\u516C\u4E3B\u548C\u74E6\u91CC\u5965\u3002 \u662F\u4EFB\u5929\u5802R&D1\u5185\u90E8\u7684\u5C0F\u793E\u56E2\uFF0C\u7531\u3001\u5742\u672C\u8CC0\u52C7\u548C\u5927\u6CFD\u5F7B\u7EC4\u6210\u3002\u56E2\u961F\u8D1F\u8D23\u8BBE\u8BA1\u89D2\u8272\uFF0C\u5E76\u6784\u601D\u4E86\u6570\u4E2A\u6E38\u620F\u5267\u672C\uFF0C\u5982\u300A\u94F6\u6CB3\u6218\u58EB\u300B\u3001\u300A\u5149\u795E\u8BDD\u300B\u3001\u300A\u300B\u3001\u300A\u300B\u7B49\u3002 \u5728\u6A2A\u4E95\u519B\u5E731996\u5E74\u8F9E\u804C\u540E\uFF0C\u56E2\u961F\u7531\u51FA\u77F3\u6B66\u5B8F\u9886\u5BFC\uFF0C\u4E26\u5C07\u638C\u4E0A\u904A\u6232\u6A5F\u7814\u767C\u90E8\u9580\u5206\u62C6\uFF0C\u6210\u7ACB\u300C\u300D\uFF0C\u7531\u5CA1\u7530\u667A\u9886\u5BFC\u30022005\u5E74\u5CA9\u7530\u806A\u6539\u7EC4\u4E86R&D1\u56E2\u961F\u3002\u8BB8\u591A\u6210\u5458\u5C5E\u4E8E\u4EFB\u5929\u5802\u4F01\u5283\u958B\u767C\u672C\u90E8\u56E2\u961F\u3002"@zh . . "Nintendo Research and Development 1 (\u044F\u043F. \u4EFB\u5929\u5802\u5F00\u53D1\u4E00\u90E8) (R&D1) \u2014 \u0441\u0442\u0430\u0440\u0435\u0439\u0448\u0430\u044F \u043A\u043E\u043C\u0430\u043D\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A\u043E\u0432 Nintendo, \u043D\u044B\u043D\u0435 \u043D\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044E\u0449\u0430\u044F. \u0415\u0451 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0435 \u0441\u043E\u0432\u043F\u0430\u043B\u043E \u0441 \u043F\u043E\u044F\u0432\u043B\u0435\u043D\u0438\u0435\u043C \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0438 Nintendo \u0432 \u0441\u0444\u0435\u0440\u0435 \u0438\u043D\u0434\u0443\u0441\u0442\u0440\u0438\u0438 \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043D\u044B\u0445 \u0438\u0433\u0440; \u0438\u0437\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E R&D1 \u0432\u043E\u0437\u0433\u043B\u0430\u0432\u043B\u044F\u043B \u0413\u0443\u043C\u043F\u044D\u0439 \u0401\u043A\u043E\u0438."@ru . "\u4EFB\u5929\u5802\u958B\u767C\u7B2C\u4E00\u90E8"@zh . "Nintendo Research & Development 1"@es . . . . . . . . . . . ""@en . . . . . . . "Nintendo Research and Development 1 (\u044F\u043F. \u4EFB\u5929\u5802\u5F00\u53D1\u4E00\u90E8) (R&D1) \u2014 \u0441\u0442\u0430\u0440\u0435\u0439\u0448\u0430\u044F \u043A\u043E\u043C\u0430\u043D\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A\u043E\u0432 Nintendo, \u043D\u044B\u043D\u0435 \u043D\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044E\u0449\u0430\u044F. \u0415\u0451 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0435 \u0441\u043E\u0432\u043F\u0430\u043B\u043E \u0441 \u043F\u043E\u044F\u0432\u043B\u0435\u043D\u0438\u0435\u043C \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0438 Nintendo \u0432 \u0441\u0444\u0435\u0440\u0435 \u0438\u043D\u0434\u0443\u0441\u0442\u0440\u0438\u0438 \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043D\u044B\u0445 \u0438\u0433\u0440; \u0438\u0437\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E R&D1 \u0432\u043E\u0437\u0433\u043B\u0430\u0432\u043B\u044F\u043B \u0413\u0443\u043C\u043F\u044D\u0439 \u0401\u043A\u043E\u0438."@ru . . . . . . "ja"@en . . "Nintendo Research and Development 1 (R&D1) \u00E9tait la plus ancienne \u00E9quipe de d\u00E9veloppement de Nintendo. Elle fut form\u00E9e lorsque Nintendo se lan\u00E7a dans le march\u00E9 du jeu vid\u00E9o. \u00C0 l'\u00E9poque R&D1 \u00E9tait dirig\u00E9e par Gunpei Yokoi. Cette \u00E9quipe est \u00E0 l'origine de plusieurs s\u00E9ries importantes chez Nintendo : Metroid, Kid Icarus, Wario Land et WarioWare. En 1986, plusieurs membres de R&D1 fond\u00E8rent Intelligent Systems. R&D1 est \u00E0 l'origine de la famille des Game Boy, cr\u00E9\u00E9e en 1989. Ils ont de plus d\u00E9velopp\u00E9 certains des jeux les plus populaires sur Game Boy, comme Super Mario Land. On leur doit entre autres la cr\u00E9ation du personnage de Wario. Apr\u00E8s le d\u00E9part de Gunpei Yokoi en 1996 c'est Takehiro Izushi qui fut nomm\u00E9 \u00E0 la t\u00EAte de R&D1. En 2005, Satoru Iwata restructure les \u00E9quipes de d\u00E9veloppement de Nintendo (dont R&D1) et les place sous la hi\u00E9rarchie de Entertainment Analysis and Development."@fr . . . . . . "1996: Spun-off toNintendo Research & Engineering"@en . . . . . . . . . . . . . . . . . . . "Takehiro Izushi"@en . . . . . . . . . . . . . "Exterior of the former Nintendo headquarters in Kyoto, Japan."@en . . . . . . . . "1996"^^ . . . . . . . . . . . . "2004"^^ . . "100"^^ . . . . . . . ""@en . . . . . . . "Nintendo Research & Development 1 (Nintendo R&D1) \u00E8 stata una divisione di ricerca e sviluppo interna a Nintendo. La sua creazione coincide con l'entrata dell'azienda nell'industria dei giocattoli meccanici ed elettronici. \u00C8 nota per aver sviluppato le serie di videogiochi Metroid, Kid Icarus e Wario Land."@it . . . . . . . . . . . . . . . . . "Nintendo Research & Development No. 1 Department"@en . . "Nintendo red logo.svg"@en . "Nintendo Research & Development 1"@de . . "Nintendo Research & Development"@en . . "Japan"@en . . . "Nintendo Research and Development 1 (\u4EFB\u5929\u5802\u958B\u767A\u7B2C\u4E00\u90E8 Nintendo Research and Development 1?) (R&D1) var Nintendos \u00E4ldsta utvecklingslag. De skapande sammanf\u00F6ll med Nintendos intr\u00E4de i tv-spelindustrin, och den ursprungliga R&D1 leddes av Gunpei Yokoi. Utvecklaren har skapat flera noterbara Nintendo-serier som Metroid, Tetris, Mario Bros. och Donkey Kong."@sv . "Nintendo Research & Development 1"@sv . . . . . . . . . . . . . . . "A Nintendo Research & Development No. 1 Department (\u4EFB\u5929\u5802\u958B\u767A\u7B2C\u4E00\u90E8 Nintend\u014D Kaihatsu Daiichi Bu?), comumente abreviada como Nintendo R&D1, foi uma divis\u00E3o dentro da desenvolvedora japonesa de jogos eletr\u00F4nicos Nintendo, que era respons\u00E1vel pela produ\u00E7\u00E3o de muitos dos t\u00EDtulos da empresa. A R&D1 foi a primeira divis\u00E3o da Nintendo dedicada ao desenvolvimento de t\u00EDtulos e sua cria\u00E7\u00E3o coincidiu com a entrada da empresa na ind\u00FAstria de jogos eletr\u00F4nicos. Criada originalmente sob o nome de Nintendo Research & Development Department, ela se dividiu em 1978 em outras divis\u00F5es. A R&D1 foi a respons\u00E1vel pela cria\u00E7\u00E3o e desenvolvimento de v\u00E1rias franquias da Nintendo, como Metroid e Donkey Kong. A divis\u00E3o existiu at\u00E9 2004, quando Satoru Iwata, presidente da Nintendo, promoveu uma grande reestrutura\u00E7\u00E3o interna da companhia, com a R&D1 sendo fundida com a Nintendo Research & Development 2 a fim de criar a Nintendo Software Planning & Development."@pt . . "1112887778"^^ . . . . . "Nintendo Research & Development 1"@it . . . . . . . . . . . "Nintendo logo, in red."@en . . . . . . . . "Nintendo Research & Development"@en . . . . ""@en . . . . . . . "\u4EFB\u5929\u5802\u958B\u767A\u7B2C\u4E00\u90E8"@en . . . "Nintendo Research & Development 1"@en . . . . . . . . . . . . . . . . "Gunpei Yokoi"@en . . . . "Nintendo Research & Development 1"@ru . . . "Nintendo Research & Development 1 (jap. \u4EFB\u5929\u5802\u958B\u767A\u7B2C\u4E00\u90E8, Nintend\u014D kaihatsu dai-ichi-bu, dt. \u201ENintendo-Entwicklungsabteilung 1\u201C, kurz meist Nintendo R&D1 genannt) war die \u00E4lteste Spieleentwicklungsabteilung des japanischen Videospielkonzerns Nintendo. Das Studio wurde Anfang der 1970er Jahre gegr\u00FCndet und von Gunpei Yokoi geleitet. R&D1 entwickelte mit Metroid, Ice Climber und Wario Land einige der bedeutendsten Spielreihen von Nintendo. R&D1 verschaffte sich eine enge Beziehung mit Hardwareentwickler Intelligent Systems und arbeitete anfangs mit diesem an einigen Projekten. Neben Videospielen entwickelte R&D1 den erfolgreichen, im Jahr 1989 erschienenen Game Boy. F\u00FCr diese Konsole entwickelten sie das Spiel Super Mario Land und erfanden den Charakter Wario. Nach Gunpei Yokois R\u00FCcktritt im Jahr 1996 wurde R&D1 von Takehiro Izushi geleitet. Im Jahr 2005 wurde die Abteilung im Rahmen einer Konzern-Umstrukturierung geschlossen. Die meisten Angestellten wurden Nintendo Software Planning & Development zugewiesen."@de . "Department"@en . . . . . . "2004: Merged withNintendo R&D2"@en . . . . . . . . . "100"^^ . . . "1970"^^ . . . . "Nintendo Research & Development 1 (jap. \u4EFB\u5929\u5802\u958B\u767A\u7B2C\u4E00\u90E8, Nintend\u014D kaihatsu dai-ichi-bu, dt. \u201ENintendo-Entwicklungsabteilung 1\u201C, kurz meist Nintendo R&D1 genannt) war die \u00E4lteste Spieleentwicklungsabteilung des japanischen Videospielkonzerns Nintendo. Das Studio wurde Anfang der 1970er Jahre gegr\u00FCndet und von Gunpei Yokoi geleitet. R&D1 entwickelte mit Metroid, Ice Climber und Wario Land einige der bedeutendsten Spielreihen von Nintendo."@de . "\u4EFB\u5929\u5802\u5F00\u53D1\u7B2C\u4E00\u90E8\uFF08\u4EFB\u5929\u5802\u958B\u767A\u7B2C\u4E00\u90E8\uFF0CNintendo Research and Development 1\uFF0C\u7B80\u79F0R&D1\uFF09\u662F\u65E5\u672C\u7535\u5B50\u6E38\u620F\u516C\u53F8\u4EFB\u5929\u5802\u6700\u65E9\u7684\u5F00\u53D1\u56E2\u961F\u3002\u5176\u5728\u4EFB\u5929\u5802\u8FDB\u5165\u7535\u5B50\u6E38\u620F\u4EA7\u4E1A\u65F6\u521B\u7ACB\uFF0C\u539FR&D1\u7531\u6A2A\u4E95\u519B\u5E73\u62C5\u4EFB\u90E8\u957F\u3002\u5F00\u53D1\u56E2\u961F\u521B\u7ACB\u4E86\u6570\u4E2A\u4EFB\u5929\u5802\u77E5\u540D\u7CFB\u5217\uFF0C\u5982\u94F6\u6CB3\u6218\u58EB\u3001\u6572\u51B0\u5757\u3001\u5149\u795E\u8BDD\u548C\u74E6\u91CC\u5965\u5927\u9646\u3002 \u4EFB\u5929\u5802R&D1\u548C\u8EDF\u4EF6\u5F00\u53D1\u5546Intelligent Systems\u5EFA\u7ACB\u4E86\u7D27\u5BC6\u5173\u7CFB\uFF0C\u6700\u521D\u5728\u6570\u4E2A\u9879\u76EE\u4E2D\u5408\u4F5C\u3002\u65E9\u5148\u6709\u8BEF\u89E3\u4EFB\u5929\u5802R&D1\u5458\u5DE5\u79BB\u804C\u53BBIntelligent Systems\u5DE5\u4F5C\uFF0C\u4F46\u5B9E\u5219\u4E0D\u7136\uFF0C\u5BE6\u969B\u4E0AIntelligent Systems\u662F\u4F86\u81EA\u66FE\u5408\u4F5C\u53C3\u8207\u958B\u767C\u300A\u5927\u91D1\u525BJr.\u300B\u8857\u6A5F\u904A\u6232\u7684\u5CA9\u5D0E\u6280\u7814\u5DE5\u696D\u54E1\u5DE5\u96E2\u8077\u5F8C\u5275\u7ACB\u3002\u4EFB\u5929\u5802R&D1\u81EA1990\u5E74\u4EE3\u8D77\uFF0C\u5F00\u53D1\u56E2\u961F\u9010\u6E10\u7F29\u5C0F\uFF0C\u4E00\u4E9B\u8D44\u6DF1\u5458\u5DE5\u9000\u4F11\u6216\u53BBCreatures\u7B49\u4EFB\u5929\u5802\u5408\u4F5C\u516C\u53F8\uFF0C\u6700\u77E5\u540D\u7684\u662F\u7530\u4E2D\u5B8F\u548C\u548C\u3002 R&D1\u5F00\u53D1\u4E86\u5927\u83B7\u6210\u529F\u7684Game Boy\u5BB6\u7CFB\uFF081989\u5E74\u9996\u53D1\uFF09\u3002\u56E2\u961F\u8FD8\u5F00\u53D1\u6709\u90E8\u5206\u7545\u9500\u6E38\u620F\u5982\u300A\u8D85\u7EA7\u9A6C\u91CC\u5965\u5927\u9646\u300B\u7CFB\u5217\uFF0C\u5E76\u521B\u9020\u4E86\u89D2\u8272\u9EDB\u897F\u516C\u4E3B\u548C\u74E6\u91CC\u5965\u3002 \u662F\u4EFB\u5929\u5802R&D1\u5185\u90E8\u7684\u5C0F\u793E\u56E2\uFF0C\u7531\u3001\u5742\u672C\u8CC0\u52C7\u548C\u5927\u6CFD\u5F7B\u7EC4\u6210\u3002\u56E2\u961F\u8D1F\u8D23\u8BBE\u8BA1\u89D2\u8272\uFF0C\u5E76\u6784\u601D\u4E86\u6570\u4E2A\u6E38\u620F\u5267\u672C\uFF0C\u5982\u300A\u94F6\u6CB3\u6218\u58EB\u300B\u3001\u300A\u5149\u795E\u8BDD\u300B\u3001\u300A\u300B\u3001\u300A\u300B\u7B49\u3002 \u5728\u6A2A\u4E95\u519B\u5E731996\u5E74\u8F9E\u804C\u540E\uFF0C\u56E2\u961F\u7531\u51FA\u77F3\u6B66\u5B8F\u9886\u5BFC\uFF0C\u4E26\u5C07\u638C\u4E0A\u904A\u6232\u6A5F\u7814\u767C\u90E8\u9580\u5206\u62C6\uFF0C\u6210\u7ACB\u300C\u300D\uFF0C\u7531\u5CA1\u7530\u667A\u9886\u5BFC\u30022005\u5E74\u5CA9\u7530\u806A\u6539\u7EC4\u4E86R&D1\u56E2\u961F\u3002\u8BB8\u591A\u6210\u5458\u5C5E\u4E8E\u4EFB\u5929\u5802\u4F01\u5283\u958B\u767C\u672C\u90E8\u56E2\u961F\u3002"@zh . . . . . . . . . . . . . . . . "Electronic game development"@en . . . "Nintendo Research & Development 1"@pt . . . . . . . . . . . . . "\u4EFB\u5929\u5802\u958B\u767A\u7B2C\u4E00\u90E8"@en .