. . . . . . . . . . . . . . . . . . . . . . . . . . . . "\"Tose\""@en . . . . "Merged withNintendo Entertainment Analysis & Development"@en . . . . . . . . "\"Racjin\""@en . . . . . . "\"Kuju Entertainment\""@en . . . . . . "\"Jupiter\""@en . . . . . . . . . . "A Nintendo Software Planning & Development Division (\u4EFB\u5929\u5802 \u4F01\u753B\u958B\u767A\u672C\u90E8 Nintend\u014D Kikaku Kaihatsu Honbu?), comumente abreviada como Nintendo SPD, foi uma divis\u00E3o dentro da empresa japonesa de jogos eletr\u00F4nicos Nintendo. Era respons\u00E1vel pela pesquisa, planejamento e desenvolvimento de softwares experimentais e de sistemas para a companhia, contribuir com desenvolvedoras externas em outros t\u00EDtulos e gerenciar a produ\u00E7\u00E3o de subsidi\u00E1rias ao redor do mundo. A divis\u00E3o foi criada em setembro de 2004 ap\u00F3s a fus\u00E3o dos departamentos Nintendo Research & Development 1 e Nintendo Research & Development 2. A SPD se fundiu em setembro de 2015 com Nintendo Entertainment Analysis & Development como parte de uma reestrutura\u00E7\u00E3o interna da Nintendo que ocorreu ap\u00F3s a nomea\u00E7\u00E3o de Tatsumi Kimishima como novo presidente da empresa, formando assim uma nova divis\u00E3o chamada de Nintendo Entertainment Planning & Development."@pt . . . . . . . . . . . . "\"Valhalla\""@en . "\"Creatures\""@en . . . . . . . . . . "\"TNX\""@en . "\"AQ Interactive\""@en . . . . . . . . . . . . . "Nintendo's logotype, used during most of the division's existence"@en . . . . "\u4EFB\u5929\u5802\u4F01\u753B\u958B\u767A\u672C\u90E8"@en . . . . . . "Nintendo Software Planning & Development Division (\u4EFB\u5929\u5802 \u4F01\u753B\u958B\u767A\u672C\u90E8, Nintend\u014D Kikaku Kaihatsu Honbu, lit. Nintendo Planning and Development Division) (souvent abr\u00E9g\u00E9 Nintendo SPD) est une division de recherche et d\u00E9veloppement appartenant \u00E0 Nintendo et situ\u00E9e au Nintendo Development Center \u00E0 Kyoto, au Japon."@fr . . . . . . . . . . . . . . . . . . . . "\"HAL Laboratory\""@en . "\"Aki Corporation\""@en . . . . . . . "Nintendo Software Planning & Development Division"@en . "Kyoto"@en . . . "\"Ganbarion\""@en . . . "1116509127"^^ . . . . . . . . . . . . . . . "\u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0633\u0648\u0641\u062A\u0648\u0627\u064A\u0631 \u0628\u0644\u0627\u0646\u064A\u0646\u063A \u0623\u0646\u062F \u062F\u0641\u064A\u0644\u0648\u0628\u0645\u0646\u062A"@ar . . . . . . . "2003-09-30"^^ . . "\"Suzak\""@en . . . . . . . . "\uB2CC\uD150\uB3C4 \uAE30\uD68D\uAC1C\uBC1C\uBCF8\uBD80"@ko . . . . . . . . . . . . . . . . . "\u4EFB\u5929\u5802\u4F01\u5212\u5F00\u53D1\u672C\u90E8\uFF08\u4EFB\u5929\u5802\u4F01\u753B\u958B\u767A\u672C\u90E8\uFF0CNintendo Software Planning & Development Division\uFF0C\u5E38\u7565\u79F0\u300C\u4EFB\u5929\u5802SPD\u300D\uFF09\u662F\u4F4D\u4E8E\u65E5\u672C\u4EAC\u90FD\u4EFB\u5929\u5802\u5F00\u53D1\u4E2D\u5FC3\u7684\u7814\u7A76\u3001\u4F01\u5212\u4E0E\u5F00\u53D1\u7684\u4E1A\u52A1\u90E8\u3002\u4E1A\u52A1\u90E8\u4E0B\u5206\u4E24\u4E2A\u90E8\u95E8\uFF1A\u4E3B\u8981\u4E0E\u5916\u90E8\u5F00\u53D1\u8005\u5408\u4F5C\u5236\u4F5C\u6E38\u620F\u7684\u4F01\u5212\u5F00\u53D1\u90E8\uFF0C\u4E3B\u8981\u5F00\u53D1\u5B9E\u9A8C\u4EA7\u54C1\u548C\u7CFB\u7EDF\u8F6F\u4EF6\u7684\u73AF\u5883\u5236\u4F5C\u90E8\u3002\u4E1A\u52A1\u90E8\u7531\u4EFB\u5929\u5802\u5F00\u53D1\u7B2C\u4E00\u90E8\u548C\u7B2C\u4E8C\u90E8\u57282003\u5E749\u670830\u65E5\u5408\u5E76\u800C\u6210\u3002\u57282015\u5E74\u7684\u516C\u53F8\u91CD\u7EC4\u4E2D\uFF0C\u4EFB\u5929\u5802\u4F01\u5212\u5F00\u53D1\u672C\u90E8\u4E0E\u4EFB\u5929\u5802\u60C5\u5831\u958B\u767C\u672C\u90E8\u88AB\u5408\u5E76\u4E3A\u4EFB\u5929\u5802\u4F01\u5212\u5236\u4F5C\u672C\u90E8\u3002"@zh . . . . "Nintendo Software Planning & Development Division, commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments."@en . . "\"PlatinumGames\""@en . "Nintendo Software Planning & Development"@it . . . . "\u4EFB\u5929\u5802\u4F01\u753B\u958B\u767A\u672C\u90E8\uFF08\u306B\u3093\u3066\u3093\u3069\u3046\u304D\u304B\u304F\u304B\u3044\u306F\u3064\u307B\u3093\u3076\u3001\u82F1: Nintendo Software Planning & Development\uFF09\u306F\u3001\u4EFB\u5929\u5802\u306B\u304B\u3064\u3066\u5B58\u5728\u3057\u305F\u30B2\u30FC\u30E0\u30BD\u30D5\u30C8\u958B\u767A\u90E8\u9580\u306E\u3072\u3068\u3064\u3002\u65E7\u88FD\u9020\u672C\u90E8\uFF08\u4E3B\u306B\u958B\u767A\u7B2C\u4E00\u90E8\u3068\u958B\u767A\u7B2C\u4E8C\u90E8\uFF09\u3092\u7D71\u5EC3\u5408\u3057\u8A2D\u7ACB\u3055\u308C\u305F\u3002\u4E3B\u306B\u5C0F\u898F\u6A21\u306A\u4F5C\u54C1\u3084\u4ED6\u90E8\u7F72\u306E\u958B\u767A\u652F\u63F4\u3001\u6D77\u5916\u958B\u767A\u90E8\u9580\u304A\u3088\u3073\u5916\u6CE8\u4F5C\u54C1\u306E\u7BA1\u7406\u3092\u884C\u3063\u3066\u3044\u305F\u3002 \u9577\u3089\u304F\u793E\u9577\u306E\u5CA9\u7530\u8061\u76F4\u8F44\u306E\u90E8\u7F72\u3067\u3042\u3063\u305F\u304C\u30012013\u5E74\u3088\u308A\u9AD8\u6A4B\u4F38\u4E5F\u304C\u672C\u90E8\u9577\u306B\u5C31\u4EFB\u3057\u3066\u3044\u308B\u3002\u4F01\u753B\u958B\u767A\u672C\u90E8\u306F\u3001\u4F01\u753B\u958B\u767A\u90E8\u3068\u74B0\u5883\u5236\u4F5C\u90E8\u304B\u3089\u69CB\u6210\u3055\u308C\uFF08\u4EE5\u524D\u306F\u30BD\u30D5\u30C8\u54C1\u8CEA\u7BA1\u7406\u90E8\u3082\u3042\u3063\u305F\uFF09\u3001\u4F01\u753B\u958B\u767A\u90E8\u306F\u7B2C4\u30D7\u30ED\u30C0\u30AF\u30B7\u30E7\u30F3\u30B0\u30EB\u30FC\u30D7\u307E\u3067\u78BA\u8A8D\u3055\u308C\u3066\u3044\u308B\u3002 2015\u5E749\u670816\u65E5\u3001\u7D44\u7E54\u518D\u7DE8\u306B\u3088\u308A\u540C\u65E5\u4ED8\u3067\u3082\u3046\u4E00\u3064\u306E\u30B2\u30FC\u30E0\u30BD\u30D5\u30C8\u958B\u767A\u90E8\u9580\u3067\u3042\u308B\u60C5\u5831\u958B\u767A\u672C\u90E8\u3068\u7D71\u5408\u3055\u308C\u3001\u65B0\u305F\u306B\u4F01\u753B\u5236\u4F5C\u672C\u90E8\u304C\u8A2D\u7ACB\u3055\u308C\u305F\u3002"@ja . . . . . ""@en . . "Nintendo Software Planning & Development \u00E8 stata una divisione di ricerca, progettazione e sviluppo interna a Nintendo. Il team \u00E8 stato creato il 30 settembre 2003, due anni prima della chiusura di Nintendo Research & Development 1 e Nintendo Research & Development 2. In Nintendo Software Planning & Development subentrarono molti nuovi programmatori con il compito di creare piccoli giochi innovativi ed aiutare gli altri team di sviluppo con i titoli first-party. Il 16 settembre 2015 Nintendo Software Planning & Development ha cessato di esistere in seguito alla fusione con Nintendo Entertainment Analysis & Development, che ha dato vita a Nintendo Entertainment Planning & Development."@it . . . . . "A Nintendo Software Planning & Development Division (\u4EFB\u5929\u5802 \u4F01\u753B\u958B\u767A\u672C\u90E8 Nintend\u014D Kikaku Kaihatsu Honbu?), comumente abreviada como Nintendo SPD, foi uma divis\u00E3o dentro da empresa japonesa de jogos eletr\u00F4nicos Nintendo. Era respons\u00E1vel pela pesquisa, planejamento e desenvolvimento de softwares experimentais e de sistemas para a companhia, contribuir com desenvolvedoras externas em outros t\u00EDtulos e gerenciar a produ\u00E7\u00E3o de subsidi\u00E1rias ao redor do mundo."@pt . . . . . . . . . . . "\"Sandlot\""@en . . . "Software Planning & Development]]"@en . . . . . "\"J.P Room\""@en . . . . . . . . "Nintendo Software Planning & Development"@es . . . "Nintendo Software Planning & Development"@in . . . . . . "ja"@en . . . . . . . "Nintendo Software Planning & Development Division, commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments. The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises. Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects. In September 2015, Nintendo SPD merged with Nintendo's other software development division, Entertainment Analysis & Development (EAD), becoming Nintendo Entertainment Planning & Development."@en . . . "\uB2CC\uD150\uB3C4 \uAE30\uD68D\uAC1C\uBC1C\uBCF8\uBD80(\u4EFB\u5929\u5802\u4F01\u753B\u958B\u767A\u672C\u90E8, \uC57D\uCE6D \uB2CC\uD150\uB3C4 SPD)\uB294 \uC77C\uBCF8 \uAD50\uD1A0\uC5D0 \uC704\uCE58\uD588\uB358 \uB2CC\uD150\uB3C4 \uAC1C\uBC1C\uC0AC\uC758 \uAE30\uD68D \uBC0F \uAC1C\uBC1C \uB2F4\uB2F9 \uBD80\uC11C\uC600\uB2E4. 2004\uB144 \uB2F9\uC2DC \uB2CC\uD150\uB3C4 \uC0AC\uC7A5\uC774\uC5C8\uB358 \uC774\uC640\uD0C0 \uC0AC\uD1A0\uB8E8\uAC00 \uC0AC\uB0B4 \uAD6C\uC870\uB97C \uAC1C\uD601\uD558\uBA74\uC11C \uB2CC\uD150\uB3C4 \uAC1C\uBC1C \uC81C\uC77C\uBD80\uC640 \uB2CC\uD150\uB3C4 \uAC1C\uBC1C \uC81C\uC774\uBD80\uB97C \uD569\uBCD1\uD574 \uC124\uB9BD\uD55C \uAC1C\uBC1C\uC0AC\uC600\uB2E4. \uB3C5\uB9BD\uC801\uC73C\uB85C \uC0AC\uB0B4\uC5D0\uC11C \uAC1C\uBC1C\uC744 \uC8FC\uB3C4\uD558\uB294 \uBD80\uC11C\uB85C \uB2CC\uD150\uB3C4 \uB0B4 \uB2E4\uB978 \uAC1C\uBC1C\uC9C4\uC5D0\uAC8C \uBD80\uC5C5\uC744 \uB9E1\uAE30\uACE0 \uD574\uC678\uC758 \uD37C\uC2A4\uD2B8\uD30C\uD2F0 \uAC1C\uBC1C\uC744 \uAD00\uB9AC\uD558\uB294 \uAC83\uC774 \uC8FC \uC5C5\uBB34\uC600\uB2E4. \uBD80\uC11C \uB0B4\uC5D0\uC11C \uD06C\uAC8C '\uC18C\uD504\uD2B8\uC6E8\uC5B4 \uAE30\uD68D\uAC1C\uBC1C\uBD80 (SPD)'\uC640 '\uC18C\uD504\uD2B8\uC6E8\uC5B4 \uAC1C\uBC1C\uB514\uC790\uC778\uBD80 (SDD)' \uB450 \uAC1C\uB85C \uC778\uC6D0\uC774 \uB098\uB258\uC5C8\uC73C\uBA70, SPD\uC640 SDD \uBAA8\uB450 \uB2E4\uC2DC \uB124 \uADF8\uB8F9\uC73C\uB85C \uB098\uB258\uC5B4 \uC81C\uC791\uC744 \uC9C4\uD589\uD588\uB2E4. 2015\uB144 9\uC6D4, \uB2CC\uD150\uB3C4 \uAE30\uD68D\uAC1C\uBC1C\uBCF8\uBD80\uB294 \uB2CC\uD150\uB3C4 \uC815\uBCF4\uAC1C\uBC1C\uBCF8\uBD80\uC640 \uD569\uCCD0 \uB2CC\uD150\uB3C4 \uAE30\uD68D\uC81C\uC791\uBCF8\uBD80\uAC00 \uB418\uBA74\uC11C \uC0AC\uB77C\uC84C\uB2E4."@ko . . . . . . "\uB2CC\uD150\uB3C4 \uAE30\uD68D\uAC1C\uBC1C\uBCF8\uBD80(\u4EFB\u5929\u5802\u4F01\u753B\u958B\u767A\u672C\u90E8, \uC57D\uCE6D \uB2CC\uD150\uB3C4 SPD)\uB294 \uC77C\uBCF8 \uAD50\uD1A0\uC5D0 \uC704\uCE58\uD588\uB358 \uB2CC\uD150\uB3C4 \uAC1C\uBC1C\uC0AC\uC758 \uAE30\uD68D \uBC0F \uAC1C\uBC1C \uB2F4\uB2F9 \uBD80\uC11C\uC600\uB2E4. 2004\uB144 \uB2F9\uC2DC \uB2CC\uD150\uB3C4 \uC0AC\uC7A5\uC774\uC5C8\uB358 \uC774\uC640\uD0C0 \uC0AC\uD1A0\uB8E8\uAC00 \uC0AC\uB0B4 \uAD6C\uC870\uB97C \uAC1C\uD601\uD558\uBA74\uC11C \uB2CC\uD150\uB3C4 \uAC1C\uBC1C \uC81C\uC77C\uBD80\uC640 \uB2CC\uD150\uB3C4 \uAC1C\uBC1C \uC81C\uC774\uBD80\uB97C \uD569\uBCD1\uD574 \uC124\uB9BD\uD55C \uAC1C\uBC1C\uC0AC\uC600\uB2E4. \uB3C5\uB9BD\uC801\uC73C\uB85C \uC0AC\uB0B4\uC5D0\uC11C \uAC1C\uBC1C\uC744 \uC8FC\uB3C4\uD558\uB294 \uBD80\uC11C\uB85C \uB2CC\uD150\uB3C4 \uB0B4 \uB2E4\uB978 \uAC1C\uBC1C\uC9C4\uC5D0\uAC8C \uBD80\uC5C5\uC744 \uB9E1\uAE30\uACE0 \uD574\uC678\uC758 \uD37C\uC2A4\uD2B8\uD30C\uD2F0 \uAC1C\uBC1C\uC744 \uAD00\uB9AC\uD558\uB294 \uAC83\uC774 \uC8FC \uC5C5\uBB34\uC600\uB2E4. \uBD80\uC11C \uB0B4\uC5D0\uC11C \uD06C\uAC8C '\uC18C\uD504\uD2B8\uC6E8\uC5B4 \uAE30\uD68D\uAC1C\uBC1C\uBD80 (SPD)'\uC640 '\uC18C\uD504\uD2B8\uC6E8\uC5B4 \uAC1C\uBC1C\uB514\uC790\uC778\uBD80 (SDD)' \uB450 \uAC1C\uB85C \uC778\uC6D0\uC774 \uB098\uB258\uC5C8\uC73C\uBA70, SPD\uC640 SDD \uBAA8\uB450 \uB2E4\uC2DC \uB124 \uADF8\uB8F9\uC73C\uB85C \uB098\uB258\uC5B4 \uC81C\uC791\uC744 \uC9C4\uD589\uD588\uB2E4. 2015\uB144 9\uC6D4, \uB2CC\uD150\uB3C4 \uAE30\uD68D\uAC1C\uBC1C\uBCF8\uBD80\uB294 \uB2CC\uD150\uB3C4 \uC815\uBCF4\uAC1C\uBC1C\uBCF8\uBD80\uC640 \uD569\uCCD0 \uB2CC\uD150\uB3C4 \uAE30\uD68D\uC81C\uC791\uBCF8\uBD80\uAC00 \uB418\uBA74\uC11C \uC0AC\uB77C\uC84C\uB2E4."@ko . . . "Merged with Nintendo Entertainment Analysis & Development"@en . . . "Software Development & Design]]"@en . . . . . . "2003-09-30"^^ . . . . . "\"Nintendo R&E\""@en . . . . . "\"Konami\""@en . . . . . . . . . . . . . . . . . . . . . . . . . "Nintendo Software Planning & Development"@pt . "\u4EFB\u5929\u5802\u4F01\u753B\u958B\u767A\u672C\u90E8\uFF08\u306B\u3093\u3066\u3093\u3069\u3046\u304D\u304B\u304F\u304B\u3044\u306F\u3064\u307B\u3093\u3076\u3001\u82F1: Nintendo Software Planning & Development\uFF09\u306F\u3001\u4EFB\u5929\u5802\u306B\u304B\u3064\u3066\u5B58\u5728\u3057\u305F\u30B2\u30FC\u30E0\u30BD\u30D5\u30C8\u958B\u767A\u90E8\u9580\u306E\u3072\u3068\u3064\u3002\u65E7\u88FD\u9020\u672C\u90E8\uFF08\u4E3B\u306B\u958B\u767A\u7B2C\u4E00\u90E8\u3068\u958B\u767A\u7B2C\u4E8C\u90E8\uFF09\u3092\u7D71\u5EC3\u5408\u3057\u8A2D\u7ACB\u3055\u308C\u305F\u3002\u4E3B\u306B\u5C0F\u898F\u6A21\u306A\u4F5C\u54C1\u3084\u4ED6\u90E8\u7F72\u306E\u958B\u767A\u652F\u63F4\u3001\u6D77\u5916\u958B\u767A\u90E8\u9580\u304A\u3088\u3073\u5916\u6CE8\u4F5C\u54C1\u306E\u7BA1\u7406\u3092\u884C\u3063\u3066\u3044\u305F\u3002 \u9577\u3089\u304F\u793E\u9577\u306E\u5CA9\u7530\u8061\u76F4\u8F44\u306E\u90E8\u7F72\u3067\u3042\u3063\u305F\u304C\u30012013\u5E74\u3088\u308A\u9AD8\u6A4B\u4F38\u4E5F\u304C\u672C\u90E8\u9577\u306B\u5C31\u4EFB\u3057\u3066\u3044\u308B\u3002\u4F01\u753B\u958B\u767A\u672C\u90E8\u306F\u3001\u4F01\u753B\u958B\u767A\u90E8\u3068\u74B0\u5883\u5236\u4F5C\u90E8\u304B\u3089\u69CB\u6210\u3055\u308C\uFF08\u4EE5\u524D\u306F\u30BD\u30D5\u30C8\u54C1\u8CEA\u7BA1\u7406\u90E8\u3082\u3042\u3063\u305F\uFF09\u3001\u4F01\u753B\u958B\u767A\u90E8\u306F\u7B2C4\u30D7\u30ED\u30C0\u30AF\u30B7\u30E7\u30F3\u30B0\u30EB\u30FC\u30D7\u307E\u3067\u78BA\u8A8D\u3055\u308C\u3066\u3044\u308B\u3002 2015\u5E749\u670816\u65E5\u3001\u7D44\u7E54\u518D\u7DE8\u306B\u3088\u308A\u540C\u65E5\u4ED8\u3067\u3082\u3046\u4E00\u3064\u306E\u30B2\u30FC\u30E0\u30BD\u30D5\u30C8\u958B\u767A\u90E8\u9580\u3067\u3042\u308B\u60C5\u5831\u958B\u767A\u672C\u90E8\u3068\u7D71\u5408\u3055\u308C\u3001\u65B0\u305F\u306B\u4F01\u753B\u5236\u4F5C\u672C\u90E8\u304C\u8A2D\u7ACB\u3055\u308C\u305F\u3002"@ja . . . . . "\"Syn Sophia\""@en . "co"@en . "\u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0644\u0644\u062A\u062E\u0637\u064A\u0637 \u0627\u0644\u0628\u0631\u0627\u0645\u062C \u0648\u0627\u0644\u062A\u0637\u0648\u064A\u0631 (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629: Nintendo Software Planning & Development)\u200F \u0643\u0627\u0646 \u0642\u0633\u0645 \u062A\u0637\u0648\u064A\u0631 \u0648\u0635\u0646\u0627\u0639\u0629 \u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0627\u0644\u062A\u0627\u0628\u0639\u0629 \u0644\u0644\u0634\u0631\u0643\u0629 \u0646\u064A\u0646\u062A\u0646\u062F\u0648\u060C \u0623\u0633\u0633\u062A \u0645\u062C\u062F\u062F\u0627\u064B \u0639\u0627\u0645 2003\u0645 \u0628\u0639\u062F \u062D\u0644 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0644\u0644\u0628\u062D\u062B \u0648\u0627\u0644\u062A\u0637\u0648\u064A\u0631 1 \u06482 \u060C \u0648\u062A\u0642\u0639 \u0645\u0642\u0631\u0647\u0627 \u0641\u064A \u0645\u062F\u064A\u0646\u0629 \u0643\u064A\u0648\u062A\u0648 \u0627\u0644\u064A\u0627\u0628\u0627\u0646\u064A\u0629. \u0641\u064A 2015\u060C \u062A\u0645 \u062F\u0645\u062C \u0627\u0644\u0642\u0633\u0645 \u0645\u0639 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0625\u0646\u062A\u0631\u062A\u064A\u0646\u0645\u0646\u062A \u0623\u0646\u0627\u0644\u0633\u064A\u0633 \u0623\u0646\u062F \u062F\u0641\u064A\u0644\u0648\u0628\u0645\u0646\u062A \u0644\u062A\u0623\u0644\u064A\u0641 \u0642\u0633\u0645 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0625\u0646\u062A\u0631\u062A\u064A\u0646\u0645\u0646\u062A \u0628\u0644\u0627\u0646\u064A\u0646\u063A \u0623\u0646\u062F \u062F\u0641\u064A\u0644\u0648\u0628\u0645\u0646\u062A."@ar . . "\u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0644\u0644\u062A\u062E\u0637\u064A\u0637 \u0627\u0644\u0628\u0631\u0627\u0645\u062C \u0648\u0627\u0644\u062A\u0637\u0648\u064A\u0631 (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629: Nintendo Software Planning & Development)\u200F \u0643\u0627\u0646 \u0642\u0633\u0645 \u062A\u0637\u0648\u064A\u0631 \u0648\u0635\u0646\u0627\u0639\u0629 \u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0627\u0644\u062A\u0627\u0628\u0639\u0629 \u0644\u0644\u0634\u0631\u0643\u0629 \u0646\u064A\u0646\u062A\u0646\u062F\u0648\u060C \u0623\u0633\u0633\u062A \u0645\u062C\u062F\u062F\u0627\u064B \u0639\u0627\u0645 2003\u0645 \u0628\u0639\u062F \u062D\u0644 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0644\u0644\u0628\u062D\u062B \u0648\u0627\u0644\u062A\u0637\u0648\u064A\u0631 1 \u06482 \u060C \u0648\u062A\u0642\u0639 \u0645\u0642\u0631\u0647\u0627 \u0641\u064A \u0645\u062F\u064A\u0646\u0629 \u0643\u064A\u0648\u062A\u0648 \u0627\u0644\u064A\u0627\u0628\u0627\u0646\u064A\u0629. \u0641\u064A 2015\u060C \u062A\u0645 \u062F\u0645\u062C \u0627\u0644\u0642\u0633\u0645 \u0645\u0639 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0625\u0646\u062A\u0631\u062A\u064A\u0646\u0645\u0646\u062A \u0623\u0646\u0627\u0644\u0633\u064A\u0633 \u0623\u0646\u062F \u062F\u0641\u064A\u0644\u0648\u0628\u0645\u0646\u062A \u0644\u062A\u0623\u0644\u064A\u0641 \u0642\u0633\u0645 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0625\u0646\u062A\u0631\u062A\u064A\u0646\u0645\u0646\u062A \u0628\u0644\u0627\u0646\u064A\u0646\u063A \u0623\u0646\u062F \u062F\u0641\u064A\u0644\u0648\u0628\u0645\u0646\u062A."@ar . "\"MediaKite\""@en . . . . . . . . . . . "\u4EFB\u5929\u5802\u4F01\u5212\u5F00\u53D1\u672C\u90E8\uFF08\u4EFB\u5929\u5802\u4F01\u753B\u958B\u767A\u672C\u90E8\uFF0CNintendo Software Planning & Development Division\uFF0C\u5E38\u7565\u79F0\u300C\u4EFB\u5929\u5802SPD\u300D\uFF09\u662F\u4F4D\u4E8E\u65E5\u672C\u4EAC\u90FD\u4EFB\u5929\u5802\u5F00\u53D1\u4E2D\u5FC3\u7684\u7814\u7A76\u3001\u4F01\u5212\u4E0E\u5F00\u53D1\u7684\u4E1A\u52A1\u90E8\u3002\u4E1A\u52A1\u90E8\u4E0B\u5206\u4E24\u4E2A\u90E8\u95E8\uFF1A\u4E3B\u8981\u4E0E\u5916\u90E8\u5F00\u53D1\u8005\u5408\u4F5C\u5236\u4F5C\u6E38\u620F\u7684\u4F01\u5212\u5F00\u53D1\u90E8\uFF0C\u4E3B\u8981\u5F00\u53D1\u5B9E\u9A8C\u4EA7\u54C1\u548C\u7CFB\u7EDF\u8F6F\u4EF6\u7684\u73AF\u5883\u5236\u4F5C\u90E8\u3002\u4E1A\u52A1\u90E8\u7531\u4EFB\u5929\u5802\u5F00\u53D1\u7B2C\u4E00\u90E8\u548C\u7B2C\u4E8C\u90E8\u57282003\u5E749\u670830\u65E5\u5408\u5E76\u800C\u6210\u3002\u57282015\u5E74\u7684\u516C\u53F8\u91CD\u7EC4\u4E2D\uFF0C\u4EFB\u5929\u5802\u4F01\u5212\u5F00\u53D1\u672C\u90E8\u4E0E\u4EFB\u5929\u5802\u60C5\u5831\u958B\u767C\u672C\u90E8\u88AB\u5408\u5E76\u4E3A\u4EFB\u5929\u5802\u4F01\u5212\u5236\u4F5C\u672C\u90E8\u3002"@zh . . . "Shinya Takahashi"@en . . . "[[#Software Planning & Development Department"@en . . . . . ""@en . . . . "\"Monolith Soft\""@en . "\"Team Ninja\""@en . . "Nintendo Software Planning and Development (o SPD) fue un equipo de desarrollo interno de la compa\u00F1\u00EDa Nintendo. SPD fue creada en el 2004, en plena reestructuraci\u00F3n de la compa\u00F1\u00EDa. Su funci\u00F3n principal consist\u00EDa en apoyar el desarrollo de videojuegos de otros equipos first-party y dirigir las producciones en el extranjero de franquicias first-party.\u200B En el 2007, SPD estaba dirigido por y estaba formado por cuatro equipos de producci\u00F3n que se encargaban de diferentes proyectos.\u200B La divisi\u00F3n desapareci\u00F3 el 16 de septiembre de 2015, al fusionarse con Nintendo EAD para formar Nintendo Entertainment Planning and Development."@es . . "Exterior of the Nintendo headquarters in Kyoto, Japan."@en . . . "Nintendo Software Planning and Development (o SPD) fue un equipo de desarrollo interno de la compa\u00F1\u00EDa Nintendo. SPD fue creada en el 2004, en plena reestructuraci\u00F3n de la compa\u00F1\u00EDa. Su funci\u00F3n principal consist\u00EDa en apoyar el desarrollo de videojuegos de otros equipos first-party y dirigir las producciones en el extranjero de franquicias first-party.\u200B En el 2007, SPD estaba dirigido por y estaba formado por cuatro equipos de producci\u00F3n que se encargaban de diferentes proyectos.\u200B"@es . "\u4EFB\u5929\u5802\u4F01\u753B\u958B\u767A\u672C\u90E8"@en . "\"Game Freak\""@en . . . "\"n-Space\""@en . . . . "Nintendo Software Planning & Development Division (bahasa Jepang: \u4EFB\u5929\u5802 \u4F01\u753B\u958B\u767A\u672C\u90E8 Hepburn: Nintend\u014D Kikaku Kaihatsu Honbu, lit. Nintendo Planning and Development Division) (umumnya disingkat Nintendo SPD) adalah sebuah divisi pengembangan, perencanaan dan riset yang bertempat di Nintendo Development Center, Kyoto, Jepang. Divisi tersebut memiliki dua departemen: Software Planning & Development Department, yang utamanya bekerja sama memproduksi permainan dengan para pengembang luar; dan Software Development & Design Department, yang utamanya mengembangkan perangkat lunak sistem dan eksperimental. Divisi tersebut dibuat saat perusahaan tersebut dirombak ulang pada 30 September 2003, dengan pembubaran departemen dan . Nintendo SPD digabung dengan pada September 2015, untuk membentuk ."@in . . . . . . . . . . . . . . . "[[#Software Development & Design Department"@en . . . . . . . . . . "Nintendo Software Planning & Development Division"@en . . . . . . . . . . ""@en . . "2015-09-16"^^ . "\"Retro Studios\""@en . . . . "\"Next Level Games\""@en . . . . . "Nintendo Software Planning & Development"@en . . . . . "Japan"@en . . . . . . . . . . . . . . . . . . . . . . . . "88749"^^ . . . . . . "\"Intelligent Systems\""@en . . . "\"Genius Sonority\""@en . . . . . . . . . . . . . . . . . "2003"^^ . . . . . . . . . . . . . "Intelligent Systems"@en . . . . . "Nintend\u014D Kikaku Kaihatsu Honbu"@en . . "\"Arika\""@en . . . "Nintendo gray logo.svg"@en . . "Exterior of the Nintendo headquarters in Kyoto, Japan, which housed the division until 2014"@en . . . . . . . . . . . . . . . . . . . . . . . . "13951061"^^ . . . . . "\"Red Entertainment\""@en . "\"Treasure\""@en . . . "\"Lancarse\""@en . . . . . . . . "Nintendo's logotype, in gray."@en . . . "2015-09-16"^^ . "\u4EFB\u5929\u5802\u4F01\u753B\u958B\u767A\u672C\u90E8"@ja . . . . . "Nintendo Software Planning & Development Division (bahasa Jepang: \u4EFB\u5929\u5802 \u4F01\u753B\u958B\u767A\u672C\u90E8 Hepburn: Nintend\u014D Kikaku Kaihatsu Honbu, lit. Nintendo Planning and Development Division) (umumnya disingkat Nintendo SPD) adalah sebuah divisi pengembangan, perencanaan dan riset yang bertempat di Nintendo Development Center, Kyoto, Jepang. Divisi tersebut memiliki dua departemen: Software Planning & Development Department, yang utamanya bekerja sama memproduksi permainan dengan para pengembang luar; dan Software Development & Design Department, yang utamanya mengembangkan perangkat lunak sistem dan eksperimental. Divisi tersebut dibuat saat perusahaan tersebut dirombak ulang pada 30 September 2003, dengan pembubaran departemen dan ."@in . "Nintendo Software Planning & Development Division (\u4EFB\u5929\u5802 \u4F01\u753B\u958B\u767A\u672C\u90E8, Nintend\u014D Kikaku Kaihatsu Honbu, lit. Nintendo Planning and Development Division) (souvent abr\u00E9g\u00E9 Nintendo SPD) est une division de recherche et d\u00E9veloppement appartenant \u00E0 Nintendo et situ\u00E9e au Nintendo Development Center \u00E0 Kyoto, au Japon."@fr . . . . . . . . . . . . "Satoru Iwata"@en . . "\"Mistwalker\""@en . . . . . . . . . "\"Chunsoft\""@en . . "Nintendo Software Planning & Development"@fr . "\u4EFB\u5929\u5802\u4F01\u5212\u5F00\u53D1\u672C\u90E8"@zh . . . . . "Nintendo Software Planning & Development \u00E8 stata una divisione di ricerca, progettazione e sviluppo interna a Nintendo. Il team \u00E8 stato creato il 30 settembre 2003, due anni prima della chiusura di Nintendo Research & Development 1 e Nintendo Research & Development 2. In Nintendo Software Planning & Development subentrarono molti nuovi programmatori con il compito di creare piccoli giochi innovativi ed aiutare gli altri team di sviluppo con i titoli first-party."@it . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "\"Ambrella\""@en . .