. . . "PHIGS"@ja . . . . . . . . . . . . . . . "PHIGS\uFF08Programmer's Hierarchical Interactive Graphics System\u3001\u30D5\u30A3\u30B0\u30B9\uFF09\u3068\u306F\u30013\u6B21\u5143\u30B3\u30F3\u30D4\u30E5\u30FC\u30BF\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30B9\u306E\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3092\u304A\u3053\u306A\u3046\u305F\u3081\u306E\u6A19\u6E96\u5316\u3055\u308C\u305FAPI\u3067\u3042\u308B\u30021990\u5E74\u4EE3\u306B\u304A\u3044\u30663\u6B21\u5143\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30B9\u306E\u6A19\u6E96\u3068\u307F\u306A\u3055\u308C\u305F\u3002\u6A5F\u80FD\u3068\u6027\u80FD\u3092\u517C\u306D\u5099\u3048\u305FOpenGL\u306E\u53F0\u982D\u306B\u3088\u3063\u3066\u4E8B\u5B9F\u4E0A\u306E\u6A19\u6E96\u306F\u53D6\u3063\u3066\u4EE3\u308F\u3089\u308C\u3001\u73FE\u5728\u306B\u304A\u3044\u3066PHIGS\u306F\u3042\u307E\u308A\u4F7F\u308F\u308C\u3066\u3044\u306A\u3044\u3002 PHIGS\u306F\u72EC\u7ACB\u3057\u305F\u5B9F\u88C5\uFF08\u30C7\u30A3\u30B8\u30BF\u30EB\u30FB\u30A4\u30AF\u30A4\u30C3\u30D7\u30E1\u30F3\u30C8\u30FB\u30B3\u30FC\u30DD\u30EC\u30FC\u30B7\u30E7\u30F3\u306EDEC PHIGS\u3001IBM\u306EgraPHIGS\u3001\u30B5\u30F3\u30FB\u30DE\u30A4\u30AF\u30ED\u30B7\u30B9\u30C6\u30E0\u30BA\u306ESunPHIGS\u306A\u3069\uFF09\u306B\u304A\u3044\u3066\u3082\u5B58\u5728\u3057\u3001X Window System\u306B\u304A\u3044\u3066\u3082PEX\uFF08PHIGS Extension to X\uFF09\u3092\u901A\u3058\u3066\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u308B\u3002PEX\u306FX\u306E\u62E1\u5F35\u3068\u3057\u3066\u69CB\u6210\u3055\u308C\u3066\u304A\u308A\u3001\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u306E\u305F\u3081\u306BX\u30B5\u30FC\u30D0\u304B\u3089PEX\u30B7\u30B9\u30C6\u30E0\u3078\u8EE2\u9001\u3055\u308C\u308B\u30B3\u30DE\u30F3\u30C9\u7FA4\u3092\u8FFD\u52A0\u3059\u308B\u3002PHIGS\u306B\u3088\u3063\u3066\u62BD\u8C61\u5316\u3055\u308C\u308B\u30EF\u30FC\u30AF\u30B9\u30C6\u30FC\u30B7\u30E7\u30F3\u8CC7\u6E90\u306F\u901A\u5E38\u30A6\u30A4\u30F3\u30C9\u30A6\u3092\u5BFE\u8C61\u3068\u3059\u308B\u304C\u3001\u5168\u753B\u9762\u3084\u30D7\u30EA\u30F3\u30BF\u51FA\u529B\u30C7\u30D0\u30A4\u30B9\u3078\u3068\u8EE2\u9001\u3059\u308B\u3053\u3068\u3082\u3067\u304D\u308B\u3002 PHIGS\u306F1970\u5E74\u4EE3\u5F8C\u534A\u306B\u304A\u3051\u308BGraphical Kernel System\uFF08GKS\uFF09\u304B\u3089\u306E\u7740\u60F3\u3092\u53D6\u308A\u8FBC\u307F1980\u5E74\u4EE3\u306B\u8A2D\u8A08\u3055\u308C\u30011989\u5E74\u306B\u306FANSI\u898F\u683C\uFF08ANSI X3.144-1988\uFF09\u3001\u9023\u90A6\u60C5\u5831\u51E6\u7406\u6A19\u6E96\uFF08FIPS 153\uFF09\u3001\u305D\u3057\u3066ISO\u898F\u683C\uFF08ISO/IEC 9592\u304A\u3088\u3073ISO/IEC 9593\uFF09\u3068\u306A\u3063\u305F\u3002\u65E9\u671F\u306E\u8A2D\u8A08\u3067\u3042\u308B\u305F\u3081\u3001\u6A19\u6E96\u3067\u306F\u57FA\u672C\u7684\u306A\u30B8\u30AA\u30E1\u30C8\u30EA\u304A\u3088\u3073\u30E1\u30C3\u30B7\u30E5\u3001\u57FA\u672C\u7684\u306A\u30B0\u30FC\u30ED\u30FC\u30B7\u30A7\u30FC\u30C7\u30A3\u30F3\u30B0\u3001\u30C9\u30C3\u30C8\u3001\u30D5\u30A9\u30F3\u30B7\u30A7\u30FC\u30C7\u30A3\u30F3\u30B0\u306B\u3088\u308B\u30B7\u30FC\u30F3\u306E\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3068\u3044\u3063\u305F\u3054\u304F\u57FA\u790E\u7684\u306A3\u6B21\u5143\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30B9\u306E\u307F\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u304A\u308A\u3001\u73FE\u4EE3\u306B\u304A\u3044\u3066\u6A19\u6E96\u7684\u306A\u6A5F\u80FD\u3068\u60F3\u5B9A\u3055\u308C\u308B\u30C6\u30AF\u30B9\u30C1\u30E3\u30DE\u30C3\u30D4\u30F3\u30B0\u306F\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u306A\u3044\uFF08\u30CF\u30FC\u30C9\u30A6\u30A7\u30A2\u304C\u305D\u306E\u30EA\u30A2\u30EB\u30BF\u30A4\u30E0\u51E6\u7406\u3092\u30B5\u30DD\u30FC\u30C8\u3057\u3066\u3044\u305F\u3068\u3057\u3066\u3082\uFF09\u3002"@ja . . . "PHIGS"@en . "1061536748"^^ . . . . . . . . "965522"^^ . . . . . . . . . . . . . . . "PHIGS\uFF08Programmer's Hierarchical Interactive Graphics System\u3001\u30D5\u30A3\u30B0\u30B9\uFF09\u3068\u306F\u30013\u6B21\u5143\u30B3\u30F3\u30D4\u30E5\u30FC\u30BF\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30B9\u306E\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3092\u304A\u3053\u306A\u3046\u305F\u3081\u306E\u6A19\u6E96\u5316\u3055\u308C\u305FAPI\u3067\u3042\u308B\u30021990\u5E74\u4EE3\u306B\u304A\u3044\u30663\u6B21\u5143\u30B0\u30E9\u30D5\u30A3\u30C3\u30AF\u30B9\u306E\u6A19\u6E96\u3068\u307F\u306A\u3055\u308C\u305F\u3002\u6A5F\u80FD\u3068\u6027\u80FD\u3092\u517C\u306D\u5099\u3048\u305FOpenGL\u306E\u53F0\u982D\u306B\u3088\u3063\u3066\u4E8B\u5B9F\u4E0A\u306E\u6A19\u6E96\u306F\u53D6\u3063\u3066\u4EE3\u308F\u3089\u308C\u3001\u73FE\u5728\u306B\u304A\u3044\u3066PHIGS\u306F\u3042\u307E\u308A\u4F7F\u308F\u308C\u3066\u3044\u306A\u3044\u3002 PHIGS\u306F\u72EC\u7ACB\u3057\u305F\u5B9F\u88C5\uFF08\u30C7\u30A3\u30B8\u30BF\u30EB\u30FB\u30A4\u30AF\u30A4\u30C3\u30D7\u30E1\u30F3\u30C8\u30FB\u30B3\u30FC\u30DD\u30EC\u30FC\u30B7\u30E7\u30F3\u306EDEC PHIGS\u3001IBM\u306EgraPHIGS\u3001\u30B5\u30F3\u30FB\u30DE\u30A4\u30AF\u30ED\u30B7\u30B9\u30C6\u30E0\u30BA\u306ESunPHIGS\u306A\u3069\uFF09\u306B\u304A\u3044\u3066\u3082\u5B58\u5728\u3057\u3001X Window System\u306B\u304A\u3044\u3066\u3082PEX\uFF08PHIGS Extension to X\uFF09\u3092\u901A\u3058\u3066\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u308B\u3002PEX\u306FX\u306E\u62E1\u5F35\u3068\u3057\u3066\u69CB\u6210\u3055\u308C\u3066\u304A\u308A\u3001\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u306E\u305F\u3081\u306BX\u30B5\u30FC\u30D0\u304B\u3089PEX\u30B7\u30B9\u30C6\u30E0\u3078\u8EE2\u9001\u3055\u308C\u308B\u30B3\u30DE\u30F3\u30C9\u7FA4\u3092\u8FFD\u52A0\u3059\u308B\u3002PHIGS\u306B\u3088\u3063\u3066\u62BD\u8C61\u5316\u3055\u308C\u308B\u30EF\u30FC\u30AF\u30B9\u30C6\u30FC\u30B7\u30E7\u30F3\u8CC7\u6E90\u306F\u901A\u5E38\u30A6\u30A4\u30F3\u30C9\u30A6\u3092\u5BFE\u8C61\u3068\u3059\u308B\u304C\u3001\u5168\u753B\u9762\u3084\u30D7\u30EA\u30F3\u30BF\u51FA\u529B\u30C7\u30D0\u30A4\u30B9\u3078\u3068\u8EE2\u9001\u3059\u308B\u3053\u3068\u3082\u3067\u304D\u308B\u3002"@ja . . . . . "Programmer's Hierarchical Interactive Graphics System"@en . . . . . "and /"@en . . "PHIGS (Programmer's Hierarchical Interactive Graphics System) is an application programming interface (API) standard for rendering 3D computer graphics, considered to be the 3D graphics standard for the 1980s through the early 1990s. Subsequently, a combination of features and power led to the rise of OpenGL, which became the most popular professional 3D API of the mid to late 1990s."@en . "PHIGS"@de . . . "Published"@en . "PHIGS (Programmer\u2019s Hierarchical Interactive Graphics System) ist der ISO-Standard (ISO/IEC 9592) f\u00FCr 3D-Computergrafik, der im Jahr 1988 verabschiedet wurde. PHIGS definiert ein Application Programming Interface, mit dem der hierarchische Aufbau der darzustellenden 3D-Szene beschrieben wird. Insofern ist es ein Beispiel f\u00FCr ein Szenengraph-API. PHIGS unterst\u00FCtzt unter anderem Punkte, Linien mit unterschiedlichen Linienst\u00E4rken und gef\u00FCllte Polygone, beliebige affine Transformationen, perspektivische Darstellung von Text und benutzerdefinierte Clipping-Ebenen. PHIGS enth\u00E4lt keine Funktionalit\u00E4t zur Beleuchtung von graphischen Objekten. Daher wurde 1992 der Nachfolger PHIGS+ standardisiert, der zus\u00E4tzlich das Phong-Beleuchtungsmodell integrierte. Des Weiteren k\u00F6nnen mit PHIGS+ auch komplexere grafische Primitive wie NURBS verwendet werden. PHIGS verlor mit der Verbreitung von OpenGL an Bedeutung und wird heute nicht mehr f\u00FCr Neuentwicklungen eingesetzt."@de . . . "ANSI X3.144-1988, FIPS 153"@en . . "8249"^^ . "PHIGS"@en . . . . . . . . "ISO/IEC 9592 and ISO/IEC 9593"@en . . . "PHIGS (Programmer's Hierarchical Interactive Graphics System) is an application programming interface (API) standard for rendering 3D computer graphics, considered to be the 3D graphics standard for the 1980s through the early 1990s. Subsequently, a combination of features and power led to the rise of OpenGL, which became the most popular professional 3D API of the mid to late 1990s. Large vendors typically offered versions of PHIGS for their platforms, including DEC PHIGS, IBM's graPHIGS and Sun's SunPHIGS. It could also be used within the X Window System, supported via PEX. PEX consisted of an extension to X, adding commands that would be forwarded from the X server to the PEX system for rendering. Workstations were placed in windows typically, but could also be forwarded to take over the whole screen, or to various printer-output devices. PHIGS was designed in the 1980s, inheriting many of its ideas from the Graphical Kernel System (GKS) of the late 1970s, and became a standard by 1988: ANSI (ANSI X3.144-1988), FIPS (FIPS 153) and then ISO (ISO/IEC 9592 and ISO/IEC 9593). Due to its early gestation, the standard supports only the most basic 3D graphics, including basic geometry and meshes, and only the basic Gouraud, \"Dot\", and Phong shading for rendering scenes. Although PHIGS ultimately expanded to contain advanced functions (including the more accurate Phong lighting model and Data Mapping), other features considered standard by the mid-1990s were not supported (notably texture mapping), nor were many machines of the era physically capable of optimizing it to perform in real time."@en . . . "PHIGS (Programmer\u2019s Hierarchical Interactive Graphics System) ist der ISO-Standard (ISO/IEC 9592) f\u00FCr 3D-Computergrafik, der im Jahr 1988 verabschiedet wurde. PHIGS definiert ein Application Programming Interface, mit dem der hierarchische Aufbau der darzustellenden 3D-Szene beschrieben wird. Insofern ist es ein Beispiel f\u00FCr ein Szenengraph-API. PHIGS unterst\u00FCtzt unter anderem Punkte, Linien mit unterschiedlichen Linienst\u00E4rken und gef\u00FCllte Polygone, beliebige affine Transformationen, perspektivische Darstellung von Text und benutzerdefinierte Clipping-Ebenen."@de . "3"^^ . . . .