. . . . . . . . . "Pedro (video game)"@en . . . . . . . . . . . . "3639"^^ . . . . . . . "Pedro"@en . . . . . . . . . . . . . . . . . . . . . . "3776"^^ . "Creative Technology Group , Steve Cain"@en . . . . . . . "1115079889"^^ . . . . "Pedro is a video game developed by Frank Johnson, Aidan Rajswing, Bryce Ducharm, Andrew Impson, Brian Carpenter and Steve Cain for the ZX Spectrum and released by Imagine Software in 1984. The game uses oblique projection to give the impression of three dimensional graphics."@en . "20768507"^^ . . . . . . "Pedro"@en . . . . . . . . "Pedro is a video game developed by Frank Johnson, Aidan Rajswing, Bryce Ducharm, Andrew Impson, Brian Carpenter and Steve Cain for the ZX Spectrum and released by Imagine Software in 1984. The game uses oblique projection to give the impression of three dimensional graphics."@en . . "1904"^^ . . . "Pedro"@en . . . . . . . . . . . . "1984"^^ . . . . . . . . . . . . . .