. . . "Rockstar Productions GmbH"@en . . . "2006-05-11"^^ . . . "Rockstar Vienna"@pt . . . "\uB85D\uC2A4\uD0C0 \uBE48"@ko . . . . "Rockstar Vienna (voorheen Neo Software) was een gamestudio in Wenen (Oostenrijk) opgericht in januari 1993 en onderdeel van het bedrijf Rockstar Games. Het bedrijf sloot op 11 mei 2006."@nl . . "Niki Laber"@en . . "Rockstar Productions GmbH (obchodn\u00EDm n\u00E1zvem Rockstar Vienna; d\u0159\u00EDve Neo Software Produktions GmbH) bylo rakousk\u00E9 v\u00FDvoj\u00E1\u0159sk\u00E9 studio Rockstar Games, kter\u00E9 s\u00EDdlilo ve V\u00EDdni. Studio zalo\u017Eil Hannes Seifert, Niki Laber a Peter Baust\u00E4dter v lednu 1993 pod n\u00E1zvem Neo Software. V t\u00E9 dob\u011B s\u00EDdlilo ve m\u011Bst\u011B . Po \u00FAsp\u011Bchu jejich prvn\u00EDho vydan\u00E9ho titulu (1993) se v roce 1994 p\u0159es\u00EDdlili do V\u00EDdn\u011B. V n\u00E1sleduj\u00EDc\u00EDch letech vydali dal\u0161\u00ED dv\u011B videohry, a to (1994) a (2001)."@cs . "Rockstar Vienna (anteriormente Software Produktions) fue una sede de Rockstar Games en la ciudad de Viena, en Austria, que desarrolladora de juegos de PC y otras consolas. Fue fundada el 4 de enero de 1993. Se uni\u00F3 a Take-Two Interactive en febrero de 2001 y se uni\u00F3 a Rockstar Games en su d\u00E9cimo aniversario, en el 2003.\u200B El 11 de mayo de 2006, Rockstar Games cerr\u00F3 Rockstar Vienna, sin aviso previo y se les neg\u00F3 a los empleados el pase a la empresa principal.\u200B"@es . . . . . . . . ""@en . . . . . . "Rockstar Vienna Logo.svg"@en . . . . . . . . "Neo Software Produktions GmbH"@en . "Rockstar Vienna (\u0440\u0430\u043D\u0456\u0448\u0435 \u2014 neo Software Produktions GmbH) \u2014 \u043A\u043E\u043B\u0438\u0448\u043D\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0456\u044F \u0442\u0430 \u0434\u043E\u0447\u0456\u0440\u043D\u044F \u0441\u0442\u0443\u0434\u0456\u044F Rockstar Games, \u0449\u043E \u0437\u0430\u0439\u043C\u0430\u043B\u0430\u0441\u044F \u0440\u043E\u0437\u0440\u043E\u0431\u043B\u0435\u043D\u043D\u044F\u043C \u0432\u0456\u0434\u0435\u043E\u0456\u0433\u043E\u0440 \u0442\u0430 \u0440\u043E\u0437\u0442\u0430\u0448\u043E\u0432\u0443\u0432\u0430\u043B\u0430\u0441\u044F \u0443 \u0412\u0456\u0434\u043D\u0456, \u0410\u0432\u0441\u0442\u0440\u0456\u044F. Rockstar Vienna \u0431\u0443\u043B\u0430 \u0437\u0430\u0441\u043D\u043E\u0432\u0430\u043D\u0430 4 \u0441\u0456\u0447\u043D\u044F 1993 \u0440\u043E\u043A\u0443, \u043F\u0440\u0438\u0454\u0434\u043D\u0430\u043B\u0430\u0441\u044F \u0434\u043E Take-Two Interactive \u0443 \u043B\u044E\u0442\u043E\u043C\u0443 2001 \u0440\u043E\u043A\u0443. \u0423 2003 \u0440\u043E\u0446\u0456 \u0431\u0443\u043B\u043E \u043E\u0433\u043E\u043B\u043E\u0448\u0435\u043D\u043E \u043F\u0440\u043E \u043F\u0440\u0438\u0454\u0434\u043D\u0430\u043D\u043D\u044F \u0434\u043E Rockstar Games. \u0421\u0442\u0430\u043D\u043E\u043C \u043D\u0430 2005 \u0440\u0456\u043A, \u0443 \u0441\u0442\u0443\u0434\u0456\u0457 \u043F\u0440\u0430\u0446\u044E\u0432\u0430\u043B\u043E 100 \u0447\u043E\u043B\u043E\u0432\u0456\u043A. \u0426\u044F \u0441\u0442\u0443\u0434\u0456\u044F \u0431\u0443\u043B\u0430 \u0437\u0430\u043A\u0440\u0438\u0442\u0430 \u0432 2006 \u0440\u043E\u0446\u0456. \u0414\u043E \u043F\u0440\u0438\u0434\u0431\u0430\u043D\u043D\u044F \u0432 2001 \u0440\u043E\u0446\u0456, Rockstar Vienna \u0440\u043E\u0437\u0440\u043E\u0431\u0438\u043B\u0430 \u0434\u0435\u043A\u0456\u043B\u044C\u043A\u0430 \u0456\u0433\u043E\u0440 \u0434\u043B\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u043B\u044C\u043D\u0438\u0445 \u043A\u043E\u043C\u043F'\u044E\u0442\u0435\u0440\u0456\u0432: (1993), (1994), (1999), (2000) \u0456 (2001). \u041E\u0441\u0442\u0430\u043D\u043D\u0456 \u0440\u0435\u043B\u0456\u0437\u0438 \u0432\u043A\u043B\u044E\u0447\u0430\u044E\u0442\u044C \u043A\u043E\u043D\u0441\u043E\u043B\u044C\u043D\u0456 \u043F\u043E\u0440\u0442\u0438, \u0440\u043E\u0437\u0440\u043E\u0431\u043B\u0435\u043D\u0438\u0445 \u0456\u043D\u0448\u0438\u043C\u0438 \u0444\u0456\u043B\u0456\u044F\u043C\u0438 Rockstar Games, \u0432\u043A\u043B\u044E\u0447\u0430\u044E\u0447\u0438 Max Payne \u0434\u043B\u044F Xbox (2001), Max Payne 2 \u0434\u043B\u044F PlayStation 2 \u0456 Xbox (2003) \u0456 Grand Theft Auto: Double Pack (\u0449\u043E \u043C\u0456\u0441\u0442\u0438\u0442\u044C Grand Theft Auto III \u0456 Grand Theft Auto: Vice City) \u0434\u043B\u044F Xbox (2003). 11 \u0442\u0440\u0430\u0432\u043D\u044F 2006 \u0440\u043E\u043A\u0443 Take-Two Interactive \u0431\u0435\u0437 \u043F\u043E\u044F\u0441\u043D\u0435\u043D\u044C \u0437\u0430\u043A\u0440\u0438\u043B\u0430 \u043E\u0444\u0456\u0441 Rockstar Vienna, \u0440\u043E\u0437\u043F\u0443\u0441\u0442\u0438\u0432\u0448\u0438 \u0432\u0441\u0456\u0445 \u0457\u0457 \u0441\u043F\u0456\u0432\u0440\u043E\u0431\u0456\u0442\u043D\u0438\u043A\u0456\u0432. 17 \u0441\u0456\u0447\u043D\u044F 2007 \u0440\u043E\u043A\u0443 \u0437\u0430\u0441\u043D\u043E\u0432\u043D\u0438\u043A\u0438 Rockstar Vienna \u043E\u0444\u0456\u0446\u0456\u0439\u043D\u043E \u043E\u0433\u043E\u043B\u043E\u0441\u0438\u043B\u0438 \u043F\u0440\u043E \u0444\u043E\u0440\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u0457\u0445\u043D\u044C\u043E\u0457 \u043D\u043E\u0432\u043E\u0457 \u043A\u043E\u043C\u043F\u0430\u043D\u0456\u0457 \u00ABGames That Matter Productions GmbH\u00BB. \u041D\u043E\u0432\u0430 \u043A\u043E\u043C\u043F\u0430\u043D\u0456\u044F \u0431\u0443\u043B\u0430 \u043F\u0440\u0438\u0434\u0431\u0430\u043D\u0430 22 \u0441\u0435\u0440\u043F\u043D\u044F 2007 \u0440\u043E\u043A\u0443 \u043A\u043E\u043C\u043F\u0430\u043D\u0456\u0454\u044E Deep Silver."@uk . "Dissolved"@en . . . . . . . "110"^^ . . . . . . "Rockstar Vienna (anteriormente Software Produktions) fue una sede de Rockstar Games en la ciudad de Viena, en Austria, que desarrolladora de juegos de PC y otras consolas. Fue fundada el 4 de enero de 1993. Se uni\u00F3 a Take-Two Interactive en febrero de 2001 y se uni\u00F3 a Rockstar Games en su d\u00E9cimo aniversario, en el 2003.\u200B El 11 de mayo de 2006, Rockstar Games cerr\u00F3 Rockstar Vienna, sin aviso previo y se les neg\u00F3 a los empleados el pase a la empresa principal.\u200B"@es . . . . . . . . . . . "Rockstar Vienna"@cs . . . "Rockstar Vienna"@ja . . . "Rockstar Vienna\uFF08\u524D\u7A31neo Software Produktions GmbH\uFF09\u662F\u4E00\u9593\u5DF2\u6B47\u696D\u7684\u5967\u5730\u5229\u96FB\u5B50\u904A\u6232\u958B\u767C\u5546\uFF0C\u4EA6\u662FRockstar Games\u7684\u5B50\u516C\u53F8\u3002"@zh . "Rockstar Vienna\uFF08\u524D\u7A31neo Software Produktions GmbH\uFF09\u662F\u4E00\u9593\u5DF2\u6B47\u696D\u7684\u5967\u5730\u5229\u96FB\u5B50\u904A\u6232\u958B\u767C\u5546\uFF0C\u4EA6\u662FRockstar Games\u7684\u5B50\u516C\u53F8\u3002"@zh . . . . . . . . . "\u30ED\u30C3\u30AF\u30B9\u30BF\u30FC\u30FB\u30A6\u30A3\u30FC\u30F3\uFF08Rockstar Vienna\u3001 Rockstar Productions GmbH\uFF09\u306F\u3001\u30AA\u30FC\u30B9\u30C8\u30EA\u30A2\u30A6\u30A3\u30FC\u30F3\u306B\u304B\u3064\u3066\u5B58\u5728\u3057\u3066\u3044\u305F\u30B2\u30FC\u30E0\u958B\u767A\u4F1A\u793E\u3002\u30C6\u30A4\u30AF\u30C4\u30FC\u30FB\u30A4\u30F3\u30BF\u30E9\u30AF\u30C6\u30A3\u30D6\u5185\u306E\u30D6\u30E9\u30F3\u30C9\u3001\u30ED\u30C3\u30AF\u30B9\u30BF\u30FC\u30FB\u30B2\u30FC\u30E0\u30B9\u5098\u4E0B\u306E\u30B2\u30FC\u30E0\u958B\u767A\u30B9\u30BF\u30B8\u30AA\u306E1\u3064\u3067\u3042\u3063\u305F\u30022006\u5E74\u306B\u89E3\u4F53\u3055\u308C\u305F\u3002"@ja . . "Rockstar Vienna"@it . . . . "Rockstar Vienna (\u0440\u0430\u043D\u0456\u0448\u0435 \u2014 neo Software Produktions GmbH) \u2014 \u043A\u043E\u043B\u0438\u0448\u043D\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0456\u044F \u0442\u0430 \u0434\u043E\u0447\u0456\u0440\u043D\u044F \u0441\u0442\u0443\u0434\u0456\u044F Rockstar Games, \u0449\u043E \u0437\u0430\u0439\u043C\u0430\u043B\u0430\u0441\u044F \u0440\u043E\u0437\u0440\u043E\u0431\u043B\u0435\u043D\u043D\u044F\u043C \u0432\u0456\u0434\u0435\u043E\u0456\u0433\u043E\u0440 \u0442\u0430 \u0440\u043E\u0437\u0442\u0430\u0448\u043E\u0432\u0443\u0432\u0430\u043B\u0430\u0441\u044F \u0443 \u0412\u0456\u0434\u043D\u0456, \u0410\u0432\u0441\u0442\u0440\u0456\u044F. Rockstar Vienna \u0431\u0443\u043B\u0430 \u0437\u0430\u0441\u043D\u043E\u0432\u0430\u043D\u0430 4 \u0441\u0456\u0447\u043D\u044F 1993 \u0440\u043E\u043A\u0443, \u043F\u0440\u0438\u0454\u0434\u043D\u0430\u043B\u0430\u0441\u044F \u0434\u043E Take-Two Interactive \u0443 \u043B\u044E\u0442\u043E\u043C\u0443 2001 \u0440\u043E\u043A\u0443. \u0423 2003 \u0440\u043E\u0446\u0456 \u0431\u0443\u043B\u043E \u043E\u0433\u043E\u043B\u043E\u0448\u0435\u043D\u043E \u043F\u0440\u043E \u043F\u0440\u0438\u0454\u0434\u043D\u0430\u043D\u043D\u044F \u0434\u043E Rockstar Games. \u0421\u0442\u0430\u043D\u043E\u043C \u043D\u0430 2005 \u0440\u0456\u043A, \u0443 \u0441\u0442\u0443\u0434\u0456\u0457 \u043F\u0440\u0430\u0446\u044E\u0432\u0430\u043B\u043E 100 \u0447\u043E\u043B\u043E\u0432\u0456\u043A. \u0426\u044F \u0441\u0442\u0443\u0434\u0456\u044F \u0431\u0443\u043B\u0430 \u0437\u0430\u043A\u0440\u0438\u0442\u0430 \u0432 2006 \u0440\u043E\u0446\u0456."@uk . "\uB85D\uC2A4\uD0C0 \uBE48(\uC601\uC5B4: Rockstar Vienna)\uC740 \uACFC\uAC70\uC758 \uB85D\uC2A4\uD0C0 \uAC8C\uC784\uC2A4\uC758 \uC2A4\uD29C\uB514\uC624 \uC911 \uD558\uB098\uB85C, \uC624\uC2A4\uD2B8\uB9AC\uC544 \uBE48\uC5D0 \uC704\uCE58\uD558\uACE0 \uC788\uB2E4."@ko . . "Die Neo Software Produktions GmbH, von 2003 bis 2006 Rockstar Productions GmbH (d/b/a Rockstar Vienna), war von 1993 bis zur endg\u00FCltigen Aufl\u00F6sung im Jahr 2006 neben Max Design eines der erfolgreichsten und bekanntesten \u00F6sterreichischen Entwicklungsstudios f\u00FCr Computerspiele."@de . . . "Rockstar Vienna"@uk . . . "Rockstar Productions GmbH (obchodn\u00EDm n\u00E1zvem Rockstar Vienna; d\u0159\u00EDve Neo Software Produktions GmbH) bylo rakousk\u00E9 v\u00FDvoj\u00E1\u0159sk\u00E9 studio Rockstar Games, kter\u00E9 s\u00EDdlilo ve V\u00EDdni. Studio zalo\u017Eil Hannes Seifert, Niki Laber a Peter Baust\u00E4dter v lednu 1993 pod n\u00E1zvem Neo Software. V t\u00E9 dob\u011B s\u00EDdlilo ve m\u011Bst\u011B . Po \u00FAsp\u011Bchu jejich prvn\u00EDho vydan\u00E9ho titulu (1993) se v roce 1994 p\u0159es\u00EDdlili do V\u00EDdn\u011B. V n\u00E1sleduj\u00EDc\u00EDch letech vydali dal\u0161\u00ED dv\u011B videohry, a to (1994) a (2001). Po akvizici Neo Software spole\u010Dnost\u00ED v \u010Dervnu 1999 a jeho n\u00E1sledn\u00E9m prodeji spole\u010Dnosti v \u00FAnoru 2000 bylo studio v lednu 2001 zlikvidov\u00E1no a prod\u00E1no spole\u010Dnosti Take-Two Interactive za 1 bristkou libru. V tu chv\u00EDli se rozhodli nevytv\u00E1\u0159et dal\u0161\u00ED hry, ale technicky je upravovat, tzv. \u201Eportovat\u201C. Prvn\u00EDm upraven\u00FDm titulem se stal Max Payne (2001). V lednu 2003 p\u0159esunulo Take-Two Interactive Neo Software pod obchodn\u00ED zna\u010Dku Rockstar Games, \u010D\u00EDm\u017E se ze studia stalo Rockstar Vienna. P\u0159ejmenovan\u00E1 spole\u010Dnost exkluzivn\u011B vyvinula porty pro videohry Max Payne 2: The Fall of Max Payne, Grand Theft Auto III a Grand Theft Auto: Vice City, v\u0161echny z nich byly vyd\u00E1ny Rockstar Games v roce 2003. V kv\u011Btnu 2006 spole\u010Dnost Take-Two Interactive n\u00E1hle uzav\u0159ela studio Rockstar Vienna a propustila tak p\u0159es 100 zam\u011Bstnanc\u016Fm. Hra , kterou v t\u00E9 dob\u011B studio vyv\u00EDjelo, byla p\u0159ed\u00E1na studiu Rockstar London, aby dokon\u010Dilo jej\u00ED v\u00FDvoj. V lednu 2007 Seifert a Laber spole\u010Dn\u011B s J\u00FCrgenem Goeldnerem ozn\u00E1mili, \u017Ee zalo\u017Eili novou spole\u010Dnost , kter\u00E1 se stala n\u00E1stupcem Rockstar Vienna."@cs . . . . "2006"^^ . . "Rockstar Productions GmbH (trade name: Rockstar Vienna; formerly Neo Software Produktions GmbH) was an Austrian video game developer and a studio of Rockstar Games based in Vienna. Peter Baust\u00E4dter, Niki Laber, and Hannes Seifert founded the studio as Neo Software in January 1993 when they neared the completion of Whale's Voyage. The game led Neo Software to early success, as did 1994's The Clue!, which sold over a million copies, and enabled the company to relocate from Seifert's house in Hirtenberg to Vienna. After Neo Software's Alien Nations sold more than a million copies in 1999, Computec Media acquired a majority stake in the company, seeking it to produce online games. It then sold the studio and several other businesses to Gameplay.com in February 2000, which sold Neo Software to "@en . "1993"^^ . . . . . . . "Rockstar Vienna"@zh . . "Rockstar Productions GmbH (nom comercial: Rockstar Vienna; anteriorment Neo Software Produktions GmbH) fou una desenvolupadora de videojocs a Viena, filial de Rockstar Games. Peter Baust\u00E4dter, Niki Laber i Hannes Seifert van fundar l'estudi com a Neo Software el gener de 1993 quan s'acostaven a la finalitzaci\u00F3 de . El joc va portar a Neo Software a un \u00E8xit primerenc, igual que de 1994, que va vendre m\u00E9s d'un mili\u00F3 de c\u00F2pies, i va permetre a la companyia traslladar-se de la casa de Seifert a a Viena. Despr\u00E9s que de Neo Software vengu\u00E9s m\u00E9s d'un mili\u00F3 de c\u00F2pies el 1999, va adquirir una a l'empresa, buscant-la per produir jocs en l\u00EDnia. Despr\u00E9s es va vendre l'estudi i altres negocis a el febrer de 2000, que va vendre Neo Software a Take-Two Interactive el gener de 2001 a canvi d'una filial de Take-Two que havia obtingut Gameplay.com abans. Com a part de Take-Two, Neo Software va desenvolupar ports, comen\u00E7ant per portar Max Payne a l'Xbox. L'estudi va passar a formar part del segell Rockstar Games de Take-Two el gener de 2003 com a Rockstar Vienna, portant el segell , Grand Theft Auto III, i Grand Theft Auto: Vice City a les consoles. L'estudi va treballar amb des de gener de 2004 fins al maig de 2006, quan l'empresa es va tancar bruscament amb una . En aquell moment, Rockstar Vienna s'havia convertit en el desenvolupador m\u00E9s gran d'\u00C0ustria i la seva desaparici\u00F3 va deixar 110 persones sense feina. Manhunt 2 es va completar a Rockstar London, ometent de manera controvertida tots els cr\u00E8dits de Rockstar Vienna quan es va estrenar."@ca . . . . . . . . . . . . "Rockstar Vienna"@ca . . "1993-01-04"^^ . . "35991"^^ . "Rockstar Productions GmbH (nom comercial: Rockstar Vienna; anteriorment Neo Software Produktions GmbH) fou una desenvolupadora de videojocs a Viena, filial de Rockstar Games. Peter Baust\u00E4dter, Niki Laber i Hannes Seifert van fundar l'estudi com a Neo Software el gener de 1993 quan s'acostaven a la finalitzaci\u00F3 de . El joc va portar a Neo Software a un \u00E8xit primerenc, igual que de 1994, que va vendre m\u00E9s d'un mili\u00F3 de c\u00F2pies, i va permetre a la companyia traslladar-se de la casa de Seifert a a Viena. Despr\u00E9s que de Neo Software vengu\u00E9s m\u00E9s d'un mili\u00F3 de c\u00F2pies el 1999, va adquirir una a l'empresa, buscant-la per produir jocs en l\u00EDnia. Despr\u00E9s es va vendre l'estudi i altres negocis a el febrer de 2000, que va vendre Neo Software a Take-Two Interactive el gener de 2001 a canvi d'una fil"@ca . "Rockstar Vienna (voorheen Neo Software) was een gamestudio in Wenen (Oostenrijk) opgericht in januari 1993 en onderdeel van het bedrijf Rockstar Games. Het bedrijf sloot op 11 mei 2006."@nl . . . . . . . . . . . . . "Rockstar Vienna (antigamente neo Software Produktions GmbH) foi uma desenvolvedora de jogos baseado em Viena, \u00C1ustria, e uma subsidi\u00E1ria da Rockstar Games. Rockstar Vienna foi fundada em 1 de janeiro de 1993 por Niki Laber e , juntou-se a Take-Two Interactive em fevereiro de 2001, e foi anunciado para se juntar a Rockstar Games durante o d\u00E9cimo anivers\u00E1rio da companhia em 2003. Em 2005, a empresa alegou empregar cerca de 100 pessoas. Fechou em 22 de junho de 2006."@pt . . . . "Rockstar Vienna (\u0440\u0430\u043D\u0435\u0435 \u2014 Neo Software Produktions GmbH) \u2014 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A \u0438\u0433\u0440 \u0438 \u043F\u043E\u0434\u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u0435 Rockstar Games, \u043D\u0430\u0445\u043E\u0434\u0438\u0432\u0448\u0435\u0435\u0441\u044F \u0432 \u0412\u0435\u043D\u0435, \u0410\u0432\u0441\u0442\u0440\u0438\u044F. Rockstar Vienna \u0431\u044B\u043B\u0430 \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u0430 4 \u044F\u043D\u0432\u0430\u0440\u044F 1993 \u0433\u043E\u0434\u0430 (\u043A\u0430\u043A Neo Software Produktions GmbH), \u043F\u0440\u0438\u0441\u043E\u0435\u0434\u0438\u043D\u0438\u043B\u0430\u0441\u044C \u043A Take-Two Interactive \u0432 \u0444\u0435\u0432\u0440\u0430\u043B\u0435 2001 \u0433\u043E\u0434\u0430. \u0412 2003 \u0433\u043E\u0434\u0443 \u0431\u044B\u043B\u043E \u043E\u0431\u044A\u044F\u0432\u043B\u0435\u043D\u043E \u043E \u043F\u0440\u0438\u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u0438 \u043A Rockstar Games. \u041F\u043E \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044E \u043D\u0430 2005 \u0433\u043E\u0434, \u0432 \u0441\u0442\u0443\u0434\u0438\u0438 \u0440\u0430\u0431\u043E\u0442\u0430\u043B\u043E 100 \u0447\u0435\u043B\u043E\u0432\u0435\u043A. \u042D\u0442\u0430 \u0441\u0442\u0443\u0434\u0438\u044F \u0431\u044B\u043B\u0430 \u0437\u0430\u043A\u0440\u044B\u0442\u0430 \u0432 2006 \u0433\u043E\u0434\u0443. \u0414\u043E \u043F\u0440\u0438\u043E\u0431\u0440\u0435\u0442\u0435\u043D\u0438\u044F \u0432 2001 \u0433\u043E\u0434\u0443, Rockstar Vienna \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043B\u0430 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0438\u0433\u0440 \u0434\u043B\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u043B\u044C\u043D\u044B\u0445 \u043A\u043E\u043C\u043F\u044C\u044E\u0442\u0435\u0440\u043E\u0432: Whale's Voyage (1993), (1994), (1999), Alien Nations (2000) \u0438 The Sting! (2001). \u041F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0435 \u0440\u0435\u043B\u0438\u0437\u044B \u0432\u043A\u043B\u044E\u0447\u0430\u044E\u0442 \u043A\u043E\u043D\u0441\u043E\u043B\u044C\u043D\u044B\u0435 \u043F\u043E\u0440\u0442\u044B, \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u044B\u0445 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u0444\u0438\u043B\u0438\u0430\u043B\u0430\u043C\u0438 Rockstar Games, \u0432\u043A\u043B\u044E\u0447\u0430\u044F Max Payne \u0434\u043B\u044F Xbox (2001), Max Payne 2 \u0434\u043B\u044F PlayStation 2 \u0438 Xbox (2003) \u0438 Grand Theft Auto: Double Pack (\u0441\u043E\u0434\u0435\u0440\u0436\u0430\u0449\u0438\u0439 Grand Theft Auto III \u0438 Grand Theft Auto: Vice City) \u0434\u043B\u044F Xbox (2003).11 \u043C\u0430\u044F 2006 \u0433\u043E\u0434\u0430 Take-Two Interactive \u0437\u0430\u043A\u0440\u044B\u043B\u0438 \u0438\u0445 \u043E\u0444\u0438\u0441 \u0431\u0435\u0437 \u043E\u0431\u044A\u044F\u0441\u043D\u0435\u043D\u0438\u0439 \u0438 \u0435\u0451 \u0441\u043E\u0442\u0440\u0443\u0434\u043D\u0438\u043A\u0438 \u0431\u044B\u043B\u0438 \u0440\u0430\u0441\u043F\u0443\u0449\u0435\u043D\u044B. 17 \u044F\u043D\u0432\u0430\u0440\u044F 2007 \u0433\u043E\u0434\u0430 \u043E\u0441\u043D\u043E\u0432\u0430\u0442\u0435\u043B\u0438 Rockstar Vienna \u043E\u0444\u0438\u0446\u0438\u0430\u043B\u044C\u043D\u043E \u043E\u0431\u044A\u044F\u0432\u0438\u043B\u0438 \u043E \u0444\u043E\u0440\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0438 \u0438\u0445 \u043D\u043E\u0432\u043E\u0439 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0438 \u00ABGames That Matter Productions GmbH\u00BB. \u041D\u043E\u0432\u0430\u044F \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u044F \u0431\u044B\u043B\u0430 \u043F\u0440\u0438\u043E\u0431\u0440\u0435\u0442\u0435\u043D\u0430 22 \u0430\u0432\u0433\u0443\u0441\u0442\u0430 2007 \u0433\u043E\u0434\u0430 \u043A\u043E\u043C\u043F\u0430\u043D\u0438\u0435\u0439 Deep Silver."@ru . "Hannes Seifert"@en . . "\u0631\u0648\u0643\u0633\u062A\u0627\u0631 \u0641\u064A\u064A\u0646\u0627 (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629: Rockstar Vienna)\u200F \u0647\u064A \u0634\u0631\u0643\u0629 \u0645\u062A\u062E\u0635\u0635\u0629 \u0641\u064A \u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u060C \u062A\u0623\u0633\u0633\u062A \u0639\u0627\u0645 1993 \u0648\u064A\u0642\u0639 \u0645\u0642\u0631\u0647\u0627 \u0641\u064A \u0641\u064A\u064A\u0646\u0627\u060C \u0627\u0644\u0646\u0645\u0633\u0627. \u0645\u0646 \u0623\u0634\u0647\u0631 \u0623\u0644\u0639\u0627\u0628\u0647\u0627 \u063A\u0631\u0627\u0646\u062F \u062B\u0641\u062A \u0623\u0648\u062A\u0648: \u0641\u0627\u064A\u0633 \u0633\u064A\u062A\u064A. \u0623\u063A\u0644\u0642\u062A \u0627\u0644\u0634\u0631\u0643\u0629 \u0641\u064A 2006."@ar . . . . "Rockstar Productions GmbH"@en . . . . . "\u0631\u0648\u0643\u0633\u062A\u0627\u0631 \u0641\u064A\u064A\u0646\u0627 (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629: Rockstar Vienna)\u200F \u0647\u064A \u0634\u0631\u0643\u0629 \u0645\u062A\u062E\u0635\u0635\u0629 \u0641\u064A \u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u060C \u062A\u0623\u0633\u0633\u062A \u0639\u0627\u0645 1993 \u0648\u064A\u0642\u0639 \u0645\u0642\u0631\u0647\u0627 \u0641\u064A \u0641\u064A\u064A\u0646\u0627\u060C \u0627\u0644\u0646\u0645\u0633\u0627. \u0645\u0646 \u0623\u0634\u0647\u0631 \u0623\u0644\u0639\u0627\u0628\u0647\u0627 \u063A\u0631\u0627\u0646\u062F \u062B\u0641\u062A \u0623\u0648\u062A\u0648: \u0641\u0627\u064A\u0633 \u0633\u064A\u062A\u064A. \u0623\u063A\u0644\u0642\u062A \u0627\u0644\u0634\u0631\u0643\u0629 \u0641\u064A 2006."@ar . "Neo Software"@de . "Rockstar Vienna"@en . . . ""@en . "Die Neo Software Produktions GmbH, von 2003 bis 2006 Rockstar Productions GmbH (d/b/a Rockstar Vienna), war von 1993 bis zur endg\u00FCltigen Aufl\u00F6sung im Jahr 2006 neben Max Design eines der erfolgreichsten und bekanntesten \u00F6sterreichischen Entwicklungsstudios f\u00FCr Computerspiele."@de . "(1993\u20132003)"@en . . "Rockstar Vienna (antigamente neo Software Produktions GmbH) foi uma desenvolvedora de jogos baseado em Viena, \u00C1ustria, e uma subsidi\u00E1ria da Rockstar Games. Rockstar Vienna foi fundada em 1 de janeiro de 1993 por Niki Laber e , juntou-se a Take-Two Interactive em fevereiro de 2001, e foi anunciado para se juntar a Rockstar Games durante o d\u00E9cimo anivers\u00E1rio da companhia em 2003. Em 2005, a empresa alegou empregar cerca de 100 pessoas. Fechou em 22 de junho de 2006."@pt . "\u0631\u0648\u0643\u0633\u062A\u0627\u0631 \u0641\u064A\u064A\u0646\u0627"@ar . . . "Rockstar Vienna"@ru . . . . . "Rockstar Vienna (\u0440\u0430\u043D\u0435\u0435 \u2014 Neo Software Produktions GmbH) \u2014 \u0440\u0430\u0437\u0440\u0430\u0431\u043E\u0442\u0447\u0438\u043A \u0438\u0433\u0440 \u0438 \u043F\u043E\u0434\u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u0435 Rockstar Games, \u043D\u0430\u0445\u043E\u0434\u0438\u0432\u0448\u0435\u0435\u0441\u044F \u0432 \u0412\u0435\u043D\u0435, \u0410\u0432\u0441\u0442\u0440\u0438\u044F. Rockstar Vienna \u0431\u044B\u043B\u0430 \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u0430 4 \u044F\u043D\u0432\u0430\u0440\u044F 1993 \u0433\u043E\u0434\u0430 (\u043A\u0430\u043A Neo Software Produktions GmbH), \u043F\u0440\u0438\u0441\u043E\u0435\u0434\u0438\u043D\u0438\u043B\u0430\u0441\u044C \u043A Take-Two Interactive \u0432 \u0444\u0435\u0432\u0440\u0430\u043B\u0435 2001 \u0433\u043E\u0434\u0430. \u0412 2003 \u0433\u043E\u0434\u0443 \u0431\u044B\u043B\u043E \u043E\u0431\u044A\u044F\u0432\u043B\u0435\u043D\u043E \u043E \u043F\u0440\u0438\u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u0438 \u043A Rockstar Games. \u041F\u043E \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044E \u043D\u0430 2005 \u0433\u043E\u0434, \u0432 \u0441\u0442\u0443\u0434\u0438\u0438 \u0440\u0430\u0431\u043E\u0442\u0430\u043B\u043E 100 \u0447\u0435\u043B\u043E\u0432\u0435\u043A. \u042D\u0442\u0430 \u0441\u0442\u0443\u0434\u0438\u044F \u0431\u044B\u043B\u0430 \u0437\u0430\u043A\u0440\u044B\u0442\u0430 \u0432 2006 \u0433\u043E\u0434\u0443."@ru . "A capital \"R\" in black has a five-pointed, white star with a black outline appended to its lower-right end. They lay on a light-blue square with a black outline and rounded corners."@en . . . . ""@en . . . "2006-05-11"^^ . "Rockstar Productions GmbH (trade name: Rockstar Vienna; formerly Neo Software Produktions GmbH) was an Austrian video game developer and a studio of Rockstar Games based in Vienna. Peter Baust\u00E4dter, Niki Laber, and Hannes Seifert founded the studio as Neo Software in January 1993 when they neared the completion of Whale's Voyage. The game led Neo Software to early success, as did 1994's The Clue!, which sold over a million copies, and enabled the company to relocate from Seifert's house in Hirtenberg to Vienna. After Neo Software's Alien Nations sold more than a million copies in 1999, Computec Media acquired a majority stake in the company, seeking it to produce online games. It then sold the studio and several other businesses to Gameplay.com in February 2000, which sold Neo Software to Take-Two Interactive in January 2001 in exchange for a Take-Two subsidiary Gameplay.com had obtained earlier. As part of Take-Two, Neo Software developed ports, starting with bringing Max Payne to the Xbox. The studio became part of Take-Two's Rockstar Games label in January 2003 as Rockstar Vienna, porting the label's Max Payne 2: The Fall of Max Payne, Grand Theft Auto III, and Grand Theft Auto: Vice City to consoles. The studio worked on Manhunt 2 from January 2004 until May 2006, when the company was abruptly closed in a cost reduction. Rockstar Vienna had become the largest developer in Austria by that time, and its disestablishment left 110 people out of work. Manhunt 2 was completed at Rockstar London, controversially omitting all Rockstar Vienna credits upon release."@en . . ""@en . "1122935972"^^ . . . . "1993-01-04"^^ . . . . . . . "Rockstar Vienna"@en . . "Hannes Seifert"@en . "\uB85D\uC2A4\uD0C0 \uBE48(\uC601\uC5B4: Rockstar Vienna)\uC740 \uACFC\uAC70\uC758 \uB85D\uC2A4\uD0C0 \uAC8C\uC784\uC2A4\uC758 \uC2A4\uD29C\uB514\uC624 \uC911 \uD558\uB098\uB85C, \uC624\uC2A4\uD2B8\uB9AC\uC544 \uBE48\uC5D0 \uC704\uCE58\uD558\uACE0 \uC788\uB2E4."@ko . . ""@en . . "110"^^ . . . . . . . . . "Rockstar Vienna, nota come neo Software Produktions GmbH fino al 2003, \u00E8 stata un'azienda austriaca dedita allo sviluppo di videogiochi, fondata il 4 gennaio 1993 nella citt\u00E0 di Vienna e chiusa l'11 maggio 2006. Nel febbraio del 2001 la societ\u00E0 venne acquisita dalla Take Two Interactive, che la un\u00EC alla Rockstar Games nel gennaio del 2003. L'11 maggio 2006 Take-Two Interactive chiuse Rockstar Vienna e licenzi\u00F2 tutti i suoi 100 dipendenti."@it . . . "Peter Baust\u00E4dter"@en . "Rockstar Vienna"@fr . "Rockstar Vienna"@es . "Rockstar Vienna, nota come neo Software Produktions GmbH fino al 2003, \u00E8 stata un'azienda austriaca dedita allo sviluppo di videogiochi, fondata il 4 gennaio 1993 nella citt\u00E0 di Vienna e chiusa l'11 maggio 2006. Nel febbraio del 2001 la societ\u00E0 venne acquisita dalla Take Two Interactive, che la un\u00EC alla Rockstar Games nel gennaio del 2003. L'11 maggio 2006 Take-Two Interactive chiuse Rockstar Vienna e licenzi\u00F2 tutti i suoi 100 dipendenti."@it . . . . . . "Austria"@en . "Rockstar Vienna"@nl . . . "Rockstar Vienna, anciennement neo Software Produktions GmbH, \u00E9tait un studio de d\u00E9veloppement de jeu vid\u00E9o, et ancienne filiale de Rockstar Games. D'abord sp\u00E9cialis\u00E9 sur le d\u00E9veloppement et l'\u00E9dition de jeux sur les machines Amiga, le studio se tourne apr\u00E8s 1996 vers le march\u00E9 PC. \u00C0 la suite de son rachat en 2001 par Take-Two Interactive, Neo Software devient Rockstar Vienna et se sp\u00E9cialise dans l'adaptation des titres de Rockstar Games sur consoles, avant de fermer ses portes le 11 mai 2006."@fr . "Neo Software Produktions GmbH"@en . . . . . "\u30ED\u30C3\u30AF\u30B9\u30BF\u30FC\u30FB\u30A6\u30A3\u30FC\u30F3\uFF08Rockstar Vienna\u3001 Rockstar Productions GmbH\uFF09\u306F\u3001\u30AA\u30FC\u30B9\u30C8\u30EA\u30A2\u30A6\u30A3\u30FC\u30F3\u306B\u304B\u3064\u3066\u5B58\u5728\u3057\u3066\u3044\u305F\u30B2\u30FC\u30E0\u958B\u767A\u4F1A\u793E\u3002\u30C6\u30A4\u30AF\u30C4\u30FC\u30FB\u30A4\u30F3\u30BF\u30E9\u30AF\u30C6\u30A3\u30D6\u5185\u306E\u30D6\u30E9\u30F3\u30C9\u3001\u30ED\u30C3\u30AF\u30B9\u30BF\u30FC\u30FB\u30B2\u30FC\u30E0\u30B9\u5098\u4E0B\u306E\u30B2\u30FC\u30E0\u958B\u767A\u30B9\u30BF\u30B8\u30AA\u306E1\u3064\u3067\u3042\u3063\u305F\u30022006\u5E74\u306B\u89E3\u4F53\u3055\u308C\u305F\u3002"@ja . . "Niki Laber"@en . . "3469430"^^ . "Rockstar Vienna, anciennement neo Software Produktions GmbH, \u00E9tait un studio de d\u00E9veloppement de jeu vid\u00E9o, et ancienne filiale de Rockstar Games. D'abord sp\u00E9cialis\u00E9 sur le d\u00E9veloppement et l'\u00E9dition de jeux sur les machines Amiga, le studio se tourne apr\u00E8s 1996 vers le march\u00E9 PC. \u00C0 la suite de son rachat en 2001 par Take-Two Interactive, Neo Software devient Rockstar Vienna et se sp\u00E9cialise dans l'adaptation des titres de Rockstar Games sur consoles, avant de fermer ses portes le 11 mai 2006."@fr .