. "Satellaview"@es . . "\uC11C\uD154\uB7EC\uBDF0(Stellaview, \uC77C\uBCF8\uC5B4: \u30B5\u30C6\u30E9\u30D3\u30E5\u30FC)\uB294 1995\uB144\uC5D0 \uB2CC\uD150\uB3C4\uAC00 \uC77C\uBCF8\uC5D0 \uBC1C\uB9E4\uD55C \uC288\uD37C \uD328\uBBF8\uCEF4 \uC804\uC6A9 \uC8FC\uBCC0\uAE30\uAE30\uC774\uBA70, 1995\uB144\uBD80\uD130 2000\uB144\uAE4C\uC9C0 \uC73C\uB85C \uBC29\uC1A1\uB41C \uC288\uD37C \uD328\uBBF8\uCEF4 \uC804\uC6A9 \uC11C\uBE44\uC2A4\uB97C \uC218\uC2E0\uD558\uAE30 \uC704\uD55C \uC704\uC131 \uBAA8\uB380\uC774\uB2E4. \uB2F9\uC2DC\uC758 \uD310\uB9E4 \uAC00\uACA9\uC740 \uC138\uAE08 \uD3EC\uD568\uC73C\uB85C 18,000\uC5D4\uC774\uB2E4. \uB370\uC774\uD130 \uBC29\uC1A1\uC740 \uB2CC\uD150\uB3C4\uC640 \uAD6D\uC758 \uC704\uC131 \uB514\uC9C0\uD138 \uC74C\uC545 \uBC29\uC1A1\uACFC \uD568\uAED8 \uC2E4\uC2DC\uB418\uC5B4, \uB300\uCCB4\uB85C \uAC8C\uC784 \uC18C\uD504\uD2B8\uAC00 \uC804\uB2EC\uB418\uC5C8\uB2E4. \uC11C\uD154\uB7EC\uBDF0\uB77C\uB294 \uC774\uB984\uC740 \uC774 \uAE30\uAE30\uC758 \uC774\uB984\uC774\uB098, \uC774 \uAE30\uAE30\uB85C \uC218\uC2E0\uD558\uB294 \uC704\uC131 \uB370\uC774\uD130 \uBC29\uC1A1 \uC11C\uBE44\uC2A4\uB97C \uC11C\uD154\uB7EC\uBDF0\uB77C \uBD80\uB974\uB294 \uC624\uC6A9 \uC0AC\uB840\uB3C4 \uC788\uC5C8\uB2E4. \uC774 \uC11C\uD154\uB7EC\uBDF0\uAC00 \uC788\uC5B4\uC57C\uB9CC \uAD6C\uB3D9\uC774 \uAC00\uB2A5\uD55C \uAC8C\uC784\uC774 \uAC04\uD639 \uC788\uB2E4. (\uC608:BS-X,BS \uC824\uB2E4\uC758 \uC804\uC124 \uB4F1)"@ko . . . "Satellaview"@en . . . "Satellaview\u662F\u4E00\u79CD\u8D85\u7EA7\u4EFB\u5929\u5802\u6E38\u620F\u673A\u7684\u536B\u661F\u8C03\u5236\u89E3\u8C03\u5668\u5916\u8BBE\uFF0C1995\u5E74\u5728\u65E5\u672C\u63A8\u51FA\u3002\u786C\u4EF6\u4E8E1995\u5E742\u670813\u65E5\u5728\u65E5\u672C\u5F00\u59CB\u9884\u5B9A\uFF0C\u96F6\u552E\u4EF71.4\uFF0D1.8\u4E07\u65E5\u5143\uFF0C\u5E76\u6346\u7ED1BS-X\u6E38\u620F\u5361\u548C8M\u8BB0\u5FC6\u5361\u3002 Satellaview\u7531\u4EFB\u5929\u5802\u5F00\u53D1\u5E76\u53D1\u552E\uFF0C\u53EF\u63A5\u53D7\u536B\u661F\u7535\u89C6\u53F0WOWOW\u4E4B\u5B50\u516C\u53F8\u7684\u5E7F\u64AD\u4FE1\u53F7\u3002St.GIGA\u8D1F\u8D23\u6587\u4EF6\u670D\u52A1\u7BA1\u7406\u3001\u7EF4\u62A4\uFF0C\u4EE5\u53CA\u201C\u58F0\u97F3\u8054\u52A8\u201D\u6E38\u620F\u7684\u914D\u97F3\u3002\u4EFB\u5929\u5802\u6570\u636E\u5E7F\u64AD\u4F1A\u5728\u56FA\u5B9A\u65F6\u6BB5\u7528St.GIGA\u7684\u201CBS\u6570\u5B57\u9AD8\u6E05\u7535\u89C6\u201D\uFF08\uFF22\uFF33\u30C7\u30B8\u30BF\u30EB\u30CF\u30A4\u30D3\u30B8\u30E7\u30F3\u30C6\u30EC\u30D3\uFF0CBS digital hi-vision TV\uFF09\u5E7F\u64AD\u8282\u76EE\u201C\u8D85\u7EA7\u4EFB\u5929\u5802\u65F6\u95F4\u201D\uFF08\u30B9\u30FC\u30D1\u30FC\u30D5\u30A1\u30DF\u30B3\u30F3\u30A2\u30EF\u30FC\uFF0CSuper Famicom Hour\uFF09\u3002 \u5DF2\u7ECF\u914D\u5907St.GIGA\u4E0E\u4EFB\u5929\u5802\u5408\u7EA6\u7684\u201CBS\u8C03\u8C10\u5668\u201D\u7684\u7528\u6237\u53EF\u4EE5\u8BA2\u9605\u6C1B\u56F4\u4E0E\u65B0\u4E16\u7EAA\u97F3\u4E50\u4ED8\u8D39\u7535\u53F0\u3002\u6CA1\u6709BS\u8C03\u8C10\u5668\u7684Satellaview\u7528\u6237\u9664\u4EE53.3\u4E07\u65E5\u5143\u4ECESt.GIGA\u53E6\u884C\u8D2D\u4E70\u8BBE\u5907\u5916\uFF0C\u8FD8\u8981\u5411\u4EFB\u5929\u5802\u548CSt.GIGA\u7F34\u7EB3\u8054\u5408\u4F1A\u5458\u6708\u8D39\u3002\u7528\u6237\u4E5F\u53EF\u9009\u62E9\u4EE55,400\u65E5\u5143\u5411St.GIGA\u79DF\u8D416\u4E2A\u6708\u7684BS\u8C03\u8C10\u5668\u3002\u867D\u7136\u4EF7\u683C\u9AD8\u6602\uFF0C\u4F46St.GIGA\u79F0\u8BA2\u9605\u6237\u6570\u57281997\u5E743\u6708\u8FBE\u5230\u5CF0\u503C11.6\u4E07\uFF0C\u800C\u57282001\u5E746\u6708\u4E0B\u8DCC\u52304.6\u4E07\u3002"@zh . "\u0633\u0627\u062A\u064A\u0644\u0627\u0641\u064A\u0648"@ar . . "Satellaview"@sv . . . . . . . . . . . . . . . . . . . . . . . . . . . "Satellaview"@en . . "De Satellaview is een randapparaat en satellietmodem dat werd gefabriceerd door Nintendo voor de Japanse Super Famicom van 1995 tot 2000. Het apparaat voorzag in een online dienst waarmee men computerspellen, tijdschriften en andere content kon downloaden. De Satellaview was een samenwerking tussen Nintendo en St.GIGA en kreeg ondersteuning van ontwikkelaars als Squaresoft, Taito, Konami, Capcom en Seta. Men prees de technologische prestaties en de kwaliteit van de spellen. Door de hoge prijs van het apparaat en de hevige concurrentie van de Sega Saturn en Sony PlayStation verkocht het minder goed dan verwacht. De productie stopte eind juni 2000."@nl . . . . . . . . "Satellaview logo.svg"@en . . . "Satellaview\u662F\u4E00\u79CD\u8D85\u7EA7\u4EFB\u5929\u5802\u6E38\u620F\u673A\u7684\u536B\u661F\u8C03\u5236\u89E3\u8C03\u5668\u5916\u8BBE\uFF0C1995\u5E74\u5728\u65E5\u672C\u63A8\u51FA\u3002\u786C\u4EF6\u4E8E1995\u5E742\u670813\u65E5\u5728\u65E5\u672C\u5F00\u59CB\u9884\u5B9A\uFF0C\u96F6\u552E\u4EF71.4\uFF0D1.8\u4E07\u65E5\u5143\uFF0C\u5E76\u6346\u7ED1BS-X\u6E38\u620F\u5361\u548C8M\u8BB0\u5FC6\u5361\u3002 Satellaview\u7531\u4EFB\u5929\u5802\u5F00\u53D1\u5E76\u53D1\u552E\uFF0C\u53EF\u63A5\u53D7\u536B\u661F\u7535\u89C6\u53F0WOWOW\u4E4B\u5B50\u516C\u53F8\u7684\u5E7F\u64AD\u4FE1\u53F7\u3002St.GIGA\u8D1F\u8D23\u6587\u4EF6\u670D\u52A1\u7BA1\u7406\u3001\u7EF4\u62A4\uFF0C\u4EE5\u53CA\u201C\u58F0\u97F3\u8054\u52A8\u201D\u6E38\u620F\u7684\u914D\u97F3\u3002\u4EFB\u5929\u5802\u6570\u636E\u5E7F\u64AD\u4F1A\u5728\u56FA\u5B9A\u65F6\u6BB5\u7528St.GIGA\u7684\u201CBS\u6570\u5B57\u9AD8\u6E05\u7535\u89C6\u201D\uFF08\uFF22\uFF33\u30C7\u30B8\u30BF\u30EB\u30CF\u30A4\u30D3\u30B8\u30E7\u30F3\u30C6\u30EC\u30D3\uFF0CBS digital hi-vision TV\uFF09\u5E7F\u64AD\u8282\u76EE\u201C\u8D85\u7EA7\u4EFB\u5929\u5802\u65F6\u95F4\u201D\uFF08\u30B9\u30FC\u30D1\u30FC\u30D5\u30A1\u30DF\u30B3\u30F3\u30A2\u30EF\u30FC\uFF0CSuper Famicom Hour\uFF09\u3002 \u5DF2\u7ECF\u914D\u5907St.GIGA\u4E0E\u4EFB\u5929\u5802\u5408\u7EA6\u7684\u201CBS\u8C03\u8C10\u5668\u201D\u7684\u7528\u6237\u53EF\u4EE5\u8BA2\u9605\u6C1B\u56F4\u4E0E\u65B0\u4E16\u7EAA\u97F3\u4E50\u4ED8\u8D39\u7535\u53F0\u3002\u6CA1\u6709BS\u8C03\u8C10\u5668\u7684Satellaview\u7528\u6237\u9664\u4EE53.3\u4E07\u65E5\u5143\u4ECESt.GIGA\u53E6\u884C\u8D2D\u4E70\u8BBE\u5907\u5916\uFF0C\u8FD8\u8981\u5411\u4EFB\u5929\u5802\u548CSt.GIGA\u7F34\u7EB3\u8054\u5408\u4F1A\u5458\u6708\u8D39\u3002\u7528\u6237\u4E5F\u53EF\u9009\u62E9\u4EE55,400\u65E5\u5143\u5411St.GIGA\u79DF\u8D416\u4E2A\u6708\u7684BS\u8C03\u8C10\u5668\u3002\u867D\u7136\u4EF7\u683C\u9AD8\u6602\uFF0C\u4F46St.GIGA\u79F0\u8BA2\u9605\u6237\u6570\u57281997\u5E743\u6708\u8FBE\u5230\u5CF0\u503C11.6\u4E07\uFF0C\u800C\u57282001\u5E746\u6708\u4E0B\u8DCC\u52304.6\u4E07\u3002"@zh . . . . . "Satellaview and Super Famicom"@en . . . "El Satellaview fue un satm\u00F3dem producido por Nintendo para la Super Famicom lanzado en 1995 \u00FAnicamente en Jap\u00F3n. Sali\u00F3 al precio de \u00A5 14.000 (unos 99,59 euros o d\u00F3lares americanos). Con 1 megabit de espacio de ROM y 512 kB adicionales de RAM, Satellaview permit\u00EDa a los jugadores descargar juegos, revistas y otras formas de contenido a trav\u00E9s de emisiones v\u00EDa sat\u00E9lite proporcionadas por la compa\u00F1\u00EDa japonesa . Para utilizar Satellaview, los jugadores ten\u00EDan que comprar un sintonizador especial de sat\u00E9lite (BS) directamente de St.GIGA o alquilar uno por una cuota de seis meses, y pagar cuotas mensuales de mantenimiento tanto a St.GIGA como a Nintendo. Estaba conectado a la parte inferior de la Super Famicom a trav\u00E9s del puerto de expansi\u00F3n del sistema. Cont\u00F3 con un gran apoyo de otros desarrolladores, incluyendo Squaresoft, Taito, Konami, Capcom y Seta. Satellaview fue el resultado de una colaboraci\u00F3n entre Nintendo y St.GIGA, esta \u00FAltima conocida en Jap\u00F3n por su m\u00FAsica de sonido de naturaleza \"Tide of Sound\". En 1994, St.GIGA ten\u00EDa dificultades econ\u00F3micas debido a la recesi\u00F3n japonesa que afectaba a la demanda de su m\u00FAsica; Nintendo inici\u00F3 un plan de \"rescate\" adquiriendo una participaci\u00F3n en la empresa. Satellaview fue producida por Nintendo Research & Development 2, el mismo equipo que dise\u00F1\u00F3 la propia Super Famicom, y se hizo para atender a un mercado m\u00E1s orientado a los adultos. En 1998, la relaci\u00F3n de Nintendo con St. GIGA comenz\u00F3 a colapsar debido a que la empresa se neg\u00F3 a seguir adelante con un plan de gesti\u00F3n de la deuda y no consigui\u00F3 una licencia de emisi\u00F3n del gobierno. Nintendo retir\u00F3 su apoyo a Satellaview en marzo de 1999, y St.GIGA continu\u00F3 suministrando contenidos hasta el 30 de junio de 2000, fecha en la que se interrumpi\u00F3 definitivamente. El auge de las consolas tecnol\u00F3gicamente superiores, como el Sega Saturn y la PlayStation, y su elevado costo hicieron que los consumidores se mostraran reacios a comprar el Satellaview, especialmente porque solo se vend\u00EDa por correo o a trav\u00E9s de determinadas cadenas de tiendas electr\u00F3nicas. A pesar de ello, el St. GIGA inform\u00F3 de que hab\u00EDa visto m\u00E1s de 100.000 suscriptores en marzo de 1997. Retrospectivamente, Satellaview ha sido elogiado por los cr\u00EDticos por sus logros tecnol\u00F3gicos y la calidad general de sus juegos, en particular los de la serie Legend of Zelda. En los \u00FAltimos a\u00F1os, ha ganado un fuerte aspecto de culto debido a que gran parte de su contenido se considera perdido, y se han formado grupos de preservaci\u00F3n de videojuegos para descargar y preservar sus juegos y otros servicios en l\u00EDnea."@es . "Satellaview"@pl . . . . . . . . . . "\uC11C\uD154\uB7EC\uBDF0(Stellaview, \uC77C\uBCF8\uC5B4: \u30B5\u30C6\u30E9\u30D3\u30E5\u30FC)\uB294 1995\uB144\uC5D0 \uB2CC\uD150\uB3C4\uAC00 \uC77C\uBCF8\uC5D0 \uBC1C\uB9E4\uD55C \uC288\uD37C \uD328\uBBF8\uCEF4 \uC804\uC6A9 \uC8FC\uBCC0\uAE30\uAE30\uC774\uBA70, 1995\uB144\uBD80\uD130 2000\uB144\uAE4C\uC9C0 \uC73C\uB85C \uBC29\uC1A1\uB41C \uC288\uD37C \uD328\uBBF8\uCEF4 \uC804\uC6A9 \uC11C\uBE44\uC2A4\uB97C \uC218\uC2E0\uD558\uAE30 \uC704\uD55C \uC704\uC131 \uBAA8\uB380\uC774\uB2E4. \uB2F9\uC2DC\uC758 \uD310\uB9E4 \uAC00\uACA9\uC740 \uC138\uAE08 \uD3EC\uD568\uC73C\uB85C 18,000\uC5D4\uC774\uB2E4. \uB370\uC774\uD130 \uBC29\uC1A1\uC740 \uB2CC\uD150\uB3C4\uC640 \uAD6D\uC758 \uC704\uC131 \uB514\uC9C0\uD138 \uC74C\uC545 \uBC29\uC1A1\uACFC \uD568\uAED8 \uC2E4\uC2DC\uB418\uC5B4, \uB300\uCCB4\uB85C \uAC8C\uC784 \uC18C\uD504\uD2B8\uAC00 \uC804\uB2EC\uB418\uC5C8\uB2E4. \uC11C\uD154\uB7EC\uBDF0\uB77C\uB294 \uC774\uB984\uC740 \uC774 \uAE30\uAE30\uC758 \uC774\uB984\uC774\uB098, \uC774 \uAE30\uAE30\uB85C \uC218\uC2E0\uD558\uB294 \uC704\uC131 \uB370\uC774\uD130 \uBC29\uC1A1 \uC11C\uBE44\uC2A4\uB97C \uC11C\uD154\uB7EC\uBDF0\uB77C \uBD80\uB974\uB294 \uC624\uC6A9 \uC0AC\uB840\uB3C4 \uC788\uC5C8\uB2E4. \uC774 \uC11C\uD154\uB7EC\uBDF0\uAC00 \uC788\uC5B4\uC57C\uB9CC \uAD6C\uB3D9\uC774 \uAC00\uB2A5\uD55C \uAC8C\uC784\uC774 \uAC04\uD639 \uC788\uB2E4. (\uC608:BS-X,BS \uC824\uB2E4\uC758 \uC804\uC124 \uB4F1)"@ko . "Satellaview"@nl . . . . "Satellaview"@it . . . "Le Satellaview est une extension de la Super Famicom, commercialis\u00E9e uniquement au Japon \u00E0 partir de 1995. \u00C9galement connu sous les initiales BS-X, ce syst\u00E8me de jeux, livr\u00E9 avec une cartouche de type \u00AB BS-X \u00BB et une carte m\u00E9moire de 8 Mbit, apportait quelques capacit\u00E9s techniques suppl\u00E9mentaires \u00E0 la Super Famicom ainsi qu'un service de t\u00E9l\u00E9chargement de jeux, de codes et d'informations. Toutes les donn\u00E9es transitaient en effet par une station de t\u00E9l\u00E9vision par satellite nomm\u00E9e St.GIGA."@fr . . "El Satellaview fue un satm\u00F3dem producido por Nintendo para la Super Famicom lanzado en 1995 \u00FAnicamente en Jap\u00F3n. Sali\u00F3 al precio de \u00A5 14.000 (unos 99,59 euros o d\u00F3lares americanos). Con 1 megabit de espacio de ROM y 512 kB adicionales de RAM, Satellaview permit\u00EDa a los jugadores descargar juegos, revistas y otras formas de contenido a trav\u00E9s de emisiones v\u00EDa sat\u00E9lite proporcionadas por la compa\u00F1\u00EDa japonesa . Para utilizar Satellaview, los jugadores ten\u00EDan que comprar un sintonizador especial de sat\u00E9lite (BS) directamente de St.GIGA o alquilar uno por una cuota de seis meses, y pagar cuotas mensuales de mantenimiento tanto a St.GIGA como a Nintendo. Estaba conectado a la parte inferior de la Super Famicom a trav\u00E9s del puerto de expansi\u00F3n del sistema. Cont\u00F3 con un gran apoyo de otros desarro"@es . . . "\u0633\u0627\u062A\u064A\u0644\u0627\u0641\u064A\u0648 (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629: Satellaview)\u200F \u060C \u0647\u064A \u0646\u0638\u0627\u0645 \u0627\u0644\u062A\u0634\u063A\u064A\u0644 \u0644\u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0648\u0627\u0644\u062A\u064A \u0623\u0646\u062A\u062C\u0647\u0627 \u0634\u0631\u0643\u0629 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0627\u0644\u064A\u0627\u0628\u0627\u0646\u064A\u0629 \u0639\u0627\u0645 1995\u0645\u060C \u0648\u0635\u062F\u0631\u062A \u0625\u0644\u0649 \u0627\u0644\u0623\u0633\u0648\u0627\u0642 \u0627\u0644\u064A\u0627\u0628\u0627\u0646\u064A\u0629 \u062D\u0635\u0631\u0627\u064B\u060C \u0648\u062A\u062F\u0639\u0645 \u0628\u0639\u0636 \u0627\u0644\u062A\u0646\u0643\u0644\u0648\u062C\u064A\u0627 \u0645\u062B\u0644 \u0627\u0644\u0630\u0627\u0643\u0631\u0629 \u0648\u0627\u0633\u062A\u0642\u0628\u0627\u0644 \u0627\u0644\u0635\u062D\u0646 \u0644\u0627\u0644\u062A\u0642\u0627\u0637 \u0627\u0644\u0642\u0646\u0648\u0627\u062A \u0627\u0644\u0645\u062D\u0644\u064A\u0629\u060C \u0648\u0623\u0639\u0644\u0646\u062A \u0627\u0646\u062A\u0647\u0627\u0621 \u062E\u062F\u0645\u0629 \u0633\u0627\u062A\u064A\u0644\u0627\u0641\u064A\u0648 \u0628\u062A\u0627\u0631\u064A\u062E 30 \u064A\u0648\u0646\u064A\u0648 2000\u0645."@ar . . . . . . . . . "Satellaview"@de . . . . . . . . "Satellaview"@pt . . "\u30B5\u30C6\u30E9\u30D3\u30E5\u30FC\uFF08Satellaview\uFF09\u306F\u30011995\u5E74\u306B\u4EFB\u5929\u5802\u304C\u65E5\u672C\u3067\u767A\u58F2\u3057\u305F\u30B9\u30FC\u30D1\u30FC\u30D5\u30A1\u30DF\u30B3\u30F3\u5C02\u7528\u5468\u8FBA\u6A5F\u5668\u3067\u3042\u308A\u30011995\u5E74\u304B\u30892000\u5E74\u307E\u3067BS\u30A2\u30CA\u30ED\u30B0\u653E\u9001\u306B\u3066\u5B9F\u65BD\u3055\u308C\u305F\u30B9\u30FC\u30D1\u30FC\u30D5\u30A1\u30DF\u30B3\u30F3\u5411\u3051\u885B\u661F\u30C7\u30FC\u30BF\u653E\u9001\u30B5\u30FC\u30D3\u30B9\u3092\u53D7\u4FE1\u3059\u308B\u305F\u3081\u306E\u30C7\u30FC\u30BF\u653E\u9001\u53D7\u4FE1\u7AEF\u672B\uFF08\u30E2\u30C7\u30E0\uFF09\u3067\u3042\u308B\u3002\u4E3B\u306B\u30B2\u30FC\u30E0\u30BD\u30D5\u30C8\u304C\u914D\u4FE1\u3055\u308C\u305F\u3002 \u30B5\u30C6\u30E9\u30D3\u30E5\u30FC\u306F\u6A5F\u5668\u306E\u540D\u79F0\u3060\u304C\u3001\u3053\u306E\u6A5F\u5668\u3067\u53D7\u4FE1\u3067\u304D\u305F\u30C7\u30FC\u30BF\u653E\u9001\u30B5\u30FC\u30D3\u30B9\uFF08\u30B9\u30FC\u30D1\u30FC\u30D5\u30A1\u30DF\u30B3\u30F3\u30A2\u30EF\u30FC\uFF09\u3082\u5EA6\u3005\u30B5\u30C6\u30E9\u30D3\u30E5\u30FC\u3068\u547C\u3070\u308C\u305F\u3002\u5F53\u6642\u306E\u8CA9\u58F2\u4FA1\u683C\u306F\u9001\u6599\u7A0E\u8FBC18,000\u5186\u3002"@ja . . . . "Satellaview (japanska: \u30B5\u30C6\u30E9\u30D3\u30E5\u30FC?, Saterabyuu) var en satellitmodemtj\u00E4nst av Nintendo till Super Famicom (SNES). Systemet sl\u00E4pptes bara i Japan, och var i bruk under \u00E5ren 1995-2000. Systemet ben\u00E4mns i princip alltid som \"BS-X\"."@sv . . "Satellaview"@en . . "De Satellaview is een randapparaat en satellietmodem dat werd gefabriceerd door Nintendo voor de Japanse Super Famicom van 1995 tot 2000. Het apparaat voorzag in een online dienst waarmee men computerspellen, tijdschriften en andere content kon downloaden. De Satellaview was een samenwerking tussen Nintendo en St.GIGA en kreeg ondersteuning van ontwikkelaars als Squaresoft, Taito, Konami, Capcom en Seta. Men prees de technologische prestaties en de kwaliteit van de spellen."@nl . "Satellaview (bahasa Jepang: \u30B5\u30C6\u30E9\u30D3\u30E5\u30FC Hepburn: Sateraby\u016B) adalah sebuah periferal untuk sistem Super Famicom buatan Nintendo yang dirilis di Jepang pada 1995. Tersedia untuk tawaran pra-perilisan yang bermula pada 13 Februari 1995, Satellaview dihargai antara \u00A514,000 dan 18,000 (pada waktu itu antara USD$141 dan 182)"@in . . "Satellaview (jap. \u30B5\u30C6\u30E9\u30D3\u30E5\u30FC Sateraby\u016B) \u2013 modem satelitarny stworzony dla konsoli Super Nintendo Entertainment System, wydany na wy\u0142\u0105czno\u015B\u0107 w Japonii w 1995 roku. Zosta\u0142 stworzony przez firm\u0119 Nintendo w celu odbioru sygna\u0142u z radia satelitarnego nale\u017C\u0105cego do Wowow. Dost\u0119pny dla zam\u00F3wie\u0144 przedpremierowych, kt\u00F3re rozpocz\u0119\u0142y si\u0119 13 lutego 1995, Satellaview wycenione by\u0142o na 14,000\u00A5 oraz 18,000\u00A5 (oko\u0142o 401 z\u0142 i 516 z\u0142). W sk\u0142ad zestawu wchodzi\u0142 m.in. kartrid\u017C BS-X i 8M Pakiet Pami\u0119ci (Memory Pak). Firma St. GIGA by\u0142a odpowiedzialna za zarz\u0105dzanie serwerem plik\u00F3w, utrzymanie i wykonanie dubbingu w grach \"SoundLink\". Transmisja danych dostarczanych przez firm\u0119 Nintendo otrzyma\u0142a sta\u0142y przedzia\u0142 czasowy, nazywany godzin\u0105 Super Famicom (Super Famicom Hour \u30B9\u30FC\u30D1\u30FC\u30D5\u30A1\u30DF\u30B3\u30F3\u30A2\u30EF\u30FC), podczas kt\u00F3rej zakodowane sygna\u0142y by\u0142y przesy\u0142ane strumieniowo przez fale radiowe \"BS digital hi-vision TV\" (\uFF22\uFF33\u30C7\u30B8\u30BF\u30EB\u30CF\u30A4\u30D3\u30B8\u30E7\u30F3\u30C6\u30EC\u30D3), a nast\u0119pnie dekodowane przez BS Tuner (dekoder satelitarny) i przesy\u0142ane do Satellaview. S\u0142uchacze St. GIGA byli ju\u017C wyposa\u017Ceni w BS Tuner'y nim owa firma zawar\u0142a kontrakt z Nintendo, wi\u0119c w\u0142a\u015Bciciele Satellaview, kt\u00F3rzy nie posiadali BS Tuner'a, musieli kupi\u0107 go osobno od St. GIGA w cenie 33,000\u00A5 (oko\u0142o 946 z\u0142), a tak\u017Ce zarejestrowa\u0107 si\u0119 w comiesi\u0119cznych wsp\u00F3lnych op\u0142atach Nintendo i St.GIGA. Alternatywnie, u\u017Cytkownicy mogli wynaj\u0105\u0107 BS Tuner od St. GIGA na okres 6 miesi\u0119cy w cenie 5,400\u00A5 (oko\u0142o 154 z\u0142). Nawet przy tak wysokiej cenie, St. GIGA odnotowa\u0142o liczb\u0119 subskrypcji si\u0119gaj\u0105c\u0105 116,378 gospodarstw w marcu 1997, kt\u00F3ra spad\u0142a do oko\u0142o 46,000 u\u017Cytkownik\u00F3w w czerwcu 2001 roku, rok po zako\u0144czeniu transmisji dla Satellaview."@pl . "The Satellaview is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satellite broadcasts provided by Japanese company St.GIGA. Its heavy third-party support included Squaresoft, Taito, Konami, Capcom, and Seta. To use Satellaview, players purchased a special broadcast satellite (BS) tuner directly from St.GIGA or rented one for a six-month fee, and paid monthly subscription fees to both St.GIGA and Nintendo. It attaches to the expansion port on the bottom of the Super Famicom."@en . "Satellaview (japanska: \u30B5\u30C6\u30E9\u30D3\u30E5\u30FC?, Saterabyuu) var en satellitmodemtj\u00E4nst av Nintendo till Super Famicom (SNES). Systemet sl\u00E4pptes bara i Japan, och var i bruk under \u00E5ren 1995-2000. Systemet ben\u00E4mns i princip alltid som \"BS-X\"."@sv . . . . "Satellaview (bahasa Jepang: \u30B5\u30C6\u30E9\u30D3\u30E5\u30FC Hepburn: Sateraby\u016B) adalah sebuah periferal untuk sistem Super Famicom buatan Nintendo yang dirilis di Jepang pada 1995. Tersedia untuk tawaran pra-perilisan yang bermula pada 13 Februari 1995, Satellaview dihargai antara \u00A514,000 dan 18,000 (pada waktu itu antara USD$141 dan 182)"@in . . . . . . . . . "Satellaview"@zh . . "O Satellaview (\u30B5\u30C6\u30E9\u30D3\u30E5\u30FC Sateraby\u016B?) \u00E9 um perif\u00E9rico de modem via sat\u00E9lite produzido pela Nintendo para o Super Famicom em 1995. Com 1 megabit de espa\u00E7o ROM e 512 kB de RAM adicional, o Satellaview permitiu que os jogadores baixassem jogos, revistas e outras formas de conte\u00FAdo atrav\u00E9s de transmiss\u00F5es por sat\u00E9lite fornecidas pela empresa japonesa St.GIGA. Para usar o Satellaview, os jogadores precisavam comprar um sintonizador de sat\u00E9lite de transmiss\u00E3o especial (BS) diretamente da St.GIGA ou alugar um por seis meses e pagar mensalmente taxas de manuten\u00E7\u00E3o para a St.GIGA e a Nintendo. O perif\u00E9rico \u00E9 anexado \u00E0 parte inferior do Super Famicom atrav\u00E9s da porta de expans\u00E3o do sistema. Ele contou com forte apoio de desenvolvedores de terceiros, como SquareSoft, Taito, Konami, Capcom e Seta. O Satellaview foi o resultado de uma colabora\u00E7\u00E3o entre a Nintendo e a St.GIGA, sendo esta \u00FAltima conhecida no Jap\u00E3o por sua m\u00FAsica sonora natural nas transmiss\u00F5es de \"Tide of Sound\". Em 1994, a St.GIGA estava com dificuldades financeiras devido \u00E0 recess\u00E3o japonesa que afetava a demanda por sua m\u00FAsica, ent\u00E3o, a Nintendo iniciou um plano de \"resgate\" comprando uma participa\u00E7\u00E3o na empresa. O perif\u00E9rico foi projetado pela Nintendo Research & Development 2, a mesma equipe que projetou o Super Famicom, e foi criado para atender um mercado mais voltado para adultos. Em 1998, o relacionamento da Nintendo com a St.GIGA come\u00E7ou a entrar em colapso devido \u00E0 empresa se recusar a avan\u00E7ar com um plano de gerenciamento de d\u00EDvidas e por n\u00E3o conseguir uma licen\u00E7a de transmiss\u00E3o do governo. A Nintendo retirou o suporte ao Satellaview em mar\u00E7o de 1999, com a St.GIGA continuando a fornecer conte\u00FAdo at\u00E9 30 de junho de 2000, quando foi totalmente descontinuado. O aumento de consoles tecnologicamente superiores, como o Sega Saturn e o Playstation, e seu alto custo, fizeram com que os consumidores relutassem em comprar o Satellaview, principalmente porque ele s\u00F3 era vendido por correspond\u00EAncia ou por redes de lojas eletr\u00F4nicas espec\u00EDficas. Apesar disso, a St.GIGA informou que havia mais de cem mil assinantes em mar\u00E7o de 1997. Retrospectivamente, o perif\u00E9rico foi elogiado pelos cr\u00EDticos por suas realiza\u00E7\u00F5es tecnol\u00F3gicas e pela qualidade geral de seus jogos, particularmente os da s\u00E9rie The Legend of Zelda. Nos \u00FAltimos anos, ganhou um forte culto devido a muitos de seus conte\u00FAdos serem considerados perdidos, com grupos de preserva\u00E7\u00E3o de videogames sendo formados para preservar seus jogos e outros servi\u00E7os online."@pt . . . . . . . . . . "Satellaview (jap. \u30B5\u30C6\u30E9\u30D3\u30E5\u30FC Sateraby\u016B) \u2013 modem satelitarny stworzony dla konsoli Super Nintendo Entertainment System, wydany na wy\u0142\u0105czno\u015B\u0107 w Japonii w 1995 roku. Zosta\u0142 stworzony przez firm\u0119 Nintendo w celu odbioru sygna\u0142u z radia satelitarnego nale\u017C\u0105cego do Wowow. Dost\u0119pny dla zam\u00F3wie\u0144 przedpremierowych, kt\u00F3re rozpocz\u0119\u0142y si\u0119 13 lutego 1995, Satellaview wycenione by\u0142o na 14,000\u00A5 oraz 18,000\u00A5 (oko\u0142o 401 z\u0142 i 516 z\u0142). W sk\u0142ad zestawu wchodzi\u0142 m.in. kartrid\u017C BS-X i 8M Pakiet Pami\u0119ci (Memory Pak)."@pl . . "27849"^^ . . "Il Satellaview (\u30B5\u30C6\u30E9\u30D3\u30E5\u30FC Sateraby\u016B?) \u00E8 una periferica per la console Super Famicom creata da Nintendo in collaborazione con , emittente radiofonica satellitare giapponese, e commercializzata solo in Giappone a partire dal 1995. Permetteva di ottenere contenuti scaricabili tramite rete satellitare, da memorizzare in un'apposita cartuccia o usufruire in diretta. Per i suoi tempi era un servizio notevole, che precedeva di quasi dieci anni gli analoghi molto pi\u00F9 diffusi, come Xbox Live.Non era il primo servizio a permettere il collegamento remoto di una console per ottenere degli extra, essendo preceduto almeno da della stessa Nintendo (1988) e da Sega Meganet (1990), ma aveva pi\u00F9 potenzialit\u00E0 dei precedenti.Nonostante fosse piuttosto di nicchia, il Satellaview fu un sorprendente successo. Distribu\u00EC numerosi giochi e trasmise contenuti tutti i giorni per oltre cinque anni, dall'aprile 1995 al giugno del 2000. Una durata notevole, considerando anche che rimase attivo fino a ben quattro anni dopo che era uscito il successore del Super Famicom, il Nintendo 64.Una sorta di successore del Satellaview fu il servizio RandNet per Nintendo 64DD, che invece fu attivo solo per un anno."@it . . . . "\u30B5\u30C6\u30E9\u30D3\u30E5\u30FC\uFF08Satellaview\uFF09\u306F\u30011995\u5E74\u306B\u4EFB\u5929\u5802\u304C\u65E5\u672C\u3067\u767A\u58F2\u3057\u305F\u30B9\u30FC\u30D1\u30FC\u30D5\u30A1\u30DF\u30B3\u30F3\u5C02\u7528\u5468\u8FBA\u6A5F\u5668\u3067\u3042\u308A\u30011995\u5E74\u304B\u30892000\u5E74\u307E\u3067BS\u30A2\u30CA\u30ED\u30B0\u653E\u9001\u306B\u3066\u5B9F\u65BD\u3055\u308C\u305F\u30B9\u30FC\u30D1\u30FC\u30D5\u30A1\u30DF\u30B3\u30F3\u5411\u3051\u885B\u661F\u30C7\u30FC\u30BF\u653E\u9001\u30B5\u30FC\u30D3\u30B9\u3092\u53D7\u4FE1\u3059\u308B\u305F\u3081\u306E\u30C7\u30FC\u30BF\u653E\u9001\u53D7\u4FE1\u7AEF\u672B\uFF08\u30E2\u30C7\u30E0\uFF09\u3067\u3042\u308B\u3002\u4E3B\u306B\u30B2\u30FC\u30E0\u30BD\u30D5\u30C8\u304C\u914D\u4FE1\u3055\u308C\u305F\u3002 \u30B5\u30C6\u30E9\u30D3\u30E5\u30FC\u306F\u6A5F\u5668\u306E\u540D\u79F0\u3060\u304C\u3001\u3053\u306E\u6A5F\u5668\u3067\u53D7\u4FE1\u3067\u304D\u305F\u30C7\u30FC\u30BF\u653E\u9001\u30B5\u30FC\u30D3\u30B9\uFF08\u30B9\u30FC\u30D1\u30FC\u30D5\u30A1\u30DF\u30B3\u30F3\u30A2\u30EF\u30FC\uFF09\u3082\u5EA6\u3005\u30B5\u30C6\u30E9\u30D3\u30E5\u30FC\u3068\u547C\u3070\u308C\u305F\u3002\u5F53\u6642\u306E\u8CA9\u58F2\u4FA1\u683C\u306F\u9001\u6599\u7A0E\u8FBC18,000\u5186\u3002"@ja . . . . . . . . "Il Satellaview (\u30B5\u30C6\u30E9\u30D3\u30E5\u30FC Sateraby\u016B?) \u00E8 una periferica per la console Super Famicom creata da Nintendo in collaborazione con , emittente radiofonica satellitare giapponese, e commercializzata solo in Giappone a partire dal 1995. Permetteva di ottenere contenuti scaricabili tramite rete satellitare, da memorizzare in un'apposita cartuccia o usufruire in diretta."@it . "\uC0AC\uD14C\uB77C\uBDF0"@ko . "442223"^^ . "\u30B5\u30C6\u30E9\u30D3\u30E5\u30FC"@ja . . . . . . . . . . . . . . "Satellaview"@in . . . . . . . . . . . . "The Satellaview is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satellite broadcasts provided by Japanese company St.GIGA. Its heavy third-party support included Squaresoft, Taito, Konami, Capcom, and Seta. To use Satellaview, players purchased a special broadcast satellite (BS) tuner directly from St.GIGA or rented one for a six-month fee, and paid monthly subscription fees to both St.GIGA and Nintendo. It attaches to the expansion port on the bottom of the Super Famicom. Satellaview is the result of a collaboration between Nintendo and St.GIGA, the latter known in Japan for its \"Tide of Sound\" nature sound music. By 1994, St.GIGA was struggling financially due to the Japanese Recession affecting the demand for its music; Nintendo initiated a \"rescue\" plan by purchasing a stake in the company. Satellaview was produced by Nintendo Research & Development 2, the same team that designed the Super Famicom, and was made for a more adult-oriented market. By 1998, Nintendo's relationship with St.GIGA was beginning to collapse due to St.GIGA's refusal of a debt-management plan and failure to secure a government broadcasting license. Nintendo withdrew support for Satellaview in March 1999, with St.GIGA continuing to supply content until June 30, 2000, when it was fully discontinued. Consumer adoption of Satellaview was complicated by the rise of technologically superior fifth-generation consoles such as the Sega Saturn, PlayStation, and Nintendo 64, and by Satellaview's high cost, especially due to its exclusive availability via mail order and specific electronic store chains. However, St.GIGA reported more than 100,000 subscribers by March 1997. Retrospectively, Satellaview has been praised by critics for its technological accomplishments and its overall library quality, particularly of the Legend of Zelda series. In recent years, it has gained a strong cult following due to much of its content being deemed lost media, with video game preservation groups recovering and hosting its games and other services online."@en . "--04-24"^^ . . . . "Le Satellaview est une extension de la Super Famicom, commercialis\u00E9e uniquement au Japon \u00E0 partir de 1995. \u00C9galement connu sous les initiales BS-X, ce syst\u00E8me de jeux, livr\u00E9 avec une cartouche de type \u00AB BS-X \u00BB et une carte m\u00E9moire de 8 Mbit, apportait quelques capacit\u00E9s techniques suppl\u00E9mentaires \u00E0 la Super Famicom ainsi qu'un service de t\u00E9l\u00E9chargement de jeux, de codes et d'informations. Toutes les donn\u00E9es transitaient en effet par une station de t\u00E9l\u00E9vision par satellite nomm\u00E9e St.GIGA."@fr . . . . "O Satellaview (\u30B5\u30C6\u30E9\u30D3\u30E5\u30FC Sateraby\u016B?) \u00E9 um perif\u00E9rico de modem via sat\u00E9lite produzido pela Nintendo para o Super Famicom em 1995. Com 1 megabit de espa\u00E7o ROM e 512 kB de RAM adicional, o Satellaview permitiu que os jogadores baixassem jogos, revistas e outras formas de conte\u00FAdo atrav\u00E9s de transmiss\u00F5es por sat\u00E9lite fornecidas pela empresa japonesa St.GIGA. Para usar o Satellaview, os jogadores precisavam comprar um sintonizador de sat\u00E9lite de transmiss\u00E3o especial (BS) diretamente da St.GIGA ou alugar um por seis meses e pagar mensalmente taxas de manuten\u00E7\u00E3o para a St.GIGA e a Nintendo. O perif\u00E9rico \u00E9 anexado \u00E0 parte inferior do Super Famicom atrav\u00E9s da porta de expans\u00E3o do sistema. Ele contou com forte apoio de desenvolvedores de terceiros, como SquareSoft, Taito, Konami, Capcom e Seta."@pt . . "Satellaview"@fr . "\u0633\u0627\u062A\u064A\u0644\u0627\u0641\u064A\u0648 (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629: Satellaview)\u200F \u060C \u0647\u064A \u0646\u0638\u0627\u0645 \u0627\u0644\u062A\u0634\u063A\u064A\u0644 \u0644\u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0648\u0627\u0644\u062A\u064A \u0623\u0646\u062A\u062C\u0647\u0627 \u0634\u0631\u0643\u0629 \u0646\u064A\u0646\u062A\u0646\u062F\u0648 \u0627\u0644\u064A\u0627\u0628\u0627\u0646\u064A\u0629 \u0639\u0627\u0645 1995\u0645\u060C \u0648\u0635\u062F\u0631\u062A \u0625\u0644\u0649 \u0627\u0644\u0623\u0633\u0648\u0627\u0642 \u0627\u0644\u064A\u0627\u0628\u0627\u0646\u064A\u0629 \u062D\u0635\u0631\u0627\u064B\u060C \u0648\u062A\u062F\u0639\u0645 \u0628\u0639\u0636 \u0627\u0644\u062A\u0646\u0643\u0644\u0648\u062C\u064A\u0627 \u0645\u062B\u0644 \u0627\u0644\u0630\u0627\u0643\u0631\u0629 \u0648\u0627\u0633\u062A\u0642\u0628\u0627\u0644 \u0627\u0644\u0635\u062D\u0646 \u0644\u0627\u0644\u062A\u0642\u0627\u0637 \u0627\u0644\u0642\u0646\u0648\u0627\u062A \u0627\u0644\u0645\u062D\u0644\u064A\u0629\u060C \u0648\u0623\u0639\u0644\u0646\u062A \u0627\u0646\u062A\u0647\u0627\u0621 \u062E\u062F\u0645\u0629 \u0633\u0627\u062A\u064A\u0644\u0627\u0641\u064A\u0648 \u0628\u062A\u0627\u0631\u064A\u062E 30 \u064A\u0648\u0646\u064A\u0648 2000\u0645."@ar . "Game Pak, 8M Memory Pak"@en . . "1117248337"^^ . "--06-30"^^ .