. . "40554"^^ . . . . . . . "10579402"^^ . . . . . . . . . . . "Slap Fight (\u30B9\u30E9\u30C3\u30D7\u30D5\u30A1\u30A4\u30C8) (aussi connu sous le nom A.L.C.O.N.) est un jeu vid\u00E9o de type shoot them up sorti en 1986 d\u00E9velopp\u00E9 par Toaplan et \u00E9dit\u00E9 par Taito sur borne d'arcade. Il fut ensuite \u00E9dit\u00E9 par Ocean Software (Imagine) en 1987 sur Amstrad CPC, Atari ST, Commodore 64, Thomson Gamme MOTO et ZX Spectrum. Il a ensuite \u00E9t\u00E9 r\u00E9\u00E9dit\u00E9 sous le titre Slap Fight MD sur Mega Drive par Tengen en 1993 (au Japon et en Cor\u00E9e du Sud uniquement)."@fr . . . . . . . . "Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in a effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release. Slap Fight proved to be popular with arcade players despite a low number of arcade boards manufactured in Japan, however it was met with mixed reception from video game magazines across western regions, specifically the home conversions. Although it never received a direct sequel, the game's ideas and weapon system were later inherited by both Truxton and Grind Stormer, with the latter being regarded as its spiritual successor. The rights to the title are owned by Tatsujin, a Japanese company formed by Masahiro Yuge."@en . "1"^^ . . "Slap Fight"@en . . . . . . . . "Slap Fight (\u30B9\u30E9\u30C3\u30D7\u30D5\u30A1\u30A4\u30C8) (aussi connu sous le nom A.L.C.O.N.) est un jeu vid\u00E9o de type shoot them up sorti en 1986 d\u00E9velopp\u00E9 par Toaplan et \u00E9dit\u00E9 par Taito sur borne d'arcade. Il fut ensuite \u00E9dit\u00E9 par Ocean Software (Imagine) en 1987 sur Amstrad CPC, Atari ST, Commodore 64, Thomson Gamme MOTO et ZX Spectrum. Il a ensuite \u00E9t\u00E9 r\u00E9\u00E9dit\u00E9 sous le titre Slap Fight MD sur Mega Drive par Tengen en 1993 (au Japon et en Cor\u00E9e du Sud uniquement)."@fr . . . . . "Slap Fight"@en . . . . . . . . . . . . . . . . . "\u30B9\u30E9\u30C3\u30D7\u30D5\u30A1\u30A4\u30C8"@ja . . . . . . . . . . . . . . . . . . . . . . . . . . "Arcade flyer"@en . . . "Slap Fight is a 1986 vertically scrolling shooter arcade video game developed by Toaplan and published by Taito. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in a effort to counterattack the invaders. Initially launched for the arcades, the game was later ported to other microcomputer and console platforms by various third-party developers, with each one featuring several changes or additions compared to the original release."@en . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . "Slap Fight (\u30B9\u30E9\u30C3\u30D7\u30D5\u30A1\u30A4\u30C8?), anche pubblicato come Alcon in occidente, \u00E8 un videogioco sparatutto a scorrimento verticale sviluppato dalla Toaplan e pubblicato dalla Taito. Originariamente pubblicato come arcade, in seguito il gioco \u00E8 stato convertito per Amstrad CPC, Commodore 64, ZX Spectrum, Sega Mega Drive e altri."@it . "Slap Fight"@it . . "Slap Fight"@fr . . . . . "\u300E\u30B9\u30E9\u30C3\u30D7\u30D5\u30A1\u30A4\u30C8\u300F\uFF08SLAP FIGHT\uFF09\u306F\u3001\u7E26\u30B9\u30AF\u30ED\u30FC\u30EB\u30B7\u30E5\u30FC\u30C6\u30A3\u30F3\u30B0\u30B2\u30FC\u30E0\u30021986\u5E74\u767A\u8868\u3002\u8CA9\u58F2\u306F\u30BF\u30A4\u30C8\u30FC\u3001\u88FD\u4F5C\u306F\u6771\u4E9C\u30D7\u30E9\u30F3\u306E\u30A2\u30FC\u30B1\u30FC\u30C9\u30B2\u30FC\u30E0\u3002 \u30A2\u30E1\u30EA\u30AB\u5408\u8846\u56FD\u3067\u306F\u300EA.L.C.O.N.\u300F\u306E\u30BF\u30A4\u30C8\u30EB\u3067\u7A3C\u50CD\u3055\u308C\u305F\u3002 \u5F8C\u306B\u5317\u7C73\u3084\u6B27\u5DDE\u3067\u306FAmstrad CPC\u3001Atari ST\u3001\u30B3\u30E2\u30C9\u30FC\u30EB64\u3001Thomson TO\u3001ZX Spectrum\u306B\u79FB\u690D\u3055\u308C\u305F\u4ED6\u3001\u65E5\u672C\u56FD\u5185\u3067\u306F\u30E1\u30AC\u30C9\u30E9\u30A4\u30D6\u7528\u30BD\u30D5\u30C8\u3068\u3057\u3066\u300E\u30B9\u30E9\u30C3\u30D7\u30D5\u30A1\u30A4\u30C8MD\u300F\u306E\u30BF\u30A4\u30C8\u30EB\u3067\u5225\u4F1A\u793E\u304B\u3089\u767A\u58F2\u3055\u308C\u305F\uFF08\u8A73\u7D30\u306F\u300C\u300D\u3092\u53C2\u7167\uFF09\u3002"@ja . . . . . . "Slap Fight (\u30B9\u30E9\u30C3\u30D7\u30D5\u30A1\u30A4\u30C8?), anche pubblicato come Alcon in occidente, \u00E8 un videogioco sparatutto a scorrimento verticale sviluppato dalla Toaplan e pubblicato dalla Taito. Originariamente pubblicato come arcade, in seguito il gioco \u00E8 stato convertito per Amstrad CPC, Commodore 64, ZX Spectrum, Sega Mega Drive e altri."@it . "1114785960"^^ . . . . . . "23"^^ . . . . . . . . . . . . . . . . . . . . . "Slap Fight"@en . . . . . . . . . . . . . . . "Masahiro Yuge"@en . . . . . . . . . . . . . . . "The ports we did in-house at Toaplan I oversaw completely, but with the ones we licensed out, it was pretty much \"do what you like.\""@en . . . . . "Former Toaplan composer Tatsuya Uemura gave Slap Fight MD its when responding about the conversion's soundtrack by Yuzo Koshiro."@en . . . . . . . . . . . . . . . . "\u300E\u30B9\u30E9\u30C3\u30D7\u30D5\u30A1\u30A4\u30C8\u300F\uFF08SLAP FIGHT\uFF09\u306F\u3001\u7E26\u30B9\u30AF\u30ED\u30FC\u30EB\u30B7\u30E5\u30FC\u30C6\u30A3\u30F3\u30B0\u30B2\u30FC\u30E0\u30021986\u5E74\u767A\u8868\u3002\u8CA9\u58F2\u306F\u30BF\u30A4\u30C8\u30FC\u3001\u88FD\u4F5C\u306F\u6771\u4E9C\u30D7\u30E9\u30F3\u306E\u30A2\u30FC\u30B1\u30FC\u30C9\u30B2\u30FC\u30E0\u3002 \u30A2\u30E1\u30EA\u30AB\u5408\u8846\u56FD\u3067\u306F\u300EA.L.C.O.N.\u300F\u306E\u30BF\u30A4\u30C8\u30EB\u3067\u7A3C\u50CD\u3055\u308C\u305F\u3002 \u5F8C\u306B\u5317\u7C73\u3084\u6B27\u5DDE\u3067\u306FAmstrad CPC\u3001Atari ST\u3001\u30B3\u30E2\u30C9\u30FC\u30EB64\u3001Thomson TO\u3001ZX Spectrum\u306B\u79FB\u690D\u3055\u308C\u305F\u4ED6\u3001\u65E5\u672C\u56FD\u5185\u3067\u306F\u30E1\u30AC\u30C9\u30E9\u30A4\u30D6\u7528\u30BD\u30D5\u30C8\u3068\u3057\u3066\u300E\u30B9\u30E9\u30C3\u30D7\u30D5\u30A1\u30A4\u30C8MD\u300F\u306E\u30BF\u30A4\u30C8\u30EB\u3067\u5225\u4F1A\u793E\u304B\u3089\u767A\u58F2\u3055\u308C\u305F\uFF08\u8A73\u7D30\u306F\u300C\u300D\u3092\u53C2\u7167\uFF09\u3002"@ja . . .