"Toshihiro Nagoshi"@fr . . . . . . . . "\u540D\u8D8A \u7A14\u6D0B\uFF08\u306A\u3054\u3057 \u3068\u3057\u3072\u308D\u30011965\u5E746\u670817\u65E5 - \uFF09\u306F\u3001\u65E5\u672C\u306E\u30B2\u30FC\u30E0\u30AF\u30EA\u30A8\u30A4\u30BF\u30FC\u3002\u30BB\u30AC\u6240\u5C5E\u3092\u7D4C\u3066\u3001\u682A\u5F0F\u4F1A\u793E\u540D\u8D8A\u30B9\u30BF\u30B8\u30AA\u4EE3\u8868\u53D6\u7DE0\u5F79\u793E\u9577\u3002"@ja . "29983"^^ . "3194878"^^ . . . . . . "Toshihiro Nagoshi"@en . . . "\u540D\u8D8A\u7A14\u6D0B"@zh . . "Toshihiro Nagoshi"@es . "\u540D\u8D8A\u7A14\u6D0B"@ja . . . . . "Toshihiro Nagoshi (jap. \u540D\u8D8A \u7A14\u6D0B Nagoshi Toshihiro; ur. 1965), japo\u0144ski producent i designer gier wideo, pracuj\u0105cy od lat dla firmy Sega. Prowadzi obecnie jedno z najwa\u017Cniejszych studi\u00F3w Segi: Amusement Vision Najlepiej znany jest jako producent i re\u017Cyser gier z serii Super Monkey Ball, ale wyprodukowa\u0142 r\u00F3wnie\u017C gry , oraz . Wsp\u00F3lnie z Shigeru Miyamoto z Nintendo wyprodukowa\u0142 gr\u0119 na Nintendo Gamecube. Jest te\u017C producentem i scenarzyst\u0105 maj\u0105cej kilka milion\u00F3w dolar\u00F3w bud\u017Cetu serii Ryuu ga Gotoku, znanej w Europie i Stanach Zjednoczonych pod nazw\u0105 Yakuza."@pl . . . "\u062A\u0648\u0634\u064A\u0647\u064A\u0631\u0648 \u0646\u0627\u063A\u0648\u0634\u064A (\u0628\u0627\u0644\u064A\u0627\u0628\u0627\u0646\u064A\u0629:\u540D\u8D8A \u7A14\u6D0B) (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629:Toshihiro Nagoshi)\u060C \u0647\u0648 \u0645\u0646\u062A\u062C \u0648\u0645\u062E\u0631\u062C \u0648\u0645\u0637\u0648\u0631 \u0644\u0639\u0628\u0629 \u0641\u064A\u062F\u064A\u0648 \u064A\u0627\u0628\u0627\u0646\u064A\u060C \u0648\u064F\u0644\u0650\u062F\u064E \u0628\u062A\u0627\u0631\u064A\u062E 17 \u064A\u0648\u0646\u064A\u0648 1965\u060C \u0648\u0644\u0647 \u0639\u062F\u0629 \u0623\u0639\u0645\u0627\u0644\u060C \u0648\u0645\u0646\u0647\u0627 \u062C\u0627\u062F\u0645\u0646\u062A\u060C \u0627\u0646\u0636\u0645 \u0644\u0634\u0631\u0643\u0629 \u0633\u064A\u063A\u0627 \u0645\u0646\u0630 \u0639\u0627\u0645 1989."@ar . "Toshihiro Nagoshi"@it . "Toshihiro Nagoshi (\u540D\u8D8A \u7A14\u6D0B, Nagoshi Toshihiro) (Shimonoseki, 17 juni 1965) is een Japans producent en ontwerper van computerspellen. Hij is creatief directeur bij Sega en lid van de raad van bestuur bij Atlus."@nl . . . . "\u062A\u0648\u0634\u064A\u0647\u064A\u0631\u0648 \u0646\u0627\u063A\u0648\u0634\u064A (\u0628\u0627\u0644\u064A\u0627\u0628\u0627\u0646\u064A\u0629:\u540D\u8D8A \u7A14\u6D0B) (\u0628\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629:Toshihiro Nagoshi)\u060C \u0647\u0648 \u0645\u0646\u062A\u062C \u0648\u0645\u062E\u0631\u062C \u0648\u0645\u0637\u0648\u0631 \u0644\u0639\u0628\u0629 \u0641\u064A\u062F\u064A\u0648 \u064A\u0627\u0628\u0627\u0646\u064A\u060C \u0648\u064F\u0644\u0650\u062F\u064E \u0628\u062A\u0627\u0631\u064A\u062E 17 \u064A\u0648\u0646\u064A\u0648 1965\u060C \u0648\u0644\u0647 \u0639\u062F\u0629 \u0623\u0639\u0645\u0627\u0644\u060C \u0648\u0645\u0646\u0647\u0627 \u062C\u0627\u062F\u0645\u0646\u062A\u060C \u0627\u0646\u0636\u0645 \u0644\u0634\u0631\u0643\u0629 \u0633\u064A\u063A\u0627 \u0645\u0646\u0630 \u0639\u0627\u0645 1989."@ar . . . . . . "\u0422\u043E\u0441\u0438\u0445\u0438\u0440\u043E \u041D\u0430\u0433\u043E\u0441\u0438 (\u044F\u043F. \u540D\u8D8A \u7A14\u6D0B \u041D\u0430\u0433\u043E\u0441\u0438 \u0422\u043E\u0441\u0438\u0445\u0438\u0440\u043E, \u0440\u043E\u0434. 17 \u0438\u044E\u043D\u044F 1965, \u0421\u0438\u043C\u043E\u043D\u043E\u0441\u0435\u043A\u0438, \u043F\u0440\u0435\u0444\u0435\u043A\u0442\u0443\u0440\u0430 \u042F\u043C\u0430\u0433\u0443\u0442\u0438, \u042F\u043F\u043E\u043D\u0438\u044F) \u2014 \u044F\u043F\u043E\u043D\u0441\u043A\u0438\u0439 \u0433\u0435\u0439\u043C\u0434\u0438\u0437\u0430\u0439\u043D\u0435\u0440, \u043F\u0440\u043E\u0434\u044E\u0441\u0435\u0440, \u0431\u044B\u0432\u0448\u0438\u0439 \u0433\u043B\u0430\u0432\u0430 Amusement Vision \u0438 Ryu Ga Gotoku Studio."@ru . . "\u540D\u8D8A\u7A14\u6D0B\uFF08\u65E5\u8BED\uFF1A\u540D\u8D8A \u7A14\u6D0B\uFF0C1965\u5E746\u670817\u65E5\uFF0D\uFF09\u65E5\u672C\u8457\u540D\u904A\u6232\u88FD\u4F5C\u4EBA\u3002\u76EE\u524D\u62C5\u4EFB\u7F51\u6613\u65D7\u4E0B\u7684\u603B\u88C1\uFF1B\u6B64\u524D\u4ED6\u5728\u904A\u6232\u516C\u53F8\u4E16\u5609\u4EFB\u804C\u8D85\u8FC730\u5E74\uFF0C\u62C5\u4EFB\u8FC7\u5275\u610F\u7E3D\u76E3\uFF08CD\uFF09\u3001\u9996\u5E2D\u5167\u5BB9\u5B98\uFF08CCO\uFF09\u3001\u8463\u4E8B\u4F1A\u8463\u4E8B\u548C\u5F00\u53D1\u7D71\u62EC\u672C\u90E8\u9577\u3002"@zh . . . . . . . . "Toshihiro Nagoshi (\u540D\u8D8A \u7A14\u6D0B; Shimonoseki, 17 giugno 1965) \u00E8 un autore di videogiochi giapponese che lavora per SEGA."@it . . . . . . "\u540D\u8D8A \u7A14\u6D0B"@en . "ja"@en . . . . . . . "Toshihiro Nagoshi (Japanese: \u540D\u8D8A \u7A14\u6D0B, Hepburn: Nagoshi Toshihiro, born June 17, 1965) is a Japanese video game producer, director and designer. He was the chief creative officer for Sega until 2021 when he became creative director. He went on to be the general director of Ryu Ga Gotoku Studio, and later became a member of the board of directors for Atlus. He joined Sega in 1989. After 30 years in the company, Nagoshi left Sega to join NetEase in late 2021, where he founded the studio Nagoshi Studio."@en . . . "\u540D\u8D8A\u7A14\u6D0B\uFF08\u65E5\u8BED\uFF1A\u540D\u8D8A \u7A14\u6D0B\uFF0C1965\u5E746\u670817\u65E5\uFF0D\uFF09\u65E5\u672C\u8457\u540D\u904A\u6232\u88FD\u4F5C\u4EBA\u3002\u76EE\u524D\u62C5\u4EFB\u7F51\u6613\u65D7\u4E0B\u7684\u603B\u88C1\uFF1B\u6B64\u524D\u4ED6\u5728\u904A\u6232\u516C\u53F8\u4E16\u5609\u4EFB\u804C\u8D85\u8FC730\u5E74\uFF0C\u62C5\u4EFB\u8FC7\u5275\u610F\u7E3D\u76E3\uFF08CD\uFF09\u3001\u9996\u5E2D\u5167\u5BB9\u5B98\uFF08CCO\uFF09\u3001\u8463\u4E8B\u4F1A\u8463\u4E8B\u548C\u5F00\u53D1\u7D71\u62EC\u672C\u90E8\u9577\u3002"@zh . . . . . . . . "Nagoshi in 2014"@en . . . . . . . . . . . . . . . . . . . . . . . "Shimonoseki, Yamaguchi, Japan"@en . . . . . . . . . . . "Toshihiro Nagoshi"@en . . . . . . "1965"^^ . . . . . . "Toshihiro Nagoshi"@en . . "Toshihiro Nagoshi"@nl . . "\u0422\u043E\u0441\u0438\u0445\u0438\u0440\u043E \u041D\u0430\u0433\u043E\u0441\u0438 (\u044F\u043F. \u540D\u8D8A \u7A14\u6D0B \u041D\u0430\u0433\u043E\u0441\u0438 \u0422\u043E\u0441\u0438\u0445\u0438\u0440\u043E, \u0440\u043E\u0434. 17 \u0438\u044E\u043D\u044F 1965, \u0421\u0438\u043C\u043E\u043D\u043E\u0441\u0435\u043A\u0438, \u043F\u0440\u0435\u0444\u0435\u043A\u0442\u0443\u0440\u0430 \u042F\u043C\u0430\u0433\u0443\u0442\u0438, \u042F\u043F\u043E\u043D\u0438\u044F) \u2014 \u044F\u043F\u043E\u043D\u0441\u043A\u0438\u0439 \u0433\u0435\u0439\u043C\u0434\u0438\u0437\u0430\u0439\u043D\u0435\u0440, \u043F\u0440\u043E\u0434\u044E\u0441\u0435\u0440, \u0431\u044B\u0432\u0448\u0438\u0439 \u0433\u043B\u0430\u0432\u0430 Amusement Vision \u0438 Ryu Ga Gotoku Studio."@ru . "1989"^^ . . . "October 2022"@en . . "Toshihiro Nagoshi (\u540D\u8D8A \u7A14\u6D0B; Shimonoseki, 17 giugno 1965) \u00E8 un autore di videogiochi giapponese che lavora per SEGA."@it . "Super Monkey Ball"@en . . "Toshihiro Nagoshi (\u540D\u8D8A \u7A14\u6D0B, Nagoshi Toshihiro, n\u00E9 le 17 juin 1965 \u00E0 Shimonoseki) est un producteur et designer japonais de jeu vid\u00E9o pour Sega. Nagoshi dirigea Sega AM4/Amusement Vision de 2000 \u00E0 2011, devenu Ry\u016B ga Gotoku Studio \u00E0 partir de 2011. Il est connu pour avoir offici\u00E9 en tant que producteur et directeur sur la s\u00E9rie Super Monkey Ball, \u00E0 l'exception toutefois de Super Monkey Ball Adventure, mais c'est surtout la s\u00E9rie des Yakuza (Ryu ga Gotoku au Japon) qui le propulse \u00E0 l'\u00E9chelle internationale."@fr . . . . . "Toshihiro Nagoshi Signature.png"@en . . . . . . . . . . . . . . . . . . . . . . "Toshihiro Nagoshi (Japanese: \u540D\u8D8A \u7A14\u6D0B, Hepburn: Nagoshi Toshihiro, born June 17, 1965) is a Japanese video game producer, director and designer. He was the chief creative officer for Sega until 2021 when he became creative director. He went on to be the general director of Ryu Ga Gotoku Studio, and later became a member of the board of directors for Atlus. He joined Sega in 1989. After 30 years in the company, Nagoshi left Sega to join NetEase in late 2021, where he founded the studio Nagoshi Studio."@en . . "\u062A\u0648\u0634\u064A\u0647\u064A\u0631\u0648 \u0646\u0627\u063A\u0648\u0634\u064A"@ar . . . . "1965-06-17"^^ . "Non-neutral_tone"@en . . . . . . . . . . . . . . . . . . . . . . "Toshihiro Nagoshi (\u540D\u8D8A \u7A14\u6D0B Nagoshi Toshihiro?, nacido el 17 de junio de 1965 en Shimonoseki, Yamaguchi) es un productor y dise\u00F1ador de videojuegos japon\u00E9s. Es el jefe agente creativo para Sega\u200B y un miembro del consejo de administraci\u00F3n para Atlus (anteriormente Sega Dream Corporation).\u200B Se uni\u00F3 a Sega en 1989.\u200B"@es . "1965-06-17"^^ . . . "Toshihiro Nagoshi"@pl . . . "1117893358"^^ . . . . . . "Like a Dragon"@en . . . . . . "Toshihiro Nagoshi (\u540D\u8D8A \u7A14\u6D0B Nagoshi Toshihiro?, nacido el 17 de junio de 1965 en Shimonoseki, Yamaguchi) es un productor y dise\u00F1ador de videojuegos japon\u00E9s. Es el jefe agente creativo para Sega\u200B y un miembro del consejo de administraci\u00F3n para Atlus (anteriormente Sega Dream Corporation).\u200B Se uni\u00F3 a Sega en 1989.\u200B"@es . . . . . . . . . "Toshihiro Nagoshi (\u540D\u8D8A \u7A14\u6D0B, Nagoshi Toshihiro, n\u00E9 le 17 juin 1965 \u00E0 Shimonoseki) est un producteur et designer japonais de jeu vid\u00E9o pour Sega. Nagoshi dirigea Sega AM4/Amusement Vision de 2000 \u00E0 2011, devenu Ry\u016B ga Gotoku Studio \u00E0 partir de 2011. Il est connu pour avoir offici\u00E9 en tant que producteur et directeur sur la s\u00E9rie Super Monkey Ball, \u00E0 l'exception toutefois de Super Monkey Ball Adventure, mais c'est surtout la s\u00E9rie des Yakuza (Ryu ga Gotoku au Japon) qui le propulse \u00E0 l'\u00E9chelle internationale. Apr\u00E8s de nombreuses ann\u00E9es au service de la firme du h\u00E9risson, Toshihiro Nagoshi quitte Sega en octobre 2021 en compagnie de Daisuke Sato. Il cr\u00E9e Nagoshi Studio, le 24 janvier 2022, avec l'appui de NetEase."@fr . . . "Nagoshi Studio"@en . . . . . . . . "Toshihiro Nagoshi (jap. \u540D\u8D8A \u7A14\u6D0B Nagoshi Toshihiro; ur. 1965), japo\u0144ski producent i designer gier wideo, pracuj\u0105cy od lat dla firmy Sega. Prowadzi obecnie jedno z najwa\u017Cniejszych studi\u00F3w Segi: Amusement Vision Najlepiej znany jest jako producent i re\u017Cyser gier z serii Super Monkey Ball, ale wyprodukowa\u0142 r\u00F3wnie\u017C gry , oraz . Wsp\u00F3lnie z Shigeru Miyamoto z Nintendo wyprodukowa\u0142 gr\u0119 na Nintendo Gamecube. Jest te\u017C producentem i scenarzyst\u0105 maj\u0105cej kilka milion\u00F3w dolar\u00F3w bud\u017Cetu serii Ryuu ga Gotoku, znanej w Europie i Stanach Zjednoczonych pod nazw\u0105 Yakuza."@pl . . . . . "\u041D\u0430\u0433\u043E\u0441\u0438, \u0422\u043E\u0441\u0438\u0445\u0438\u0440\u043E"@ru . . . . . . . . . . . . . . . . "1989"^^ . . . . . . . . . . . . . . "Toshihiro Nagoshi (\u540D\u8D8A \u7A14\u6D0B Nagoshi Toshihiro?, Shimonoseki, 17 de junho de 1965) \u00E9 um produtor e designer de jogos de videogame da Sega. Nagoshi \u00E9 respons\u00E1vel pelo est\u00FAdio Sega's New Entertainment R&D 1. Antes da forma\u00E7\u00E3o da NE 1, Nagoshi dirigia a Sega AM4/Amusement Vision e antes disso trabalhava na Sega-AM2. \u00C9 conhecido por ter produzido e dirigido a s\u00E9rie Super Monkey Ball. Em seus cr\u00E9ditos constam ainda , Daytona USA e feitos durante seu per\u00EDodo na AM2."@pt . . . . . . . "Toshihiro Nagoshi"@pt . . . "Toshihiro Nagoshi (\u540D\u8D8A \u7A14\u6D0B, Nagoshi Toshihiro) (Shimonoseki, 17 juni 1965) is een Japans producent en ontwerper van computerspellen. Hij is creatief directeur bij Sega en lid van de raad van bestuur bij Atlus."@nl . "Toshihiro Nagoshi (\u540D\u8D8A \u7A14\u6D0B Nagoshi Toshihiro?, Shimonoseki, 17 de junho de 1965) \u00E9 um produtor e designer de jogos de videogame da Sega. Nagoshi \u00E9 respons\u00E1vel pelo est\u00FAdio Sega's New Entertainment R&D 1. Antes da forma\u00E7\u00E3o da NE 1, Nagoshi dirigia a Sega AM4/Amusement Vision e antes disso trabalhava na Sega-AM2. \u00C9 conhecido por ter produzido e dirigido a s\u00E9rie Super Monkey Ball. Em seus cr\u00E9ditos constam ainda , Daytona USA e feitos durante seu per\u00EDodo na AM2. Nagoshi e seu est\u00FAdio fizeram uma parceria com Shigeru Miyamoto e a Nintendo para criar F-Zero GX no Nintendo GameCube (e a vers\u00E3o F-Zero AX para arcade usando a plataforma Triforce). Tamb\u00E9m \u00E9 o criador e diretor executivo da franquia Yakuza."@pt . . . "\u540D\u8D8A \u7A14\u6D0B\uFF08\u306A\u3054\u3057 \u3068\u3057\u3072\u308D\u30011965\u5E746\u670817\u65E5 - \uFF09\u306F\u3001\u65E5\u672C\u306E\u30B2\u30FC\u30E0\u30AF\u30EA\u30A8\u30A4\u30BF\u30FC\u3002\u30BB\u30AC\u6240\u5C5E\u3092\u7D4C\u3066\u3001\u682A\u5F0F\u4F1A\u793E\u540D\u8D8A\u30B9\u30BF\u30B8\u30AA\u4EE3\u8868\u53D6\u7DE0\u5F79\u793E\u9577\u3002"@ja . . . . . . . .