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Devil Daggers is a first-person shooter video game developed and published by indie development team Sorath. Players are tasked with surviving for as long as possible against swarms of demonic enemies on an arena shrouded in darkness. The player character can fire daggers from their fingers to eliminate foes and move about to avoid contact with them. The player dies upon touching an enemy, and as time passes, more threatening creatures begin to appear. Survival times are recorded on a global leaderboard where replays of playthroughs can be accessed and viewed. The deliberate use of unfiltered textures and effects like polygon jitter and texture warping make its visual style reminiscent of early 3D games released in the 1990s.

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  • Devil Daggers (en)
  • Devil Daggers (es)
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  • Devil Daggers is a first-person shooter video game developed and published by indie development team Sorath. Players are tasked with surviving for as long as possible against swarms of demonic enemies on an arena shrouded in darkness. The player character can fire daggers from their fingers to eliminate foes and move about to avoid contact with them. The player dies upon touching an enemy, and as time passes, more threatening creatures begin to appear. Survival times are recorded on a global leaderboard where replays of playthroughs can be accessed and viewed. The deliberate use of unfiltered textures and effects like polygon jitter and texture warping make its visual style reminiscent of early 3D games released in the 1990s. (en)
  • Devil Daggers es un videojuego de disparos en primera persona desarrollado y publicado por el equipo de desarrollo independiente Sorath. Los jugadores tienen la tarea de sobrevivir el mayor tiempo posible contra enjambres de enemigos demoníacos en una arena envuelta en la oscuridad y un espacio reducido. El personaje puede disparar dagas desde sus dedos para eliminar enemigos y moverse para evitar el contacto con ellos. El jugador muere al tocar a un enemigo y, a medida que pasa el tiempo, aparecen criaturas más grandes y amenazantes. Los tiempos de supervivencia se registran en una tabla de clasificación global donde se puede acceder y ver repeticiones de jugadas. El uso deliberado de texturas y efectos no filtrados como la fluctuación de polígono y la deformación de la textura hacen que (es)
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  • Devil Daggers (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Devil_daggers_art.png
  • http://commons.wikimedia.org/wiki/Special:FilePath/Devil_daggers_screenshot.png
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