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Yasuhisa Yamamura (Japanese: 山村 康久, Hepburn: Yamamura Yasuhisa, born December 10, 1964 in Hyōgo Prefecture) is a Japanese video game designer working for Nintendo. He was involved as a level designer in the development of numerous games in the Super Mario and The Legend of Zelda series. Speaking about his work on the action-adventure The Legend of Zelda: Link's Awakening, he specified his contributions as the conception of routes, the placement of enemies and the creation of environments. Yamamura's level design philosophy takes into account experienced players skipping areas, with him stressing "the importance of omission and its effects". A regular visitor of amusement arcades, he collects used circuit boards. He is also referred to by the nickname "Yamahem" or "Yamahen" (やまへむ, Yamahemu)

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  • Yasuhisa Yamamura (de)
  • Yasuhisa Yamamura (fr)
  • 山村康久 (ja)
  • Yasuhisa Yamamura (en)
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  • 山村 康久(やまむら やすひさ、1964年12月10日 - )は、日本のゲームクリエイター。兵庫県出身。 (ja)
  • Yasuhisa Yamamura (japanisch 山村 康久 Yamamura Yasuhisa; * 10. Dezember 1964 in der Präfektur Hyōgo) ist ein japanischer Computerspieledesigner, der bei dem Konsolen- und Spieleproduzenten Nintendo arbeitet. Er nahm als Leveldesigner an der Entwicklung verschiedener Spiele der Serien The Legend of Zelda und Super Mario teil. Im Gespräch über seine Arbeit an dem Action-Adventure The Legend of Zelda: Link’s Awakening präzisierte er den Entwurf von Routen, die Platzierung von Gegnern und die Erstellung von Spielumgebungen als sein Werk. Yamamuras Leveldesign-Philosophie berücksichtigt, dass erfahrene Spieler einzelne Areale durch Abkürzungen überspringen können, wobei er die Wichtigkeit der Weglassung und seiner Auswirkungen hervorhob. Als regelmäßiger Spielhallenbesucher sammelt er gebrauchte L (de)
  • Yasuhisa Yamamura (Japanese: 山村 康久, Hepburn: Yamamura Yasuhisa, born December 10, 1964 in Hyōgo Prefecture) is a Japanese video game designer working for Nintendo. He was involved as a level designer in the development of numerous games in the Super Mario and The Legend of Zelda series. Speaking about his work on the action-adventure The Legend of Zelda: Link's Awakening, he specified his contributions as the conception of routes, the placement of enemies and the creation of environments. Yamamura's level design philosophy takes into account experienced players skipping areas, with him stressing "the importance of omission and its effects". A regular visitor of amusement arcades, he collects used circuit boards. He is also referred to by the nickname "Yamahem" or "Yamahen" (やまへむ, Yamahemu) (en)
  • Yasuhisa Yamamura (山村 康久, Yamamura Yasuhisa), né le 10 décembre 1964 à la préfecture de Hyōgo, est un concepteur japonais de jeu vidéo travaillant pour la société Nintendo. Il a été impliqué dans la création de plusieurs jeux des séries The Legend of Zelda et Super Mario en tant que créateur de niveaux. En parlant de son travail sur The Legend of Zelda: Link's Awakening, Yamamura précisait son œuvre : la conception des routes, le placement des ennemis et la création des terrains. Concernant la philosophie de la conception de jeux, il mettait en valeur le saut spatial par les joueurs experts et l'importance de l'omission et ses effets. Yamamura visite régulièrement les salles d'arcade et collectionne des circuits imprimés d'occasion. Il porte le surnom de « Yamahem » ou « Yamahen » (やまへむ, Y (fr)
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  • Yasuhisa Yamamura (en)
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  • Yasuhisa Yamamura (en)
  • Yasuhisa Yamamura's profile (en)
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