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"Robbing the Cradle" is a level in the 2004 game Thief: Deadly Shadows, developed by Ion Storm. Unlike other levels in the game, it features a strong survival horror theme, in addition to the stealth gameplay typical of the Thief series. Players traverse an abandoned, haunted orphanage and mental asylum called the Shalebridge Cradle, while attempting to free the soul of a young girl from the building's captivity.

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  • Robbing the Cradle (en)
  • 孤兒院的劫掠 (zh)
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  • 孤兒院的劫掠(英语:Robbing the Cradle)是離子風暴工作室為2004年電子遊戲《》設計之遊戲關卡。有別於遊戲內其他以潛行為主的關卡,「孤兒院的劫掠」帶有恐怖遊戲元素,玩家需要進入一所鬧鬼的荒蕪孤兒院兼精神醫院,拯救一名被困院內的幽靈女孩。 關卡由約旦·湯馬士(Jordan Thomas)與蘭迪·史密斯設計;背景聲效由設計。遊戲團隊以史密斯於2000年發表之互動恐怖理論為基礎,以創造史上最恐怖之關卡為目標進行開發,曾用作參考的作品包括2000年小說《》、2001年電影《》及電子遊戲系列《寂静岭》。團隊亦研究了精神醫院及據報鬧鬼的地點以尋求靈感。 「孤兒院的劫掠」評價普遍正面,被《電腦與電子遊戲》、《PC Gamer英國》和等媒體譽為電子遊戲史上最恐怖的場景之一。其正面回應啟發電子遊戲發行公司Eidos Montreal於2014年遊戲《神偷》中使用了精神醫院關卡。 (zh)
  • "Robbing the Cradle" is a level in the 2004 game Thief: Deadly Shadows, developed by Ion Storm. Unlike other levels in the game, it features a strong survival horror theme, in addition to the stealth gameplay typical of the Thief series. Players traverse an abandoned, haunted orphanage and mental asylum called the Shalebridge Cradle, while attempting to free the soul of a young girl from the building's captivity. (en)
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  • http://commons.wikimedia.org/wiki/Special:FilePath/Randy_Smith_-_Game_Developers_Conference_2010_-_Day_3.jpg
  • http://commons.wikimedia.org/wiki/Special:FilePath/Thief_Deadly_Shadows_Outer_Cradle.jpg
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  • "Robbing the Cradle" is a level in the 2004 game Thief: Deadly Shadows, developed by Ion Storm. Unlike other levels in the game, it features a strong survival horror theme, in addition to the stealth gameplay typical of the Thief series. Players traverse an abandoned, haunted orphanage and mental asylum called the Shalebridge Cradle, while attempting to free the soul of a young girl from the building's captivity. The level was designed by Jordan Thomas and Randy Smith, with a soundscape composed by Eric Brosius. Using theories of interactive horror design developed by Smith in 2000, the team sought to create the scariest level ever to appear in a game. They took influence from works such as House of Leaves, Session 9 and the Silent Hill series, and they studied mental asylums and reportedly haunted buildings for inspiration. "Robbing the Cradle" was widely praised, and it has been described by publications such as Computer & Video Games, PC Gamer UK and Bloody Disgusting as one of the scariest levels in the history of video games. Jordan Thomas went on to create the "Fort Frolic" level in BioShock, and to serve as creative director for BioShock 2. The positive reception of "Robbing the Cradle" inspired Eidos Montréal to create a similar asylum level in Thief (2014). (en)
  • 孤兒院的劫掠(英语:Robbing the Cradle)是離子風暴工作室為2004年電子遊戲《》設計之遊戲關卡。有別於遊戲內其他以潛行為主的關卡,「孤兒院的劫掠」帶有恐怖遊戲元素,玩家需要進入一所鬧鬼的荒蕪孤兒院兼精神醫院,拯救一名被困院內的幽靈女孩。 關卡由約旦·湯馬士(Jordan Thomas)與蘭迪·史密斯設計;背景聲效由設計。遊戲團隊以史密斯於2000年發表之互動恐怖理論為基礎,以創造史上最恐怖之關卡為目標進行開發,曾用作參考的作品包括2000年小說《》、2001年電影《》及電子遊戲系列《寂静岭》。團隊亦研究了精神醫院及據報鬧鬼的地點以尋求靈感。 「孤兒院的劫掠」評價普遍正面,被《電腦與電子遊戲》、《PC Gamer英國》和等媒體譽為電子遊戲史上最恐怖的場景之一。其正面回應啟發電子遊戲發行公司Eidos Montreal於2014年遊戲《神偷》中使用了精神醫院關卡。 (zh)
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